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Nolanar posted:I have a few endoflames next to a basic pressure plate / open crate / hopper setup. Feed it a stack of charcoal and watch it spew mana everywhere. A gourmalyllis (which eats food) is nice if you have an hourglass controlling the rate it gets food, and it's a great way to get some use out of the rotten flesh and spider eyes you probably have lying around. If you have mana diamonds to spare to make the top tier runes, entropynnium (eats explosions) and munchdew (eats leaves) are pretty great. Most people move from Dayblooms to towera of Hydroangeas, Layer 1 DDDD DWWD DWWD DDDD Layer 2 HDDH DWWD DWWD HDDH And you go up alternating, In this thread someone also said you can do the water as 3x3 with a hydroangea in the middle, if so I would make it alternate layers of Hydro's on the outside Layer 1 DDDDD DWWWD DWHWD DWWWD DDDDD Layer 2 HDHDH DWWWD HWWWH DWWWD HDHDH Thoughts?
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# ? Sep 1, 2015 18:29 |
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# ? May 21, 2024 15:34 |
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hydroangeas are terrible, just use endoflames and then gourmaryllises
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# ? Sep 1, 2015 18:53 |
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TheresaJayne posted:Layer 1 Wouldn't the water flow into the hydroangea's tile and break it? I thought that's why people put them on diagonals like they do.
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# ? Sep 1, 2015 19:29 |
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Is there a resource on how much you gain from giving a mana spreader a potency lens? Mine is firing like 5 blocks which I assume isn't far enough to see a loss even with the lens, but it's nice to be sure.
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# ? Sep 1, 2015 19:37 |
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I consult this page a lot when figuring out Botania stuff. Potency Lenses double the mana carried per burst.
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# ? Sep 1, 2015 20:07 |
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Nolanar posted:Wouldn't the water flow into the hydroangea's tile and break it? I thought that's why people put them on diagonals like they do. Floating hydroangeas don't break. Glory of Arioch posted:hydroangeas are terrible, just use endoflames and then gourmaryllises Welllll I guess they aren't very good, but you can put a LOT of them down, and they require no additional infrastructure. You have to keep increasing the size of your farms if you increase the number of endoflames or gourmaryllises. McFrugal fucked around with this message at 20:20 on Sep 1, 2015 |
# ? Sep 1, 2015 20:17 |
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Nolanar posted:Wouldn't the water flow into the hydroangea's tile and break it? I thought that's why people put them on diagonals like they do. I read this in this thread a while back McFrugal posted:Edit: hahaha, you can put a floating hydroangea in the middle of a 3x3 pool of water!
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# ? Sep 1, 2015 21:52 |
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Glory of Arioch posted:do railcraft tanks even hold more than, like, the thermal expansion tanks these days Who gives a poo poo, they're big and cool looking.
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# ? Sep 2, 2015 07:47 |
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Between floating hydroangeas not breaking from water, and the fact that flowers don't seem to interfere with one another if they're on different y levels*, you can get some hilariously dense mana farms with them. It's pretty trivial to generate more than a standard spreader can handle with a good setup. *they don't generate the interference particle effects, at any rate. I haven't checked to see if that's just graphical though.
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# ? Sep 2, 2015 15:07 |
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axelsoar posted:I personally enjoy Atrium Carceri. This was awhile back, but you dont have PM so I cant do it that way. This music is so loving GOOD and I ended up buying a ton of their stuff. So thanks for the suggestion, from the bottom of my blight infested heart.
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# ? Sep 2, 2015 15:24 |
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chairface posted:Who gives a poo poo, they're big and cool looking. Yeah I wish Thermal Expansion had big multiblock tanks. Pretty much the only thing I ever like from Railcraft is the awesome tanks.
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# ? Sep 2, 2015 16:04 |
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Reason posted:Yeah I wish Thermal Expansion had big multiblock tanks. Pretty much the only thing I ever like from Railcraft is the awesome tanks. Still amazed that there hasn't been a new mod that just rips off and improves the tanks and boilers yet. Maybe I'll have to take another shot at that.
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# ? Sep 2, 2015 18:29 |
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Taffer posted:Still amazed that there hasn't been a new mod that just rips off and improves the tanks and boilers yet. Maybe I'll have to take another shot at that. I could really do with some pretty, high capacity 3x3x3 tanks. All the current options are hella ugly but The Big Reactor has a cool design that could be copied and I would like to see insulation options for super hot/cold fluids. Make a 5x5x5 tank and only the inner 3x are for actual storage, if you want to store molten metal or lava in it you're shrinking that inside storage to 1x with insulation blocks. The kicker would be that the inside slot can store a LOT of fluids, you could handwave it with with compression or whatever. I just really want to set up a bunch of 3x3x3 tanks for various common fluids (milk, fuel, oil, etc.) that lets me store more than 10 buckets.
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# ? Sep 2, 2015 18:36 |
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I've always liked the different track types from RC. CJ can be a complete toolbox but you can turn off all of the bullshit in Railcraft and be left with a bunch of fun new tracks that are relatively easy to make. Trains and the tunnel bore are pretty fun too. You wouldn't expect him to, but CJ clearly understands and respects that everyone has different play styles and some of his fiddly bullshit just isn't for everyone.
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# ? Sep 2, 2015 18:43 |
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On the other hand, railcraft's heat blocks basically poo poo all over every multiblock in other mods that don't specifically defend against their existence
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# ? Sep 2, 2015 20:08 |
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Taffer posted:Still amazed that there hasn't been a new mod that just rips off and improves the tanks and boilers yet. Maybe I'll have to take another shot at that. Well, there are EnderTech tanks, but they require power in exchange for what, like four times capacity? It's not overwhelming.
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# ? Sep 2, 2015 21:55 |
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I'm getting back into the game again and can't seem to get my modpack to work. I've been trying to get Ohgamings Mystical Realms to work, but had crashes on startup. Did a fresh reinstall and was able to get to the main menu, and at this point I tried to reinstall my resource pack, but when I tried that it just started crashing again. So no resource pack, I try to make a new world, it crashes. Loading new world crashes again. At this point I think it might be a bad java version or something. I know I have the latest version thanks to auto updating and such, so I guess I'll need to downgrade? Another option I'm considering is just making my own modpack real quick. All I really care about is that it uses the latest possible release of minecraft (So I suppose 1.7.10, most mods I see seem to be up to this version.), Thaumcraft is a must, treecapitator also, and some sort of map/minimap mod. Can anyone give me any pointers on starting up some sort of "base" modpack where I can just drag mods I want over to it? Or maybe suggest some other modpack? e: I found what the issue was. At some point, java decided in one of its auto-updates that it was a good time to switch to the 34-bit version when I had the 64-bit version installed. Installing 64-bit seemed to fix everything for every modpack I was trying to get to work. Ass_Burgerer fucked around with this message at 08:54 on Sep 3, 2015 |
# ? Sep 3, 2015 07:17 |
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Immersive Engineering's wiring is really cool. It's interesting to have to make structural considerations for wiring that also yields some neat aesthetics. ... That said, I'm glad my modpack also has Thermal Dynamics because
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# ? Sep 3, 2015 16:22 |
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Fortis posted:Immersive Engineering's wiring is really cool.
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# ? Sep 3, 2015 16:40 |
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Fortis posted:Immersive Engineering's wiring is really cool.
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# ? Sep 3, 2015 18:20 |
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Why don't modpacks include a mod that makes boats not break?
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# ? Sep 3, 2015 18:55 |
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goodness posted:Why don't modpacks include a mod that makes boats not break? Some Thaumcraft addon has a Greatwood boat that doesn't break. Also another boat that can go in lava.
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# ? Sep 3, 2015 19:08 |
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goodness posted:Why don't modpacks include a mod that makes boats not break? That's actually fairly common, in addition to the Greatwood option mentioned already, I can remember having aluminum and carbon fiber boats in various tech modpacks.
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# ? Sep 3, 2015 19:13 |
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one trick is if you're constantly boating to a place, line the edge of the water with soul sand iirc boats that crash into soul sand never break
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# ? Sep 3, 2015 19:15 |
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Glory of Arioch posted:one trick is if you're constantly boating to a place, line the edge of the water with soul sand Oh? I wonder if slabs work too, then.
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# ? Sep 3, 2015 20:19 |
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McFrugal posted:Oh? I wonder if slabs work too, then. No. And if you hit them wrong it can instakill you.
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# ? Sep 3, 2015 23:22 |
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Serifina posted:No. And if you hit them wrong it can instakill you. Whaaaaat? Why would slabs instakill you?
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# ? Sep 4, 2015 01:35 |
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McFrugal posted:Whaaaaat? Why would slabs instakill you? It's probably the bug where the game calculates each bob of the boat in the water as falling. If you're in a boat for too long and you go from water to solid ground while still riding in it, all the fall damage racks up at once. So it's not slabs specifically, just going to solid ground on a lower level than the water. It's easiest to achieve with slabs. This bug has existed since at least 1.4, probably earlier. Last time I checked it still hasn't been fixed.
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# ? Sep 4, 2015 01:39 |
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I'd like a mod that makes boats not randomly decide to teleport you into the nearby shore/into the ocean floor/-64y.
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# ? Sep 4, 2015 04:37 |
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Boats suck, I like mods that let you have boots that freeze water and just walk across the ocean (meteors, botania), those are cool even if they don't work all that great sometimes.
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# ? Sep 4, 2015 05:10 |
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Thyrork posted:This was awhile back, but you dont have PM so I cant do it that way. This music is so loving GOOD and I ended up buying a ton of their stuff. No problem, I love me some good dark ambient.
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# ? Sep 4, 2015 16:44 |
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Does anyone know if Tekkit is looking at an update soon? I've heard tell of "in the works" on Reddit but haven't seen anything in official channels (forums and Technic news).
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# ? Sep 4, 2015 16:54 |
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Does OMP-I only work if you play on the server or something? It's crashing Minecraft as soon as I load up a map Crash Report, on pastebin if anyone's interested
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# ? Sep 4, 2015 19:30 |
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That happened to me too. Did you update to the newest version, or are you using the recommended one?
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# ? Sep 4, 2015 22:04 |
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That is my fault, I left a combined COFHtweaks/fascraft setup in. 3.0.2_FIX is up.
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# ? Sep 4, 2015 22:13 |
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So, is there a server coming, Stealth? I need my OMP-i fix, and single player keeps crashing.
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# ? Sep 4, 2015 22:16 |
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Glory of Arioch posted:On the other hand, railcraft's heat blocks basically poo poo all over every multiblock in other mods that don't specifically defend against their existence To be fair, "defend against their existence" means "using the method that was specifically created to check for air blocks, instead of seeing whether a block is literally a minecraft air block". When heat blocks first came out, CJ was dumb for not actually making any attempt to research or communicate the fact that he was going to use a piece of functionality that had existed for years but gone totally ignored. But at this point, he's not even the only person using isAirBlock for something (all spotlight functionality does) and it's been a thing for literal years. It's time for everyone to stop loving up.
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# ? Sep 4, 2015 22:18 |
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JerikTelorian posted:Does anyone know if Tekkit is looking at an update soon? I've heard tell of "in the works" on Reddit but haven't seen anything in official channels (forums and Technic news). Yup.
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# ? Sep 4, 2015 22:20 |
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Woo! I've missed Tekkit.
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# ? Sep 4, 2015 22:22 |
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# ? May 21, 2024 15:34 |
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So how would you normally prevent a specific mob from spawning, without a config in that mod giving the option? Like, is there a spawn control mod that can override spawn behavior of other mods? I ask because I kindof want to check out Advent of Ascension but I also don't want to have to deal with Bomb Carriers, ever.
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# ? Sep 5, 2015 02:52 |