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Chill Penguin
Jan 10, 2004

you know korky buchek?

Rexroom posted:

Speaking of snipers, in the last Japanese Splatfest, three of the top MVPs from the winning side were Chargers. Two of which were Kelp Chargers - that's an amazing feat considering Kelp Chargers aren't much cop at close ranges due to a lack of a decent combative sub.

Wait... Splatfests have MVPs???

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Supercar Gautier
Jun 10, 2006

Pink/purple is definitely a combination they would never use if it weren't for ~brand synergy~. Not nearly enough contrast. They should have used that tomato soup vermilion colour for the autobots.

Your Dead Gay Son posted:

I thought I heard somewhere that color lock locked the last color combination you played with.

That'd be cool and effective.

Nope, it's always orange/indigo. They use that combination specifically because it has strong contrast along all opponent-colour axes (light v dark, yellow v blue, red v green), so it covers any type of colour blindness.

ziasquinn
Jan 1, 2006

Fallen Rib
Yeah I understand that it locks it to orange/blue because it works the best across all cases, but if it was a user decision to lock it when they played with two colors that worked for them, that'd be cool. That's all

Orcs and Ostriches
Aug 26, 2010


The Great Twist
I'd also play as Pepto Bismal vs. Nickelodeon slime if given the chance.

ziasquinn
Jan 1, 2006

Fallen Rib
Ranked is brutal cause you can get stomped and not get any points


On the other hand, at least team mate disconnects seem a lot more rare compared to unranked.

Rosalie_A
Oct 30, 2011

Orcs and Ostriches posted:

Any tips for sniper rifles? I'm half decent with them on other console or PC games, but I'm bad at hitting things and colouring the map on this game.

First of all, the ridiculous basics. Your crosshair gets crosses when you're over a target that you can hit. By this I mean when your current level of charge is sufficient to hit that target at that range. If you see it and release right then, you will hit. Got it? Good.

Turf War or Ranked? If you're doing Turf War, you're not a sniper rifle. You're a ink shooting Charger who lays down long straight lines of ink for transit and coverage. You do not sit there and try to pick off enemies unless you happen to get a good shot lined up on something. Cover the ground, take some shots here and there, and otherwise focus on the objective.

If you're doing Ranked, you're not a sniper rifle. You're an ink shooting charge who lays down long straight lines of ink for transit and coverage.

Huh, sounds pretty similar.

It's because it's true.

In Ranked, though, picking people off is more important. You're still not really a sniper rifle. In any advancement scenario, you should be just behind everyone else, laying down pathways for people.

What's that, there's a roller doing the same thing? Great! Lay down alternate pathways. Shoot paths up walls, down side roads. Anything, anything to give your team quick transit from the spawn.

Oh, you think if you just hop up on a wall they can just super jump to you? Screw you! Super jumping is almost as fast a way to die in Ranked as jumping into water, and far more common. There's a time for it, but you're not going to win matches by being a perched Super Jump target (that guy from earlier with the roller? He's probably using a Krak-On, and dropping Beakons for your team in safe spots, not up on a wall.

Anyway, so you've gotten paths down, and now you're at the objective. Now it's okay to stop and shoot some squids. If there's some in range, charge up and shoot. Don't wait for that perfect shot: just shoot! Even if you miss you make the terrain harder for them. Throw some bombs, too. If you're not using the regular Splat Charger, change that. Until you get good with the Charger playstyle, then remember there's a reason you get that before the Splatterscope, the Squiffer, the goddamn E-Liter (seriously, don't use an E-Liter). Anyway, throw some bombs. Learn how to use the bombs. There's a reason the Splat Charger gets Splat Bombs and the Bomb Rush to work with it, and being less flashy and an Inkstrike doesn't make it less useful.

So, ostensibly you have the objective, and the entire enemy team is dead or in retreat. It's not likely to go that way, but we're optimists. If you want to wait and sit with a full charge to nail someone, it's fine to for now.

But! Watch where you aim. People know to avoid that laser. Instead, aim at a wall, a crate, anywhere but the actual lane someone's coming down on. When they get to firing range, sweep over and then shoot them. Don't give them a chance to see your aiming laser hovering over them or their path. That's how you encourage people to take slower but safer routes. Which you don't want, as those routes are usually through you, and their guns fire faster.

A better option is to not sit there and wait. Advance on the enemy base. Just as you did going up to the objective, laying down paths for your team, now you're laying down...let's call them antipaths. You're using your range and coverage to make coming up from spawn difficult for the enemy, forcing them into slow advances against your ink. Which also leaves them as pickings.

Which of these you do depends on the mode and playstyle. Splat Zones tends to want you to move on once the point is secured: it's not going anywhere, and it doesn't need to be babysat. Tower Control can go either way: if three people are already on the tower, then go and try to kill the other guys to keep your tower safe (the extra tower speed is not worth the risk of a TPK to a roller/blaster). If it's Rainmaker, it's your time to shine. Lay down paths and bodyblock for your Rainmaker if you have to. If they lose it, back up so you can shoot the shield with less risk of dying and maybe nail whoever does get the Rainmaker. Just whatever you do, do not sit on a perch the entire match and wait for the enemy to come to you.

On that note, you do want the high ground, but not to stay. Travel there occasionally, see if there's anyone to take out, and move on unless you have complete control of the Splat Zones or whatever (then maybe, maybe stay and wait).

In short, as a charger, you are support. Paths for allies, antipaths for enemies, and--yes, when the situation presents itself--Anti Problem Squids.

Now, for which weapon to use. There's the basic Splat Charger (Regular, Kelp, Scope, Kelp Scope), the Squiffers (Classic and New), the E-Liter 3K (Regular, Scope, and Custom), and Splatlings (currently just the Heavy).

Regular chargers are best at the support role, actually. They have range over a lot of stuff (notably they standoff against a Rainmaker), charge reasonably fast, and come with great stuff. I'm not as fond of the scopes because the range is never long enough to justify needing the precision and the longer charge time hurts. If you have a smaller TV though, I could see it being useful.

Squiffers are the rough and tumble weapons. You stay with a roller/shooter and take snapshots at enemies. The fast charge time makes you a quick and fearsome killer, but the lower range hurts your support role--you can't make as long ink trails, and when playing objective defense you get outranged by Squelchers and .** Gals. Their preferred mode is Tower Control, where the ranges are short and kills important.

E-Liters are also there for killing, but in the other direction. More than anything else, they specialize in taking out problems before they get near. There's a few advantages to this range. Most notably, in Moray Towers, the two opposing balconies over the center are only in range of E-Liters and Inkzookas. I don't recommend using them, as the slower charge time hurts a lot, and I don't find the advantages to be worth it. I haven't actually run into an E-Liter player that was using the advantages of the weapon well, and I count myself in that. That said, the Custom comes with Beakons and the Kraken, and no one's ever called the Krak-On roller on having a bad loadout for good reason, so try it. Once or twice. In Turf War or while you're at C- 0 so you have nothing to lose.

Splatlings are a beast of their own, but I still consider them chargers since you need to spin up before firing, and they have range. Splatlings are a balance of killing power and support, losing the straight line power for the ability to sweep an area. Use it if you want a patient twist on an automatic shooter.

All in all, I recommend the regular Splat Charger until you get a hang of the playstyle. The balanced aspect lets you get a hang of all of the Charger's roles without feeling too weak in any one area.

ziasquinn
Jan 1, 2006

Fallen Rib
To add to the guy talking charger tips: if you're a charger and we're on flounder heights and you shoot a vertical path right to the top side of the tower from our spawn, you're the best. Especially if it's splat zones. :allears:

zolthorg
May 26, 2009

Kaubocks posted:

I haven't had any issues discerning the differences in the colors of the transformers ink, even in the heat of battle.

are you people sure you have your color/brightness settings correct

Im sure that they dont because the splatfest colours are fine for me on my brother in laws 40 inch hdtv as well as my 15 inch poverty crt i have at my place.

AmiYumi
Oct 10, 2005

I FORGOT TO HAIL KING TORG
Was just in a Tower Control match that went into Overtime JUST long enough for my teammate to gently nudge me off the tower (I was on the very edge, but I still didn't know you could do that) and then jump off himself. GG, rear end in a top hat.

Fooley
Apr 25, 2006

Blue moon of Kentucky keep on shinin'...

AmiYumi posted:

Was just in a Tower Control match that went into Overtime JUST long enough for my teammate to gently nudge me off the tower (I was on the very edge, but I still didn't know you could do that) and then jump off himself. GG, rear end in a top hat.

I wish they'd tweak the teammate collision a bit. I hate it when I'm being That Guy sniping on Moray Towers and im just on the edge, then someone jumps on me and I fall off.

Night Blade
Feb 25, 2013

AmiYumi posted:

Was just in a Tower Control match that went into Overtime JUST long enough for my teammate to gently nudge me off the tower (I was on the very edge, but I still didn't know you could do that) and then jump off himself. GG, rear end in a top hat.

On Saturday the amount of matches that I lost due to this were in the double digits (and a lot of them by 1 point). Then I stopped playing Tower Control and rose an entire letter rank.

Fedule
Mar 27, 2010


No one left uncured.
I got you.

AmiYumi posted:

Was just in a Tower Control match that went into Overtime JUST long enough for my teammate to gently nudge me off the tower (I was on the very edge, but I still didn't know you could do that) and then jump off himself. GG, rear end in a top hat.

It kinda defies belief that they not only allow you to push teammate off ledges but also have friendlies block shots. Makes it drat near impossible to help out in a close-quarters fight if you're behind an ally. Why would you design a game like that?!

Supercar Gautier
Jun 10, 2006

The main collision thing that drives me nuts is that even though the starting platform positions all four players to have space to run straight ahead, teammates will often immediately run sideways when the match starts and block the players in back. I'm an inkbrush trying to get a running start, let me through!

gnome7
Oct 21, 2010

Who's this Little
Spaghetti?? ??

Fedule posted:

It kinda defies belief that they not only allow you to push teammate off ledges but also have friendlies block shots. Makes it drat near impossible to help out in a close-quarters fight if you're behind an ally. Why would you design a game like that?!

The worst thing in the world is an ally blocking a Blaster or charged Charger shot that would've saved their life.

Smiles
Oct 23, 2012


A good post.

Relyssa
Jul 29, 2012



ThisIsACoolGuy posted:

Taken from a random video but



On walls and stuff it's super obvious but I keep getting tripped up in enemy ink thinking it's mine when I zoom around.

Dear lord, that is horrendous. I know those are two different colors and my brain refuses to acknowledge it.

arcsig
May 29, 2015

Orcs and Ostriches posted:

Any tips for sniper rifles? I'm half decent with them on other console or PC games, but I'm bad at hitting things and colouring the map on this game.
First things first, are you using motion controls? If not, switch to them. It's arguable whether or not you need them for other weapons but for Chargers, it's an absolute requirement. If you're used to PC games, you should be able to adjust to it pretty quick. Just think of it like a mouse.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Fedule posted:

It kinda defies belief that they not only allow you to push teammate off ledges but also have friendlies block shots. Makes it drat near impossible to help out in a close-quarters fight if you're behind an ally. Why would you design a game like that?!

This is reasonably common in games, actually. Lots of people lose a life in Battlefield because a teammate blocks a doorway they'd love to run through, or jumps in the way of an RPG that ought to have hit a tank or grenade that should've saved the day.

Internet Kraken
Apr 24, 2010

slightly amused

Fedule posted:

It kinda defies belief that they not only allow you to push teammate off ledges but also have friendlies block shots. Makes it drat near impossible to help out in a close-quarters fight if you're behind an ally. Why would you design a game like that?!

Yeah I don't get why allies can block shots in this game. If friendly fire isn't a concern why have allies block shots in the first place?

Rosalie_A
Oct 30, 2011

Internet Kraken posted:

Yeah I don't get why allies can block shots in this game. If friendly fire isn't a concern why have allies block shots in the first place?

While it's annoying in close quarters, I've found the effect is to encourage people to spread out and attack from multiple angles, so it's not all bad.

It is pretty annoying when you're playing a blaster and your ally blocks a shot so you don't get the explosion.

Just Andi Now
Nov 8, 2009


Trasson posted:

It is pretty annoying when you're playing a blaster and your ally blocks a shot so you don't get the explosion.

There is not much worse than charging up a shot to ink a path only for one of your teammates to jump at just the wrong time and block it.

Rosalie_A
Oct 30, 2011

andipossess posted:

There is not much worse than charging up a shot to ink a path only for one of your teammates to jump at just the wrong time and block it.

That's avoidable by staying back a bit and aiming up, at least. Unfortunately, you can't arc a shot at an enemy target with a charger.

Upsidads
Jan 11, 2007
Now and then we had a hope that if we lived and were good, God would permit us to be pirates


3 man premades for ranked are the cancer that is killing my friends. Stop sending us vs 4 mans!

ziasquinn
Jan 1, 2006

Fallen Rib
Beat the story tonight. Good game.

Jonas Albrecht
Jun 7, 2012


Your Dead Gay Son posted:

Beat the story tonight. Good game.

The levels are so fun. I kinda wish they'd release a single player Splatoon for the 3DS.

ziasquinn
Jan 1, 2006

Fallen Rib
The gameplay is so rock solid and you really get to flourish in those levels

I love the *plop* sound effect when you hit ink as a squid from a decent height.

Cialis Railman
Apr 20, 2007

Jonas Albrecht posted:

The levels are so fun. I kinda wish they'd release a single player Splatoon for the 3DS.

I just want more single player content, period. Something to fiddle with when I don't want to futz around in multiplayer.

Jonas Albrecht
Jun 7, 2012


Nintendo release a splatling and bucket amiibo please.

Internet Kraken
Apr 24, 2010

slightly amused
I hope Nintendo considers using the whole painting element in more single player games. I'm imagining an action game based around using the inkbrush.

dogsicle
Oct 23, 2012

Internet Kraken posted:

I hope Nintendo considers using the whole painting element in more single player games. I'm imagining an action game based around using the inkbrush.

so, Splatoon: Revengeance

MorningMoon
Dec 29, 2013

He's been tapping into Aunt May's bank account!
Didn't I kill him with a HELICOPTER?
The lamest thing i love to do in rainmaker is climbing ul the goal along with the rainmaker holder and spam booyah. It's our moment. :3:

arcsig
May 29, 2015

I'm playing charger on Arowana Mall.

Jonas Albrecht
Jun 7, 2012


arcsig posted:

I'm playing charger on Arowana Mall.

Make them all suffer.

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

I saw a team with the rainmaker run forward and get the lead and in the last minute or so they then turned around and retreated to their base and basically held off enemy attacks for a timer scam. Some sleazy poo poo I tell ya

arcsig
May 29, 2015

ThisIsACoolGuy posted:

I saw a team with the rainmaker run forward and get the lead and in the last minute or so they then turned around and retreated to their base and basically held off enemy attacks for a timer scam. Some sleazy poo poo I tell ya
I had a teammate do that today. We won but I felt bad about it.

AfroGunsou
Dec 8, 2009

:yeah:
please play honorably

No. 1 Callie Fan
Feb 17, 2011

This inkling is your FRIEND
She fights for LOVE

arcsig posted:

I had a teammate do that today. We won but I felt bad about it.

You know what would feel even worse? Losing the game because your teammate brought it in your base in the first place.

Rosalie_A
Oct 30, 2011

ThisIsACoolGuy posted:

I saw a team with the rainmaker run forward and get the lead and in the last minute or so they then turned around and retreated to their base and basically held off enemy attacks for a timer scam. Some sleazy poo poo I tell ya

The other team had nearly five minutes to stop that from happening. Don't bash smart play.

Champeenship
Oct 9, 2012
A 2-disc, 61 track soundtrack is getting released in Japan in October.



http://www.famitsu.com/news/201508/25086622.html

Champeenship fucked around with this message at 10:25 on Aug 25, 2015

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PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.
Best alternate cover, right here:

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