Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
fuck off Batman
Oct 14, 2013

Yeah Yeah Yeah Yeah!


Ofaloaf posted:

I miss the colonizing from V1/Ricky. You got to build something like 4 different sorts of colonial posts that eventually coalesced together into a proper colonial territory, and those posts added a neat bit of flavor, what with the missionaries and all that. V2 colonization was just mainly about laying down a national focus and that was that.

It was changed in HoD expansion, now you need to spend colonial points (which are finite and depend on your naval power) to colonize, and up to three nations can contest one territory which can lead to a dispute, and ultimately war.

Adbot
ADBOT LOVES YOU

TTBF
Sep 14, 2005



The best thing about Vicky 2 is you can cause native rebels to show up, who will then kill something like 90% of all non-native pops in any territory they seize. As a foreign power you could declare war on the US, prevent the US from defeating the rebels, and help escort them into wiping out most of the US population. Chinese immigrants will come in so fast that they'll quickly become the ethnic majority in a country which has almost no of its primary or accepted cultures present. The resulting turmoil just tears the US apart, allowing you to swoop in and grab various states.

Takes a lot of work (and some save scumming for when the rebels marched into a province I was in) to pull off but drat was it satisfying.

Eskaton
Aug 13, 2014
Lassiez-Faire works pretty well in V2 if you build up the first few factories yourself. I do remember my first westernized Persia game where I went Lassiez-Faire almost the whole game and it was nonstop factory expansion.

The sound effects nearly killed me.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Disco Infiva posted:

It was changed in HoD expansion, now you need to spend colonial points (which are finite and depend on your naval power) to colonize, and up to three nations can contest one territory which can lead to a dispute, and ultimately war.
Yeah, there's actually some strategy involved in how you colonize, since you're able to hold up a rival in one (or more) state(s) while you colonize others unmolested. Even if you know there's no way you're actually going to win that state, it might be worthwhile simply because it buys you time elsewhere.

Phlegmish
Jul 2, 2011



What happens when the Chinese become the majority? Is it really such a problem for the US? I thought at least one of their major parties had Full Citizenship.

Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.
Is there a good tutorial for Vicky 2 somewhere because I've tried to play it a few times and still don't understand how it works at all.

TTBF
Sep 14, 2005



Phlegmish posted:

What happens when the Chinese become the majority? Is it really such a problem for the US? I thought at least one of their major parties had Full Citizenship.

If I remember right, the uprisings occur early enough that it is unlikely a full citizenship party is in control. Pretty much no country is going to be able to handle less than 10% of its population being primary/accepted culture. The pool of military pops at that point becomes extremely small.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Phlegmish posted:

What happens when the Chinese become the majority? Is it really such a problem for the US? I thought at least one of their major parties had Full Citizenship.
The moment you give them the vote, they'd probably vote in a non-Full Citizenship party anyway. :v:

GenderSelectScreen
Mar 7, 2010

I DON'T KNOW EITHER DON'T ASK ME
College Slice

Koramei posted:

Is there a good tutorial for Vicky 2 somewhere because I've tried to play it a few times and still don't understand how it works at all.

There's one in the LP archives about how to play as Brazil. I used it to learn to play as the UPCA.

EDIT: Here it is.

http://lparchive.org/Victoria-II/

Baronjutter
Dec 31, 2007

"Tiny Trains"

I know it's fairly historical but I never liked that in V2 all social and political reforms are like disasters that your government has to be forced into. You have to run your country like poo poo and get people mad in order to have any progress. You can never implement health care or industrial safety standards just because you care about your people. The social reforms don't seem to actually do you much good, they just cost your government money to administer and calm your angry population down a bit. Few of the reforms seemed to have much noticeable positive effect on your country.

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands
Incidentally, speaking of V2, does anyone have any suggestions for a mostly peaceful industrial run? I'm more used to heavy colonization and war to increase resources and markets, but it might be interesting to focus on hyper-efficient industry and spheres of influence instead, with perhaps just a little light colonization.

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


Tomn posted:

Incidentally, speaking of V2, does anyone have any suggestions for a mostly peaceful industrial run? I'm more used to heavy colonization and war to increase resources and markets, but it might be interesting to focus on hyper-efficient industry and spheres of influence instead, with perhaps just a little light colonization.

Switzerland

fuck off Batman
Oct 14, 2013

Yeah Yeah Yeah Yeah!


Tomn posted:

Incidentally, speaking of V2, does anyone have any suggestions for a mostly peaceful industrial run? I'm more used to heavy colonization and war to increase resources and markets, but it might be interesting to focus on hyper-efficient industry and spheres of influence instead, with perhaps just a little light colonization.

Sweden/Denmark -> Scandinavia. You can peacefully annex other Nordic states, you have relatively low population but the highest literacy in the world, making teching very easy. You don't need to wage war at all, but be careful of Prussia (Schleswig-Holstein) and Russia (being Russia).

Eskaton
Aug 13, 2014

Baronjutter posted:

I know it's fairly historical but I never liked that in V2 all social and political reforms are like disasters that your government has to be forced into. You have to run your country like poo poo and get people mad in order to have any progress. You can never implement health care or industrial safety standards just because you care about your people. The social reforms don't seem to actually do you much good, they just cost your government money to administer and calm your angry population down a bit. Few of the reforms seemed to have much noticeable positive effect on your country.

The population growth from healthcare is pretty powerful.

What bothers me a little is that literacy was the same for all POPs in a country, for the most part. No matter the country, the upper class should be highly literate, with the lower class much less literate (Depending on how developed the country is). It allows aristocrats to become capitalists much easier, which should make sense.

Eskaton fucked around with this message at 19:24 on Aug 25, 2015

zedprime
Jun 9, 2007

yospos

Baronjutter posted:

I know it's fairly historical but I never liked that in V2 all social and political reforms are like disasters that your government has to be forced into. You have to run your country like poo poo and get people mad in order to have any progress. You can never implement health care or industrial safety standards just because you care about your people. The social reforms don't seem to actually do you much good, they just cost your government money to administer and calm your angry population down a bit. Few of the reforms seemed to have much noticeable positive effect on your country.
The old world has a vested interest in keeping reforms off the books to keep the budget balanced for incredibly dense populations. The new world has a vested interest in passing reforms to poach immigrants to actually live in your wide tracts of land.

Baronjutter
Dec 31, 2007

"Tiny Trains"

zedprime posted:

The old world has a vested interest in keeping reforms off the books to keep the budget balanced for incredibly dense populations. The new world has a vested interest in passing reforms to poach immigrants to actually live in your wide tracts of land.

Right but a lot of those reforms are actually good for society top to bottom, they result in a richer more productive population or save the state money in the long run. It's not wasteful spending to placate the angry masses, it's investing in your society. But that's just one of the many places the designer's political biases were at work in the game's systems. It also fairly accurately reflects the thinking of those in power in the era so I guess it's suitable, I just always felt straight-jacketed and on a particular historical and ideological rail in Vicky 2.

Pikestaff
Feb 17, 2013

Came here to bark at you




Koramei posted:

Is there a good tutorial for Vicky 2 somewhere because I've tried to play it a few times and still don't understand how it works at all.


Disco Infiva posted:

Sweden/Denmark -> Scandinavia. You can peacefully annex other Nordic states, you have relatively low population but the highest literacy in the world, making teching very easy. You don't need to wage war at all, but be careful of Prussia (Schleswig-Holstein) and Russia (being Russia).

Incidentally I personally found Sweden to be the best starter nation for getting into Vicky 2, for basically all the above reasons.

Dibujante
Jul 27, 2004

Baronjutter posted:

Right but a lot of those reforms are actually good for society top to bottom, they result in a richer more productive population or save the state money in the long run. It's not wasteful spending to placate the angry masses, it's investing in your society. But that's just one of the many places the designer's political biases were at work in the game's systems. It also fairly accurately reflects the thinking of those in power in the era so I guess it's suitable, I just always felt straight-jacketed and on a particular historical and ideological rail in Vicky 2.

Games are bad at modelling folly. Knowing how effective Keynesianism is for keeping a manufacturing economy going, you know in 1835 exactly how to structure your society in ways that contemporary people didn't. You've got to misrepresent the reforms if you want to have them play out in a way that is at all true to the history.

Eskaton
Aug 13, 2014

Baronjutter posted:

I just always felt straight-jacketed and on a particular historical and ideological rail in Vicky 2.

That's because social democracy wins Vic 2. It seems like weird game design to actively prevent you from going where you want, but it makes sense that you can't transform Tsarist Russia into something like modern Scandinavia..

Samog
Dec 13, 2006
At least I'm not an 07.

Transmetropolitan posted:

I'll never get why for the life of me Victoria Revolutions was better to play than Victoria 2.

Victoria was pretty much one of the worst gameplay systems ever and had a stupid steep learning curve, but I played it much more than the sequel.

Also, the economy was bonkers. If you guys plan another economy-oriented game, do it totally in the favor of gameplay and abstract the everloving hell of it and just throw whatever econ textbook-y crap you might be inclined to add for the sake of "doing it proper" out of the window. There is a reason why Economics is called the "dismal science", after all

source: I am an *~~econ graduate~~*

probably because it's interactive, and victoria two is not

V for Vegas
Sep 1, 2004

THUNDERDOME LOSER
V1 economy was better because you could actually understand it and manipulate it. V2 economy was just a black box that you hoped did what you wanted.

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!

V for Vegas posted:

V1 economy was better because you could actually understand it and manipulate it. V2 economy was just a black box that you hoped did what you wanted.

You can manipulate v2's economy. You could control revs economy. Which is why it sucks.

Vivian Darkbloom
Jul 14, 2004


I feel like the heavy mechanics at the heart of Vicky II – the POPs, factories, and economy – are all simulation for its own sake. The simulations are mostly too complex to interact with (unless you follow specific unintuitive rules) and don't produce realistic dynamics but by god they simulate every household in the world. The whole design makes no gameplay sense!

reignonyourparade
Nov 15, 2012
If any game merits complex systems you can only partially interact with its a Victorian era grand strategy game.

Eskaton
Aug 13, 2014

V for Vegas posted:

V1 economy was better because you could actually understand it and manipulate it. V2 economy was just a black box that you hoped did what you wanted.

It's easy to get if you read the dev diaries and odd dev posts on the forum.

That's good game UI design.

podcat
Jun 21, 2012

Eskaton posted:

It's easy to get if you read the dev diaries and odd dev posts on the forum.

That's good game UI design.

In V2's defense nobody really understands the real worlds economy either ;)

but I really only came here to point out that I have a lot of respect for Thatcher for saving the British economy from crybabies.

podcat fucked around with this message at 07:31 on Aug 26, 2015

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

podcat posted:

but I really only came here to point out that I have a lot of respect for Thatcher for saving the British economy from crybabies.
Don't troll.

Wiz
May 16, 2004

Nap Ghost

Jazerus posted:

CK2 at launch was CK1, but pretty and accessible. The patches between launch and Old Gods changed the game a lot! At the time CK2+ and EU3+ were very popular - Wiz was influencing the direction of both EU and CK quite a while before he was hired.

EU3+ was only ever modestly popular at most. CK2+ I intentionally went for making the most popular CK2 mod.

Demiurge4
Aug 10, 2011

Wiz posted:

EU3+ was only ever modestly popular at most. CK2+ I intentionally went for making the most popular CK2 mod.

And here I always thought your philosophy was "I need to make this game harder" CK2+ was kind of a mod for spergs.

Wiz
May 16, 2004

Nap Ghost

Demiurge4 posted:

And here I always thought your philosophy was "I need to make this game harder" CK2+ was kind of a mod for spergs.

CK2+ wasn't primarily about making the game harder, it was about making the game *balanced* so it would continue to be challenging after you grew to a certain size. That's why I made counts and dukes more powerful, and added things like the efficient demesne bonus, while making life harder for Kings and Emperors. I apply a lot of the same principles to EU4, so I guess EU4 is a game for spergs then?

The part about making it the most popular mod was just going in early and paying a great deal of attention to the quality of the mod, since I knew the other modders would be throwing every random thing they could find into theirs.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

Pakled posted:

Also, can't you manually set trade targets in Vicky 2 as well? I think you can, at least, it's just that most people don't bother because the trade AI in Vicky 2 is actually decent, unlike in Ricky where it is incredibly stupid and will bankrupt you.

You can, yeah. It can be useful to stockpile material for things you want to spam out, like railways, especially when you are not near the top of the buying order so they don't need to wait for the market to cough up.

Baronjutter posted:

Right but a lot of those reforms are actually good for society top to bottom, they result in a richer more productive population or save the state money in the long run. It's not wasteful spending to placate the angry masses, it's investing in your society. But that's just one of the many places the designer's political biases were at work in the game's systems. It also fairly accurately reflects the thinking of those in power in the era so I guess it's suitable, I just always felt straight-jacketed and on a particular historical and ideological rail in Vicky 2.

I joined after V2 came out so I was never in the planning (I think working on the 1.3 patch was my first task here though), but I think reflecting the era was the more important point. Plus, from a gameplay PoV, if reforms are just great you have no incentive not to enact everything ASAP. Sure, the Upperhouse can limit you, but there's no real political opposition to them.

V for Vegas
Sep 1, 2004

THUNDERDOME LOSER

podcat posted:

In V2's defense nobody really understands the real worlds economy either ;)

but I really only came here to point out that I have a lot of respect for Thatcher for saving the British economy from crybabies.

Who saved the Swedish economy from crybabies? Oh that's right, no-one.

Jazerus
May 24, 2011


Baronjutter posted:

Right but a lot of those reforms are actually good for society top to bottom, they result in a richer more productive population or save the state money in the long run. It's not wasteful spending to placate the angry masses, it's investing in your society. But that's just one of the many places the designer's political biases were at work in the game's systems. It also fairly accurately reflects the thinking of those in power in the era so I guess it's suitable, I just always felt straight-jacketed and on a particular historical and ideological rail in Vicky 2.

V2 in this regard is all about the experience of fighting your own political system to get things done. If the bias is at work here then it's clearly missed the mark; in V2, social democracy is hard to achieve because your people are dumb and your elites are spiteful, but is inarguably superior because of the effects of the policies. Which seems pretty true to life to me but isn't very Thatcher.

Demiurge4
Aug 10, 2011

Wiz posted:

CK2+ wasn't primarily about making the game harder, it was about making the game *balanced* so it would continue to be challenging after you grew to a certain size. That's why I made counts and dukes more powerful, and added things like the efficient demesne bonus, while making life harder for Kings and Emperors. I apply a lot of the same principles to EU4, so I guess EU4 is a game for spergs then?

The part about making it the most popular mod was just going in early and paying a great deal of attention to the quality of the mod, since I knew the other modders would be throwing every random thing they could find into theirs.

Oh I didn't mean that as an attack. I stopped playing CK2 vanilla and used your exclusively because it made the game what I wanted it to be. I like to think of vanilla as an easier introduction to the real game which is CK2+.

Wiz
May 16, 2004

Nap Ghost

Demiurge4 posted:

Oh I didn't mean that as an attack. I stopped playing CK2 vanilla and used your exclusively because it made the game what I wanted it to be. I like to think of vanilla as an easier introduction to the real game which is CK2+.

Fair enough, I just kind of don't agree with the idea that CK2+ was 'for spergs', since its aims were gameplay enhancement rather than 'historical accurate byzantiny', and I do think people appreciate a balanced game more than they perhaps think they do.

Drone
Aug 22, 2003

Incredible machine
:smug:


Wiz posted:

Fair enough, I just kind of don't agree with the idea that CK2+ was 'for spergs', since its aims were gameplay enhancement rather than 'historical accurate byzantiny', and I do think people appreciate a balanced game more than they perhaps think they do.

I think it also greatly depended on when the person played CK2+. When you still managed it, it was the way you describe it, but afterwards when others from the Paradox forums took up the reigns, it got really bloated and included a lot of really dumb things (chief in my mind for some reason is the incorporation of that mod that localizes every country's name on the map into that native language's name for the country, so if you were playing just plain England, you'd see das Heilige Römische Reich and Sverige and Polska and Βυζάντιον and poo poo on your map).

dead gay comedy forums
Oct 21, 2011


Jazerus posted:

V2 in this regard is all about the experience of fighting your own political system to get things done

And that was one of the major problems right here. If in other games you are a abstract concept (in CK2 you are a "dynasty", in the others you are what could be called "the spirit of the nation" I guess), V2 had tremendous restrictions on what could be done because it was much more simulation than game. You had to struggle with it by "playing bad" in order to get some desired outcomes (reforms for instance)

EU IV has something similar when you let rebels win either to become a new government or a revolutionary country, but that is the only occasion I can think of.

Wiz
May 16, 2004

Nap Ghost

Drone posted:

I think it also greatly depended on when the person played CK2+. When you still managed it, it was the way you describe it, but afterwards when others from the Paradox forums took up the reigns, it got really bloated and included a lot of really dumb things (chief in my mind for some reason is the incorporation of that mod that localizes every country's name on the map into that native language's name for the country, so if you were playing just plain England, you'd see das Heilige Römische Reich and Sverige and Polska and Βυζάντιον and poo poo on your map).

Oh yeah, that's true too. I actually went back to it recently and it's quite good now, only really dumb thing left is the Waylit system where you win every war instantly by assaulting the enemy capital.

Munin
Nov 14, 2004


Transmetropolitan posted:

And that was one of the major problems right here. If in other games you are a abstract concept (in CK2 you are a "dynasty", in the others you are what could be called "the spirit of the nation" I guess), V2 had tremendous restrictions on what could be done because it was much more simulation than game. You had to struggle with it by "playing bad" in order to get some desired outcomes (reforms for instance)

EU IV has something similar when you let rebels win either to become a new government or a revolutionary country, but that is the only occasion I can think of.

You didn't need to "play bad" to do so though. You could also do it by riding the waves of liberal and socialist fervor as those movements run their course over the period of the game and push consciousness and literacy. That was certainly the case on the particular versions of V2 I played.

You can short cut certain things by "playing bad" in the same way you have to "short cut" your way to a Revolutionary Republic in EUIV.

Adbot
ADBOT LOVES YOU

Phlegmish
Jul 2, 2011



The French Revolution was actually the result of metagaming.

  • Locked thread