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I'd say give it a fast burrow speed, and the ability to lunge out of the ground like an orca so it can hide from flying guys then eat them midair.
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# ? Aug 31, 2015 23:36 |
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# ? May 18, 2024 02:57 |
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Tunicate posted:I'd say give it a fast burrow speed, and the ability to lunge out of the ground like an orca so it can hide from flying guys then eat them midair. Well, Flying guys would lose the concentration to maintain flight the second they saw the Tarrasque so flying people are probably less likely.
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# ? Aug 31, 2015 23:39 |
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It could still use something like: "entropic field: all ranged attacks and spells that target the tarrasque and/or any space around it within 200 ft, that originate further than 50 ft away from the tarrasque (or whatever space is targeted instead), scatter harmlessly at it's feet or dissipate harmlessly into nothingness. Any flying creature or object of any sort, with any means of mundane or magical flight, that comes within 200' of the tarrasque, is limited to only flying 20' off the ground. Flying creatures above 20' that enter the area immediately fall, but can recover harmlessly at 20 feet." Alternatively: "Durable carapace: the tarrasque is completely immune to all spells and attacks of any sort that do not target it's (relatively) soft underbelly. The carapace completely blocks line of sight to the vulnerable belly from all directions except a cone projecting straight down from the centre of the tarrasques space, which on the ground extends to a radius of 30 feet around the tarrasque".
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# ? Aug 31, 2015 23:42 |
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Covok posted:Well, Flying guys would lose the concentration to maintain flight the second they saw the Tarrasque so flying people are probably less likely. It's cooler to go full Tremors, though
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# ? Aug 31, 2015 23:48 |
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Covok posted:Yeah, I forgot add that line in. Whoops. RE: Horrific Visage, one of the lessons Call of Cthulhu has taught me is that RPG players are perfectly willing to strategically blindfold themselves to avoid line of sight effects. Maybe add in something natural language-y like "Any creature that could have line of sight and is aware of... ." The multiattack action seems clunky to me. I wouldn't want to keep track of 4 different attacks each with slightly different to hit bonuses and slightly different damage expressions. Can I suggest folding Frightful Presence into Horrific Visage and replacing the bite/horn/claw/tail retinue with a single melee attack like "Eater of Worlds: +20 to hit, 20 feet reach, one target. Hit: 4d10+10 damage, and the target is grappled in the Tarrasque's maw (escape DC:20), if the target was already grappled they are instead swallowed." And then replace multiattack with something like"Rampage: The Tarrasque moves it's speed, and makes up to 5 Eater of Worlds attacks at any point during this movement." I mean, whatever, just so long as I wouldn't have to track that many different kinds of attacks.
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# ? Sep 1, 2015 00:33 |
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Just give it an inhale action. As a legendary action it can pull any target it can see towards it by 200', half on save (str, hard). Take away the blind thing as well. Give it loving truesight, let it see everything. Yes, that includes the moon. Even thinking about making the Tarrasque believe the moon is edible is enough to make a number of Gods very interested in your personal well-being.
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# ? Sep 1, 2015 00:39 |
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wallawallawingwang posted:RE: Horrific Visage, one of the lessons Call of Cthulhu has taught me is that RPG players are perfectly willing to strategically blindfold themselves to avoid line of sight effects. Maybe add in something natural language-y like "Any creature that could have line of sight and is aware of... ." Well, the multiattack is unaltered from the core Tarrasque and good point of horrific visage.
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# ? Sep 1, 2015 00:43 |
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Covok posted:Well, the multiattack is unaltered from the core Tarrasque and good point of horrific visage. I should have known! On reflection the Tarrasque's melee ability should be replaced with an Aura that lets it make a free melee attack when someone gets/ starts their turn within 20 or 30 feet. It's actual attack actions should be stuff like "Destroy a huge piece of scenery and then throw it at someone," "Leap into the air, biting something flying within 500 feet, and then drag it back to earth," or "Release a wave of pure entropic anti-magic that makes spell slots explode out of everyone's head."
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# ? Sep 1, 2015 01:23 |
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Yeah the Tarrasque should be able to rip up the ground and scenery and use it as missiles.
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# ? Sep 1, 2015 01:27 |
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Quick note the Terraque has Blind Sight but it is not blind itself. For the Monster Manual one if you get within 120 ft of it it is aware of you. It is not Blind beyond that radius. Sage Genesis posted:
I said what he could do with it. Use his big summon undead move. Then Wack someone in the face a few times to break timestop. Summoning the Undead won't break Time Stop.
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# ? Sep 1, 2015 02:02 |
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MonsterEnvy posted:Summoning the Undead won't break Time Stop. quote:This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. Also how does this interact with the rules for being drunk?
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# ? Sep 1, 2015 02:09 |
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AlphaDog posted:Also how does this interact with the rules for being drunk? Summoning undead effects a creature other than you. It's totally legal.
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# ? Sep 1, 2015 03:56 |
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Tunicate posted:Summoning undead effects a creature other than you. It's totally legal. Orcus' summoning effect affects the undead, so the Time Stop stops and the PCs attempt to affect Orcus' health, but they have little effect as they are affected by lack of magic effects. But ask your DM.
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# ? Sep 1, 2015 04:24 |
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Playing 5E at PAX this weekend has sold me on the concept of organized play (and thus, 5E) although I probably won't try to get a consistent group together. The modules I ran at PAX got my lovely wizard up to 3rd level and I'm actually invested in getting more XP. How well has organized play worked out so far, with this downtime/renown/whatever stuff?
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# ? Sep 1, 2015 04:42 |
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This week, I'm starting a level 1 half-elf bard at my LGS's Encounters night for my first time playing 5e. I'm pretty excited.
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# ? Sep 1, 2015 06:23 |
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MonsterEnvy posted:Summoning the Undead won't break Time Stop. I believe that this is entirely against both the letter and the spirit of Time Stop. What you describe is not how I think it would work, so I stand by my earlier comments.
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# ? Sep 1, 2015 08:29 |
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An extremely annoying rules lawyer has been added to our group. Tips on loving with them?
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# ? Sep 1, 2015 14:37 |
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ActusRhesus posted:An extremely annoying rules lawyer has been added to our group. Tell them to stop being an annoying fucker and/or talk to the DM. Pass-agg approaches will just piss everyone off.
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# ? Sep 1, 2015 14:40 |
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ActusRhesus posted:An extremely annoying rules lawyer has been added to our group.
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# ? Sep 1, 2015 14:44 |
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Slimnoid posted:Tell them to stop being an annoying fucker and/or talk to the DM. This. This or tear up the character sheet when the player goes to the bathroom, and say the character was eaten by an ent.
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# ? Sep 1, 2015 14:47 |
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gently caress with that guy by making him DM. Elector_Nerdlingen fucked around with this message at 14:55 on Sep 1, 2015 |
# ? Sep 1, 2015 14:52 |
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ActusRhesus posted:An extremely annoying rules lawyer has been added to our group. accept that you deserve each other because your first thought was "how can I own this fag hard for the epic win" and not "how can I discuss this issue with my group in a mature and rational manner"
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# ? Sep 1, 2015 15:01 |
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Really Pants posted:accept that you deserve each other because your first thought was "how can I own this fag hard for the epic win" and not "how can I discuss this issue with my group in a mature and rational manner" Discussions have not worked.
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# ? Sep 1, 2015 15:02 |
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ActusRhesus posted:Discussions have not worked. Then why is he part of the group if no one likes playing with him?
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# ? Sep 1, 2015 15:03 |
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Splicer posted:Become a rules sovereign citizen. Gold fringe on the character sheet
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# ? Sep 1, 2015 15:07 |
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gradenko_2000 posted:Gold fringe on the character sheet My character is a fiction, and is therefore not subject to the rules e: I do not consent to this saving throw. Elector_Nerdlingen fucked around with this message at 15:13 on Sep 1, 2015 |
# ? Sep 1, 2015 15:10 |
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ActusRhesus posted:Discussions have not worked. "No one cares." Seriously, just be blunt. Over and over again until he gets it or leaves. Idk what your group dynamic is but my friends & I are close enough that "Dude no one gives a poo poo just keep the game moving" is fine.
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# ? Sep 1, 2015 15:11 |
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AlphaDog posted:My character is a fiction, and is therefore not subject to the rules all game rules apply only to the fictional legal construct represented by the character sheet "Drizzt Do'Urden" which was arbitrarily assigned by the government at the time of his creation, and the real character Drizzt;do!URDEN remains legally exempt
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# ? Sep 1, 2015 15:21 |
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AlphaDog posted:My character is a fiction, and is therefore not subject to the rules "This is an Admiralty Player's Handbook, and therefore does not apply" "The sheet identifies a character by the name of MELF, and not my character, whose name is Melf, and so has no jurisdiction over him" Ok I am having way too much fun with this joke.
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# ? Sep 1, 2015 15:22 |
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ActusRhesus posted:Discussions have not worked. Why doesn't the dm put a stop to it?
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# ? Sep 1, 2015 15:34 |
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Have the group switch over to Sword's Path Glory. Let's see Mr Wiseass rules-lawyer his way out of that VVVV Having the whole group participate in an escalating rules lawyer arms race might also be a fun diversion gradenko_2000 fucked around with this message at 15:42 on Sep 1, 2015 |
# ? Sep 1, 2015 15:36 |
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I had one particularly problematic rules lawyer. Most of the time I could deal with him by just firmly telling him "no", like I was dealing with a small child. The rest of the time I relied on the loosely written "natural language" rules and my two years as a litigation attorney to out rules lawyer him until he accepted the futility of the effort.
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# ? Sep 1, 2015 15:38 |
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Soylent Pudding posted:I had one particularly problematic rules lawyer. Most of the time I could deal with him by just firmly telling him "no", like I was dealing with a small child. The rest of the time I relied on the loosely written "natural language" rules and my two years as a litigation attorney to out rules lawyer him until he accepted the futility of the effort. Sounds like a lot more work than "This isn't working out. Please find something else to do with your time."
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# ? Sep 1, 2015 15:56 |
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Draw up a rules lawyer licence. Then citizens's arrest him for rules lawyering without a licence. If he argues with you just keep pointing at your licence like that cgi wizard with the chalkboard.
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# ? Sep 1, 2015 16:05 |
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ActusRhesus posted:Tips on loving with them? Talk to the DM about how they're holding up the group and making the game not fun, then talk to the person in question about how it's holding up the game and impeding the fun. You know, like a decently-adjusted adult.
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# ? Sep 1, 2015 16:23 |
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Or, don't do any of that and just beat'em with a sack of oranges. (or d20's if they're on hand)
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# ? Sep 1, 2015 16:27 |
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How do you even lawyer rules as vague and half-assed as Next's? You should cut that guy a break, he has it hard enough as it is.
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# ? Sep 1, 2015 16:39 |
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Kai Tave posted:How do you even lawyer rules as vague and half-assed as Next's? You should cut that guy a break, he has it hard enough as it is. 5e is actually really easy to "rules lawyer" insofar as natural language lets you conclude all sorts of poo poo that feels like it's intuitive to you but isn't to anyone else. Crossbow Expert?
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# ? Sep 1, 2015 16:49 |
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gradenko_2000 posted:Gold fringe on the character sheet I just spent ten minutes learning how to actually do this because I think it would be incredibly pimp.
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# ? Sep 1, 2015 17:07 |
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# ? May 18, 2024 02:57 |
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Gold leaf is cool.
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# ? Sep 1, 2015 17:09 |