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I wonder how well 3x Black Sun Ace with upgrades would work, since they have an EPT. It's a shame there isn't really a decent 2-point EPT they can use, otherwise you could run four.
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# ? Aug 31, 2015 01:25 |
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# ? Jun 6, 2024 06:28 |
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Lemon Curdistan posted:I wonder how well 3x Black Sun Ace with upgrades would work, since they have an EPT. It's a shame there isn't really a decent 2-point EPT they can use, otherwise you could run four. I considered a 3x Black Sun Ace list with predator and then Torkil Mux with an autoblaster turret so you can proc the double predator, but I don't know if i'm ready to lose that much jousting efficiency. One of the players I consider pretty good in our local meta said that swarms flown erratically are his greatest fear, and I think the K-fighter's huge advantage is the ability to spread out and change direction in a hurry. Two 1-hards get you turned around without the need to take a stress or move 5 or 6 shiplengths away. It also has a lot of green- 1 and 2 banks and 2 straights are all green. Having both a 5k and 4k makes your K-turn harder to block. By flying out and going everywhere but keeping the arcs on the important parts of the board, you can really force bumps and make arc dodgers really work- though I never played a legit arc dodger in this tournament. Panzeh fucked around with this message at 01:31 on Aug 31, 2015 |
# ? Aug 31, 2015 01:27 |
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I mean you spend 3 points for a shield, the boost action and the tallon roll. That's a trade I'll take any day.
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# ? Aug 31, 2015 01:31 |
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sarmhan posted:I mean you spend 3 points for a shield, the boost action and the tallon roll. That's a trade I'll take any day. Yeah, in the abstract. It's just where it fits in a list- gotta get the points somewhere else.
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# ? Aug 31, 2015 01:32 |
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I'm looking forward to running the following: Poe Dameron (31) Weapon Guidance (2) Autothrusters (2) Proton Torpedoes (4) Push the Limit (3) R5-P9 (3) Red Squadron Veteran (26) Autothrusters (2) Wired (1) And then either: Blue Squadron Rookie (24) Autothrusters (2) Or: Gold Squadron Pilot (18) Twin Laser Turret (6) R2 Astromech (1) Total: 100 or 99 points
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# ? Aug 31, 2015 01:42 |
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Has there been any information on how the Hounds Tooth tile will work in regards to margin of victory? If you blow up the mothership but not the pup, do you just get points for everything but the title? The initial pilot is still alive, but I don't see how else to work the points.
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# ? Aug 31, 2015 01:43 |
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I think you'll get full credit for the kill, but that it'll be totally possible to kill 100 points and still lose to the Pup, so you end up with a 100-100 win or loss. Kinda like how Corran killing Fel's Wrath in the end phase and getting killed in the following turn results in a Rebel 100-100 win.
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# ? Aug 31, 2015 01:44 |
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Orvin posted:Has there been any information on how the Hounds Tooth tile will work in regards to margin of victory? If you blow up the mothership but not the pup, do you just get points for everything but the title? This happened to me on Saturday - Bossk was my last guy, Bossk was killed, deployed the Pup, then the Pup ended up killing the last enemy ship. According to the TO and (he said ) the tournament rules, if the Pup is the last ship standing on the map, it's a tie but the player controlling the Pup wins, regardless of initiative or MOV.
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# ? Aug 31, 2015 01:57 |
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Is there a Star Trek game running a very similar core rules? This seems a lot like the system in which I nearly got the Voyager blown up at a convention a week or so ago.
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# ? Aug 31, 2015 02:16 |
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Technically yes, but the Star Trek version is bad, so don't play it unless you are actually addicted to Star Trek. If you're actually addicted to Star Trek you should probably seek help instead of playing with plastic spaceships.
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# ? Aug 31, 2015 02:18 |
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Okay, at least I know I'm not going crazy! (I was playing it because someone else brought in their collection and was running demos, that's a pretty good reason to at least try something out in my opinion.)
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# ? Aug 31, 2015 02:20 |
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Keiya posted:Is there a Star Trek game running a very similar core rules? This seems a lot like the system in which I nearly got the Voyager blown up at a convention a week or so ago. Yeah Star Trek is nowhere near as well thought out as X-Wing. No reason not to play a demo, though, yeah.
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# ? Aug 31, 2015 02:21 |
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Strobe posted:And then either: So actually asking opinions here, which would you run and why? I'm not entirely sure I'll end up getting three new X-wings so soon, but I'm equally unsure I'll be getting a K-wing any time soon either. Probably depends on whether there's actually a solo X-wing pack when I get them.
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# ? Aug 31, 2015 02:24 |
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I have a bunch of crackshot cards and I so wish there was a cheap EPT Z-95 out there.
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# ? Aug 31, 2015 02:50 |
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K-Wing Miranda Doni [Twin Laser Turret, Extra Munitions, Flechette Torpedoes, Cluster Missiles, Luke Skywalker, Proton Bombs, Munitions Failsafe] (56) A-Wing Gemmer Sojan [A-Wing Test Pilot, Proton Rockets, Munitions Failsafe, Push the Limit] (29) Z-95 Bandit Squadron Pilot [Proton Rockets] (15) 100/100 I mostly fly casual but this sounds like it'd be entertaining in a tournament. Thoughts/criticisms?
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# ? Aug 31, 2015 03:51 |
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Luke isn't worth 7 points, because you can't use him with the Twin Laser Turret, you can only use him to conduct a primary weapon attack after a Twin Laser Turret attack misses. Twin Laser Turrets don't miss that often. I would go with a Recon Specialist instead, so you can get two focuses to use on your double-attacks. That frees you up 4 points. I'd turn that into a pretty much 1:1 upgrade to Tycho. I personally don't like the idea of a low-skill Z with Prockets, so I'd drop those to give Tycho either Predator or Outmaneuver, too, but that's more personal taste.
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# ? Aug 31, 2015 04:00 |
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I'd be careful about loading that much ordnance on the K-Wing-they're durable, but they're not THAT durable, and in any case you're never going to be able to burn through that much ordnance-especially if you're planning on using the TLT to regenerate shields. Edit: Also, you know what's hilarious? Conner Nets. Throw them on some cheap low-skill Y-Wings, maneuver them right next to some expensive ship, and drop the templates directly on their base for some good old fashioned fun. Acebuckeye13 fucked around with this message at 04:08 on Aug 31, 2015 |
# ? Aug 31, 2015 04:04 |
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Acebuckeye13 posted:I'd be careful about loading that much ordnance on the K-Wing-they're durable, but they're not THAT durable, and in any case you're never going to be able to burn through that much ordnance-especially if you're planning on using the TLT to regenerate shields. i don't have my cards in front of me, but when is the check for ion tokens? Is it when movement dials are assigned, or is it when the movement dial would otherwise be revealed? I can see it making for some very bad days if it is the latter. I could see some creative formation flying dropping a chain of Conner nets for a large ship to continually hit.
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# ? Aug 31, 2015 04:20 |
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Alrighty, I've switched things around a bit, I like the idea of the net because anything that fucks with movement is good in my book. Miranda Doni (49) K-Wing (29), Twin Laser Turret (6), Extra Munitions (2), Concussion Missiles (4), Recon Specialist (3), Conner Net (4), Munitions Failsafe (1) Tycho Celchu (38) A-Wing (26), A-Wing Test Pilot (0), Proton Rockets (3), Predator (3), Hull Upgrade (3), Outmaneuver (3) Bandit Squadron Pilot (12) I'm torn on what missile to use on the K-Wing to be honest. I dumped the torpedo because I don't need both torpedoes and missiles, as fun as it sounds.
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# ? Aug 31, 2015 04:26 |
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TARDISman posted:Tycho Celchu (38) Do you have Autothrusters? They're pretty much objectively better than a Hull Upgrade on an A-wing.
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# ? Aug 31, 2015 04:28 |
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Strobe posted:Do you have Autothrusters? They're pretty much objectively better than a Hull Upgrade on an A-wing. Nah, I haven't gotten around to picking up anything from Scum yet, although I may just buy a set of Autothrusters on eBay since I want to use them in pretty much all my planned sets. TARDISman fucked around with this message at 04:33 on Aug 31, 2015 |
# ? Aug 31, 2015 04:31 |
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I'd also consider Advanced SLAM over Munitions Failsafe since it drastically increases your ability to employ Connor Nets where you want them to go when you can move, SLAM, and then use an action to drop one. In fact you could probably try and use Miranda as a dedicated bomb truck by dropping Concussion Missiles for something like Cluster or Proximity Mines along with the Connor Net, keep Tycho with the recommended Autothrusters and everything else, plus one Z for moral support. edit; Alternate answer is Miranda and her upgrades plus 2x Gold Squadron Pilot w/Twin Laser Turret and R2 Astromechs.
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# ? Aug 31, 2015 04:41 |
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Kai Tave posted:edit; Alternate answer is Miranda and her upgrades plus 2x Gold Squadron Pilot w/Twin Laser Turret and R2 Astromechs. Only problem there being I just have the 2 TLTs you get with the K-Wing so I'd just switch Miranda over to an Ion Turret to continue the fuckery with people's movements.
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# ? Aug 31, 2015 05:02 |
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Miranda's ability works better with a TLT, so you can regenerate shields and still get a normal strength attack. The Ion Cannon Turret is better on one of the Golds.
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# ? Aug 31, 2015 05:05 |
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So here's something I stumbled on earlier today. A "total conversion" to turn X-Wing into a cooperative boardgame-style campaign against an AI controlled Empire. Having sat down and given it a look my thoughts at a glance are: 1). This is obviously a labor of love. For being fanmade homebrew the production values are quite high. It comes with templates for player sheets, various decks of cards, and new terrain and obstacles like minefields and ion storms. 2). The campaign structure is interesting in the sense that everyone only controls a single ship which they can then expand through upgrades and abilities with XP, accrued through shooting down enemy ships, assisting other players, achieving bonus objectives, etc. This includes being able to take multiple upgrades and EPTs and also purchase unique pilot abilities from official cards to make your own. It's also set up so that players are only ever going to be flying small ships...there's no Fat Han or Super Dash stuff here, everyone starts out in an X-Wing or Y-Wing and you can pay some XP to switch out to an A-Wing, B-Wing, or HWK later on if you want. 3). The AI setup for Imperial pilots seems like the thing most likely to result in things breaking down because it looks rather cumbersome. Basically every enemy ship follows a kind of IF/THEN decision tree based on things like where the nearest enemy ship is, whether it's in arc, whether it's flying towards or away from the AI ship, etc, and then some dice are rolled to determine what the ship's movement is based on those criteria. The designer tries to simplify things a bit by having enemies stick to flying in formation until they're broken up by dogfights but even then in seems like a lot of measuring, dice-rolling, and chart-consulting for a game that recommends you have 2-3 TIE Fighters for every participant and the number of players ostensibly goes up to 6. Still, if nothing else it's worth a look.
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# ? Aug 31, 2015 05:18 |
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There's an android app that automates an AI process for solo practice, would probably streamline the game play a lot.
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# ? Aug 31, 2015 11:33 |
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Orvin posted:i don't have my cards in front of me, but when is the check for ion tokens? Is it when movement dials are assigned, or is it when the movement dial would otherwise be revealed? I can see it making for some very bad days if it is the latter. Ions only happen at the beginning of the activation phase. If you have a dial down you still move normally.
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# ? Aug 31, 2015 11:41 |
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hoiyes posted:There's an android app that automates an AI process for solo practice, would probably streamline the game play a lot. Wait what's this? Got a link?
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# ? Aug 31, 2015 11:45 |
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https://sites.google.com/site/grumpyoldjon/home/mark-13-x-wing-ai It's pretty basic and I haven't tried it, but it'd be fine for manoeuvre practice.
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# ? Aug 31, 2015 11:48 |
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lmao at the cheating in this regional semifinal at 13:50 and 16:35 https://www.youtube.com/watch?v=qrJ9ElG9afA
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# ? Aug 31, 2015 19:13 |
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alg posted:lmao at the cheating in this regional semifinal at 13:50 and 16:35 I like how they go through that premeasuring and still bumped or ended up outside shooting range.
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# ? Aug 31, 2015 19:26 |
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That loving mat they're playing on should be banned. alg posted:lmao at the cheating in this regional semifinal at 13:50 and 16:35
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# ? Aug 31, 2015 19:27 |
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Oh yeah that's the one Honter won. I think it was only the other player cheating cuz at this point using hands to "pre measure" wasn't yet considered illegal but maybe I'm remembering wrong. Still, we all tightened up about using hand gestures to do so sometime during the summer. E: we also told them they should definitely use a simple mat for viewing. I think only simple star field mats should even be considered for that purpose.
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# ? Aug 31, 2015 19:28 |
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If Bill and Ted brought an 18th century admiral into the present, that guy would get around the premeasuring rule by using a sextant to measure the angle and do some trig. Actually that would be awesome if someone did that in a tournament and got that explicitly banned in the rules.
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# ? Aug 31, 2015 19:39 |
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Are they using those little pieces of black tape to hold down that atrocious space field or is that another sneaky way for them to mark distances in order to get around the no premeasuring rule?
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# ? Aug 31, 2015 19:44 |
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Chill la Chill posted:Oh yeah that's the one Honter won. I think it was only the other player cheating cuz at this point using hands to "pre measure" wasn't yet considered illegal but maybe I'm remembering wrong. Still, we all tightened up about using hand gestures to do so sometime during the summer. Pre measuring has always been cheating dude
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# ? Aug 31, 2015 19:49 |
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alg posted:Pre measuring has always been cheating dude The using fingers to mark possible future positions was never cheating until sometime during the summer. Target locking "pre measuring" is still legal. I think they were commenting on the former but like I said I forgot when that rule was instituted so he may have been cheating at this point. (Note that Paul has always done that, looking at old world's footage. He remarked about it during the summer too.)
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# ? Aug 31, 2015 19:55 |
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canyoneer posted:If Bill and Ted brought an 18th century admiral into the present, that guy would get around the premeasuring rule by using a sextant to measure the angle and do some trig. Bonus points if they dressed like an 18th century admiral while they did it.
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# ? Aug 31, 2015 19:56 |
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No-Premeasuring is the dumbest rule in wargames, but cheating is worse. And yeah, that mat is way too busy for a game that gets videoed.
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# ? Aug 31, 2015 19:58 |
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# ? Jun 6, 2024 06:28 |
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when you guys said cheating I expected palming shield tokens or forcing cards in the damage deck or something they're just being dim
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# ? Aug 31, 2015 19:59 |