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I used to order from MM regularly (well, maybe one or two large orders a year) but my last 3 or 4 games I've just ordered through Amazon since we have prime. I guess I'm part of the problem.
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# ? Aug 25, 2015 13:22 |
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# ? May 30, 2024 03:02 |
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drat Dirty Ape posted:I used to order from MM regularly (well, maybe one or two large orders a year) but my last 3 or 4 games I've just ordered through Amazon since we have prime. I guess I'm part of the problem. how dare you
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# ? Aug 25, 2015 14:20 |
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The Mantis posted:how dare you burn him
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# ? Aug 25, 2015 14:27 |
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the morality arguments bubbling out of the BGG thread right now are thrilling "I know! Internet magic will save us!"
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# ? Aug 25, 2015 14:28 |
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Lichtenstein posted:No, it's horrible. The tutorial booklets leave out some rules that can be important in the full game and make no effort to indicate there's something missing. So you have to read through the whole alphabet-ordered list, filled with crap you do not need at the moment, organized in a way that eschews any logical links just in case there's something that was omitted/special ruled for the tutorial. It's also bad because it triggers Pax Porfirana PTSD.
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# ? Aug 25, 2015 14:41 |
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Eh, there's some gremlins in the FS Learn to Play, but considering how bad FF's rulebooks used to be... well, this is miles better.
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# ? Aug 25, 2015 14:46 |
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I heard that if you place the rulebooks to Pax Porfiriana, Through the Ages and Forbidden Stars and chant 'Eklund, Vlaada, FFG' three times, the demon of bad rulebooks pops up and makes you forget how to actually play games.
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# ? Aug 25, 2015 14:47 |
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Tekopo posted:I heard that if you place the rulebooks to Pax Porfiriana, Through the Ages and Forbidden Stars and chant 'Eklund, Vlaada, FFG' three times, the demon of bad rulebooks pops up and makes you forget how to actually play games. Is it a demonized version of the Robinson Crusoe rulebook?
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# ? Aug 25, 2015 14:53 |
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Tekopo posted:I heard that if you place the rulebooks to Pax Porfiriana, Through the Ages and Forbidden Stars and chant 'Eklund, Vlaada, FFG' three times, the demon of bad rulebooks pops up and makes you forget how to actually play games. Actually he just kinda hangs around and keeps arguing over the finer points of Arkham Horror.
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# ? Aug 25, 2015 14:53 |
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The problem I had with the Forbidden Stars books is at least one person is going to have to read both books, cover to cover, in oder to play the game... which somewhat defeats the point of a "learn to play" book. I do think it is a step in the right direction, however.
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# ? Aug 25, 2015 15:03 |
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Tekopo posted:I heard that if you place the rulebooks to Pax Porfiriana, Through the Ages and Forbidden Stars and chant 'Eklund, Vlaada, FFG' three times, the demon of bad rulebooks pops up and makes you forget how to actually play games. I hate these unbalanced haunts.
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# ? Aug 25, 2015 15:07 |
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Looks like Plaid Hat is making an X-Wing like game called Tail Feathers. With the risk of sounding like a cynical old man, I'm going to say that it's going to be insanely over-hyped then end up being aggressively mediocre. Like all Plaid Hat games. Edit: vvvv Oh yeah, it's in the Mice & Mystics world, so it's all mice flying around on birds. That part is at least pretty cool.vvvvv Electric Hobo fucked around with this message at 15:25 on Aug 25, 2015 |
# ? Aug 25, 2015 15:09 |
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Wait a minute... is the theme of Tail Feathers basically Mice & Mystics + JOUST? The one thing Plaid Hat is good at is coming up with appealing concepts, at least Dre2Dee2 fucked around with this message at 15:23 on Aug 25, 2015 |
# ? Aug 25, 2015 15:19 |
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Lichtenstein posted:No, it's horrible. The tutorial booklets leave out some rules that can be important in the full game and make no effort to indicate there's something missing. So you have to read through the whole alphabet-ordered list, filled with crap you do not need at the moment, organized in a way that eschews any logical links just in case there's something that was omitted/special ruled for the tutorial. FYI a good host does this beforehand anyway.
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# ? Aug 25, 2015 15:29 |
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Electric Hobo posted:Oh yeah, it's in the Mice & Mystics world, so it's all mice flying around on birds. That part is at least pretty cool. Finally I'll be able to get my wife interested in miniature gaming! Muhahahahaha! Edit: I should point out that I really like the theme too, but she loves lil' critters something fierce. Megaman's Jockstrap fucked around with this message at 15:48 on Aug 25, 2015 |
# ? Aug 25, 2015 15:43 |
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All rulebooks should use Squad Leader-style learn to play.
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# ? Aug 25, 2015 15:49 |
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I like when rulebooks have actual useful examples of people playing through a complex turn and not just full page color picture examples of stupidly easy rules ('Joe rolled three dice to see if he hit' *shows picture of three dice* 'the dice are 2, 2, and 5' *picture of dice with 2 2 and 5* 'Joe needs a 4 or higher to hit, so Joe scores one hit' *same as last picture with the 5 die circled*)
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# ? Aug 25, 2015 15:57 |
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StashAugustine posted:All rulebooks should use Squad Leader-style learn to play.
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# ? Aug 25, 2015 15:58 |
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A COIN-style playbook that's twice as long as the rulebook with a twelve-page example of play, strategy advice on all the factions, rules clarifications, and twenty pages of historical information is also appreciated.
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# ? Aug 25, 2015 16:01 |
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Toshimo posted:Got a source for this? That's some combination of horrifying and hilarious. It (the deterministic shuffling in the Dominion client) is horrifying and hilarious (or was, they may have fixed it by now). A few people actually bothered to figure out the exact order that your discard goes into your deck, but it was clear something was off if you just played enough times. You didn't need to take notes to notice that if you started 5/2, you'd always get the same stuff on your first draw. And this wasn't the only bizarre problem with that client. quote:I wouldn't say bonkers easy; if you try to write your own shuffle algorithm without reading up on some theory you'll probably create a biased shuffle, but you certainly shouldn't end up with something predictable. Pick a random card out of the deck and put it in a pile, repeat until the pile's gone. Perfect shuffle. Swap two random cards, repeat 10 thousand times. Done, and it's fine. All the naive approaches I can think of actually end up with a reasonable shuffle... I have no idea what they would have done to make that behavior on Star Realms (maybe they actually wanted it that way?). I guess maybe they tried to write their own random number function too? jmzero fucked around with this message at 16:06 on Aug 25, 2015 |
# ? Aug 25, 2015 16:04 |
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Mojo Jojo posted:Is there a list? There are a few important omissions if memory serves, like how many units you can produce from a single factory in one activation ( = skulls on factory worlds in that system), the limit on the number of attacking units (5?), and the asset token limit (3 of each type; holy gently caress this is an important limit). Caedar fucked around with this message at 17:57 on Aug 25, 2015 |
# ? Aug 25, 2015 17:50 |
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jmzero posted:Randomizing some cards is bonkers easy on a computer (and if for some reason you want reproducability or something then seeded randoms are easy too). Card shuffling is simple but people still get it wrong My favorite boiled down to stepping through the deck (52 cards one at a time from "top" to "bottom") and for each card swap it with another random card in the deck. The problem was that the way they did it each card was only getting swapped with the REMAINING cards in the "stack"... not the whole deck. So card 1 was swapped with card 2-52 (random). Card 2 was swapped with card 3-52. And so on. So the closer cards were to the "bottom" the more likely (and eventually almost certain) they were to stay there.
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# ? Aug 25, 2015 18:05 |
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PS this was a gambling site btw in the early 2000s
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# ? Aug 25, 2015 18:06 |
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Mister Sinewave posted:Card shuffling is simple but people still get it wrong Mister Sinewave posted:PS this was a gambling site btw in the early 2000s lmao. I'm really glad I don't have to be in charge of generating random numbers for something that costs money. As it turns out, it's really hard to get a truly random number out of anything. Ultimately it comes down to picking a sufficiently fluid algorithm seed. Dice and cards are pretty adequate for this, dice especially, because their "seed" is the act of physically jostling them around in a way that (most people) cannot predict or control. It's a little harder in a computer- I'm not even sure what the current standard is. IIRC it's usually based on either the current system time or the CPU state. That's all assuming the programmers aren't just fuckups. I wish I could name the title, but I remember in college they told us, as a cautionary tale, about an arcade game whose enemy distribution was originally meant to be random, but in practice, the game always used the same random seed, which was just hard-coded in. If you aren't paying super close attention to the game's behavior, you'll have no idea that it's a bug if you're a tester, since all the functions expect to get a number fed into them, which they do, and thus appear to be working as intended.
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# ? Aug 25, 2015 18:22 |
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Mister Sinewave posted:Card shuffling is simple but people still get it wrong This is really close to the standard accepted in-place shuffle algorithm, but getting a tiny detail wrong screws the whole thing up. It's not as easy as you'd think.
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# ? Aug 25, 2015 18:22 |
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Caedar posted:There are a few important omissions if memory serves, like how many units you can produce from a single factory in one activation ( = skulls on factory worlds in that system), the limit on the number of attacking units (5?), and the asset token limit (3 of each type; holy gently caress this is an important limit). You're right about the assets though. That is a glaring omission. I'm not sure how we knew that limit when we played actually
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# ? Aug 25, 2015 18:25 |
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So what happened to all the bugged MM orders?
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# ? Aug 25, 2015 18:55 |
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quote:So card 1 was swapped with card 2-52 (random). So the original top card absolutely can't be the top card in the shuffled deck. Great. Anyway, that rings true as something someone would do, so I guess I've once again underestimated human stupidity.
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# ? Aug 25, 2015 19:02 |
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Cocks Cable posted:So what happened to all the bugged MM orders? I got an email saying "whoops, that happened, we're canceling the orders and refunding everyone. Sorry!"
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# ? Aug 25, 2015 19:35 |
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Cocks Cable posted:So what happened to all the bugged MM orders? Word is they just refunded everything and sent out an e-mail telling people to place orders again if they were still interested in any items they had tried to order (presumably at normal pricing). edit: beaten while phone posting
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# ? Aug 25, 2015 19:37 |
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From BGG: https://boardgamegeek.com/thread/1424248/bug-miniaturemarketcom-everything-15/page/7 quote:First, I would like to apologize to anyone who was affected by the pricing glitch on our website this morning. For some reason our website took our daily deal price of $15 and applied it to all items priced over $15. We have since found and corrected the error.
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# ? Aug 25, 2015 19:52 |
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Man, Mike sounds like kind of a dick.
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# ? Aug 25, 2015 19:55 |
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I'd love to see them post an itemized list of games refunded. Just to see which games shitburgers hit the hardest.
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# ? Aug 25, 2015 19:56 |
Kai Tave posted:Man, Mike sounds like kind of a dick. Most BGG users are actually pretty loving dickish. They seem like the type of people who are inviting at first, until someone disagrees with them and then they write essays about how they are and always will be in the right. It's a really lovely and toxic community, and I was glad to see people here cancel their orders.
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# ? Aug 25, 2015 19:59 |
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Kai Tave posted:Man, Mike sounds like kind of a dick. Seemed like a reasonable response.
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# ? Aug 25, 2015 20:02 |
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GrandpaPants posted:Most BGG users are actually pretty loving dickish. They seem like the type of people who are inviting at first, until someone disagrees with them and then they write essays about how they are and always will be in the right. It's a really lovely and toxic community, and I was glad to see people here cancel their orders. Yeah, reading the last two pages of that thread make that abundantly clear, from the guy apparently posting fake pictures of his order to stir poo poo up to the guy arguing for pages in the smuggest fashion possible that he's perfectly entitled to try and take advantage of an obvious fuckup while unironically using the term "white knighting." I mean, I don't read BGG anyway because their entire site is a hideous throwback abomination, but dang.
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# ? Aug 25, 2015 20:03 |
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ETB posted:Seemed like a reasonable response.
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# ? Aug 25, 2015 20:05 |
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Entitled baby people on the internet, yep
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# ? Aug 25, 2015 20:09 |
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Tekopo posted:Mike is the dick BGG person, Steve is the MM guy Thanks for the clarification. Mike is definitely a dickbag.
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# ? Aug 25, 2015 20:13 |
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# ? May 30, 2024 03:02 |
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Toshimo posted:I'd love to see them post an itemized list of games refunded. Just to see which games shitburgers hit the hardest. I'd think that Forbidden Stars and/or Imperial Assault probably topped the list.
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# ? Aug 25, 2015 20:13 |