|
I took some screenshots from random pubbies in the thread because I couldn't find any screenshots with damaged E's to photoshop
|
# ? Sep 3, 2015 06:39 |
|
|
# ? May 14, 2024 12:02 |
|
Velius posted:Why are ranked battles not available, if they added the game mode in? If you're in game name is the same as your name here its because you have to be level 9 and you're only 8 at the moment. Also the season doesnt start for another 2 weeks apparently.
|
# ? Sep 3, 2015 07:03 |
|
Finally got the Fuso B. Now maybe this thing will stop being so goddamn painful. Also, the bridge tower looks like a goddamn jenga tower. Holy poo poo did that make a difference. I just soloed two Nagatos, goddamn. Night10194 fucked around with this message at 07:28 on Sep 3, 2015 |
# ? Sep 3, 2015 07:17 |
|
The new torpedoes on the Sims are great! ...great for tricking me into using them and then getting into a close range brawl with multiple battleships. At least the improved action time on smoke is wonderful. but wargaming WARGAMING WHY LIMITED USES ON DD DEFENSIVE FIRE? AND YOU CUT 10 SECONDS OFF TOO WARGAMIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIING oh well, I'm really enjoying this patch. Might have to change my opinion on Superintendent for DDs, as Defensive Fire +1 charge is going to be REALLY useful, and more smoke is good. I hate to drop doubloons on a respec, but its looking pretty drat nice for US DDs to have (and I probably need to change Aiming Expert to Torpedo Expert too with the Benson's insane traverse).
|
# ? Sep 3, 2015 11:14 |
|
Night10194 posted:Finally got the Fuso B. Now maybe this thing will stop being so goddamn painful. The B hull is so much better, as well as giving you armor, AA and a massive range increase which isn't listed ingame, it flips one of the midship turrets around so you can keep more guns on target when engaging off either side of your bow. I can't wait for the Nelson class, being able to easily swap between forward quarters when moving into an engagement is going to be really tactically useful.
|
# ? Sep 3, 2015 11:22 |
|
Hazdoc posted:
Apparently all defensive fire is limited uses now - I saw this on reddit confirmed for the Yubari and someone claimed it was so on the Cleveland too, but my client refuses to work so I can't verify it. TehKeen fucked around with this message at 11:42 on Sep 3, 2015 |
# ? Sep 3, 2015 11:38 |
|
Desiderata posted:I can't wait for the Nelson class, being able to easily swap between forward quarters when moving into an engagement is going to be really tactically useful. I keep thinking back to Navy Field and drooling over some of the ships that the Brits got. If they're anything close to their Navy Field proxies, they could be awesome, even without the block shots and bullshit armor. The Dido and Emerald CLs are both fairly compact, nasty little cruisers. The York CA could be potentially small by heavy cruiser standards, and it's also a mean little thing. I don't know if it's small for a CA, but it's roughly 100 feet shorter than the Baltimore while still packing 8 inch guns. Then there's the BBs. The Nelson looks like it'll be a tremendous pain in the rear end to deal with when it's coming straight at you. Then you've got some other stuff, like the Revenge ( which might have torpedo tubes ), or the Prince of Wales. I can't wait for Brit gunships.
|
# ? Sep 3, 2015 11:48 |
|
TehKeen posted:Apparently all defensive fire is limited uses now - I saw this on reddit confirmed for the Yubari and someone claimed it was so on the Cleveland too, but my client refuses to work so I can't verify it. Its not. I just played a game in my Atlanta and I had unlimited uses. The client said it had charges, though. Edit: tested with the Myoko too. It says "2 charges" in the info tab that pops up, but when you equip the consumable it has no number next to it. The US DDs with limited charges do have a number next to their Defensive Fire icon, indicating that it has charges. Was able to pop off Defensive Fire 3 times on my Myoko (with the icon still indicating I could use it again) with Vigilance as its level 3 skill. Hazdoc fucked around with this message at 12:24 on Sep 3, 2015 |
# ? Sep 3, 2015 11:51 |
|
NerdyMcNerdNerd posted:I keep thinking back to Navy Field and drooling over some of the ships that the Brits got. If they're anything close to their Navy Field proxies, they could be awesome, even without the block shots and bullshit armor. Even if the British ships are pure riveted poo poo they'll be worth it because win, lose or draw the jokes will write themselves.
|
# ? Sep 3, 2015 13:47 |
|
NerdyMcNerdNerd posted:I keep thinking back to Navy Field and drooling over some of the ships that the Brits got. If they're anything close to their Navy Field proxies, they could be awesome, even without the block shots and bullshit armor. If World of Tanks is anything to go by the Royal Navy will mostly crap for the reasons of "historical accuracy" but one or two will be utterly grim in skilled hands.
|
# ? Sep 3, 2015 15:08 |
|
I'm loving new torps on Sims. Sure the damage and speed suck but the range alone is enough to shotgun at things from far or choose to get close and personal and try to do a drive-by on a head on course. Also I somehow hit Ryujo's citadel with HE ammo
|
# ? Sep 3, 2015 15:30 |
Just bought my New York. The Wyoming wasn't too bad, but I won't miss it. The New York is doing very well for me so far. Now I just need to power through the Myogi and Furutaka.
|
|
# ? Sep 3, 2015 18:15 |
|
Myogi ain't so bad once you got the third hull. Furu I'm kinda cuious about, the new patch changes read like a massive improvement for her.Aesis posted:Also I somehow hit Ryujo's citadel with HE ammo Most carriers have no armor whatsoever and can be citadelled with HE at hort range. Of ourse, they can also be citadelled with AP at that point (and well before) and AP does more damage on citadel pens.
|
# ? Sep 3, 2015 18:16 |
|
The game is launching and all we get are ranked battles, and the opportunity to buy a single german ship.
|
# ? Sep 3, 2015 18:24 |
|
NerdyMcNerdNerd posted:I keep thinking back to Navy Field and drooling over some of the ships that the Brits got. If they're anything close to their Navy Field proxies, they could be awesome, even without the block shots and bullshit armor. Warspite was allegedly (unconfirmed) removed because it was overpowered, and I have a hard time imagining a terrible all-guns-forward ship (Izumo can't fire all guns forward). There's also this thing which is pretty slow but has torpedo tubes and a bonkers secondary battery. York is a dead ringer for Aoba, so I guess you'll probably get the County class at tier 7 and then a bunch of projects. Alternately there are a bunch of 9x6" and 12x6" light cruisers. The destroyers might be interesting, and I think their torpedoes might be better than average as well?
|
# ? Sep 3, 2015 18:27 |
|
Magni posted:Myogi ain't so bad once you got the third hull. Furu I'm kinda cuious about, the new patch changes read like a massive improvement for her. Japanese carriers are armored with rice paper and tin foil gasoline tanks. If you use AP on them, even from a destroyer, it often just goes in one side and out the other. US carriers vary a bit. The Langley has no armor and the Bogue and Indy have very minimal armor, but the Ranger and up have some level of protection against small caliber HE rounds. Remember that the Lexington was actually a battlecruiser hull which was converted to an aircraft carrier in the 1930s because of the Washington Naval Treaty which was signed by Japan, the US and the UK to limit Japan's ability to expand its navy and (heh) stave off a confrontation between Japan and the US/UK in Southeast Asia.
|
# ? Sep 3, 2015 18:35 |
|
James Garfield posted:Warspite was allegedly (unconfirmed) removed because it was overpowered, and I have a hard time imagining a terrible all-guns-forward ship (Izumo can't fire all guns forward). There's also this thing which is pretty slow but has torpedo tubes and a bonkers secondary battery. Overpowered? I guess I won't be surprised if Wargaming decides to not put interesting ships in the game for stupid reasons, but as I'm not paying them a dime to play it, it's not like I care that much. And yeah, historically, their torpedoes weren't anything great. Comparable to yank torps.
|
# ? Sep 3, 2015 18:38 |
|
Got Isokaze last night, finally able to begin the stealth destroyer game (though the torpedo range is still only a bit more than the concealment range). Hopefully will be able to get to Minekaze tonight and really start invisibly harassing everything with 10km torpedos. When destroying, I should pretty much never fire unless there's zero chance to retreat, right? Also, should I just never engage Battleships 1v1 with Marblehead? It seems that I always just lose the gunfight.
|
# ? Sep 3, 2015 18:55 |
|
Lhet posted:Hopefully will be able to get to Minekaze tonight and really start invisibly harassing everything with 10km torpedos. I've got bad news for you, buddy.
|
# ? Sep 3, 2015 19:08 |
|
Lhet posted:Got Isokaze last night, finally able to begin the stealth destroyer game (though the torpedo range is still only a bit more than the concealment range). Hopefully will be able to get to Minekaze tonight and really start invisibly harassing everything with 10km torpedos. When destroying, I should pretty much never fire unless there's zero chance to retreat, right? Hate to break it to you, but they removed the 10 km torpedoes from Minekaze. Oh, they reduced its stealth too.
|
# ? Sep 3, 2015 19:12 |
|
Lhet posted:Got Isokaze last night, finally able to begin the stealth destroyer game (though the torpedo range is still only a bit more than the concealment range). Hopefully will be able to get to Minekaze tonight and really start invisibly harassing everything with 10km torpedos. When destroying, I should pretty much never fire unless there's zero chance to retreat, right? I have found that if they are already engaging another target, most pubbies will ignore you if you hold your fire and just drop torps, even if you are detected. They stay zoomed in, so I usually wait until the first wave hits and the panic sets in before I start using my guns. This works especially well against BBs.
|
# ? Sep 3, 2015 19:13 |
|
Re: the Minekaze, they also nerfed the torpedo firing arc to be really annoying, while buffing gun traverse. It's not terrible but I have no intention of keeping mine anymore.
|
# ? Sep 3, 2015 19:20 |
|
Lhet posted:Got Isokaze last night, finally able to begin the stealth destroyer game (though the torpedo range is still only a bit more than the concealment range). Hopefully will be able to get to Minekaze tonight and really start invisibly harassing everything with 10km torpedos. When destroying, I should pretty much never fire unless there's zero chance to retreat, right? Learn to love that magic 6-7km range where you can hit with your torpedoes but the enemy can't see you. In an Isokaze/Minekaze you can use your guns, just be aware that you're at a severe disadvantage fighting anything but other Japanese DDs and that revealing yourself makes you a target for EVERYTHING that is in range. I use my guns to kill other Jap DDs, ninja kills on dying ships, distracting ships from allies and taking opportunity shots on ships that are busy fighting someone else. As for the Marblehead treat it just like the Omaha that it is derived from and avoid picking head-on fights with stuff that has bigger guns. Yeah you will probably out-DPM them but you'll come away badly damaged for it.
|
# ? Sep 3, 2015 19:41 |
|
Kuntz posted:Re: the Minekaze, they also nerfed the torpedo firing arc to be really annoying, while buffing gun traverse. It's not terrible but I have no intention of keeping mine anymore. It's sad; it really didn't need a nerf. Guess I'll be selling mine too. Haven't tried it since the patch, but I have about 40k free xp on it.
|
# ? Sep 3, 2015 19:55 |
|
Dustoph posted:It's sad; it really didn't need a nerf. Guess I'll be selling mine too. Haven't tried it since the patch, but I have about 40k free xp on it. The Minekaze was dangerous and something to be aware of, but if you played smart and changed course and speed sometimes, it wasn't that big an issue. They'd have been even less of one if pubby cruisers weren't massive cowards who are afraid to go ahead and sweep for DDs.
|
# ? Sep 3, 2015 20:00 |
|
I haven't tried the Minekaze yet after the patch but is it really a nerf? The concealment was only reduced by 0.3km and honestly the 10km were kind of a trap since often you get much better results with the 7km but faster torpedos and it still leaves a window open with your torpedo range and your concealment, same as before.
|
# ? Sep 3, 2015 20:07 |
|
The Minekaze is basically a slightly nimbler Isokaze now instead of a major step up.
|
# ? Sep 3, 2015 20:07 |
|
So has there been any word on if account linking will happen at release in 2 weeks or they haven't set a date for that yet? I don't play tanks anymore but i had like nearly 30k gold left on my account that i wouldn't mind using in botes so as not to waste.
|
# ? Sep 3, 2015 20:08 |
|
VietCampo posted:So has there been any word on if account linking will happen at release in 2 weeks or they haven't set a date for that yet? Gold wont be shared across games.
|
# ? Sep 3, 2015 20:12 |
|
Kuntz posted:Re: the Minekaze, they also nerfed the torpedo firing arc to be really annoying, while buffing gun traverse. It's not terrible but I have no intention of keeping mine anymore. What I don't understand is why they nerfed Mutsuki stealth. NerdyMcNerdNerd posted:Overpowered?
|
# ? Sep 3, 2015 20:13 |
|
Well that's lame then, now i have nothing to look forward to, thanks wargaming.
|
# ? Sep 3, 2015 20:18 |
|
Magni posted:Myogi ain't so bad once you got the third hull. I still hate that boat, but the combination of the range, scout plane, and dumb pubbies can lead to good times. Like when your fighting a BB who thinks they're a just turret and only moves gently around their spawn point. Last night I duked it out with a New York driver who practiced this doctrine. He full reversed behind an island and thought he was safe. Unfortunately we won the game before I could finish smack talking at him.
|
# ? Sep 3, 2015 20:20 |
|
THEN WHY THE gently caress DOES THEIR PIECE OF poo poo PLANE GAME GET THAT! because it's a piece of poo poo, probably WT needs to get their boats out. I'll at that poo poo.
|
# ? Sep 3, 2015 20:25 |
|
Does anyone at all play World of Warplanes? Everything I've seen of it just looks tragic.
|
# ? Sep 3, 2015 20:25 |
|
So I guess the Minekaze nerfs are pretty bad. Is it even worth getting now or should I just stick with Isokaze and focus on getting carriers or something?
|
# ? Sep 3, 2015 20:50 |
|
Lhet posted:So I guess the Minekaze nerfs are pretty bad. Is it even worth getting now or should I just stick with Isokaze and focus on getting carriers or something? On the other hand, the guns are much more usable now. US destroyers still have the advantage due to rate of fire, but the Minekaze is no longer a sitting duck while torpedoes are reloading in destroyer duels.
|
# ? Sep 3, 2015 21:09 |
So many people utterly unaware of what "the contest runs until 0900 PDT" means, apparently. Even with a blatant "Ok, submissions are closed as of this post" post.
|
|
# ? Sep 3, 2015 21:55 |
|
Well that was certainly fun. Just had a game where everyones FPS hit the shitter legit single digits for everyone. Soon as you died though it fixed itself, seems to be a pretty big bug.
|
# ? Sep 3, 2015 22:15 |
|
Junkozeyne posted:I haven't tried the Minekaze yet after the patch but is it really a nerf? The concealment was only reduced by 0.3km and honestly the 10km were kind of a trap since often you get much better results with the 7km but faster torpedos and it still leaves a window open with your torpedo range and your concealment, same as before. The 7km torps were the real trap. Faster doesn't always mean better. The 10km torps were less detectable, making them harder to avoid (less total reaction time from appearance to impact, assuming an optimal 90 degree angle of approach). The main difference, assuming time to react is the same for torpedoes, is that higher speed reduces the effect of targets moving towards/away from torps and significantly shortens time from launch to the target, which changes the angle at which you need to launch. But that's a bit more pertinent when you hit the 15km+ torp range, or your torps radically differ in speed. The Minekaze maaaaaaybe needed the nerfs, but the nerf to torpedo traverse is super dumb, and the loss of 10km torps seems a bit excessive as well. The main issue was the sub 6km detection range, as combined with a skilled commander could make you incredibly hard to spot by even hostile DDs. IJN DDs have the slight advantage in detecting US DDs before they themselves are detected, but the Minekaze (and Mutsuki, to a lesser degree) took this quite a bit too far. Improved turret traverse should make getting into a gunfight less of an issue (shoot your guns sometimes, please).
|
# ? Sep 3, 2015 23:04 |
|
|
# ? May 14, 2024 12:02 |
|
I think the patch makes a difference in Battleships, just had a game where I sunk 5 enemy ships. Still lost though, which made me sad.
|
# ? Sep 3, 2015 23:23 |