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morallyobjected
Nov 3, 2012

tonberrytoby posted:

Another thing is that Brahne only became evil fairly recently.
Garnet remembers her from when she was good, and certainly thinks that Brahne can become good again just as easy as she became evil.
Even Zidane and Cid do not have actual proof about Brahne's corruption at this time in the story.

I don't know what you mean by proof of her corruption, but they know the Black Waltzes, which tried to kill them all, were sent by the castle; they saw the Alexandria war banner by North Gate, which leads to Burmecia; they know the black mages are being produced by Alexandria, and they now know the black mages are the ones attacking Burmecia. Cid said that Lindblum already knew bad things were happening in Alexandria, so they probably have either informants or friends there who relay information.

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VictualSquid
Feb 29, 2012

Gently enveloping the target with indiscriminate love.

morallyobjected posted:

I don't know what you mean by proof of her corruption, but they know the Black Waltzes, which tried to kill them all, were sent by the castle; they saw the Alexandria war banner by North Gate, which leads to Burmecia; they know the black mages are being produced by Alexandria, and they now know the black mages are the ones attacking Burmecia. Cid said that Lindblum already knew bad things were happening in Alexandria, so they probably have either informants or friends there who relay information.
The characters have their suspicions, but they only get confirmed once they get to Burmecia.
At the current time in the story none of the characters has a reason to assume that Brahne is evil as opposed to misguided.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Endorph posted:

here's FF8's. Also has hitt and trigger and such.

Thank you; this is perfect.

Kheldarn
Feb 17, 2011



drat you, Mega64! :argh: Any time someone talks about Brahne, all I can think of is this:

Mega64 posted:

This is Queen Brahne. She is a reference to the FF4 airship The Big Whale.

gbuchold
Oct 7, 2007

We feel free because we lack the very language to articulate our unfreedom.
Pillbug
Really enjoying this LP. Keep up the great work!

Regarding FFX derail (as I've played through it several times recently, having worked on the PS3/Vita/PS4 rereleases):

BioMe posted:

Also Yuna flat out tells Yunalesca she still would have sacrificed herself if she didn't have to sacrifice a guardian too, if I remember right.
You do not.

FFX Script posted:

Yuna: "No one. I would have gladly died. I live for the people of Spira, and
would have gladly died for them. But no more! The Final Summoning...is a
false tradition that should be thrown away."
...
Yuna: "My father... I loved him. So I... I will live with my sorrow, I will
live my own life! I will defeat sorrow, in his place. I will stand my
ground and be strong. I don't know when it will be but someday, I will
conquer it. And I will do it without...false hope."
Yuna does nothing of the sort. She's clearly choosing to abandon the false hope of the Final Summoning to try to find a better way. The easy road is to give everyone that hope, and she makes the decision to permanently abandon that easy road and "live with [her] sorrow" by being possibly reviled for all time as the person who took away hope from Spira, because it's better to try and fail for something more. It's the same choice her father had, and she took the hard road instead of the easy road like him. And that's agency.

morallyobjected
Nov 3, 2012
it's astonishing when, in this day and age and with how easy it is to verify "if I remember right", how infrequently people choose to do so.

I love Lindblum. it feels massive, and there's always something new to discover

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

morallyobjected posted:

it's astonishing when, in this day and age and with how easy it is to verify "if I remember right", how infrequently people choose to do so.

It takes time to fact-check, and by the time you're sure of what you read, ten other people have made it so that you wasted your time.

Gotta strike while the iron's hot.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.






We're finally out of Lindblum!



Our next destination is supposed to be Gizamaluke's Grotto, but doing so right now means we miss out on two major sidequests. So instead we'll do the first sidequest today.



This place is between Lindblum and the Grotto.





Welcome to a loving marsh!





There's enemies around. These are Gigan Toads.





They cast Blizzara and Water.



They can also set party members to sleep with their eyes.







Here's Lancer in action. Not too shabby, though the MP damage is usually meaningless and the ability's pretty expensive right now. Still, it deals extra damage and works in the back row.



Freya's victory stance is to twirl her lance a bit and look badass.





The knowledgeable Mogster lives in a marsh for some unfathomable reason. We can get directions to Gizamaluke's Grotto if we don't know how to read a map.



Going north gets us to this high grassy area. Left and right are dead-ends, straight is the way to go.



Hey, didn't we see this fella in Alexandria?





It's too hungry to talk, so let's grab a frog.



Maaaaybe this is a callback to throwing meat at Gau in FF6? Probably a stretch, admittedly, though Gau and this particular character are a bit similar in certain ways.

FADE TO CRICKET SOUNDS



Who the heck are you?
Me?



Yes, this random creature lurking around in a marsh in a vain attempt to eat frogs is our next party member. Of course.

Quina here is actually optional for this part of the game. There is a point where Quina becomes mandatory, but for this next stretch of gameplay we can play with just Zidane/Vivi/Freya, though there's absolutely no reason not to have Quina along.





...Alright. Here.
Yaaay!



Mine, mine!



-----



Suddenly we have a scene change to Quale's hut.



But, Master, frogs very good! Frogs here best! Better than Alexandria's.
Quina, you in darkness. Need some light. World big place. Many many foods. Alexandria just one kingdom. You need go out more, eat other food.
Go out into world...? Sound scary. Are there yummier frogs outside?
Of course! Many good frogs!



Qu marshes exist all over world. Go eat frogs in other marshes. I promise, you get much learning.



Anywhere with good food.



We're trying to stop a potential war and save a princess but sure let's help a guy eat some frogs.



There is plenty of stuff in the world that tastes better than frogs.



Okay, I go with you!



So, Qus. They're generally driven by their desires to experience new foods, which explains why they are generally known as gourmets and take jobs as chefs. In fact, Quina was the very Qu working in the kitchen in Alexandria, and also participates in the Festival of the Hunt under the name "The Strange Gourmand." Despite that, Quina's a bit pickier than the other Qus, probably due to its youth, being "only" 89 years old. So Quina's whole storyline is coming of age by experiencing exotic new foods while, you know, everyone else is trying to save the world. Quina's the token comic relief character that has little relevance to the actual plot.



What's up, Vivi?
Um...



Also, Vivi's grandfather was apparently a Qu himself.



Yeah... Maybe he knows my grandpa.





Um... Do you know a man named Quan?





Grandpa Quan was a bit strange, but... How do you know him?
I-I no can answer.
Grandpa Quan looks exactly like you, Mr. Quale...
Of course. We from same tribe.



You really don't know him?



Honestly...? That's too bad... Let's go, Vivi.
Okay...









So, Quina.



You may have been wondering just what kind of party member uses a freaking fork as a weapon. There you go.

Forks are the axes of this game, i.e. weapons with huge damage ranges. You could do a ton of damage, or pathetic damage.



Both the starting Fork and the Needle Fork we stole from Zaghnol teach the same ability. High Tide increases the rate a character reaches Trance. In technical terms, Trance triggers once the Trance gauge hits 255. Usually when a character gets hit, a random number up to their Spirit is added to that gauge. High Tide changes this to simply be the character's Spirit instead. Unfortunately Quina's Spirit is pretty low but it's fine because Quina's Trance is probably the worst in the game anyway.



Since Quina is technically a mage, it doesn't have many passives. Since a lot of gear is still being used, all I can teach it is Millionaire, which gives 1.5x gil from battle. Why not?



The game uses "s/he" a lot with regard to Quina, but as far as I know Qus are simply genderless. So I don't know why a fellow Qu would use such pronouns when talking about another Qu, or even how "s/he" is pronounced. It'd be a novelty to see voice acting for this dialogue just to see that pop up.



Quina's a Blue Mage, and though Blue Magic's not as busted here as it is in other games, it's still pretty solid.

Unlike other games, Quina doesn't learn magic by being hit with it.





No, it learns magic by eating its enemies. In order to successfully eat an enemy, the enemy has to be under 25% of its max HP.



Vivi helps with this. Also an excuse to see the wonderful animations in this game, as I haven't even noticed Quina's idle animation until now.



And with that, we've got our first blue magic spell, and it's a doozy.



Frog Drop's damage is # of Frogs Caught * Level. Wait, frogs caught?









Welcome to one of the bigger minigames, frog catching. Let's do this.

Thanks!



Frog catching is simple. Wait for the frog to jump out, run at it, and hope you get lucky enough to catch it.



Sounds simple enough, but of course there's more to this.



There are male and female frogs. If you catch all the frogs, it takes a long time for the marsh to populate with new frogs. Leaving a male and female frog lets the marsh build back up more quickly. If there's a golden frog (you may have noticed this marsh has one), then they breed even faster for whatever reason. So it's good to leave a male, female, and a golden frog unless you're going to be gone for awhile.



So frog catching does two things. First, it boosts the damage from Frog Drop, which is pretty key since it's one of the more notable ways to hit 9999 damage.







Second, hitting certain thresholds leads Quale to give Quina things. Starting out, these things are pretty lackluster.

Thank you, Master Quale! I train more!





Five frogs leads to an Ether.





And that's it for Frog Catching. The rest of the update will be dedicated to accumulating blue magic.

You see, right now Quina has nine blue magic spells available. And we're going to get all of them.





These are Axolotls. They cast Water but otherwise aren't too exciting.



They teach Aqua Breath, which is pretty underwhelming right now.







It only has 50% accuracy and simply does 1/4 the max HP of a monster in water damage. Maaaybe it gets better later, but right now my characters can deal more than that.



Also here's Vivi looking right at you.



Frog drop dropping a frog. 8 * 5 = 40 damage.



Zidane also learns Bandit so now I can give him the Butterfly Sword.



This guy is a Hedgehog Pie. It does things that are irrelevant.



Speaking of irrelevant, Pumpkin Head is an irrelevant blue magic spell. It's this game's Revenge spell, which does "Max HP - Current HP" damage. Nope.



Three of the enemies we can learn blue magic from are up on the plateau that we can access through the business district.



We saw Carve Spiders earlier. They teach LV3 Def-less, which affects both physical and magical defenses of creatures with levels at multiples of 3. The amount it reduces seems to be random from what I can find.



Axe Beaks teach the bizarre Limit Glove, which is useless unless Quina is at exactly 1HP. Then it deals 9999 damage. There are ways later on where we can set Quina's HP to 1. Yes, this can get nuts.



Regular ol' bombs also float around here, and yes, they can explode.



Mustard Bomb has a 30% chance of inflicting Heat on an enemy. If something has Heat status, they instantly die when they take an action. The enemy AI is too stupid not to act with Heat status, so when it lands it's pretty nice.



Now to finish off the enemies down below.





Serpions will go into a counter stance when physically attacked.



They then counter with a nasty attack that inflicts poison. Antibody is handy here.



So, uh, we've already learned one of the best Blue Magic spells.



Mighty Guard is usally a late-game spell in other FF's, but it's available as soon as you get Quina here. It still casts Protect and Shell on the entire party, though it's slightly less effective in this game since Protect and Shell can wear off. Quina doesn't have enough MP to cast it yet, but it's close.



Ladybugs also teach Pumpkin Head so they offer nothing to us except their relatively neat-looking design.



Ironites are a giant block of HP with some nasty damaging attacks.



Angel's Snack is an odd spell that has Quina use a Remedy on every party member. Not useful right now since we don't have a reliable way to stockpile them and status effects aren't yet a big deal but could be useful later on.





Also, these guys can hurt.



While trying to get the last spell, I start running away so I don't get too overleveled.





During one battle, Zidane triggers Trance. I figure, what the hell, I'll show off the Dyne version of What's That!?.



But immediately after the animation ends I run away. Good ol' Trance.



This guy took forever. You probably remember him from Dali. This is a Vice.



Vanish gives the target immunity to physical attacks and 100% hit rate with their own physical attacks. Magic will wear it off, though unlike FF6 I don't think magic attacks automatically hit Vanished targets.

And that's it for Blue Magic for now! Next time we do the other major side-quest, probably one of the most well-loved in the series.

ApplesandOranges
Jun 22, 2012

Thankee kindly.
The one reason you'd have not to bring Quina along here is if you want more levels, since experience is split among the number of party members you have, and when Quina becomes mandatory he/she'll join at a higher level because of that. However, it means losing out on whatever AP he could have gotten, so it's not very useful.

I should also point out Zidane has a special case with his weapon types. Add Status will only work with his daggers, like the Mage Masher - with thief swords like the Butterfly Sword it will never activate. Similarly, Soul Blade (from his The Ogre weapon) will only work when he's wielding a thief sword, it will always fail if he has daggers equipped.

Senior Woodchuck
Aug 29, 2006

When you're lost out there and you're all alone, a light is waiting to carry you home
Next side quest/mini-game is the BEST side quest/mini-game.

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!

Senior Woodchuck posted:

Next side quest/mini-game is the BEST side quest/mini-game.

I have my ukulele on standby for it.

Bufuman
Jun 15, 2013

Sleep in the briefing room.
At your own peril.

Senior Woodchuck posted:

Next side quest/mini-game is the BEST side quest/mini-game.

I don't think it's physically possible for me to agree with this any harder. I LOVE this next mini-game.

Shame you have to wait so drat long before it gets REALLY good, but so it goes.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Quina is great, and not just because they're a Blue Mage, which are also great. Quale, meanwhile, is a terrible liar. And it's kind of interesting that all Qu names start with Qu.

I'd say the only bad thing about Blue Magic right now is that I don't recall many good attacking skills around this point. Frog Drop won't do much at this point, Aqua Breath is... Yeah, and the other skills rely on you to be at varying points of HP. I generally just had Quina fork things for this point of the game.

Anyway, looking forward to the best minigame next update.

Blueberry Pancakes fucked around with this message at 02:35 on Sep 1, 2015

eating only apples
Dec 12, 2009

Shall we dance?
Quina's Theme is really good, as is the Qu's Marsh.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Phone did a dumb thing.

Blueberry Pancakes fucked around with this message at 02:34 on Sep 1, 2015

Fister Roboto
Feb 21, 2008

You've found a pasty white blob of indeterminate gender with an insatiable appetite and a poor grasp of the English language.

You've found a goon.



Saying that forks have a wide damage variance is really understating it. The standard damage formula is (Attack - Defense) * Multipliers, and unlike other games in the series, the variance is actually in the multipliers. For most other weapons, the multiplier is the character's strength, plus a random number between 1 and [(Strength + Level) / 8]. For forks though, the multiplier is a random number between 1 and [Strength], plus another random number between 0 and [(Strength + Level) / 8]. So with Quina's current stats in the LP, the damage range against most enemies will be anywhere between 24 and 672.

Also Aqua Breath never gets better. It's complete garbage.

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!
Honestly, if Quina had a reliable damage spell, or even just got the Aero series, it'd be a much better character in battle. As it is, it's niche as hell unless you wanna keep it at 1 HP or max out Frog Drop.

FeyerbrandX
Oct 9, 2012

Rabbi Raccoon posted:

I have my ukulele on standby for it.

And my castanets.

I remember Quina's idle animation fondly, since when I was in high school some of my friends were in some play involving pirates dancing vaguely like that.

cdyoung
Mar 2, 2012

Fister Roboto posted:


Also None of the really good skills ever get better. It's all complete buggy garbage.

fixed that.

Sum Mors
Feb 21, 2008
All I ever see when people complain about Quina's blue magic: :qq: It doesn't break the game in half like the other ones. :qq:

None of the characters have good skillsets. One or two abilities are nice, I wouldn't qualify any (outside of ones that do automatic max damage or something) as "great". The rest of the game lies in equipment and passives, as the level 1 run will show.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Rabbi Raccoon posted:

Honestly, if Quina had a reliable damage spell, or even just got the Aero series, it'd be a much better character in battle. As it is, it's niche as hell unless you wanna keep it at 1 HP or max out Frog Drop.

There are a lot of things with levels divisible by 5 in this game. Including the entirety of the Desert Palace. Just saying.

Bad Seafood
Dec 10, 2010


If you must blink, do it now.

KataraniSword posted:

There are a lot of things with levels divisible by 5 in this game. Including the entirety of the Desert Palace. Just saying.
Also Grand Dragons if you feel the need to grind at any point.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

Sum Mors posted:

None of the characters have good skillsets. One or two abilities are nice, I wouldn't qualify any (outside of ones that do automatic max damage or something) as "great". The rest of the game lies in equipment and passives, as the level 1 run will show.

To be honest, this is pretty true. I don't think I ever really use many of Zidane's skills aside from one we don't have yet and Soul Blade. Steiner's probably the character with the best all-around movepool, if I'm remembering right.

Charlett
Apr 2, 2011
Because FF9 was the first real time I was introduced to the idea of a genderless character, I can't get behind "they/them" and just go for "s/he" and "him/her" like the game did. Which I pronounce as "Sh-he" and "himher" really fast. I use it in my writing too and people get super pissy at me but what are you going to do.

I also do enjoy a lot of Quina's attacks. His/her skill set can be really fun and while I never used Him/her outside of when I had to (Original Four all the way baby), s/he makes a really good mage for when you want a Red Mage. S/he's the closest you're going to get to one.

Schwartzcough
Aug 12, 2009

Don't tease the Octopus, kids!
The problem is that a lot of Quina's skills are status-based (both buffs and debuffs), and frankly statuses kinda suck in this game. Most of them run out pretty quickly, which is only made worse by the wonky ATB system. You can drag them out a bit, but it requires dedicated menu opening and closing at just the right times with the game set to Wait, which is more of a chore than anything. Plus, it's way too hard to get most of the negative statuses to stick. That 30% accuracy rate is pretty standard, and if I remember correctly that amount is likely to get even worse due to Quina's poor Spirit and enemy resistances. Ah well, Quina is still pretty good at just forkin' things.

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

Schwartzcough posted:

That 30% accuracy rate is pretty standard, and if I remember correctly that amount is likely to get even worse due to Quina's poor Spirit and enemy resistances.



So at level 8 with 24 magic, Quina has a 44 - level percent chance of hitting with Mustard Bomb. The Ironite is level 11, so Mustard Bomb would hit 33% of the time.

CmdrKing
Oct 14, 2012

Maybe if I called it 'Interpretive Stabbing'...

Senior Woodchuck posted:

Next side quest/mini-game is the BEST side quest/mini-game.

This can't be quoted hard enough.

So yeah, Quina. I remember getting them and almost immediately deciding they were there as item-caddy filler, and despite more Blue Magic than I remember getting in a whole playthrough being available right now I'm seeing why I concluded that. Let's look at the list again:

Aqua Breath- 50% chance of 1/4 gravity damage (All enemies). This here is a major blunder, because in previous FF games Aqua Breath (alternately known as Aqua Rake, Aqua Lung) was a good bread and butter damage move for your Blue Mage. So going into the game with some previous experience and getting something so overtly bad instead was a huge factor in deciding Quina was bad.

Frog Drop- Damage=Level*#ofFrogs. Quina's actual bread and butter. Once we make a second pass of a Qu Marsh it'll be pretty usable. Not GREAT, but cheap and predictable. Of course, that also depends on, y'know, hitting the Marsh again, it doesn't help that much right now.

Pumpkin Head- MHp-CHp. That uh has situational use of course. Although...

Limit Glove- IF HP=1, deal 9999 damage. ELSE miss. Sorta intrudes on that niche. This is sorta the iconic FFIX Blue Magic spell in my mind because it's the most extreme example of the common thread of most of the spell; it's extremely useful! In VERY SPECIFIC circumstances. You pretty much have to plan your party around Quina and an encyclopedic knowledge of the game to make them stand out. Everyone else can just ignore them.

Lvl3 Def-Less- IF Enemy Level is multiple of three, reduce Def and MDef. As level spells go this is... kinda weak, FFIX defense isn't usually a deal breaker, although on the upshot 3 is a common enough factor.

Mustard Bomb- Inflict Heat status. 30% hit rate, all enemies. Heat status is pretty nasty, sufficiently so that this isn't much different from a 30% chance for Instant Death. Trouble is FFIX rarely throws more than 3 enemies at you, and quite commonly you'll fight just one or two, so in practice you won't have many situations where it's economical to cast Mustard Bomb.

Mighty Guard- Casts Protect and Shell on party. Welp this still rules. Less holy poo poo broken than some FF games make it but still awesome. If memory serves we'll hit enough MP to hit it before Disc 1 ends, but it still won't be practical to use it until Disc 3.

Angel's Snack- Use a Remedy on every party member. In addition to the obvious problems, as I recall FFIX Remedies miss some of the more esoteric statuses from this game, meaning some situations where "YES one turn to cure all my statuses I NEED THIS NOW" will still fall flat for you.

Vanish- One target immune to physical attacks. Cancelled by Magic. Not always helpful (I think it also wears off naturally), but still probably the second best spell in this initial set.

So yeah we have something like a third of all Quina's skillset and maybe three skills are useful without explicitly setting up to use them.

Sum Mors posted:


None of the characters have good skillsets. One or two abilities are nice, I wouldn't qualify any (outside of ones that do automatic max damage or something) as "great".

Although it's worth noting that of the six characters we have, five can smack the damage cap with relative ease by the end of the game.

Schwartzcough
Aug 12, 2009

Don't tease the Octopus, kids!

Orange Fluffy Sheep posted:



So at level 8 with 24 magic, Quina has a 44 - level percent chance of hitting with Mustard Bomb. The Ironite is level 11, so Mustard Bomb would hit 33% of the time.

I'm thinking more of later in the game, where it's not unusual to be facing level 57 enemies while your team is level 32. The level difference really starts to tank the accuracy rating.

Sum Mors
Feb 21, 2008

CmdrKing posted:

Although it's worth noting that of the six characters we have, five can smack the damage cap with relative ease by the end of the game.

Every character does, if you farm your frogs and keep stealing. Then again, some of the others require side questing to do. The problem is that all of their other abilities are useless. You'll spend 95% of this game doing the mini game auto attacking. Then at the end you switch over to the attacks that you've built to which will be basically free at that point.

I love the game of course, but the passive abilities far overshadow any actual in battle ability by a wide margin. It's why they don't do it anymore.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
On that note, there's an area nearby the area in the next update where you can fight nothing but two Serpions or one Ironite in every encounter. All of these monsters count as dragons.

Kalenn Istarion
Nov 2, 2012

Maybe Senpai will finally notice me now that I've dropped :fivebux: on this snazzy av

gbuchold posted:

Really enjoying this LP. Keep up the great work!

Regarding FFX derail (as I've played through it several times recently, having worked on the PS3/Vita/PS4 rereleases):

You do not.

Yuna does nothing of the sort. She's clearly choosing to abandon the false hope of the Final Summoning to try to find a better way. The easy road is to give everyone that hope, and she makes the decision to permanently abandon that easy road and "live with [her] sorrow" by being possibly reviled for all time as the person who took away hope from Spira, because it's better to try and fail for something more. It's the same choice her father had, and she took the hard road instead of the easy road like him. And that's agency.

So maybe you can explain why they made half the models with hosed up creepy doll eyes?

Kemix
Dec 1, 2013

Because change

CmdrKing posted:

Angel's Snack- Use a Remedy on every party member. In addition to the obvious problems, as I recall FFIX Remedies miss some of the more esoteric statuses from this game, meaning some situations where "YES one turn to cure all my statuses I NEED THIS NOW" will still fall flat for you.

This -will- have practical use if you intend to do bonus bosses, the final boss also uses a fuckton of status ailments too, so Angel Snack has uses where you absolutely need them and I doubt that you'll be USING them anyways outside of that. Quina will learn some decent options if you go after them. But until you can get Gravity/Fixed Damage Attacks or are willing to A. Use Aqua Breath or B. Brute force every encounter that you intend to try and eat with an HP chart at your side AND are willing to keep a mental count/Scan said monster every turn.

Quina's flat out annoying to try and learn Blue Magic with early game since that 25% HP is easy to end up JUST above and when you try and hit the monster again, it DIES, oh god that's the worst. You're better off forking everything with it than trying to use these spells. And getting to max out Frog Drop's damage to 9999 requires a MINIMUM of 101 frogs at level 99. You get your last reward for catching frogs in the high 90's.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

CmdrKing posted:

Angel's Snack- Use a Remedy on every party member. In addition to the obvious problems, as I recall FFIX Remedies miss some of the more esoteric statuses from this game, meaning some situations where "YES one turn to cure all my statuses I NEED THIS NOW" will still fall flat for you.

Virus, Zombie, Heat and Freeze are the statuses not cured by Remedies. Possibly Berserk as well, but usually you have more than enough of the item to cure those because of next update.

Heat and Freeze count as being dead anyway, whereas Virus and Zombie aren't really debilitating... except when someone drops the latter on you right as you have a Curaga queued up. Unlike in some other FFs, Zombie doesn't count as being dead, your party member doesn't become uncontrollable, you just can't revive them and they take damage from healing/get healed by instant death.

Also, Vaccines (cures Virus) and Magic Tags (cures Zombie) are stupidly rare, especially early on, but that's unrelated.

Endorph
Jul 22, 2009

Charlett posted:

Because FF9 was the first real time I was introduced to the idea of a genderless character, I can't get behind "they/them" and just go for "s/he" and "him/her" like the game did. Which I pronounce as "Sh-he" and "himher" really fast. I use it in my writing too and people get super pissy at me but what are you going to do.
Honestly that is pretty clunky. They/them works way better. Or even 'made-up' pronouns like Xie/Xir or whatever. 'It' is kind of dehumanizing, which doesn't really work either.

Incidentally, it's way easier to keep a character's gender neutral in Japanese. As for other translations, they pretty much threw darts. Some kept Quina neutral, some gave Quina a gender. The German translation just makes them female, for instance.

CmdrKing
Oct 14, 2012

Maybe if I called it 'Interpretive Stabbing'...

Sum Mors posted:

Every character does, if you farm your frogs and keep stealing. Then again, some of the others require side questing to do. The problem is that all of their other abilities are useless. You'll spend 95% of this game doing the mini game auto attacking. Then at the end you switch over to the attacks that you've built to which will be basically free at that point.

I love the game of course, but the passive abilities far overshadow any actual in battle ability by a wide margin. It's why they don't do it anymore.

I was more saying "almost every character has at least one useful ability due to that reason". But yeah, learning meaningful passives is more important in general. It's especially annoying because the game is MUCH more deliberate about gating off A-Abilities to start with, meaning that not only do you rarely get spells to start with, but most of them end up kinda pointless and for a first time player the only way to know which is to learn them in the first place.

Fister Roboto
Feb 21, 2008

Endorph posted:

'It' is kind of dehumanizing, which doesn't really work either.

It's a good thing it's not human then.

TravelLog
Jul 22, 2013

He's a mean one, Mr. Roy.
I just got back from a trip, but expect a post covering our two new party members tomorrow!

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Fister Roboto posted:

You've found a pasty white blob of indeterminate gender with an insatiable appetite and a poor grasp of the English language.

You've found a goon.


Interestingly, the German localisation instead gave every Qu a lisp. Because of their giant tongues, get it? :v: They have perfect grasp of the German language otherwise.

Instead of pointing out their genderlessness, the German translation just calls every Qu a "he" and is then done with it.


Endorph posted:

Incidentally, it's way easier to keep a character's gender neutral in Japanese. As for other translations, they pretty much threw darts. Some kept Quina neutral, some gave Quina a gender. The German translation just makes them female, for instance.

Wrong.

Charlett
Apr 2, 2011

Endorph posted:

Honestly that is pretty clunky. They/them works way better. Or even 'made-up' pronouns like Xie/Xir or whatever. 'It' is kind of dehumanizing, which doesn't really work either.

Incidentally, it's way easier to keep a character's gender neutral in Japanese. As for other translations, they pretty much threw darts. Some kept Quina neutral, some gave Quina a gender. The German translation just makes them female, for instance.

I guess you're right about the xie/xir thing but when you take a word that everyone assumes "plural" and say it's singular, you get a lot of people getting confused, is it a typo or no? It may be clunky to write s/he but pronouncing it is pretty simple and even shows that the person is capable of being both, something that some genderfluid people might appreciate.

I don't mean to derail so I'll stop there. I just wanted to mention how *I* pronounced it given Mega64 had made mention about how he wondered about it.

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Iretep
Nov 10, 2009
I'll never understand why some languages even need gender pronouns. Seems like useless information 99.9% of the time. Though I'm coming from a language that has none so maybe i'd understand if I lived in a country that used them.
Also I've played through this game twice and I have no idea what minigame you people are talking about. The only minigame that I know of that is coming up is horrible.

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