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Essentially, yes. Whether it's a completely sacrificial mage you don't mind losing, or one that you've either armored up or has high inherent Prot, is a personal/national choice. Alternatively, play MA Ulm and cheerfully march your troops forward under a hail of stones.
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# ? Aug 28, 2015 19:15 |
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# ? May 28, 2024 18:21 |
Being ethereal, having high prot, or plain having lots of HP are ways to protect against RoS. However, the RNG is a cruel god and will gently caress you as hard as it can so always be prepared to get hosed. See: in my LP when I made an enemy PG retarded.
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# ? Aug 28, 2015 19:49 |
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ChickenWing posted:Being ethereal, having high prot, or plain having lots of HP are ways to protect against RoS. That was mine, wasn't it?
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# ? Aug 28, 2015 20:51 |
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You guys are forgetting mistform, which anyone who can cast RoS can cast. This leaves them casting it on turn 2 but if thats not an issue you may as well save your mages
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# ? Aug 29, 2015 03:59 |
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Nuclearmonkee posted:Mis1 and 2 are mostly the same indie attacks. Mis2 does unlock knights in MA which sucks and I try to avoid it if I can. The thing about Mis2 is that there are a bunch of +Misfortune events so its real easy to have provinces ending up Mis3, Mis1 is a bit safer in that regard.
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# ? Aug 29, 2015 04:01 |
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Diabl0658 posted:You guys are forgetting mistform, which anyone who can cast RoS can cast. This leaves them casting it on turn 2 but if thats not an issue you may as well save your mages Eh, I just prefer to get it off turn 1 and armor the mages to be able to take it. That way you don't give you opponent time to set up their buffs, which they're liable to do after you catch them once or twice.
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# ? Aug 29, 2015 04:18 |
ChickenWing posted:Being ethereal, having high prot, or plain having lots of HP are ways to protect against RoS. First combat, a militia unit punched through his Awe (1) and smacked him for 55 damage through over 30 prot. Dominions RNG, a powerful thing. jBrereton fucked around with this message at 10:47 on Aug 29, 2015 |
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# ? Aug 29, 2015 10:43 |
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jBrereton posted:I was once testing out the illustrious Earth Snake to see if I liked it (jury's out). --- drat, the map I chose for my game is kind of lovely. Most of it is a mix of mountain provinces or waste provinces. Growth 3 wasted. Yay me.
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# ? Aug 29, 2015 12:28 |
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Neruz posted:The thing about Mis2 is that there are a bunch of +Misfortune events so its real easy to have provinces ending up Mis3, Mis1 is a bit safer in that regard. I took Mis3 in dank memes as Man and I didn't get any gem loss events for the duration of the game (70 turns)
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# ? Aug 29, 2015 12:38 |
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jBrereton posted:I was once testing out the illustrious Earth Snake to see if I liked it (jury's out). The Dominions RNG is full of poo poo. Every time I tested my Gemmod, I got really awkward behaviour with everything depending on random chance. I don't know what was worse, the 50% event firing everywhere for a couple turns, then not at all for exactly the same amount of turns, or the 90%-chance (dialed up for test-reasons) hero not turning up until year 3. I know random is random, but gently caress, sometimes you really think Dominions got a PNG instead of a RNG. Weird patterns everywhere. Libluini fucked around with this message at 12:57 on Aug 29, 2015 |
# ? Aug 29, 2015 12:51 |
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Enjoy posted:I took Mis3 in dank memes as Man and I didn't get any gem loss events for the duration of the game (70 turns) Congratulations, you got lucky. Libluini posted:I know random is random, but gently caress, sometimes you really think Dominions got a PNG instead of a RNG. Weird patterns everywhere. The Dominions RNG is actually terrible; a visual output gives a very solid plaid pattern. Though I think I remember something about it getting updated to not be quite so terrible. That said, so much of the system is obfuscated that it doesn't really matter if the RNG is poo poo or not because the end results are always going to seem totally inexplicable due to how many layers removed you are from the actual calculations. Neruz fucked around with this message at 13:20 on Aug 29, 2015 |
# ? Aug 29, 2015 13:18 |
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Neruz posted:Congratulations, you got lucky. Was gonna check but I recently reinstalled Windows I did take order 1 though
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# ? Aug 29, 2015 13:20 |
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Enjoy posted:I took Mis3 in dank memes as Man and I didn't get any gem loss events for the duration of the game (70 turns) I got gem loss events several times now, every time with a nation with neutral luck scales. I'm like bad luck personified. Misfortune scales are forever closed off for me. You should have seen the test games where I tried misfortune-builds. It ended badly. As in, turn 2 attack of knight armies and barbarian hordes on your cap bad.
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# ? Aug 29, 2015 13:20 |
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The utter unpredictability of misfortune is one of the reasons why its so dangerous; it may randomly totally screw you, it might only mildly annoy you or it might not do anything at all and there is absolutely no way to tell. Everyone is fine with misfortune until it puts thirty troglodytes on their cap on turn 5, that's when you realize that risking your game just up and ending with nothing you can do about it is actually really not worth it even if the chance is very low.
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# ? Aug 29, 2015 13:22 |
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Libluini posted:I got gem loss events several times now, every time with a nation with neutral luck scales. I'm like bad luck personified. Misfortune scales are forever closed off for me. You should have seen the test games where I tried misfortune-builds. It ended badly. As in, turn 2 attack of knight armies and barbarian hordes on your cap bad. Oh wait, I'm an idiot, I took Drain 3, my luck scale was neutral
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# ? Aug 29, 2015 13:23 |
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Drain isn't too bad; you will occasionally lose gems but so long as you can cope with the reduced research somehow it's not too hard to keep your gems mostly safe. The extra MR and spellcasting fatigue can be either good or bad depending.
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# ? Aug 29, 2015 13:25 |
Enjoy posted:Oh wait, I'm an idiot, I took Drain 3, my luck scale was neutral
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# ? Aug 29, 2015 14:46 |
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Neruz posted:Drain isn't too bad; you will occasionally lose gems but so long as you can cope with the reduced research somehow it's not too hard to keep your gems mostly safe. The extra MR and spellcasting fatigue can be either good or bad depending. I'd guess it's better for nations depending more on good units/summons and worse for nations depending on good battle magic.
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# ? Aug 29, 2015 14:49 |
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jBrereton posted:I was once testing out the illustrious Earth Snake to see if I liked it (jury's out). But srsly don't take awe on earth snake
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# ? Aug 29, 2015 15:32 |
Neruz posted:The utter unpredictability of misfortune is one of the reasons why its so dangerous; it may randomly totally screw you, it might only mildly annoy you or it might not do anything at all and there is absolutely no way to tell. See the issue I take with this is that you're still going to get "gently caress you poo poo happens" events regardless, because that's part of how dominions works. Misfortune just adds a few more and makes them marginally more likely.
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# ? Aug 29, 2015 21:53 |
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ChickenWing posted:See the issue I take with this is that you're still going to get "gently caress you poo poo happens" events regardless, because that's part of how dominions works. Misfortune just adds a few more and makes them marginally more likely. See the thing is these events are almost 100% rooted in indy attacks and that is incredibly fixable
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# ? Aug 29, 2015 23:21 |
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ChickenWing posted:See the issue I take with this is that you're still going to get "gently caress you poo poo happens" events regardless, because that's part of how dominions works. Misfortune just adds a few more and makes them marginally more likely. Yep, that's why I said it's so unpredictable. If you feel that noticeably increasing your chances of the RNG loving you over is worth 40 - 120 design points then by all means take Misfortune, but it will bite you in the rear end eventually unless you are kitfoxing every province. (In which case the odds that it will bite you in the rear end go down but never actually vanish entirely)
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# ? Aug 30, 2015 02:22 |
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Dear BurntCornMuffin: Upload your loving water bong god and let's get this game started.
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# ? Aug 30, 2015 07:12 |
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greetings from because gently caress you thats why.
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# ? Aug 30, 2015 14:58 |
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I'm sure that guy will live healthily for many years to come and his limbs won't randomly drop off in the winter.
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# ? Aug 30, 2015 15:01 |
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I sure hope so because that guy is all of my recruitable mages.
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# ? Aug 30, 2015 15:04 |
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I suggest you invest in growth scales. Maybe a little Gift of Health on the side.
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# ? Aug 30, 2015 15:05 |
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Scales and pretenders are randomized too. I'm sure loving how literally all but my archer troop are encumbrance 10, size 3.
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# ? Aug 30, 2015 15:08 |
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Oh dear.
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# ? Aug 30, 2015 15:09 |
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My nation is composed of 12 different types of minotaurs and 0 different types of shields
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# ? Aug 30, 2015 16:18 |
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So Mercenaries are a bunch of racists that change prices depending on who is hiring them. How does the outbid mechanic works here? Do I have to match the "normal" price before extra money starts counting? Does paying extra because you're a nation of eldritch monstrosities beyond the ken of mortal men counts against other players bidding?
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# ? Aug 30, 2015 18:55 |
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Fat Samurai posted:So Mercenaries are a bunch of racists that change prices depending on who is hiring them. How does the outbid mechanic works here? Do I have to match the "normal" price before extra money starts counting? Does paying extra because you're a nation of eldritch monstrosities beyond the ken of mortal men counts against other players bidding? As far as I've been able to tell, it's just 1:1 gold over the starting price for each bidding nation.
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# ? Aug 30, 2015 18:57 |
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How many Telkhines are there for the new nation with their fancy conjuration spell? I got one Telkhine as a hero and am now summoning the others but dont want to spend 69 gems for no reason when I hae them all
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# ? Aug 30, 2015 20:04 |
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The mod inspector shows that there are a couple of Telkhine heros, a pretender chassis, and the generic ones you get from summoning. I think there is no limit, so enjoy your Telkhines, friend.
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# ? Aug 30, 2015 20:12 |
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Aaah I see, thanks a lot!
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# ? Aug 30, 2015 20:24 |
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enjoy your smelly fart gas dog-headed giants
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# ? Aug 30, 2015 20:25 |
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Gotta get that D
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# ? Aug 30, 2015 20:40 |
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So how do you fix the rusted gear debuff? I had a large and rather important army get it to the man and it's kind of annoying to have their weapons being broken all the time.
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# ? Aug 31, 2015 02:08 |
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IIRC the mechanic is that their weapons auto-repair when the units are in a province with resources that aren't being used. So uh hope you didn't take sloth 3 i guess?
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# ? Aug 31, 2015 02:11 |
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# ? May 28, 2024 18:21 |
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TheresNoThyme posted:IIRC the mechanic is that their weapons auto-repair when the units are in a province with resources that aren't being used. Does that just get rid of broken weapons or rusted crap too? I've seen broken weapon go away but not rust.
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# ? Aug 31, 2015 02:12 |