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homeless snail posted:People get too hung up on how classes worked in old FFs, as if any of the jobs in 14 function anything like they do in the other games. RDM could end up being tank, healer, or dps and they could easily make it work under the filmsy theme of "sword guy with magically themed abilities" if they felt like it. They should do gambler next, just to be silly.
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# ? Aug 29, 2015 00:59 |
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# ? May 17, 2024 07:02 |
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Velthice posted:you might make your first ever good post but i doubt it still waiting on yours
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# ? Aug 29, 2015 00:59 |
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holy poo poo you giant babies
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# ? Aug 29, 2015 01:04 |
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Boten Anna posted:still waiting on yours ah the classic "no u" *breaths in deeply* vintage
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# ? Aug 29, 2015 01:05 |
homeless snail posted:People get too hung up on how classes worked in old FFs, as if any of the jobs in 14 function anything like they do in the other games. RDM could end up being tank, healer, or dps and they could easily make it work under the filmsy theme of "sword guy with magically themed abilities" if they felt like it. Like I've been saying, there's already a regular recurring class in Final Fantasy that is exactly what you're describing, so it'd probably be easier to introduce Mystic Knights and give them Red Mage flavoring than to add actual Red Mages and have them function at all similar to their classical nature.
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# ? Aug 29, 2015 01:05 |
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mr. stefan posted:Like I've been saying, there's already a regular recurring class in Final Fantasy that is exactly what you're describing, so it'd probably be easier to introduce Mystic Knights and give them Red Mage flavoring than to add actual Red Mages and have them function at all similar to their classical nature.
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# ? Aug 29, 2015 01:07 |
homeless snail posted:Mystic knights are dumb though. Counterpoint: no?
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# ? Aug 29, 2015 01:07 |
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A cool reason to do Mystic Knight in XIV would be that they would finally have a Mystic Knight in an FF game worth playing because they can't do poorly balanced, unfun throwaway poo poo jobs in a theme park MMO like they can single player ones/XI, which is the category Mystic Knight has historically been in.
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# ? Aug 29, 2015 01:12 |
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Boten Anna posted:A cool reason to do Mystic Knight in XIV would be that they would finally have a Mystic Knight in an FF game worth playing because they can't do poorly balanced, unfun throwaway poo poo jobs in a theme park MMO like they can single player ones/XI, which is the category Mystic Knight has historically been in. uh mystic knights ruled in 5 dude
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# ? Aug 29, 2015 01:17 |
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Cloud was a very strong Mystic Knight.
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# ? Aug 29, 2015 01:22 |
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Doublestep posted:what did they do to it in wod Fistweaving was never really much of a thing, you can do it during low healing moments but it's not going to be as potent as just directly healing.
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# ? Aug 29, 2015 01:22 |
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Boten Anna posted:A cool reason to do Mystic Knight in XIV would be that they would finally have a Mystic Knight in an FF game worth playing because they can't do poorly balanced, unfun throwaway poo poo jobs in a theme park MMO like they can single player ones/XI, which is the category Mystic Knight has historically been in. Uhhhh MK was super good in 5
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# ? Aug 29, 2015 01:23 |
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Unless you work at Square Enix nobody gives a poo poo about your cool original idea for a new class.
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# ? Aug 29, 2015 01:25 |
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Shadowlyger posted:Fistweaving was never really much of a thing, you can do it during low healing moments but it's not going to be as potent as just directly healing. Fistweaving got us world first Gara'jal kill when we had to 3 heal it and have dps from healers. It was all downhill from that tier though if I recall correctly. E: Fister Roboto posted:Unless you work at Square Enix nobody gives a poo poo about your cool original idea for a new class. Pews fucked around with this message at 01:28 on Aug 29, 2015 |
# ? Aug 29, 2015 01:25 |
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FFV didn't care about balance because the whole point of the job system was to mix and match abilities to your tastes. Including such tastes as dealing ~80k damage in a single round. And in the GBA version the bonus dungeon kinda assumes you've broken the game over your knee with the system. Rather than say 'I wish they brought X class' I'd rather go with 'I'm interested to see their take on X class.' It's kind of what they've done so far and it works.
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# ? Aug 29, 2015 01:28 |
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Fister Roboto posted:Unless you work at Square Enix nobody gives a poo poo about your cool original idea for a new class.
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# ? Aug 29, 2015 01:34 |
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Found this awesome and easy to follow write-up and rotation info on end-game gathering collectables. With my melded gear I'm at 651 gathering, 645 perception, and 600 gp and this is working wonders for me. quote:This is the /echo Macro I made to remind myself of the cycle and the rotations for each node. Mordiceius fucked around with this message at 02:13 on Aug 29, 2015 |
# ? Aug 29, 2015 02:03 |
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Boten Anna posted:Every time you punch something with Punchmancy you get a Punchflow stack that increases your healing effectiveness by 5%. Every time you use Punchcure, it uses a stack. If you have no stacks your punchheals are ~85% as effective as the other healers with their garbage hippie nature "magic" poo poo. At full Punchflow, which stacks to I don't know, 5 or 8 or something, a Punchcure does something like 120-130% effectiveness. Another cool thing is there's no Cleric Stance bullshit so you can focus on weaving between Punchmaning and Punchcuring, as well as (punch) positioning which you have to care about now. Cool special abilities include Throw Punchcure which isn't as potent as Punchcure but you don't have to run over to the dipshit ranged that are getting hit by poo poo, Punchdiction which consumes all your stacks and has a long cooldown and summons the holy sky punch to do a large AOE punchheal, Punchrally which mitigates an amount of damage based on Punchflow stacks, Punch Up which gives you some Punchflow stacks on cooldown, and Punchsomeotherthing for whatever pedant poo poo you come up with to whine about how impossible it would be before spending 5 goddamned seconds thinking about the myriad of obvious ways something like this could be designed to give it an interesting set of both limitations and strengths. While I like the idea in theory I really like the names of every spell and hope these end up with our theoretical punching healer class Kjermzs fucked around with this message at 02:24 on Aug 29, 2015 |
# ? Aug 29, 2015 02:04 |
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Fister Roboto posted:Unless you work at Square Enix nobody gives a poo poo about your cool original idea for a new class. It's the Sephiroth job and all his abilities are limit breaks and all enemies he kills turn into atma and
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# ? Aug 29, 2015 02:05 |
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Dead
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# ? Aug 29, 2015 02:28 |
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The only job they need to add to XIV is dancer how does anything else even come up its self evident. tap out steps not unlike ninjitsu to perform forbidden tangos, saucy salzas, wonderous waltzes and malignant macarenas, keep to the beat for criticals Spaceman Future! fucked around with this message at 02:37 on Aug 29, 2015 |
# ? Aug 29, 2015 02:33 |
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Fister Roboto posted:Unless you work at Square Enix nobody gives a poo poo about your cool original idea for a new class. The entire point of the punchcure post was that it's stupid to argue that a general idea for a type of job is imbalanced or too weak/strong as if that's the kind of thing you can determine from a job that doesn't exist as anything other than a vague spitballed concept. I shouldn't have to actually design a loving class just to make the broad statement "maybe a melee healer might be a way to shake things up who knows?" I was hoping that sarcastically actually outlining how a melee healer might work might drive that point home, because actually trying to design a fan class for an mmo is loving stupid and pointless (BLADEBLITZ), but apparently it didn't. I hope that clears things up for you!
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# ? Aug 29, 2015 02:39 |
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Boten Anna posted:
https://www.youtube.com/watch?v=ss2hULhXf04
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# ? Aug 29, 2015 02:43 |
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Spaceman Future! posted:The only job they need to add to XIV is dancer how does anything else even come up its self evident. Limit Break 3: MANDERVILLE
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# ? Aug 29, 2015 02:45 |
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Boten Anna posted:
I wasn't referring to you specifically, but I guess it's always safe to assume you're the center of attention, right?
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# ? Aug 29, 2015 02:47 |
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Fister Roboto posted:I wasn't referring to you specifically, but I guess it's always safe to assume you're the center of attention, right? Oh yeah, totally hosed up for me to assume that you're talking about the only thing that matches the description of what you're talking about
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# ? Aug 29, 2015 02:51 |
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Boten Anna posted:Oh yeah, totally hosed up for me to assume that you're talking about the only thing that matches the description of what you're talking about Please shut up.
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# ? Aug 29, 2015 03:00 |
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Fister Roboto posted:Do all big fish produce a big tug on your line? I've been trying to catch a storm dancer for a while and haven't had any luck. Up until now I thought that for big fish, I could ignore anything that isn't a big tug. All the conditions are right (raining at night) and I've also been popping Patience II, but I haven't gotten a single big tug yet at the Jadeite Flood. Am I just really unlucky? From a page ago, but as far as I recall, the only big fish without the big-fish-tug is The Salter. e: Make sure you're using Stem Borer as your bait too. And the whole night doesn't work, just 5 pm to 2 am. Vil fucked around with this message at 03:13 on Aug 29, 2015 |
# ? Aug 29, 2015 03:09 |
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Vil posted:From a page ago, but as far as I recall, the only big fish without the big-fish-tug is The Salter. Thanks, that's really helpful. And yeah, right bait, right time, right weather, right everything. Guess I just got unlucky.
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# ? Aug 29, 2015 03:15 |
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Fister Roboto posted:And yeah, right bait, right time, right weather, right everything. Guess I just got unlucky. Fishing in a nutshell
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# ? Aug 29, 2015 03:27 |
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Big fish that don't require a. mooching, b. a specific pair of consecutive weathers, or c. an intuition buff from catching something else, tend to be d. really obnoxiously loving rare.
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# ? Aug 29, 2015 03:29 |
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Almost level 20 on marauder, then time to play a different class til I get my paycheck in a few days. So far having a ton of fun; ended up overleveling the story while actually trying to keep up to date on it (got side tracked from it til level 11 or so and have been playing catch up since, still haven't even unlocked the first dungeon but I've been doing the quests around on the way.) I just wish I wasn't such a goofy looking motherfucker, this red dye looks awful and makes me feel like a heavy armor power ranger
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# ? Aug 29, 2015 03:44 |
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They could build off of Bravely Default RDM and become stronger as you get lower in MP/TP/HP, kind of like a berserker class. The more BP (turns) you used and the lower your HP (or if you were suffering from an ailment) you grew stronger, your spells cost less, and you eventually had a higher ability to crit.
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# ? Aug 29, 2015 03:55 |
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Doublestep posted:They could build off of Bravely Default RDM and become stronger as you get lower in MP/TP/HP, kind of like a berserker class. The more BP (turns) you used and the lower your HP (or if you were suffering from an ailment) you grew stronger, your spells cost less, and you eventually had a higher ability to crit. Bravely Second jobs in FF14 when
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# ? Aug 29, 2015 04:29 |
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Eerkik posted:Almost level 20 on marauder, then time to play a different class til I get my paycheck in a few days. So far having a ton of fun; ended up overleveling the story while actually trying to keep up to date on it (got side tracked from it til level 11 or so and have been playing catch up since, still haven't even unlocked the first dungeon but I've been doing the quests around on the way.) Buy some dye. It makes a difference. Not sure why this game gave my character so much pink dyed gear in the beginning of the game, but now it's all "bone white" which is, according to this game, actually a color of yellow. Hurray! Made my first intentional HQ things yesterday, a goldsmithing choker that gave a little more CP and a tailoring vest that's level 12 and gave notable more control than it's NQ version. Not sure it was really worth it, truth be told, but hey - I did it!
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# ? Aug 29, 2015 04:44 |
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sethimothy posted:Buy some dye. It makes a difference. Not sure why this game gave my character so much pink dyed gear in the beginning of the game, but now it's all "bone white" which is, according to this game, actually a color of yellow. Hurray! Dying you get at level 15, but it's in a town in Western Thalanan so he won't be able to reach it until he gets airship access. As for your crafting, you're going through The Part Where It Gets Fun right now - even if actually getting to the endgame is a serious slog, leveling up your leatherworker so you can wear a nicer crafting belt so you can finally HQ mainhands on Blacksmithing etc. becomes a very pleasant positive reinforcement loop. It's the nice part of leveling all the classes equally vs. beelining the high level crossclass abilities from level 15.
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# ? Aug 29, 2015 05:03 |
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sethimothy posted:Buy some dye. It makes a difference. Not sure why this game gave my character so much pink dyed gear in the beginning of the game, but now it's all "bone white" which is, according to this game, actually a color of yellow. Hurray! Thanks for the dye recommendation. I'm still on the free trial for a couple more days (waiting on my paycheck because I blew all my disposable income on a new computer and gpu) so I don't think buying dyes is an option yet, but I'll definitely check that poo poo out. Honestly I preferred the pink to the ridiculous red / purple I'm getting right now. Goddamn square what made you think making quest armor be this color / clown suit was a good idea. At least give a strip dye option At least I'm officially in full level 15 tank gear finally. Though I did look pretty alright in the level 5 or 10 marauder quest armor with blue pants that looked like jeans. And drat this game is pretty with sweetfx. Too bad the ambient occlusion is broken as hell (keeps turning off and on depending on how I move my camera). The cartoon dress up is real
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# ? Aug 29, 2015 05:03 |
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KaneTW posted:Bravely Second jobs in FF14 when they need to add merchant so i can use big pharma on my static members and make them even more poor
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# ? Aug 29, 2015 05:20 |
Eerkik posted:Thanks for the dye recommendation. I'm still on the free trial for a couple more days (waiting on my paycheck because I blew all my disposable income on a new computer and gpu) so I don't think buying dyes is an option yet, but I'll definitely check that poo poo out. there's only three dyes on the cash shop (metallic red/green/blue), everything else comes from npc vendors, crafting, or retainer ventures.
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# ? Aug 29, 2015 05:28 |
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# ? May 17, 2024 07:02 |
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Eerkik posted:I just wish I wasn't such a goofy looking motherfucker, this red dye looks awful and makes me feel like a heavy armor power ranger Thanks for giving me an excuse to tell anyone who missed it previously that this exists. https://www.youtube.com/watch?v=MHgznsj9Brc
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# ? Aug 29, 2015 05:32 |