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Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.

Inflammatory posted:

how do you deal with them?

I'm usually inkbrushing or luna blasting so I sneak up on them and murder them, same as everything else really.

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Not a Children
Oct 9, 2012

Don't need a holster if you never stop shooting.

Inflammatory posted:

how do you deal with them?

Varies hard from weapon to weapon, but for mid-ranged stuff, there's basically 2 viable options.

If you can quickly close the gap and take them out before they can get a wave off in your direction, hit 'em and move on.

If you can't, retreat and try to hit them from another angle while they're not aiming for you.

If you try to pick them off at mid-range, about 20% of the time you'll get lucky and hit them while they're bouncing around (if they're not continually jumping while flinging, they're not a good dynamo), and 80% of the time they'll just send out 2 waves and wipe you out. Not worth the risk unless you're nearing the end of the match and you need to push.

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

Yo why is this pink and purple a option for splatfest? I'm not colorblind but just had a round with it and they mixed together way too easily.

Relyssa
Jul 29, 2012



I haven't seen pink/purple yet, but I am colorblind and I have a hell of a time with pink/turquoise. Half the time I can't tell what color the ink on the ground is. I'd use the color lock option more if it didn't restrict it to only a single set of colors. I like the variety.

Cialis Railman
Apr 20, 2007

Inflammatory posted:

how do you deal with them?

Minigun works pretty well for taking them on, but beyond that you have to hit them from the sides pr rear or hope your team is with it enough to keep them tied up so you can get within range.

Of course I've been getting whipped by Japanese shut-ins all day so what the gently caress do I know.

Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.

Kaethela posted:

I haven't seen pink/purple yet, but I am colorblind and I have a hell of a time with pink/turquoise. Half the time I can't tell what color the ink on the ground is. I'd use the color lock option more if it didn't restrict it to only a single set of colors. I like the variety.

Try color lock it puts it at blue/orange.

Jonas Albrecht
Jun 7, 2012


Inflammatory posted:

how do you deal with them?

I snipe them.

Suspicious Dish
Sep 24, 2011

2020 is the year of linux on the desktop, bro
Fun Shoe

Mr.Pibbleton posted:

Try color lock it puts it at blue/orange.

Try reading the rest of her post.

Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.

Suspicious Dish posted:

Try reading the rest of her post.

Oh geez, that's not as helpful as I would've liked alright.

Doom Goon
Sep 18, 2008


Cialis Railman posted:

Minigun works pretty well for taking them on, but beyond that you have to hit them from the sides pr rear or hope your team is with it enough to keep them tied up so you can get within range.

Of course I've been getting whipped by Japanese shut-ins all day so what the gently caress do I know.
As somebody that still does the Dynamo a lot, bombs work fairly well against it, too (try during an air flick), as well as forcing them in a closer area believe it or not (because the wind-up is long). This works less on the Golden one theoretically because they have splat bombs instead of sprinkler and that's faster to kill/more debilitating if accurate, though realistically they'll just try a KO swat if they don't retreat to a better position. It's a lot like chargers, though, where you might just not have a lot of good options at the time depending on the area and the teams (if they're defending an area it's often one with 2 or 3 openings so you should try timing flank attacks with other people). Also like chargers, lag makes it much more painful as they'll seem to be faster, etc. Rollers can get them fairly well as well as, of course, the invincible subweapons (they can't push them well so they'll have to flee, just watch out if you're attacking into area as they might be following). Their vertical also sucks so it's not impossible to trap them in a hole. Another thing is that they'll tend to use Damage Ups for the non-KO end blobs on the flick so Defense Up will help with that (they also use Main Saver or whatever it's called to get 7 flicks instead of 6), but again you just might not be prepared for it.

Jonas Albrecht posted:

I snipe them.
Absolutely.

BattleMaster
Aug 14, 2000

I wish the settings page had a checklist of colour combos you'd be willing to see in your games.

Relyssa
Jul 29, 2012



BattleMaster posted:

I wish the settings page had a checklist of colour combos you'd be willing to see in your games.

This is what I thought color lock would be when I first got the game. It was incredibly disappointing to see what it actually did.

Internet Kraken
Apr 24, 2010

slightly amused
Speaking of ink color, anyone else sometimes have a hard time noticing stuff moving through the darker ink shades?

Doom Goon
Sep 18, 2008


Kaethela posted:

This is what I thought color lock would be when I first got the game. It was incredibly disappointing to see what it actually did.
I think everybody did. During the Testfire the manual stated, "Lock the ink color to specific combinations".

Internet Kraken posted:

Speaking of ink color, anyone else sometimes have a hard time noticing stuff moving through the darker ink shades?
I have my WiiU hooked up to a non-HD TV so every color does :eng99: Thankfully I play pretty defensively anyway,

Not related, but I think I'll do the Decepticons because it seems to be the popular one here :shrug: Also, purple.

Orcs and Ostriches
Aug 26, 2010


The Great Twist
Any tips for sniper rifles? I'm half decent with them on other console or PC games, but I'm bad at hitting things and colouring the map on this game.

Inflammatory
Apr 22, 2014
keep in mind that you don't have to fully charge to shoot, just mash the trigger and you can rapid fire, although it won't have as much range or damage.

alternatively, play a different weapon that makes me hate you less.

Internet Kraken
Apr 24, 2010

slightly amused

Orcs and Ostriches posted:

Any tips for sniper rifles? I'm half decent with them on other console or PC games, but I'm bad at hitting things and colouring the map on this game.

Pick a real weapon you disgusting coward! :bahgawd:

EDIT: But really as a person who despises snipers I can actually give you a tip; develop good map awareness. The snipers that are easy kills are the ones that tunnel vision and pay no attention to their surroundings. They are easy to ambush from behind for free kills. If you actually glance at your minimap and look for ink trails you can avoid getting killed like that.

Internet Kraken fucked around with this message at 05:14 on Aug 24, 2015

Jonas Albrecht
Jun 7, 2012


Orcs and Ostriches posted:

Any tips for sniper rifles? I'm half decent with them on other console or PC games, but I'm bad at hitting things and colouring the map on this game.

Knowing maps is key to playing a good Charger. Also, sniping is a very small part of what you should be doing. You have the ability to cover a wide area in a small amount of time, are well suited to taking out sprinkers and beakons, and always paint paths up walls for your squidbuddies.

Voxx
Jul 28, 2009

I'll give 'em a hold
and a break to breathe
And if they can't play nice
I won't play with 'em at all

Jonas Albrecht posted:

Knowing maps is key to playing a good Charger. Also, sniping is a very small part of what you should be doing. You have the ability to cover a wide area in a small amount of time, are well suited to taking out sprinkers and beakons, and always paint paths up walls for your squidbuddies.

As someone who plays roller/brush often, I love chargers who do this. Especially on Flounder Heights.

Jonas Albrecht
Jun 7, 2012


Voxx posted:

As someone who plays roller/brush often, I love chargers who do this. Especially on Flounder Heights.

Best weapon class in the game for it. I always make sure we've got paths, because when rollers can get into undefended areas they wreck up the place.

Speaking of Chargers, holy crap I got schooled today. It was during the Arowana/Saltspray rotation. A Charger using the same weapon as me completely locked me down for all but the last couple of matches. I couldn't get near him, even after pulling every trick I had. I salute you, mysterious and good charger.

Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.

Voxx posted:

As someone who plays roller/brush often, I love chargers who do this. Especially on Flounder Heights.

Sometimes I use a minigun and I do this.

Tengames
Oct 29, 2008


Buckets are also amazing for making paths up walls. if you're using a bucket, help your squidmates out as you pass by spots.

Cialis Railman
Apr 20, 2007

Jonas Albrecht posted:

Best weapon class in the game for it. I always make sure we've got paths, because when rollers can get into undefended areas they wreck up the place.

Speaking of Chargers, holy crap I got schooled today. It was during the Arowana/Saltspray rotation. A Charger using the same weapon as me completely locked me down for all but the last couple of matches. I couldn't get near him, even after pulling every trick I had. I salute you, mysterious and good charger.

After using chargers for a bit and realizing how much of a pain in the rear end they are to use effectively, I have a bit of respect for people who can use them well. A bit.

Anyone who says burst bombs suck, btw, hasn't had to deal with an e-liter spamming them at you every time you get close. Seem pretty drat effective to me! :v:



I have to remember this. Going up against a half-decent dynamo user is a pain in the rear end, especially on maps like arowana where they can basically hold a position, all by themselves, and be almost untouchable.

ElMaligno
Dec 31, 2004

Be Gay!
Do Crime!

Tengames posted:

Buckets are also amazing for making paths up walls. if you're using a bucket, help your squidmates out as you pass by spots.

I cannot get my fellow skuids to follow me up on my wall trails of ink :(

However I do enjoy flanking and dunking fools with buckets of ink in Rainmaker.

Borsche69
May 8, 2014

Smiles posted:

Lol people really have it out for chargers sometimes. Yesterday on Flounder, I was on the roof picking squids off with my 3K and I guess the other team got really mad 'cause they aimed all their specials at me, one after the other (two Killer Wails, an Inkzooka and an Inkstrike). I managed to dodge them, jumped off the building and headed back to my spawn, but all four of them followed me until I got cornered in the square. Oh sure they managed to get me in the end but they ignored the rest of my team who inked up the roof and their base so we won anyways. Though I guess at some point, they stopped caring about winning and just wanted revenge.

you sound really cool, my man.

Smiles
Oct 23, 2012

Nah I got squidbagged so badly afterwards I had to put my controller down and think about what I was doing in life. :(

No. 1 Callie Fan
Feb 17, 2011

This inkling is your FRIEND
She fights for LOVE
Speaking of snipers, in the last Japanese Splatfest, three of the top MVPs from the winning side were Chargers. Two of which were Kelp Chargers - that's an amazing feat considering Kelp Chargers aren't much cop at close ranges due to a lack of a decent combative sub.

ziasquinn
Jan 1, 2006

Fallen Rib
I thought I heard somewhere that color lock locked the last color combination you played with.

That'd be cool and effective.

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

Kaethela posted:

I haven't seen pink/purple yet, but I am colorblind and I have a hell of a time with pink/turquoise. Half the time I can't tell what color the ink on the ground is. I'd use the color lock option more if it didn't restrict it to only a single set of colors. I like the variety.

Taken from a random video but



On walls and stuff it's super obvious but I keep getting tripped up in enemy ink thinking it's mine when I zoom around.

pokeyman
Nov 26, 2006

That elephant ate my entire platoon.

ThisIsACoolGuy posted:

Taken from a random video but



On walls and stuff it's super obvious but I keep getting tripped up in enemy ink thinking it's mine when I zoom around.

Why the gently caress is that combination allowed? That is awful.

Geostomp
Oct 22, 2008

Unite: MASH!!
~They've got the bad guys on the run!~

pokeyman posted:

Why the gently caress is that combination allowed? That is awful.

Autobot and Decepticon colors for Splatfest? They could probably have used better shades of red and purple, admittedly.

pokeyman
Nov 26, 2006

That elephant ate my entire platoon.
Oh, well I can't really participate in the next Splatfest so I withdraw most of my indignation.

Smiles
Oct 23, 2012

Rexroom posted:

Speaking of snipers, in the last Japanese Splatfest, three of the top MVPs from the winning side were Chargers. Two of which were Kelp Chargers - that's an amazing feat considering Kelp Chargers aren't much cop at close ranges due to a lack of a decent combative sub.

That's pretty cool. My top two weapons are the Kelp Splatterscope and the 3K Scope, and the Kelp's my go-to; you've got five shots per tank, charges fast enough for snap shots, the sprinkler can be a good distraction and the KIller Wail is handy for the narrower maps or the occasional 3K opponent. Lays down a hell of a lot of ink really fast too, I daresay faster than any roller. I'll pull out the 3K for certain maps, like Bluefin or Moray, solely for the range advantage, but it's only got three shots in the tank and charges sooo slooowly (though even a half-charge can splat a squid). I reckon with the 3K you're more reliant on competent teammates, so it's not as versatile as the Kelp can be.

Jonas Albrecht posted:

Speaking of Chargers, holy crap I got schooled today. It was during the Arowana/Saltspray rotation. A Charger using the same weapon as me completely locked me down for all but the last couple of matches. I couldn't get near him, even after pulling every trick I had. I salute you, mysterious and good charger.

Ooh I just had a couple of matches with a Kelp Splat Charger on the Kelp Dome/Urchin Underpass rotation, me with my Kelp Splatterscope. We sized each other up for the first few matches, then for the next few we'd rush to the centre and duel before the rest of the team showed up. Throughout the rest of the match we'd try and snipe or Killer Wail each other before focusing on anything else. We were pretty evenly matched in the end, she got me as much I as I got her, but still it was pretty fun to fight another competent charger. GG.

Inflammatory
Apr 22, 2014
i loving hate you.

Smiles
Oct 23, 2012

Sry :(

ziasquinn
Jan 1, 2006

Fallen Rib
Let me tell you guys, weird splatoon dreams are a lot more tolerable than weird bloodborne dreams.

Kaubocks
Apr 13, 2011

I haven't had any issues discerning the differences in the colors of the transformers ink, even in the heat of battle.

are you people sure you have your color/brightness settings correct

dogsicle
Oct 23, 2012

Your Dead Gay Son posted:

Let me tell you guys, weird splatoon dreams are a lot more tolerable than weird bloodborne dreams.

I'm surprised there hasn't been any dream crossover between them yet.

Jonas Albrecht
Jun 7, 2012


dogsicle posted:

I'm surprised there hasn't been any dream crossover between them yet.

Bl bl bl bl bl bl bl Bloodtoon!

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Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.

dogsicle posted:

I'm surprised there hasn't been any dream crossover between them yet.

Actually... (bloodborne spoiler warning) https://www.youtube.com/watch?v=4Y9Ih9EsPcY

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