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Effectronica posted:There's nothing wrong with ability scores, even with having them alongside class, level, and skills. A bigger issue is that they're often implemented terribly and counterintuitively when that's the case, such as in D&D past 2e. But it's not exactly hard to see a game where you have two silos, one with class and level as the key elements and another with ability scores and skills as the key element. Ability scores also allow you to, if they're well-designed, sum up a character with a glance (D&D doesn't do this very well at all) even if they're cosmetic, which helps with roleplaying somewhat. You could also use them as the centerpiece of a damage system. I like what was done with ability scores in pillars of eternity, in concept anyway (never mind the execution).
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# ? Aug 24, 2015 14:15 |
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# ? May 20, 2024 17:12 |
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Len posted:People apparently took guns to a Pokemon tournament. https://www.facebook.com/BostonPoliceDepartment?fref=nf
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# ? Aug 24, 2015 15:43 |
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My Lovely Horse posted:Never take a Pawniard to a gunfight. I like hunting and going range shooting as much as anyone else but gently caress it, gun control ain't gonna cut it. Ban all guns and melt them down into bike racks or something.
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# ? Aug 24, 2015 15:47 |
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My Lovely Horse posted:Never take a Pawniard to a gunfight. Doublade
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# ? Aug 24, 2015 15:48 |
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01011001 posted:I like what was done with ability scores in pillars of eternity, in concept anyway (never mind the execution). I hated having one or two less points to meet a skill check, and knowing that I just needed to rest in a specific inn or something to get it. I'd think it ought to be a percentile based chance of success, except that's also an annoying pain in the rear end where you're constantly reloading the game to beat the skill check.
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# ? Aug 24, 2015 16:12 |
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Gravy Train Robber posted:which is probably the only decent World of Darkness property What, you didn't like Monte Cook's World of Darkness?
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# ? Aug 24, 2015 19:41 |
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El Estrago Bonito posted:What, you didn't like Monte Cook's World of Darkness? Thank you for reminding me that exists. Is there an F&F of it? For anyone not aware, it was a d20, class based World of Darkness game that had nothing to do with the World of Darkness, by Monte "The Moon" Cook
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# ? Aug 24, 2015 20:33 |
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Gravy Train Robber posted:Thank you for reminding me that exists. Is there an F&F of it?
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# ? Aug 24, 2015 20:37 |
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Yeah, it was Monte's "reimagining" of the WoD, which basically meant that he was taking the main five supernatural types and changed them all around so they had nothing to do with the oWoD. I remember it being something like "a big supernatural rifts open up in the middle of <major city>, dark spirits leak out and possess people, and the possessed people are the vampires/werewolves/mages/wraiths/changelings." Oh, and it tried to work Mage's freeform magic system into d20.
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# ? Aug 24, 2015 20:40 |
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It was an earlier time. A darker time. The time of d20. For all the jokes about 4E being a video game I remember right when 3E came out they released a goddamn Diablo 2 conversion guide so you could play Diablo 2 in D&D Gravy Train Robber fucked around with this message at 21:52 on Aug 24, 2015 |
# ? Aug 24, 2015 21:49 |
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Gravy Train Robber posted:Thank you for reminding me that exists. Is there an F&F of it? yes
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# ? Aug 24, 2015 21:54 |
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Gravy Train Robber posted:It was an earlier time. A darker time. That cover is goddamn amazing.
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# ? Aug 24, 2015 21:55 |
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Gravy Train Robber posted:It was an earlier time. A darker time. I love the look on the barbarian's face. Like he's so sick of waiting for the sorceress to finish up whatever the hell she's doing back there.
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# ? Aug 24, 2015 21:57 |
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Not as amazing as this one I can't believe it was a whole product line
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# ? Aug 24, 2015 21:57 |
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"Dammit, why aren't these birds I summoned impressed by all this underboob I'm rocking? This is totally harshing my endless demon-slaughter buzz."
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# ? Aug 24, 2015 21:58 |
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I have discovered an amazing new well. Whaaaaaat
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# ? Aug 24, 2015 22:02 |
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Bedlamdan posted:I hated having one or two less points to meet a skill check, and knowing that I just needed to rest in a specific inn or something to get it. I'd think it ought to be a percentile based chance of success, except that's also an annoying pain in the rear end where you're constantly reloading the game to beat the skill check. One of the tricks to making something like that work is to take out any sort of temporary ability score boosters because otherwise you run into those exact kinds of problems.
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# ? Aug 24, 2015 22:11 |
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Gravy Train Robber posted:It was an earlier time. A darker time.
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# ? Aug 24, 2015 22:15 |
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Gravy Train Robber posted:For anyone not aware, it was a d20, class based World of Darkness game that had nothing to do with the World of Darkness, by Monte "The Moon" Cook
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# ? Aug 24, 2015 22:19 |
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# ? Aug 24, 2015 22:19 |
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# ? Aug 24, 2015 22:20 |
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Evil Mastermind posted:Yeah, it was Monte's "reimagining" of the WoD, which basically meant that he was taking the main five supernatural types and changed them all around so they had nothing to do with the oWoD. I remember it being something like "a big supernatural rifts open up in the middle of <major city>, dark spirits leak out and possess people, and the possessed people are the vampires/werewolves/mages/wraiths/changelings." That sounds fairly win.
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# ? Aug 24, 2015 22:20 |
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01011001 posted:One of the tricks to making something like that work is to take out any sort of temporary ability score boosters because otherwise you run into those exact kinds of problems.
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# ? Aug 24, 2015 22:23 |
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If I hadn't toxxed my account for something I'm bound to lose on, I'd be picking up the Diablo cover as a new av
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# ? Aug 24, 2015 22:28 |
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Gravy Train Robber posted:If I hadn't toxxed my account for something I'm bound to lose on, I'd be picking up the Diablo cover as a new av What did you even do?
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# ? Aug 24, 2015 22:37 |
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Bedlamdan posted:What did you even do? :bernget: Outside the context of Trad Games. But I am really morbidly curious to pick up those D2 books. I have no idea how they could have possibly translated the game into 3E. Looking into it more, there was a whole line in 2nd Edition as well Diablo 2 "Fast Play D&D", fast play looks like some abomination between 2E and using nothing but D6s
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# ? Aug 24, 2015 22:50 |
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Gravy Train Robber posted::bernget: I flipped through them in stores a million years ago and they were mostly just huge strings of random generators. Endless reams of "21: Flaming, 22: Frosty, 23: Lightningy, 24: Shiny"
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# ? Aug 24, 2015 23:02 |
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Let's not forget: I have no fondness for most of Blizzard's output, but it can't be understated how badly WotC squandered the licenses with boring and misconceived products.
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# ? Aug 24, 2015 23:31 |
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inklesspen posted:Well, the forum as a whole will happily sell you a banner ad slot. If you meant just talking it up, that's fine too. Just be sure to disclose that you're here to tell us about your friend's game, as opposed to this completely new game which you happened across by accident on the internet. Yeah, I just meant talking up something a friend made, there's no super convenient stumble upon coincidence here . I'm pretty bad at selling things, but, uh. A friend of mine made an RPG named Succession. It's rules-light (the pdf itself is thirteen pages long) based on John Harper's Ghost/Echo, and made to be GM-less. Very Dark Souls-y in tone. The only game I ever played of it was pretty fun, and I enjoyed the little system in play for making Quests. Plus, it's only three dollars.
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# ? Aug 24, 2015 23:57 |
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Gravy Train Robber posted::bernget: To be perfectly honest Gravy Train Robber, I have a hard time understanding people who bet their accounts for forums cred, or bother to come back after being banned u_u
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# ? Aug 25, 2015 00:49 |
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Alien Rope Burn posted:Let's not forget: Blizzard hasn't had the best of luck with licensing out their stuff to other companies. The first people they had producing the WoW TCG were involved in like fraud, if I remember correctly, then they had to deal with Cryptozoic, they let things lapse with FFG right as board gaming began to really take off (I heard the Starcraft board game was actually pretty decent), and they've had a few other missteps. And some genuinely odd choices for licensed products like BANG! Heroes of the Storm Edition
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# ? Aug 25, 2015 01:26 |
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Gravy Train Robber posted:But I am really morbidly curious to pick up those D2 books. I have no idea how they could have possibly translated the game into 3E. Looking into it more, there was a whole line in 2nd Edition as well The cheap answer is: they didn't. The longer answer is: very, very badly. Take, for example, the Amazon, a fighting class that has to use full-round actions to activate most of her powers, or the Paladin's prayer ability that takes a full-round action and heals 2, yes, 2 points of damage to himself and allies up to 5, yes, 5 feet away. It does make attempts to try and dumb things down all over the place, so it's almost like 4e where almost all class options and spells relate to combat, only it's full of trap options and those bad early ideas about balance (where "use clubs at +1" and "get free potions by searching corpses" are somehow equivalent). Also, weapon breakage, because that's the most important thing to emulate from Diablo. It's not as awful as Starcraft but it has the handwavey loosey-goosey design you see in most early 3e products. (And yes, 3.5 had it too, but to a far lesser extent.)
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# ? Aug 25, 2015 02:58 |
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Gravy Train Robber posted:Diablo 2 "Fast Play D&D", fast play looks like some abomination between 2E and using nothing but D6s At-will attacks powered by mana? I can dig it! Alien Rope Burn posted:the Paladin's prayer ability that takes a full-round action and heals 2, yes, 2 points of damage to himself and allies up to 5, yes, 5 feet away. To be fair the actual Prayer Aura in the video game was not that much better
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# ? Aug 25, 2015 05:54 |
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Don't remember which of the two it was, but my group totally did one of those, and it was everything you imagine and more.
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# ? Aug 25, 2015 06:21 |
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My Lovely Horse posted:Don't remember which of the two it was, but my group totally did one of those, and it was everything you imagine and more. Details? Commentary?
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# ? Aug 25, 2015 10:12 |
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I like that it never dawned on anyone that making a clunky RPG version of the one of the first accessible multiplayer action RPGs was a bad idea. Kind of like the Everquest or World of Warcraft D20 games.
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# ? Aug 25, 2015 12:47 |
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Lmao yeah dude its a bad idea to make a low effort tie-in of a popular property that will give you a lot of sales for name recognition alone
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# ? Aug 25, 2015 12:56 |
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gradenko_2000 posted:To be fair the actual Prayer Aura in the video game was not that much better I suppose filling a game with awful trap options is pretty true to Diablo II, upon reflection.
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# ? Aug 25, 2015 13:06 |
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Helical Nightmares posted:Details? Commentary? So after that one of the players wanted to try his hand at DMing and he was the flakiest of the bunch, nice guy but with no capacity to improvise or handle things not 100% according to RAW, and it was pretty much a disaster. I made a(nother) new character for the campaign and he tried to force an alignment change to Lawful on me first thing, because "I feel like you change characters too much". It was a bard. Old DM turned out to have glaring mental issues as a player, had a thing about his character underperforming even he was by far the most min/maxed of the bunch, and after a minor meltdown of his, we met once or twice more and then the whole thing fizzled. If you count that as part of the "first D&D experience" I guess that makes it fall back in line with most people's! The actual game as far as I remember it was deathly boring and it didn't help that I had never played Diablo or been all that interested in it. "The man introduces himself as... Deckard Cain." - "Uh-huh...?" e: we used our old characters in it, dunno if that was how you were supposed to do it?
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# ? Aug 25, 2015 16:27 |
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# ? May 20, 2024 17:12 |
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Looking at that Diablerie thing, some of the ideas came close: the Amazon can, as a full-round action, turn her arrow shot into a Fire Arrow for 1d6 extra damage. Setting aside the actual amount of damage, she has a bunch of these (gasp) at-will powers. So does the Barbarian, so does the Paladin. And then you get to the Necromancer and the Sorceress and instead of a similar lay-out where the Necromancer can pick between shooting a Bone Spear as a full-round action for 1d8 Shadow damage or inflicting poison damage with a melee touch attack, you instead get spells-per-day and having to pick spells out of a spellbook.
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# ? Aug 25, 2015 16:42 |