Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Oxyclean
Sep 23, 2007


MrBims posted:

If I wanted to start playing FF14 but wait for a sale on Heavensward before buying that (which might be months away), how would that affect my progression and endgame? Is the level 50 content still worthwhile, and are there enough people doing it that it wouldn't be wasted time?

Have you played it before? I just started and from what I understand it takes awhile just to get up to Heavnsward content. If you get to that point and are still waiting on a Heavensward sale, you could probably just level other jobs and stuff. This game seems like it has a ton of crap to do.

Adbot
ADBOT LOVES YOU

Brother Entropy
Dec 27, 2009

There are a buttload of level 50 dungeons that still get some abit of traffic from the High Level roulette but raids and trials you'll probably be poo poo out of luck. Just buy HW once you get to that point in the story, any sale this year is not gonna be more than five or ten bucks off

Saigyouji
Aug 26, 2011

Friends 'ave fun together.
So apparently the Synastry changes were mistranslated, and it works even if you heal the target or yourself, which is amazingly powerful.

SwissArmyDruid
Feb 14, 2014

by sebmojo

Seibikitei posted:

Any MCH thoughts on the Quick Reload change or had a chance to try it out? I really liked the aesthetic of the class but shelved it because of the stupid amount of buttons and the "John loving Madden-ness" of the rotation.

I'm a little hopeful that the CD reduction smooths things out in between Wildfires but I guess you're still going to have to mash everything every 2.5 minutes or whatever the Wildfire CD is (phone postin'). I've been leveling Dragoon and while I don't have BotD yet, everything just feels like it flows better, that and it doesn't hurt that it also feels like I'm doing real damage with decent numbers instead of plinking away while praying for buttons to light up.

Still only 45 MCH, but the CD is so short you can use it before using Reload, use a weaponskill, and it will be up again after expending all five of Reload's ammo.

edited for clarity

SwissArmyDruid fucked around with this message at 16:43 on Aug 25, 2015

Venuz Patrol
Mar 27, 2011

DizzyBum posted:

I'm leveling up CUL desynth and looking for tips. Right now I'm at 87 and desynthing takitaros from Urth's Gift (60 FSH). Is this a good strategy?

At what point can I finally start desynthing all those super-cheap 3.0 fish?

once you're at 94-ish, buy high quality tinker's calm from the market board and fish up a ton of ice fairies from west banepool with caddisfly larva. you'll only have ~10% chance of successful desynth, but it's seriously worth it because you get 0.6 - 1.0 desynth levels per success, which is vastly, vastly better than you get from any realm reborn fish especially given how rare the ilevel 80 and ilevel 90 fish are

you only need to successfully desynth ten or so ice fairies to reach 100 desynth level, and thats where the success rate gets high enough to make it a self sustaining reaction of sorts. it took me ages to reach desynth 100, and then i hit 120 in the next half hour.

cheetah7071 posted:

I wish the dragoon esoterics gear wasn't such crap, all the other classes have great sets.
it's penance for having the best ilevel 160 gear

MrBims
Sep 25, 2007

by Ralp
I'm ok with setting myself up for HW over a month or two and taking a break until buying it, I guess what I'm concerned about is wasted time/effort - like if buying HW would be a replacement for doing the ARR endgame content or trivialize it. I've read about the item level progression for ARR dungeons but I'm not sure how HW fits into it.

nuru
Oct 10, 2012

If I'm reading this right, due to Nocturnal Sect AST Aspected Helios 5% better than Succor for the same cost and Aspected Benefic is on average a better shield than Adlo for less mana and no cast time in exchange for a for a 38 potency smaller up front heal and no ability to crit for double.

I can't say I saw that kind of buff coming to Nocturnal Sect.

nuru fucked around with this message at 16:51 on Aug 25, 2015

RuanGacho
Jun 20, 2002

"You're gunna break it!"

MrBims posted:

I'm ok with setting myself up for HW over a month or two and taking a break until buying it, I guess what I'm concerned about is wasted time/effort - like if buying HW would be a replacement for doing the ARR endgame content or trivialize it. I've read about the item level progression for ARR dungeons but I'm not sure how HW fits into it.

Dress up is the end game so this post really doesn't make sense to me.

But seriously there's 6 raid queue people do as end game content in ARR that people who play 3.0 never tried let alone finished. The story is the majority of end game content so outside of wasted xp there's nothing to miss.

more like dICK
Feb 15, 2010

This is inevitable.

Saigyouji posted:

So apparently the Synastry changes were mistranslated, and it works even if you heal the target or yourself, which is amazingly powerful.

The regen from Collective Unconscious also lasts for 15 seconds after you leave the bubble. Staying in the bubble continually refreshes it.

Gonna make so many more bubbles now.

Sentient Data
Aug 31, 2011

My molecule scrambler ray will disintegrate your armor with one blow!

MrBims posted:

If I wanted to start playing FF14 but wait for a sale on Heavensward before buying that (which might be months away), how would that affect my progression and endgame? Is the level 50 content still worthwhile, and are there enough people doing it that it wouldn't be wasted time?


The best sale you're going to see for a long time is $10 (25%) off, which is happening right now at walmart http://www.walmart.com/search/?query=xiv

Endings
Jan 17, 2012

Close your eyes...

MrBims posted:

I'm ok with setting myself up for HW over a month or two and taking a break until buying it, I guess what I'm concerned about is wasted time/effort - like if buying HW would be a replacement for doing the ARR endgame content or trivialize it. I've read about the item level progression for ARR dungeons but I'm not sure how HW fits into it.

It's a hard gear reset -- base game goes to item level 130 (135 if you do the long, grindy, and expensive relic weapon quest to completion).

HW gives that out in its' second dungeon, at level 53.

nuru
Oct 10, 2012

MrBims posted:

I'm ok with setting myself up for HW over a month or two and taking a break until buying it, I guess what I'm concerned about is wasted time/effort - like if buying HW would be a replacement for doing the ARR endgame content or trivialize it. I've read about the item level progression for ARR dungeons but I'm not sure how HW fits into it.

I guess I don't understand your concern because if you're playing ARR content right now you're not going to be farming the ARR endgame so why does this matter?

SwissArmyDruid
Feb 14, 2014

by sebmojo
e:fb

Vil
Sep 10, 2011

For endgame content, there's whatever's current (that would be Alexander Savage at 60, at the moment, for the hardcore folks, and Alexander normal and Ravana Extreme for everyone else), and then there's everything else. You can generally still do everything else - for nostalgia, for glamours, to run through the things that used to be difficult and exult in how easy it is now - but you can't really do the old stuff as current stuff because that ship has sailed. This is true for pretty much any MMO with vertical progression.

Tying that back to what you were actually asking, HW's existence (whether or not you personally buy it any time soon) renders ARR's endgame content both outdated, at least as far as practical rewards are concerned, and (largely) trivialized. For a player without HW, it can still be considered current if they can also get together 7 other people who don't have HW (or who don't mind doing it level synced and on ARR jobs). But otherwise, even if you can't outlevel/outgear the content yourself, you can absolutely benefit from being in a party with other people who can, which still has some of the same effect, though that may manifest as the high level people dragging your corpse through it.

Das Gray
Jun 26, 2015

Wishes life was in Everquest classic graphics.
Lipstick Apathy
Buyers take caution when going ps4 HW. According to that wal mart link's only review of the ps4 version titled "Not Good": It didn't.

seizure later
Apr 18, 2007
What's wrong with the Dragoon eso gear? I thought it looked good :(

hobbesmaster
Jan 28, 2008

Das Gray posted:

Buyers take caution when going ps4 HW. According to that wal mart link's only review of the ps4 version titled "Not Good": It didn't.

Walmart appears to be selling preowned copies of PS3/PS4 ARR and HW. Thats borderline fraud.

SwissArmyDruid
Feb 14, 2014

by sebmojo
It's actually pretty good if you're going for a certain look.



stupidsexyflanders.gif

Venuz Patrol
Mar 27, 2011
dragoon armor is all covered with spikes and stuff and theyre always running circles around mobs to set up their positional attacks so obviously theyre constantly goring ninjas and monks that really just want to get some dps down without having to dodge their allies too

Kitfox88
Aug 21, 2007

Anybody lose their glasses?

SwissArmyDruid posted:

It's actually pretty good if you're going for a certain look.



stupidsexyflanders.gif

:swoon:

nuru
Oct 10, 2012

Apparently you can heal the Synastry target to double dip now and get the 20% self buff on top of the target getting 100% plus the second 40% heal?

Vil
Sep 10, 2011

SwissArmyDruid posted:

It's actually pretty good if you're going for a certain look.



stupidsexyflanders.gif

Impressive. It's rare to see an au ra approach the sex appeal of a highlander.

vOv
Feb 8, 2014

Vil posted:

For endgame content, there's whatever's current (that would be Alexander Savage at 60, at the moment, for the hardcore folks, and Alexander normal and Ravana Extreme for everyone else), and then there's everything else. You can generally still do everything else - for nostalgia, for glamours, to run through the things that used to be difficult and exult in how easy it is now - but you can't really do the old stuff as current stuff because that ship has sailed. This is true for pretty much any MMO with vertical progression.

Tying that back to what you were actually asking, HW's existence (whether or not you personally buy it any time soon) renders ARR's endgame content both outdated, at least as far as practical rewards are concerned, and (largely) trivialized. For a player without HW, it can still be considered current if they can also get together 7 other people who don't have HW (or who don't mind doing it level synced and on ARR jobs). But otherwise, even if you can't outlevel/outgear the content yourself, you can absolutely benefit from being in a party with other people who can, which still has some of the same effect, though that may manifest as the high level people dragging your corpse through it.

You can do old content as if it were new by picking the 'minimum ilvl' option when registering, but good luck finding 3 or 7 other people to do that with you.

ilifinicus
Mar 7, 2004

nuru posted:

Apparently you can heal the Synastry target to double dip now and get the 20% self buff on top of the target getting 100% plus the second 40% heal?

yes. synastry on the target you are healing is an incredible tank healing steroid and probably is not intended because holy poo poo just pumping out 9k every 2.5 secs is nuts

Killed By Death
Jun 29, 2013


ilifinicus posted:

yes. synastry on the target you are healing is an incredible tank healing steroid and probably is not intended because holy poo poo just pumping out 9k every 2.5 secs is nuts

The English patch notes don't mention that interaction but apparently every other language's notes do so :shrug:

Truga
May 4, 2014
Lipstick Apathy

hobbesmaster posted:

Walmart appears to be selling preowned copies of PS3/PS4 ARR and HW. Thats borderline fraud.

Actually that's straight up fraud, seeing how without a new key the thing is worthless.

hobbesmaster
Jan 28, 2008

Truga posted:

Actually that's straight up fraud, seeing how without a new key the thing is worthless.

One of he reviews says he bought Walmart pre owned to replace a disk he broke so there exists an edge case!

Boten Anna
Feb 22, 2010

Our Lord and Savior Christopher Michael Koji Fox put up a summary of the lore panel from the broadcast:

Your Lord and Savior Christopher Michael Koji Fox posted:

2015 14-hour Anniversary Broadcast Lore Panel Wrap Up

Hey guys! Fernehalwes here. Long time no lore!

Thanks to everybody who stayed up late to watch the lore portion of the 14-hour PLL featuring Oda-san and myself. I apologize for not having real-time subtitles, but half of that presentation was ad-libbed, so it would’ve been tricky to make it work.

I do, however, want to chime in and give you guys a quick, official rundown of what we talked about. As the focus of the talk was on landmarks located in 2.0 areas, most of the information was supplementary to what had already been revealed in-game through quests, NPC dialogue, balloon text, etc.

Bear in mind, this is a loose summary based off of what I remember we talked about. It is not a transcript, and some things may be out of order, slightly embellished, or missing.


The Pugilists’ Guild

The design on the red flag in front of the guild is not of a sword, but of a flame─the same flame that appears on Ul’dah’s flag which features a scale balancing the gem of fortune and the flame of strength. The flag, however, did not exist until right before the ARR Alpha Test. During one of Yoshi-P’s runs through the game, he commented on how he thought there should be some sort of visual aid outside each guild to help players easily recognize which buildings were guilds, stores, and whatnot. He ordered the art and graphics teams to quickly come up with red flags to represent all of the guilds specializing in the martial disciplines.

We talked a little here about how there are two main ways we come up with lore─one is when we have an idea, and it gets transformed into a name or design. The second is how the team has an idea, and we are asked to make it fit in the world. This case with the red flag falls into the latter, as we had to scramble to make the lore work for something that the director had already decided to implement.

Finally, Mochizuki-san asked about who the Miqo’te carved into the shield hanging outside the guild was. According to Oda-san, she was a former guild member whose beauty caught the eye of the guildmaster. As a fighter, her skills were simply mediocre.

The Eighty Sins of Sasamo

We talked a little bit about how some place names originate in Japanese and are translated into English, while others originate in English and are translated into Japanese. The Eighty Sins of Sasamo is one of the latter─the Japanese name being actually simpler than the English: The Eighty Steps of Sasamo. If you count, there are currently only 77 steps, but I confirmed that there were originally 80, with 3 being lost to erosion, earthquakes, and etcetera. The back story to this place name is actually quite complex, but instead of explaining it here, I want to do a proper explanation in game. In fact, I have already written the plot line of a quest that explains the story, but the problem is finding the right timing to implement it, what with the focus of the game shifted to the north and the areas around Ishgard. However, if I can’t find a place to slip the quest into the game by the 3rd anniversary, I’ll just tell the story at that 14-hour stream (if we do one).

The Silent King

Oda-san talked a bit about how the ruins are from Belah’dia, and how Belah’dia was originally founded by the survivors of Mhach (a city of magic that thrived in the Yafaem Saltmoor─a currently inaccessible region to the northwest of Mor Dhona─during the Fifth Astral Era). He also mentioned how a lot more can be learned about the ruins and their past by playing the quest “The Greatest Story Never Told, ”and solving the riddles left by Winebaud. I added that this was one of the most difficult quests for the Localization team to translate, as many of the riddles in the quest were based on Japanese words and kanji characters. The English, French, and German versions of this quest were all localized in ways that would feel natural in the target languages, making no one language’s quest like another.

Highbridge

We talked a little about the similarities in the architecture found in ruins across Thanalan, and how those similarities are a result of the Mhachi influence on Belah’dian, and then from there Sil’dihn and Ul’dahn styles. Oda-san mentioned how he provides the art team with extensive background information on the histories of each area, so that they know what manner of styles that need to be incorporated into their designs to make sure things stay consistent with the lore.

I chimed in here about speculation on the NA Lore forums about similarities in the designs used in Azys Lla architecture and the Sunken Temple of Qarn, and if the Allagans actually created the temple. Oda-san denied this.

Thal’s Respite

Oda-san talked quickly about the Traders, Nald’Thal, and how Nald and Thal are the two aspects of one god, the former representing profit in the current world, the latter representing profit in the afterlife. We were slightly behind schedule here, so we wrapped up quickly before teleporting to Limsa Lominsa.

Madman Bridge

The Japanese name of this bridge translates literally to “lost child bridge,” but can also mean simply “lost bridge.” This name was given because there was not supposed to be any water in the creek that the bridge spans (due to the craziness of the Calamity), making it seem that the bridge had quite literally “lost its way.” The problem was, after naming it, we went into the game and realized that the creek did have water flowing in it. When Oda-san went and asked the designer why water had been added, he was told that without water, the creek simply looked like a rocky road, and not much like a dried up riverbed, and so it was decided that water should be added back (strictly for aesthetic reasons). Instead of changing the name, Oda-san merely decided to retool the lore, changing it to that the bridge was named such to prevent overcurious children from crossing it─namely, suggesting that children who wandered that far from the city would get lost.

EXTRA FUN FACT: While I did not mention it on air, the EN was actually changed to Madman Bridge (with the blessing of Oda-san) after the water was added. The story here being that, not only did most people who crossed the bridge go missing...but those who managed to make it back would be so traumatized by what they saw and experienced on the other side, they would return mad. In retrospect, I probably should have waited on the naming until after learning the only things on the other side were level 9 dodos.

Gods’ Grip

Directly across Madman Bridge we come to a cliff that drops off into the sea. In the distance, we can see a far-off lighthouse. Here I chime in to talk a little bit about how the lay of the land in this area has changed since 1.X. Before the Calamity, the southeastern coast of Vylbrand was shaped like an upside-down U called the Gods’ Grip with Moraby Bay in the middle. On the western tip of the upside-down U is one lighthouse called Oschon’s Torch (still accessible today), on the eastern tip is another lighthouse called Llymlaen’s Ring (no longer accessible by land, due to the Calamity, but still visible from the shore). I mention that while in the Japanese, the lighthouses are merely called Oschon’s Lighthouse and Llymlaen’s Lighthouse (灯台=TODAI), the EN continues with the hand/grip imagery by using the more abstract torch (held by Oschon during his wanderings) and ring (ever shining on the Navigator’s finger).

Mochizuki-san asked if there was some connection between Oschon and Llymlaen, Oda-san answering that in mythology there were several connections, Oschon being the god of mountains, Llymlaen being the goddess of the seas. He mentions that there are even stories that mention a curious Oschon sneaking a peek at a bathing Llymlaen, to which the goddess replies by throwing a knife at the peeping Wanderer. Mochizuki-san finds this absurd, but Oda-san mentions that similar types of stories exist even in Greek mythology.

Aleport

We teleport to Aleport’s Aetheryte Plaza, and instead of leaving the hamlet, we do an about-face and view the statue of Llymlaen. Mochizuki-san asks if Llymlaen is truly a mermaid (how she’s depicted in the statue), and Oda-san talks about how the sculptor who carved the statue probably chose the mermaid design to make the statue resonate more with the sailors and fisherfolk who worship the goddess, and that most representations of the Twelve which exist in the world are merely based off of how the artist perceives the god and transforms abstract concepts like virtues into concrete images.

Here I mention that other artists’ renditions of the Twelve can be viewed in places like the aforementioned grotto in Thanalan which holds the statue of Thal, the six major arcana wielded by astrologians (Rhalgr, Halone, etc.), and my personal favorite, the old 1.X poster of the voluptuous Nophica, which can actually be seen plastered all about Gridania and even some of the Black Shroud hamlets.

Thalaos

Mochizuki-san asks about the giant set of bones and massive seashells half buried in the cliffs in upper La Noscea. Oda-san talks about how this area (geologically) was once located far under the sea, but that tectonic activity saw the land thrust up countless years ago, exposing the shells and bones. He then talks about how the name Thalaos is from an Eorzean creation myth. This myth speaks of how long ago, the world was dry. Llymlaen saw this and decided that the world needed water. She created the sea serpent Thalaos to do this. From the serpent’s mouths flowed forth a never-ending fount of water which, eventually created Hydaelyn’s seas. When Llymlaen was satisfied with the water level, she sealed the serpent in an island to prevent him from flooding the world. To ensure that no men could find the serpent and use him for evil, she enchanted the island, making it wander the seas. Players may recognize this as Swallowtail Roam from the 1.X storyline, or Seal Rock—which has recently appeared as the location of the new PvP campaign. The name ‘Seal Rock’ was actually a hint at this, meaning both seal the animal, and seal the...seal.

EXTRA FUN FACT: The Lominsa motto “Till Sea Swallows All” alludes to a time in the future when the serpents break free (or are released) from their prison, and fill the world with water, drowning all─or in other words the thalassocracy will endure until “the end of days.”

Oda-san here comments on the intersection of fact and fiction, and how behind a lot of the fantastical myths in Eorzea are merely misinterpretations of facts long forgotten. Here, we mention how the bones in 2.0 called Thalaos are not the real Thalaos, just people using established myth to help them understand something that they cannot comprehend, and that this actually happens a lot. In 1.X, there was a cavern in La Noscea which, if you looked at its map, you could see also contained a place name called Thalaos and Perykos. It is safe to assume that across Hydaelyn there are probably other places have also been named after the serpent.

Fool’s Falls

Oda-san and I talk about how that it was not long ago that Poor Maid’s Mill was a fully-functional sawmill that would process lumber that was harvested higher up the slopes of O’Ghomorro, and then sent down the river. Right before reaching the mill, the lumber would topple off the falls into the pool below. Those foolish enough to be standing beneath the falls would be rewarded with a giant tree bashing in their heads.

Here, we run out of time, and are unable to talk about the Long Climb, but before we teleport to Gridania, we talk about the floating ruins of the Invisible City─remnants of the now destroyed city of Nym (which is covered heavily in the Scholar quest line), and how the city of Nym has ties with the cities of Amdapor and Mhach...and how we’ll be learning more about their little Fifth Astral Era spat in the very near future.

Black Tea Brook

Mochizuki-san mentions that the area bears a name that may bring back memories for FINAL FANTASY XI players. Oda-san confirms that the name is taken from Windurst in XI, but that it wasn’t him who gave the location its name, but his predecessor, Kenichi Iwao (original lore master on XI and XIV). I continue on by saying that there are actually several things in XIV whose names are borrowed from XI. One example is how Eorzea has popotoes instead of potatoes (just like Vana’diel)...but for some reason we have bananas instead of Vana’diel’s pamamas...to which Oda-san replied that maybe pamamas will still be introduced to Eorzea from somewhere far-off such as the western continent.

Bentbranch Meadows

Mochizuki-san wonders why a [chocobo] ranch would fly a large balloon with a [moogle] on it. Oda-san mentions that in-game text talks about how the owner was rescued from danger by a moogle during the chaos of the Seventh Umbra Era, and to show his gratitude, not only used the word moogle in the name of his establishment─Moogle’s Gift Mounts (the “moogle’s gift” being the gift of his life)─but as its symbol as well.

Here, I step in to mention that this is another one of the cases where the design came before the lore (rather than vice versa), and that the true reason that the balloon had a moogle on it was completely different and had nothing to do with anything in game. Basically, when it was decided that Gridania would be the area that would be accessible to the media and public in the early testing phases, he wanted to make the area feel more like a FINAL FANTASY for people who would be playing the game for the first time. The P realized that some of the most recognizable images from the series were chocobos and moogles, so it was decided to bring them to the forefront. It wasn’t until after this decision was made that the lore team was informed and we had to scramble to create a story that would explain the seemingly awkward choice of design.

Hedgetree

Mochizuki-san asks about a tree that looks different than the others in the forest. Oda-san tells him it is a Hedgetree, part of an invisible barrier (known as the Hedge) set up around the Twelveswood by the forest elementals to prevent evil from entering the forest and exploiting its resources. Back in 1.X it had already grown quite weak, and the Calamity has weakened it even further, rendering it almost incapable of fending off evil (which is why the forest is crawling with Ixal, Garleans, and other terrible foreign creatures). Hedgetrees can be found all across the Black Shroud if you know where to look and what to look for (the sacred rope tied around the trunk, etc.)

Urth’s Fount

We are almost out of time here, so we have to rush through this one, despite it being one of the most interesting topics. Oda-san talks about how history states that during the reign of the Allagan Empire, a holy woman named Urth was slain by the evil Odin. However, Oda-san then goes on to talk about how history is written by the victors, and that the truth of the matter was quite different. Urth was an enemy of the Allagans, and Odin was a hero from the north who came south into Eorzea to save Urth. It was then that Odin came upon the forbidden sword Zantetsuken, and succumbed to its power, becoming the primal we all know and love/hate.

Here we talk a little bit about the word used to describe Odin in Japanese (闘神=TOSHIN=lit. god of fighting) and how it is similar to the Japanese term 三闘神 (SAN-TOSHIN=lit. three gods of fighting), or what is translated in the EN version as the Warring Triad. It’s here that we mention that toshin is actually just the term that the Allagans used for primals (primals being a relatively recent (in Eorzean history) term).

EXTRA FUN FACT: In the EN version, ‘primal’ is the term that the beast tribes give to the ‘summons’ (the beast tribes believing them to be the gods that created the world and their races). The term 'eikon' has also appeared in the story since 1.X, but this is used almost solely in a derogatory fashion by the Garleans who do not see the summons as deities, but as false gods (icons) who must be destroyed. It turns out that this term ‘eikon’ was, in fact, a term used long ago by the Allagans to describe the powerful summons. It can be assumed that this is where the Garleans got the term, along with other information about the true nature of the otherworldly creatures.

And that’s about it. Looking at the comments from the Japanese users who were commenting in real time, many people seemed to enjoy the show, meaning that we’ll probably do something similar again in the near future (possibly on 3.0 areas). Anyway, see you all again at PAX where we shall LIVE FOR THE METAL!

The Chairman
Jun 30, 2003

But you forget, mon ami, that there is evil everywhere under the sun

MrBims posted:

I'm ok with setting myself up for HW over a month or two and taking a break until buying it, I guess what I'm concerned about is wasted time/effort - like if buying HW would be a replacement for doing the ARR endgame content or trivialize it. I've read about the item level progression for ARR dungeons but I'm not sure how HW fits into it.

There is essentially no more ARR endgame. There is nobody left interested in doing Binding Coil at its original level cap and gear level because the gear is now mechanically irrelevant. This isn't like FFXI, with multiple expansions' endgame raids coexisting at the same level.

Doing the ARR main story will give you the baseline gear you need to start doing the Heavensward story.

Venuz Patrol
Mar 27, 2011

it's cool that a lot of this stuff can be learned in bits and pieces in-game. the little thalios fishing log entry has a reference to the creation myth about the giant serpent, for example, and i think i recall from either an early quest or leve in uldah that the 80 sins of sasamo are either the start or end of a pilgrimage route

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.

nuru posted:

With the number of people clearing A3S/A4S so far I wouldn't be surprised if they didn't give out upgrade items to non-Savage folks so early this time around.

Why would they give out upgrade items earlier than 3.1 and the 24 man raid which will likely double as a catchup like Crystal Tower did?

Thundarr posted:

Lowering the cooldown on TK doesn't seem to affect its use case much but I'll take it.

I was hoping for a potency increase to TK instead but given SE originally had it as a 500 potency skill and changed it sine that made it worth using in your rotation I guess this will be useful in fights with even more interrupts. Unless some math nerd goes over it and finds that using it constantly on cooldown is a slight dps boost. :shrug:

DolphinCop posted:

dragoon armor is all covered with spikes and stuff and theyre always running circles around mobs to set up their positional attacks so obviously theyre constantly goring ninjas and monks that really just want to get some dps down without having to dodge their allies too

Now you know the true meaning behind the skill name {Blood for Blood}

Etrips
Nov 9, 2004

Having Teemo Problems?
I Feel Bad For You, Son.
I Got 99 Shrooms
And You Just Hit One.

MrBims posted:

I'm ok with setting myself up for HW over a month or two and taking a break until buying it, I guess what I'm concerned about is wasted time/effort - like if buying HW would be a replacement for doing the ARR endgame content or trivialize it. I've read about the item level progression for ARR dungeons but I'm not sure how HW fits into it.

http://www.greenmangaming.com/ usually always has a coupon % off code. Right now it is 20% off.

nuru
Oct 10, 2012

Evil Fluffy posted:

Why would they give out upgrade items earlier than 3.1 and the 24 man raid which will likely double as a catchup like Crystal Tower did?

No one said earlier than 3.1. I was musing whether they'd move them later than 3.1.

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.

Seibikitei posted:

Any MCH thoughts on the Quick Reload change or had a chance to try it out? I really liked the aesthetic of the class but shelved it because of the stupid amount of buttons and the "John loving Madden-ness" of the rotation.

I'm a little hopeful that the CD reduction smooths things out in between Wildfires but I guess you're still going to have to mash everything every 2.5 minutes or whatever the Wildfire CD is (phone postin'). I've been leveling Dragoon and while I don't have BotD yet, everything just feels like it flows better, that and it doesn't hurt that it also feels like I'm doing real damage with decent numbers instead of plinking away while praying for buttons to light up.

MCH is always going to be about the 'John loving Madden' spikes due to Wildfire. What the Quick Reload change does is increase your non-burst mode dps by being able to force Clean/Slug procs more often so that you can't be RNG screwed as much anymore.

Kalenn Istarion
Nov 2, 2012

Maybe Senpai will finally notice me now that I've dropped :fivebux: on this snazzy av
So I haven't played much for a while and stalled around lvl 59 char and 57 or 58 story but thinking of coming back. How much time do I need to put in to get geared enough for Alex and Alex Savage?

nuru
Oct 10, 2012

Kalenn Istarion posted:

So I haven't played much for a while and stalled around lvl 59 char and 57 or 58 story but thinking of coming back. How much time do I need to put in to get geared enough for Alex and Alex Savage?

Alexander normal would take about a week of law to hit 170. Savage is probably 2-4 after that depending on Esoteric order and Alex loot lockouts, aiming to be as close to around 185-190 as possible. Getting Ravana Ex cleared and getting a weapon there rather than an Esoteric weapon would speed this up, but it's not the optimal route longer term.

Eej
Jun 17, 2007

HEAVYARMS
A2S would be whatever but by the time you're ready to take a real shot at A3S you'll probably be looking at 3.1 releasing.

BetterToRuleInHell
Jul 2, 2007

Touch my mask top
Get the chop chop

quote:

Here, we run out of time, and are unable to talk about the Long Climb, but before we teleport to Gridania, we talk about the floating ruins of the Invisible City─remnants of the now destroyed city of Nym (which is covered heavily in the Scholar quest line), and how the city of Nym has ties with the cities of Amdapor and Mhach...and how we’ll be learning more about their little Fifth Astral Era spat in the very near future.

I thought Nym was located near Outer LaNoscea, where you see the floating pieces of land/buildings, and the Invisible City was in East Thanalan? I've always been terrible about FFXiV geography so they could be the same so please someone correct/inform me on this.

Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world

I know MCH gets some value out of switching in and out of Gauss Barrel when the situation requires, but I don't know 60 bard at all: is it staying in Minuet all the time?

Adbot
ADBOT LOVES YOU

Space Mako
Feb 2, 2013

BetterToRuleInHell posted:

I thought Nym was located near Outer LaNoscea, where you see the floating pieces of land/buildings, and the Invisible City was in East Thanalan? I've always been terrible about FFXiV geography so they could be the same so please someone correct/inform me on this.

I don't think anything is known about the invisible city. But the floating islands was the City of Nym whereas something like the Wanderer's Palace is a part of the nation of Nym.

So yeah, they're mostly in Outer La Noscea but they were supposedly seafarers as well. I think it was a mistranslation.

Space Mako fucked around with this message at 23:12 on Aug 25, 2015

  • Locked thread