Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Post 9-11 User
Apr 14, 2010
I'd point out that they're capering cyber cherubs but... there is nothing on Earth that is not a fetish. :negative:

Adbot
ADBOT LOVES YOU

my kinda ape
Sep 15, 2008

Everything's gonna be A-OK
Oven Wrangler
I'm the last person to defend weird sexual minis and I don't think there's anything wrong with those. You could always cut their dicks off if it bothers you. Plus the sword one is funny.

my kinda ape
Sep 15, 2008

Everything's gonna be A-OK
Oven Wrangler
On second thought they are kind of child sized and not babies, kinda weird actually

Rulebook Heavily
Sep 18, 2010

by FactsAreUseless
Can anyone tell me how large a Skitarii Dunecrawler is compared to, say, a Rhino or Land Raider? Maybe snap a pic if possible. I've got devious ideas on proxy projects.

JerryLee
Feb 4, 2005

THE RESERVED LIST! THE RESERVED LIST! I CANNOT SHUT UP ABOUT THE RESERVED LIST!
Warhammer 40k: You could always cut their dicks off if it bothers you

my kinda ape
Sep 15, 2008

Everything's gonna be A-OK
Oven Wrangler

JerryLee posted:

Warhammer 40k: You could always cut their dicks off if it bothers you

just following in the emperor's footsteps

Fsmhunk
Jul 19, 2012

by Fluffdaddy
They decided to sculpt the dicks, or perhaps the original person said "hey, make sure to sculpt dicks on these kids", and then they sculpted the dicks, which they intended to produce in high quality resin for the benefit of others. I'm not preforming genital mutilation on a small resin child, and you shouldn't either.

GreenMarine
Apr 25, 2009

Switchblade Switcharoo
Turning the subject to Onagers...

Because of Field Harmonics (+1 invul for other squadron members nearby) I assume it's best to field them in a single unit? If this means at least one has an anti-air package, is it then best to equip the entire group with anti-air? I wanted one to be anti-air and the other do have an eradication beamer, but this seems like it might mean they work better in separate units doing different jobs.

Hixson
Mar 27, 2009

JerryLee posted:

Warhammer 40k: You could always cut their dicks off if it bothers you

TheArmorOfContempt
Nov 29, 2012

Did I ever tell you my favorite color was blue?

BULBASAUR posted:


In mostly shooting squads, it makes sense to keep them entirely naked. Maybe throw some Artificer Armor on them so you can stand them in front to soak up any AP3 fire that comes their way. Or a combi weapon.

For melee oriented squads, it depends on what you go against. Power Fists, Chain Fists, and Thunder Hammers generally loose out if your squad only has one dude with a strong melee option. In 30K a power maul isn't a safe bet, bit in 40k it sounds like it is. With challenges being a thing, if you squad has a single character you can expect him to either make or take them. This makes a power sword, maul, or lighting claw attractive options. If your model has one attack base, then the sword wins out over the claw. If your model has 2 attacks base, then they are even. Against toughness 5 or higher the claw wins out. In a vacuum, or mirror match like 30k, taking AA basically counters anybody with a claw or sword. So I think the safe bet if you have a single sergeant in a squad that will see melee is AA at the minimum. Something AP2 to chop through tough match-ups that come their way is a nice addition- a power axe, melta bomb, and AA is basically a poor man's terminator kit. On the other hand any dedicated melee unit going against your single sarge marine unit will probably win anway- so all these upgrades might be debatable. The safe option again seems to be just AA as this gives the squad a small chance to tarpit enemy assault units.

Things change when you have multiple characters in a squad. If that's the case, you'll want to kit out the challenge taker with good armor and either a way to strike first or survive long enough to swing with AP2 weapons. The other characters can take whatever makes sense in your meta- AP3 stuff to murder their way through infantry or AP2 stuff to murder their way through assault specialists and tanks.


e: I'd love to hear other peoples opinions on this too

Are you going off the specialty chapters, or am I reading it wrong? Regular Marine Sergeants and Vet Sergeants can't take Artificer Armor. I remember playing a Space Wolf player who had guys with 2+ leading the squads, and the strategy to soak up fire using them was rather effective to a point. My primary complaint is you are essentially discouraged from ever taking a lot of these weapons because your cheapest is 15 points (more than the Marine itself) and it is there primarily as a contingency weapon for when they end up in a position they really shouldn't be in. In the case of Ultramarines you have plenty of abilities that allow rerolling misses during the shoot phase, so going with something like a Plasma Gun or even Combi-Plasma(the only combi weapon that is actually cheaper than its normal counterpart) is likely to yield greater results. As much as I love tactical squads I don't want to find myself falling into the trap of spending way to much on them by trying to outfit them to do everything.

I suppose if I had to make a choice going with a generic power weapon + melta bombs would grant you way more than taking a powerfist, and save you 5 points, and in the case of thunderhammers coming at a staggering 30 points one wonders why the gently caress you would ever take them. Against AV 14 vehicles the chance of doing any damage is low, and really your krak grenades are more than enough to handle lightly armored ones. Any AP 2 could easily be covered by a power axe, and honestly anything that requires AP 2 in the first place is likely rolling your tactical regardless. If there is one area I've consider loading the sergeant out it is actually with CC Scouts, I feel a Scout Speeder loaded with a squad of melee scouts and their tricked out leader could provide some cheap and effective shock troops. I've been considering it so much another box of scouts might be on my painting list in the near future.

Just read over Land Speeder Storms, they are actually cheaper than their normal cousins, come with more firepower and get cheaper upgrades all along with being one of the few assault vehicles Space Marines have. 4 Scouts, Vet Scout Serg + Power Weapon, and the Speeder all clock in at around 120...not to shabby.

LordAba posted:

They really need hit&run to be awesome. Though can't some marine chapters get it?

Plasma guns are just too good on a command squad, though. Apothecary to negate gets hot a bit, and the fact that you can take 2-3 in a squad is really nice.

Any custom chapter you pull out your butt can magically become a White Scars successor I suppose, although I hate the idea that it takes a certain Chapter to make a unit worth taking. The rules writers need to figure out things that don't shoehorn armies into niche setups, because Space Marines really should be all about versatility. This was partially the reason I took Ultramarines since their rules effect such a wide range.

When it comes to Command Squads is going Plasma really the way to go? The Vets in the a command squad cost 18 points which snags you +1 Ld and +1 A, honestly I don't see giving them ranged weapons as the best way to capitalize on what you've already paid for. In fact I've spent a lot of time wondering what role they are best suited for, hence my earlier question about modeling with bikes, because it seems sticking them on Bikes, adding an Apothecary, and Chapter Banner so they can ride along a Bike mounted Captain/Chapter Master seems to be their best role. Heck, on bikes they actually seem like they would be their best for gun platforms, but it still seems like a high price to pay. Sternguard armed with Combi-Plasma would come at the same price as Plasma armed Command Squad Vets and still give you all the extra ammo options.

TheArmorOfContempt fucked around with this message at 04:24 on Aug 28, 2015

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

Fsmhunk posted:

They decided to sculpt the dicks, or perhaps the original person said "hey, make sure to sculpt dicks on these kids", and then they sculpted the dicks, which they intended to produce in high quality resin for the benefit of others. I'm not preforming genital mutilation on a small resin child, and you shouldn't either.

The Ordo Circumcisio

GreenMarine
Apr 25, 2009

Switchblade Switcharoo

SRM posted:

The Ordo Circumcisio

If they do get cut off, mail them to me and I'll glue them onto my Onagers.

Fsmhunk
Jul 19, 2012

by Fluffdaddy
I need some ogre scale dicks for a project. Don't ask what the project is.

Mango Polo
Aug 4, 2007

GreenMarine posted:

If they do get cut off, mail them to me and I'll glue them onto my Onagers.

Building a Sputtering Manidickle I see.

Mango Polo fucked around with this message at 08:24 on Aug 28, 2015

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.

Rulebook Heavily posted:

Can anyone tell me how large a Skitarii Dunecrawler is compared to, say, a Rhino or Land Raider? Maybe snap a pic if possible. I've got devious ideas on proxy projects.

Its about as wide and long as the rhino is long. Will take a pic later if needed.

Mango Polo
Aug 4, 2007
Beep boop more awesome robbits to skitter with.

Phyresis
Nov 2, 2004

I can't sleep, I hope I stay awake

Cause I've been running, running, running all day

Long nights, no peace

I feel like everybody's eyes on me
never chop off a resin baby's dick

LordAba
Oct 22, 2012

by FactsAreUseless
Chibi Mechanicum? Cute skull robos.

moths
Aug 25, 2004

I would also still appreciate some danger.



Mango Polo posted:

Beep boop more awesome robbits to skitter with.



Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice

Mango Polo posted:

Beep boop more awesome robbits to skitter with.



Unf. Hello Necromunda NPCs.

Post 9-11 User
Apr 14, 2010
Necromunda has rules for dudes/creatures mucking about the city, have some kind of rules for generated moving/actions? That's cool.

Rulebook Heavily
Sep 18, 2010

by FactsAreUseless

DJ Dizzy posted:

Its about as wide and long as the rhino is long. Will take a pic later if needed.

Cool, thanks.

Looking at Mechanicum/Admech, I can't be the only one annoyed at how they're so completely separate between 40k and 30k. Even a 40k Marine army can field a Sicaran tank, but Cult Mechanicus still has no way to field Triaros or Krios tanks and their book has a special paragraph dedicated to gently caress You No You Can't Use These In 40k for a lot of the units.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.

Rulebook Heavily posted:

Cool, thanks.

Looking at Mechanicum/Admech, I can't be the only one annoyed at how they're so completely separate between 40k and 30k. Even a 40k Marine army can field a Sicaran tank, but Cult Mechanicus still has no way to field Triaros or Krios tanks and their book has a special paragraph dedicated to gently caress You No You Can't Use These In 40k for a lot of the units.

pictures.

DJ Dizzy fucked around with this message at 15:22 on Aug 28, 2015

krushgroove
Oct 23, 2007

Disapproving look

Nice game room!


Question for those of you looking at mats or who own game mats...can you let me know what you think of this:



'whipped it up' today and I'm contacting a few places to see how much it would cost to get printed on various materials.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

krushgroove posted:

Nice game room!


Question for those of you looking at mats or who own game mats...can you let me know what you think of this:



'whipped it up' today and I'm contacting a few places to see how much it would cost to get printed on various materials.

I think it looks good! I'm more of a board than a mat guy though, so I don't think I'd be having many battles on Concretia IV. Most "urban" mats I see tend to have road markings and stuff, is this just supposed to be a big paved area, or some kind of ash wastes?

Post 9-11 User posted:

Necromunda has rules for dudes/creatures mucking about the city, have some kind of rules for generated moving/actions? That's cool.
I don't remember if they're part of the rules or just something we made up, but I played a "Gunfight" scenario of Necrmonuda where our two gangs walk into a crowded square and then all hell breaks loose as we start a gunfight amongst the populace. We rolled a scatter die for each individual NPC until they all had cleared out. No, you didn't get XP from shooting civilians. They only got hit when shots went stray or if they were inadvertently providing moving cover.

Rulebook Heavily
Sep 18, 2010

by FactsAreUseless

DJ Dizzy posted:

pictures.

Fantastic, this will help me a bunch. Thanks!

Hencoe
Sep 4, 2012

MY LIFE GOAL IS TO STICK A FLESHLIGHT INTO THE END OF A HOWITZER AND FUCK THE SHIT OUT OF IT

Rulebook Heavily posted:

Cool, thanks.

Looking at Mechanicum/Admech, I can't be the only one annoyed at how they're so completely separate between 40k and 30k. Even a 40k Marine army can field a Sicaran tank, but Cult Mechanicus still has no way to field Triaros or Krios tanks and their book has a special paragraph dedicated to gently caress You No You Can't Use These In 40k for a lot of the units.

"Supposedly" at one of the recent open days someone asked about that and they said they were going to make an imperial armor with admech since the cult and skittarii are a thing, but this is the internet, it could be completely made up.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
They said to me in an email that IA14 definitely is coming, but they wouldn't say what it contained.

krushgroove
Oct 23, 2007

Disapproving look

SRM posted:

I think it looks good! I'm more of a board than a mat guy though, so I don't think I'd be having many battles on Concretia IV. Most "urban" mats I see tend to have road markings and stuff, is this just supposed to be a big paved area, or some kind of ash wastes?

I'm calling it 'cracked urban' for now, I can see why you'd expect road markings or other stuff - maybe 'cracked tarmac' would be a better name as 'urban' usually means roads and such. I need to play around with the layers I think but it seems like a decent start. You're right though it probably does need some white or yellow markings on it in various places.

ANAmal.net
Mar 2, 2002


100% digital native web developer
Eh, I have the fatmat urban thing, and also a couple of boards I texture-painted to just look like open concrete, and I actually kinda prefer the blank one. I get the appeal of the detail you get from having a bunch of road markings and stuff, but I like the flexibility of being able to throw buildings wherever the gently caress.

Naramyth
Jan 22, 2009

Australia cares about cunts. Including this one.

ANAmal.net posted:

Eh, I have the fatmat urban thing, and also a couple of boards I texture-painted to just look like open concrete, and I actually kinda prefer the blank one. I get the appeal of the detail you get from having a bunch of road markings and stuff, but I like the flexibility of being able to throw buildings wherever the gently caress.

Yup. That's why I got the swamp map. I want to put things where ever. With he roads I'd feel compelled to keep them clear.

krushgroove
Oct 23, 2007

Disapproving look

ANAmal.net posted:

Eh, I have the fatmat urban thing, and also a couple of boards I texture-painted to just look like open concrete, and I actually kinda prefer the blank one. I get the appeal of the detail you get from having a bunch of road markings and stuff, but I like the flexibility of being able to throw buildings wherever the gently caress.

Yeah I have MDF road/curbing sections and tons of buildings (from one of the Oath Thread sponsors, Wargames Tournaments) and I threw this together with the road sections in mind, which is why specific roads are not laid out. The concept of this is that you should be able to throw down roads and buildings however you want, and still get the idea that there's rubble and blown up poo poo between all the actual terrain you're laying down. I definitely get the appeal of a specific road layout mat, though, but that's not what this mat would be for (but I'd want a road layout one for sure!). I'm in touch with one of the dozens of random mouse mat printers from China to see what the cost would be...if this works out and I actually get one made I'll see what I can get them for.

muggins
Mar 3, 2008

I regard the death and mangling of a couple thousand toy soldiers as a small affair, a kind of morning dash
Hey dudes, I'm selling some Space Marine stuff - if you're interested please send me a PM.

See models here: http://imgur.com/a/w8bCJ

They are painted in Mantis Warriors livery. I just don't need this much stuff anymore. $5 to ship anywhere in the lower 48 USA. Paypal only. Some of the rhinos bolters came off in storage, I'll put them in the box so they can be glued back on.

Model / Retail / My Price

• Land Speeder Storm - $30 - $18

• Land Speeder - $30 - $18

• Land Speeder - $30 - $18

• Predator - $57.75 - $35

• Predator - $57.75 - $35

• Stormtalon $45.50 - $28

• Stormtalon $45.50 - $28

• Whirlwind - $57.75 - $35

• Rhino - $37.25 - $23

• Rhino - $37.25 - $23

• Rhino - $37.25 - $23

Drake_263
Mar 31, 2010

GreenMarine posted:

Turning the subject to Onagers...

Because of Field Harmonics (+1 invul for other squadron members nearby) I assume it's best to field them in a single unit? If this means at least one has an anti-air package, is it then best to equip the entire group with anti-air? I wanted one to be anti-air and the other do have an eradication beamer, but this seems like it might mean they work better in separate units doing different jobs.

This got lost in talk about cyborg baby dicks, but definitely play your Onagers in units. The Field Harmonics rule really inreases your survivability - just having two donkeytanks in a unit will essentially protect them like a constant-on set of smoke launchers, and with three? An AV12 vehicle with a 4++ can take a surprising amount of S6/S7 fire before going down.

As for the weapons loadout, I like the anti-air package - certainly the Icarus Array is expensive, but ust one of those things can put out downright hilarious volumes of fire, let alone two or three. Remember that Skyfire does let you fire at skimmers and jetbikes freely - dark eldar in particlar are going to have fits with a trio of Onagers watching the skies. (The Gatling Missile Launcher part on the AA suite is 'only' heavy 5 S6AP4 but Ignores Cover, so light skimmers like land speeders and the like are going to turn into interestingly-colored confetti when you open fire).

Definitely have all models in the squad with the same weapon loadout - havin one model with the AA kit is just going to result in a lot of wasted firepower. Thankfully the ki is easy to magnetize if you want options - the only part shared between different loadouts is the mounting plate for the twin-linked heavy phosphorus blaster and the Icarus autocannons, and the TLHvPB is hands-down the shittiest weapon you can mount on the thing anyhow. Embed a magnet on the face of the drum mount and the back of the mounting plates, and stick another magnet on some greenstuf or a bit of sprue in the drum mount so you can switch between the Icarus missile rack and the round little decorative cap bit.

panascope
Mar 26, 2005

Where can I get a bunch of jump pack bits? Something to fit Sons of Horus Reaver Squads.

Edit: Oops, flubbed some points values.

panascope fucked around with this message at 20:05 on Aug 28, 2015

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
The will of the Omnissiah wil not be denied. The might of Mars will prevail.

BULBASAUR
Apr 6, 2009




Soiled Meat

Uroboros posted:

Are you going off the specialty chapters, or am I reading it wrong? Regular Marine Sergeants and Vet Sergeants can't take Artificer Armor. I remember playing a Space Wolf player who had guys with 2+ leading the squads, and the strategy to soak up fire using them was rather effective to a point. My primary complaint is you are essentially discouraged from ever taking a lot of these weapons because your cheapest is 15 points (more than the Marine itself) and it is there primarily as a contingency weapon for when they end up in a position they really shouldn't be in. In the case of Ultramarines you have plenty of abilities that allow rerolling misses during the shoot phase, so going with something like a Plasma Gun or even Combi-Plasma(the only combi weapon that is actually cheaper than its normal counterpart) is likely to yield greater results. As much as I love tactical squads I don't want to find myself falling into the trap of spending way to much on them by trying to outfit them to do everything.

I suppose if I had to make a choice going with a generic power weapon + melta bombs would grant you way more than taking a powerfist, and save you 5 points, and in the case of thunderhammers coming at a staggering 30 points one wonders why the gently caress you would ever take them. Against AV 14 vehicles the chance of doing any damage is low, and really your krak grenades are more than enough to handle lightly armored ones. Any AP 2 could easily be covered by a power axe, and honestly anything that requires AP 2 in the first place is likely rolling your tactical regardless. If there is one area I've consider loading the sergeant out it is actually with CC Scouts, I feel a Scout Speeder loaded with a squad of melee scouts and their tricked out leader could provide some cheap and effective shock troops. I've been considering it so much another box of scouts might be on my painting list in the near future.

Just read over Land Speeder Storms, they are actually cheaper than their normal cousins, come with more firepower and get cheaper upgrades all along with being one of the few assault vehicles Space Marines have. 4 Scouts, Vet Scout Serg + Power Weapon, and the Speeder all clock in at around 120...not to shabby.

In 30k land anybody can take AA, I have no idea about the regular marine codex actually.

Thunderhammers are basically power fists you take on models who can't normally take power fists.

Hencoe
Sep 4, 2012

MY LIFE GOAL IS TO STICK A FLESHLIGHT INTO THE END OF A HOWITZER AND FUCK THE SHIT OUT OF IT

panascope posted:

Where can I get a bunch of jump pack bits? Something to fit Sons of Horus Reaver Squads.

Edit: Oops, flubbed some points values.

The sanguinary guard ones are pretty rad without the wings, basically the same ones the MkIV assault squads have.

The list looked entertaining enough if you don't run into a lot of armor.

PantsOptional
Dec 27, 2012

All I wanna do is make you bounce

BULBASAUR posted:

In 30k land anybody can take AA, I have no idea about the regular marine codex actually.

If you're talking about Honour Guard, you don't even get a choice - they all come with AA automatically. Your Techmarines also have it by default, and you can put it on a Captain, but I think that's it for AA outside of special characters.

Adbot
ADBOT LOVES YOU

BULBASAUR
Apr 6, 2009




Soiled Meat


Oh hai

  • Locked thread