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daggerfall is like trying to watch one of andy warhol's films of someone sleeping
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# ? Aug 23, 2015 23:38 |
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# ? Jun 13, 2024 04:02 |
You can't compare old games to old movies because old movies didn't have UI issues, and there isn't really a movie that's made of lovely early CG that's got redeeming values.
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# ? Aug 23, 2015 23:54 |
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Is there a thread for the new Battlefront or anything?
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# ? Aug 24, 2015 00:19 |
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Lurdiak posted:You can't compare old games to old movies because old movies didn't have UI issues, and there isn't really a movie that's made of lovely early CG that's got redeeming values. The Last Star Fighter
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# ? Aug 24, 2015 01:38 |
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omg chael crash posted:Is there a thread for the new Battlefront or anything? There's a Battlefield thread somewhere
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# ? Aug 24, 2015 01:59 |
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The Taint Reaper posted:The Last Star Fighter The original Star Wars used lovely early CGI for the wireframe sequence where they break down the Death Star trench run. Same with the computer stuff in Alien. And then three years later Star Trek 2 did the entire Genesis Effect sequence with CGI. Escape From New York had a wireframe sequence but it wasn't CGI, to save money they built a model of the city and painted it black and made the wireframe out of glowing tape.
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# ? Aug 24, 2015 02:05 |
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Sleeveless posted:Escape From New York had a wireframe sequence but it wasn't CGI, to save money they built a model of the city and painted it black and made the wireframe out of glowing tape. A decade later, they did the same sequence in Escape From LA but with CGI and it looks worse.
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# ? Aug 24, 2015 02:15 |
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TheScott2K posted:There's a Battlefield thread somewhere i think its called the battlefront 3 thread
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# ? Aug 24, 2015 02:16 |
The Taint Reaper posted:The Last Star Fighter No I mean like a movie made of nothing but that. Early 3D games look hideous the entire time you're playing them, not just for a couple of effect shots.
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# ? Aug 24, 2015 02:19 |
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Lurdiak posted:No I mean like a movie made of nothing but that. Early 3D games look hideous the entire time you're playing them, not just for a couple of effect shots. First full 3d animated movie was Toy Story. If you don't think that's old let me tell you it was made in a time before Inverse Kinematics and they animated everything with Forward Kinematics.
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# ? Aug 24, 2015 03:41 |
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Reboot
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# ? Aug 24, 2015 03:43 |
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theultimo posted:Reboot That's a TV series. Incredible Crash dummies predates it but IIRC that was just a pilot that got turned itno a TV movie.
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# ? Aug 24, 2015 03:48 |
The Taint Reaper posted:First full 3d animated movie was Toy Story. If you don't think that's old let me tell you it was made in a time before Inverse Kinematics and they animated everything with Forward Kinematics. It's old but it doesn't look like dog doo doo, is what I'm saying. Old games totally do. If Toy Story hit theaters looking like Deus Ex, I don't think it'd be remembered that fondly.
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# ? Aug 24, 2015 05:09 |
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Lurdiak posted:It's old but it doesn't look like dog doo doo, is what I'm saying. Old games totally do. If Toy Story hit theaters looking like Deus Ex, I don't think it'd be remembered that fondly. it look spretty awful at this point honestly.
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# ? Aug 24, 2015 05:18 |
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# ? Aug 24, 2015 06:19 |
I can't read that font.
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# ? Aug 24, 2015 07:01 |
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wow papyrus in a retail game jeusus
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# ? Aug 24, 2015 07:09 |
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Yes, I have seen a lot of skinned corpses
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# ? Aug 24, 2015 07:14 |
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why is there so much platforming in DmC? mission 17 is a horror show of a level. edit: beat the game lmao what a wet fart of final boss fights. mundus is just even more grappling and vergil is a reskinned normal enemy. Real hurthling! fucked around with this message at 08:45 on Aug 24, 2015 |
# ? Aug 24, 2015 07:16 |
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Nasgate posted:Yes, I have seen a lot of skinned corpses the protagonist is a necromancer detective so he probably has seen a lot of skinned corpses
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# ? Aug 24, 2015 07:23 |
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corn in the bible posted:the protagonist is a necromancer detective so he probably has seen a lot of skinned corpses I feel if you're versed in the dark art of necromancy then detective would be a waste of your talents.
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# ? Aug 24, 2015 12:03 |
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You will be ashamed of your words and deeds... http://www.videogamer.com/reviews/metal_gear_solid_5_the_phantom_pain_review.html Note: The below review-in-progress is based off of code played over the course of four full days with a near-final build of The Phantom Pain... ...Then there's the microtransaction element. While I didn't get to play around with these, I assume they are related (or easily could be) to the various skill trees and build times relating to items, weapons, Fulton effectiveness, camos and everything else(as well as the online FOB systems, where you can build out bases etc). There are hundreds of such variants, and some of these require time to create, up to 18 minutes in my playthrough. It's here where I assume you can pay for the gear. Fine, if you want to get all the high-level items quickly. Not fine if you can't complete the mission without them and have to wait, like I did. A controversial inclusion which smacks of money-grabbing if indeed it functions this way (and I must stress I don't know this for sure) it remains to be seen how deeply it will affect the final product. Still, that those poorly-chosen character elements persist in a game this ambitious, this big, and this enjoyable disappoints sharply, and there's little excuse for them.
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# ? Aug 24, 2015 12:24 |
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The Colonel posted:Arena and Daggerfall have aged pretty terribly, I don't know why anyone would choose to play them over even Morrowind these days. Procedural generation is really appealing for multiple reasons.
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# ? Aug 24, 2015 13:33 |
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Procedural generation is boring as gently caress and can't hold a candle to hand crafted stuff.
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# ? Aug 24, 2015 13:35 |
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hand crafted stuff is usually way better, in the sense that there is much more well done hand crafted stuff than procedurally generated stuff. Still, hand crafted stuff is much more of a driven experience, PG feels much more like you're actually exploring a world, so if you prefer the latter you might focus on the 5 games with good PG that exists so far.
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# ? Aug 24, 2015 13:40 |
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Poetic language about "exploring a new world" through procedural generation intercut with clips of that extremely awkward British dude from No Man's Sky talking about his maths and how everything is maths and how he'd love to hug and kiss his maths.
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# ? Aug 24, 2015 13:50 |
program666 posted:Procedural generation is really appealing for multiple reasons.
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# ? Aug 24, 2015 14:18 |
The only times people have praised a game's design when it has randomly made levels is when those levels have a giant dose of handmade pieces thrown into the mix (see: Diablo, Spelunky)
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# ? Aug 24, 2015 14:21 |
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Great Joe posted:None of which have to do with making a nicer game and all of which have to do with taking work off of the developer. this notion is really hilarious considering that procedural generation is so loving hard to be well implemented. Well, at least to me it seems much harder considering the developer will have to balance every element of his PG game against everything else, making no assumptions about the context.
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# ? Aug 24, 2015 14:24 |
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Procedural generation is good in games you start over many times by design, primarily roguelikes. It's almost never as good as handcrafted stuff in anything you only play through once or twice.
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# ? Aug 24, 2015 14:27 |
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nintendo is making a $40 amiibo. It'll likely outsell most of their fall/winter lineup
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# ? Aug 24, 2015 14:36 |
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Certainly StarFox for $60
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# ? Aug 24, 2015 14:47 |
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exquisite tea posted:Poetic language about "exploring a new world" through procedural generation intercut with clips of that extremely awkward British dude from No Man's Sky talking about his maths and how everything is maths and how he'd love to hug and kiss his maths. I want to hug and kiss that guy's maths too Also procedural generation can involve handcrafted set pieces like Dungeon Crawl's vaults, it's ok, that's still PG, but you need more of them since there's no guarantee a player will actually come across any particular one
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# ? Aug 24, 2015 15:01 |
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Cardboard Box A posted:You will be ashamed of your words and deeds... but yeah metal gear PP has you pay money ontop of already paying for a 60 dollar game and by the end of it you'll be down a few hundred bucks to complete it. https://www.youtube.com/watch?v=XhI0OVs_zj0
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# ? Aug 24, 2015 15:19 |
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Wamdoodle posted:I feel if you're versed in the dark art of necromancy then detective would be a waste of your talents. it makes solving crimes easier when you can just ask the victim who killed them (that's what you do in this game)
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# ? Aug 24, 2015 15:22 |
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i hope phantom pain is bad because the only way i can be happy is if millions of nerds are upset
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# ? Aug 24, 2015 15:31 |
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i hope it is good, because i would like for people to be happy.
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# ? Aug 24, 2015 15:33 |
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I never got that into MGS, but I've always kind of filed it away under "something a lot of goons gush over, but that I probably wouldn't like." I hope the Phantom Menace makes you happy, inasmuch as a gamer nerd could ever be happy.
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# ? Aug 24, 2015 15:42 |
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The Taint Reaper posted:You made this look like a post relating to Dungeon keeper instead of the intended Metal gear Solid 5. ack my poor taint
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# ? Aug 24, 2015 15:49 |
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# ? Jun 13, 2024 04:02 |
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I liked Ground Zeroes but I worry that the full game is going to have too many eyeroll characters and moments. Every time I get into a Metal Gear game I get some sudden reminder, like a character pissing himself or a loving vampire with no explanation, that it's the product of inferior Japanese developers who watch too many American direct to video movies.
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# ? Aug 24, 2015 16:06 |