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Party Hard, it turns out, is garbage. Several of the underlying mechanisms aren't explained and/or are implemented differently with no explanation between levels- there's also no real difficulty curve, since little thought went into much of the level design. The aesthetic is appealing while the implementation is lousy with no real thought given to the player's experie-man, this sounds familiar.
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# ? Aug 31, 2015 20:04 |
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# ? May 27, 2024 03:35 |
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Stairmaster posted:and gay Pretty good avatar/post combo
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# ? Sep 1, 2015 02:05 |
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katkillad2 posted:I ignored everything about Hotline Miami 2 when it was released to avoid spoilers and am just now playing it on PS4. I can't remember if it was an issue with the first game, but needing to play zoomed out almost all the time and still running into bullshit kills from off the screen is really putting a damper on my enjoyment . Also how in the hell has there not been a patch to fix enemies becoming invincible while in doorways? if you use the "look" function, you should be able to see enemies before you enter their vision range. It's really tight, though.
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# ? Sep 1, 2015 02:17 |
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Discendo Vox posted:Party Hard, it turns out, is garbage. Several of the underlying mechanisms aren't explained and/or are implemented differently with no explanation between levels- there's also no real difficulty curve, since little thought went into much of the level design. The aesthetic is appealing while the implementation is lousy with no real thought given to the player's experie-man, this sounds familiar. I keep almost returning it through Steam, and then I'm reminded that I bought it through the Humble Store. At least I gave a buck to charity, that's something.
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# ? Sep 1, 2015 02:23 |
A lot of levels are too big for looking to fully help.Discendo Vox posted:the player's experie-man, this sounds familiar. Are you implying HLM2's like that, or that their other game was like that?
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# ? Sep 2, 2015 09:11 |
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Anatharon posted:Are you implying HLM2's like that, or that their other game was like that? HLM2. Though I recall No Time to Explain was also in the same "interesting gamejam idea, poor implementation with no respect for player's lived experience" review category.
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# ? Sep 2, 2015 09:26 |
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Why did I just think of a mod that turns the Fans and the Boss into Seinfeld characters? I mean, think of it. Elaine as Corey, the Maestro as Tony, Jerry and Kramer as Ash and Alex, Newman as Mark, and the Boss is replaced by Costanza himself. "GEORGE IS GETTING UPSET!" would be the new GOTTA GET A GRIP!
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# ? Sep 2, 2015 15:48 |
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Anatharon posted:
I remember that time.
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# ? Sep 2, 2015 22:41 |
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Coolguye posted:Hey do you remember the time that Sykic "got good" and A+'d all levels on hard and said the game was still a terrible experience and provided multiple images and gifs as to why this was the case and everyone ignored him because You remember that time that Battletoads required you to "get good" for it's stages starting with level two? The game was a buggy mess that felt incomplete with no concept of level balance or anything or introducing new mechanics with no explanation? A level that you couldn't even beat with two players in the original US version because for some hosed reason the controls for player 2 get locked on that stage forcing constant game overs until player 2 just quits and then comes back in the next level ONLY if they still have continues left over? How after all of the bullshit you went through the final boss was lackluster as gently caress and the ending had no payoff? And the story sucked anyway? The only thing people all agree on was the music was amazing in that game and that it constantly ends up being on people's best video games of all time lists. Sure, a lot of people hate the game, but it had an impact. Sometimes you have an experience that is just so much fun despite all of it's obvious flaws that you just say "gently caress it, the game is great." If the different approach to level design, the buggy AI, and storyline in HLM2 is really driving you away that much you obviously are missing what makes the game good. I'm not going to sit here and white knight for the game; that's not the point of this post. I like the game, I think it's awesome, but mainly my concern is that you and several others are constantly saying "This game is stupid and terrible and if you don't like it you are wrong." Look if you don't like the game that's fine. It's okay to not like a game. I don't think I'm alone in saying I think the game is amazing. Stop insulting people who praise this game. Go play something else.
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# ? Sep 2, 2015 23:17 |
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BillmasterCozb posted:Why did I just think of a mod that turns the Fans and the Boss into Seinfeld characters? I mean, think of it. Elaine as Corey, the Maestro as Tony, Jerry and Kramer as Ash and Alex, Newman as Mark, and the Boss is replaced by Costanza himself. i would enjoy a hotline miami soundtrack version of the seinfeld theme
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# ? Sep 2, 2015 23:21 |
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Skunkrocker posted:It's okay to not like a game. I don't think I'm alone in saying I think the game is amazing. Stop insulting people who praise this game. Go play something else. It's also okay to like a game. I don't think I'm alone in saying HM2 is disappointing. Stop accusing people who criticize the game of silencing everyone else (where did anyone do this.) Go post somewhere else.
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# ? Sep 2, 2015 23:24 |
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As someone who liked Hotline Miami 2, I still understand and agree with most of the criticisms of it in this thread. I just also liked the game. The fact that I didn't repeatedly slam my sensitive bits in the door that is A+ing Hard might also have something to do with this.
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# ? Sep 2, 2015 23:26 |
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I know the HLM2 speedrunners and boy oh boy do they have some things to say about the game (we agreed not to go too hostile on it at SGDQ)
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# ? Sep 2, 2015 23:28 |
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I still don't regret my purchase because I am very excited for Hotline Miami Maker.Studio posted:I know the HLM2 speedrunners and boy oh boy do they have some things to say about the game (we agreed not to go too hostile on it at SGDQ) Do tell, actually, that sounds interesting. Pirate Jet fucked around with this message at 23:31 on Sep 2, 2015 |
# ? Sep 2, 2015 23:28 |
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I like the game, but it also disappoints me because while it is fun to play, everything is meaningless and it always makes me feel hollow inside.
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# ? Sep 2, 2015 23:32 |
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Pirate Jet posted:Do tell, actually, that sounds interesting. Same. If you watch the SGDQ 2015 run of Hotline Miami 2 it's pretty obvious the guys on the couch and Duke are all "ughhhhhh" and there are constant jokes about "features" and how "good" the game is. Emphasis theirs, but they do make an interesting comparison. "Tony used to be the best character in the first game for speed running. He is now the worst character in the game."
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# ? Sep 2, 2015 23:39 |
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Pirate Jet posted:I still don't regret my purchase because I am very excited for Hotline Miami Maker. I mean there are some speedrunner specific problems, but a lot of the complaints are basic things that have been discussed here before. Random weapons making some stages easier/harder. Random enemy patterns making the game hard to route. Off-screen nature of the game making it hard to adapt to, even midrun. Sorting to the correct enemy is a chore. Inconsistency of Ash/Alex. Just a few of the problems. For example Hard News is one of the worst levels to run because of random weapons and how open the layout is, even though it's only the third level. Very open, very unpredictable, and there's a fast route that you have to luck into to even attempt.
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# ? Sep 2, 2015 23:41 |
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Wasn't there also the infamous problem with Death Wish having this "amazing speed running strategy" with Corey that if you get it shaves a huge chunk of time off your run and no one can get it because it's random chance and so everyone ends up doing what Duke keeps calling "baby strats" in order to pass that part?
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# ? Sep 2, 2015 23:43 |
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DOWN JACKET FETISH posted:i would enjoy a hotline miami soundtrack version of the seinfeld theme What's the deal with remixes?
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# ? Sep 3, 2015 00:48 |
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Skunkrocker posted:Wasn't there also the infamous problem with Death Wish having this "amazing speed running strategy" with Corey that if you get it shaves a huge chunk of time off your run and no one can get it because it's random chance and so everyone ends up doing what Duke keeps calling "baby strats" in order to pass that part? There's like 3 tiers of strategies and one of them is that. Then there's a slower but still fast strat that involves the center room Then there's the baby strats that involve the center room, but slower. There's also "Cool Webm" strat that is pointless but looks cool (you dive through the long hall way as Corey and look cool)
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# ? Sep 3, 2015 00:50 |
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Skunkrocker posted:You remember that time that Battletoads required you to "get good" for it's stages starting with level two? The game was a buggy mess that felt incomplete with no concept of level balance or anything or introducing new mechanics with no explanation? A level that you couldn't even beat with two players in the original US version because for some hosed reason the controls for player 2 get locked on that stage forcing constant game overs until player 2 just quits and then comes back in the next level ONLY if they still have continues left over? How after all of the bullshit you went through the final boss was lackluster as gently caress and the ending had no payoff? And the story sucked anyway? The only thing people all agree on was the music was amazing in that game and that it constantly ends up being on people's best video games of all time lists. Sure, a lot of people hate the game, but it had an impact. Sometimes you have an experience that is just so much fun despite all of it's obvious flaws that you just say "gently caress it, the game is great." If the different approach to level design, the buggy AI, and storyline in HLM2 is really driving you away that much you obviously are missing what makes the game good. I'm not going to sit here and white knight for the game; that's not the point of this post. I like the game, I think it's awesome, but mainly my concern is that you and several others are constantly saying "This game is stupid and terrible and if you don't like it you are wrong." Look if you don't like the game that's fine. It's okay to not like a game. I don't think I'm alone in saying I think the game is amazing. Stop insulting people who praise this game. Go play something else. did you quote the wrong post
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# ? Sep 3, 2015 00:54 |
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I honestly had more fun re-playing HM2 with a trainer than I did playing it legit, because thanks to the game's weird programming even when you're invincible you can still be killed by dogs, fat guys, and the sword dudes so it's not a total cakewalk but at the same time you don't have to worry about ammo or getting killed by normal grunts so it's really cathartic to run through a level blasting everybody with endless streams of bullets and clearing the entire game in like an hour.
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# ? Sep 3, 2015 01:03 |
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Studio posted:There's like 3 tiers of strategies and one of them is that. The only one I've seen is "baby strats." I'd love to see the others, but I don't follow speedrunning outside of like TAS and GDQ. And TAS just because like it's cool to see a game get broken.
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# ? Sep 3, 2015 13:52 |
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I can't believe people are still worked up over the sequel having huge levels instead of little speedrunnable ones. I'm sorry that the game isn't the game you wanted
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# ? Sep 3, 2015 21:56 |
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Broseph Brostar posted:I can't believe people are still worked up over the sequel having huge levels instead of little speedrunnable ones. hey bro that's a great straw man you've got there did you make it yourself or did you rent it from snorkel bob's
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# ? Sep 3, 2015 22:09 |
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i think he got it at the bad post store
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# ? Sep 3, 2015 22:16 |
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the bad poster store called and its outta you!
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# ? Sep 3, 2015 22:16 |
Broseph Brostar posted:I can't believe people are still worked up over the sequel having huge levels instead of little speedrunnable ones. So glad they used all that extra space to make long corridors for those offscreen shots we all like so much.
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# ? Sep 3, 2015 22:43 |
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Remember how in the first one there was that one segment with the long hallways that you'd get shot from so you were supposed to take a side route and go through the window? Well that's like 60% of the second game and why almost everyone says the level design sucks except for the "its not worse its just 'different'" crowd who might have brain damage or at least lack critical thinking.
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# ? Sep 3, 2015 22:53 |
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I like Hotline Miami 2 a lot but I don't have to pretend it is a flawless misunderstood gem to justify that It's an ugly frustrating game that I like regardless of how much it hates me and doesn't want me to have fun
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# ? Sep 3, 2015 23:03 |
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I liked some hotline miami 2 levels but not all the hotline miami 2 levels and the really open gun-heavy ones where you could be shot off screen through three windows were not very fun and I think hotline miami 1 was much better and if this were what hotline miami 1 were like it wouldnt have nearly the same following. Well that's my opinion.
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# ? Sep 3, 2015 23:47 |
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Looking at Party Hard makes me appreciate Hotline Miami's graphics a lot more, because for its faults at least it isn't that exact same style of tall skinny low-detail pixel characters with spindly limbs that every other indie game uses.
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# ? Sep 4, 2015 01:22 |
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Sleeveless posted:Looking at Party Hard makes me appreciate Hotline Miami's graphics a lot more, because for its faults at least it isn't that exact same style of tall skinny low-detail pixel characters with spindly limbs that every other indie game uses. I swear that sprite style started with the Emogame and has just been done to death...
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# ? Sep 4, 2015 01:33 |
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McPixel did ok with that style, because I dunno that I'd want to watch all the dumb poo poo in it rendered in even slightly more detail
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# ? Sep 4, 2015 01:44 |
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Coolguye posted:hey bro that's a great straw man you've got there did you make it yourself or did you rent it from snorkel bob's Almost all of the problems people have with the game, are caused by the larger levels. Geight posted:I like Hotline Miami 2 a lot but I don't have to pretend it is a flawless misunderstood gem to justify that I don't think the game is a perfect masterpiece, but I'm glad that they explored alternate playstyles and created some exhausting challenges, instead of doing Hotline Miami 2: More Levels edition.
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# ? Sep 4, 2015 02:29 |
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I think the game would have been more enjoyable with little mechanical tweaks instead of leaving them exactly the same as the first game. Just having the zoom on toggle might have reduced frustration for me.
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# ? Sep 4, 2015 02:52 |
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Broseph Brostar posted:Almost all of the problems people have with the game, are caused by the larger levels. Sykic posted:HotlineMiami2.gif Sykic posted:Well, since you asked. Sykic posted:
Sykic posted:And here I thought I was imagining all those times where an enemy would appear behind me from an area I'd cleared out completely. snorkel bob's wants that strawman back yo don't burn it that hard
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# ? Sep 4, 2015 03:39 |
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I loved Hotline Miami 2 and I think it is a great game and the best purchase I have made in the whole 2015. I do not understand the bitching and/or frustration about a game that is really challenging on Hard. I would 100% the achievements but I do not like to grind kills (missing like 200). If anything, I am grateful for a game that provided me this level of satisfaction satisfaction without commiting massive hours to the game: https://www.youtube.com/watch?v=a-SsRWqTNQw EDIT: Awww poo poo after typing so much words about a game decided to boot it and got S on Execution HARD. What a great game seriously and gently caress the fans. turboraton fucked around with this message at 04:14 on Sep 4, 2015 |
# ? Sep 4, 2015 03:50 |
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Coolguye posted:snorkel bob's wants that strawman back yo don't burn it that hard The funny thing about that door glitch is that Bloodbath Kavkaz also has it but they work around it by making doors destructible.
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# ? Sep 4, 2015 03:57 |
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# ? May 27, 2024 03:35 |
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Broseph Brostar posted:alternate playstyles lol
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# ? Sep 4, 2015 09:13 |