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Aesis posted:Gotta charge faster yo! Actually honestly for the Cernos, you might be getting to the point where you can't fire it fast enough with Vile Acceleration to be worth it over some damage mod.
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# ? Sep 4, 2015 08:14 |
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# ? May 28, 2024 16:06 |
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djw175 posted:Actually honestly for the Cernos, you might be getting to the point where you can't fire it fast enough with Vile Acceleration to be worth it over some damage mod. e: Looks like server crashed. And it's back. Aesis fucked around with this message at 12:19 on Sep 4, 2015 |
# ? Sep 4, 2015 08:17 |
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Denzine posted:Why do you have hcal on them? Hcal fucks their accuracy really badly. Most of the YouTube streams use HCal on bows because they argue that the travel time on the arrow makes them useless at long range anyway, so you might as well slot it on there along with Split Chamber and use it as a medium range weapon. I kind of hate bows myself and only use them on my Loki stealth setup.
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# ? Sep 4, 2015 13:00 |
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Zephyr's Dive Bomb gets better at later ranks right? Was such a let down to finally get the plat to buy a slot to get a frame I'd been looking forward to, have tons of fun flying around, rank up and unlock Literally !Jump (From Final Fantasy, the reason I wanted Zephyr), only to slam down on a Venus enemy's head for maybe half it's health bar. E: Actually while I'm at it, I'm assuming ranking up Investigator (the Helios precept) increases scan speed?
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# ? Sep 4, 2015 13:08 |
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I never use dive bomb to be honest, I like building for duration for the third ability, because loving invincible.
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# ? Sep 4, 2015 13:13 |
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I think it only increases scan range. I didn't notice much of a difference between an unranked and a fully ranked Investigator on mine. (However it took me way too long to figure out you actually need the Codex Scanner equipped in your gear wheel for Investigator to work. )
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# ? Sep 4, 2015 13:13 |
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Yeah I use Dread as close range weapon so having fast charge time with high damage matters and accuracy doesn't. Heavy Caliber Dread vs 104.3% crit Rakta Cernos So basically Dread can have higher damage per hit while Rakta Cernos charges faster so you can spam that poo poo. Also with R Cernos you get sweet energy recovery and AoE attack. Aesis fucked around with this message at 13:33 on Sep 4, 2015 |
# ? Sep 4, 2015 13:28 |
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AlphaKretin posted:Zephyr's Dive Bomb gets better at later ranks right? Was such a let down to finally get the plat to buy a slot to get a frame I'd been looking forward to, have tons of fun flying around, rank up and unlock Literally !Jump (From Final Fantasy, the reason I wanted Zephyr), only to slam down on a Venus enemy's head for maybe half it's health bar. Most people, myself included, mainly use Zephyr for her 1 and 3. If you really want to use Dive Bomb though, stick a Heavy Impact on her; Dive Bomb activates it from any height, giving you some nice AOE CC on demand.
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# ? Sep 4, 2015 14:42 |
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I unintentionally failed MR 20 test...so, go me.
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# ? Sep 4, 2015 16:50 |
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Remember you can do a dry run first.
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# ? Sep 4, 2015 16:51 |
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AlphaKretin posted:Zephyr's Dive Bomb gets better at later ranks right? Was such a let down to finally get the plat to buy a slot to get a frame I'd been looking forward to, have tons of fun flying around, rank up and unlock Literally !Jump (From Final Fantasy, the reason I wanted Zephyr), only to slam down on a Venus enemy's head for maybe half it's health bar. Build yourself a Jat Kittag. Become a nuclear knockdown bomb.
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# ? Sep 4, 2015 17:03 |
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Prisma Sentinel Wings, Tail and loving Jolt. The Void Trader is really disappointing today.
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# ? Sep 4, 2015 18:04 |
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Feindfeuer posted:Prisma Sentinel Wings, Tail and loving Jolt. The Void Trader is really disappointing today. Out of morbid curiosity, for how many ducats?
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# ? Sep 4, 2015 18:50 |
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I think it's 200 for the wings and 300 for the tail or the other way around. But that's just from my hazy memory of glancing over it once and than going 'nope' and leaving the relay.
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# ? Sep 4, 2015 18:52 |
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Feindfeuer posted:I think it's 200 for the wings and 300 for the tail or the other way around. But that's just from my hazy memory of glancing over it once and than going 'nope' and leaving the relay. Other way around, and 150 for a chest plate, and 300 for jolt.
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# ? Sep 4, 2015 19:00 |
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Your biweekly reminder that you can check that on Deathsnacks.
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# ? Sep 4, 2015 19:08 |
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Male Man posted:Your biweekly reminder that you can check that on Deathsnacks. Or the wiki.
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# ? Sep 4, 2015 19:12 |
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Price: Prisma Jet Sentinel Wings: 300 Ducats and 200,000 Credits Prisma Koi Sentinel Tail: 200 Ducats and 200,000 Credits. Jolt: 300 Ducats and 150,000 Credits. Prisma Daedalus Chest Plate: 150 Ducats and 100,000 Credits. Number of things worth getting: 0
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# ? Sep 4, 2015 19:18 |
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From the Stream: Multi-shot now in talks to up ammo consumption. RIP Scattered Justice
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# ? Sep 4, 2015 19:36 |
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Crono S. Magnum posted:From the Stream: Multi-shot now in talks to up ammo consumption. That is the worst idea ever, and Glen had the worst reasoning ever. "Yeah we're nerfing all guns ever, but now your frame powers will be better in comparison! BALANCE! " Also they're reworking Snipers by reworking zooming and not addressing what's actually wrong with them. :de:
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# ? Sep 4, 2015 19:42 |
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Neo_Crimson posted::de: I blame Steve.
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# ? Sep 4, 2015 19:43 |
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Crono S. Magnum posted:From the Stream: Multi-shot now in talks to up ammo consumption. Jesus Christ, DE. I thought people were joking before but I think they literally hate fun.
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# ? Sep 4, 2015 19:44 |
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Lol that change doesnt make any sense at all. They are so clueless its cute.
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# ? Sep 4, 2015 19:45 |
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Forget that, what's telling is that they are considering that before they took the obvious step of baking Serration and co. into the weapons.
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# ? Sep 4, 2015 19:46 |
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If multishot consumes extra ammo how is functionally different from a firerate mod? Hopefully there's enough of a shitstorm to make them back down.
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# ? Sep 4, 2015 19:47 |
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Neo_Crimson posted:If multishot consumes extra ammo how is functionally different from a firerate mod? It doesn't increase felt recoil and has better one-shot potential. That's why multishot mods are tuned about twice as high as fire rate mods.
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# ? Sep 4, 2015 19:54 |
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Jesus loving christ, what the gently caress? Have they ever been so blatantly obvious that they don't play their own goddamn game?
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# ? Sep 4, 2015 19:56 |
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I haven't watched the stream yet, and though this is poo poo news, if they put Glen back on the stream instead of Sheldon and Geoff then I am okay with this
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# ? Sep 4, 2015 19:59 |
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Coldbird posted:I haven't watched the stream yet, and though this is poo poo news, if they put Glen back on the stream instead of Sheldon and Geoff then I am okay with this Better: instead of Scott and Steve.
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# ? Sep 4, 2015 20:00 |
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Coldbird posted:I haven't watched the stream yet, and though this is poo poo news, if they put Glen back on the stream instead of Sheldon and Geoff then I am okay with this Glen was the proponent of the Multishot nerf so...
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# ? Sep 4, 2015 20:02 |
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They're turning into Illwinter. They have no idea how their own loving game works.
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# ? Sep 4, 2015 20:03 |
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yes clearly the way to fix always needing damage mod 1, damage mod 2, rate of fire and punch through mod 1, and elemental damage mods 1 through 4 is to make them bad.
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# ? Sep 4, 2015 20:04 |
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"Serration is a stupid requirement, so let's make Multi-shot suck and prohibative!" --Digital Extremes
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# ? Sep 4, 2015 20:06 |
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If they do this, the Latron Prime will finally return to its rightful place on the throne, the only gun where you still won't have to worry about ammo. Kind of sucks that I just spent so much effort maxing out multishot on my grakatas and formaed my Hek, though. You wouldn't even be able to shoot twice on the Hek if you had Hell's Chamber and Scattered Justice.
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# ? Sep 4, 2015 20:12 |
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My absolute favorite part of this is that they pulled the "It's actually a Bug" card. For gently caress's sake, :de:! You can't just go around actively making your game more tedious and calling every quality of life feature a "bug" If they are serious about addressing the "mandatory mods" thing, then I feel like they need to do something to make modding more interesting. As it is, all of the mods that matter come down to "Adds Damage".
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# ? Sep 4, 2015 20:19 |
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Guys, it's clearly because everyone said the Vaykor Hek sucks cause it can't get the 200% multishot mod. So they make multishot suck.
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# ? Sep 4, 2015 20:26 |
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Neo_Crimson posted:That is the worst idea ever, and Glen had the worst reasoning ever. "Yeah we're nerfing all guns ever, but now your frame powers will be better in comparison! BALANCE! " There are so many changes that could and should have been made to weapons before even thinking of a multishot nerf was in order. Making base damage less dependent on mods. Making utility mods like Fast Hands not suck. Making crit mods more worthwhile on all weapons instead of just on crit weapons. Making snipers actually capable of dealing with multiple targets at once via area damage. Making certain things which you can ostensibly mod for, like damage reflection, actually viable methods of dealing damage. Apparently, the most important thing to do out of all of these? Nerf multishot. :de:
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# ? Sep 4, 2015 20:26 |
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Multishot is so much a part of Warframe's character for me that this is like killing coptering, only without anything decent like Parkour 2.0 to look forward to
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# ? Sep 4, 2015 20:34 |
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Gift of the Lotus alert! Orokin catalyst. Smart devs do not nerf crap, they instead buff everything else. And thats the same but much better to sell to the customer. FunkyFlashman fucked around with this message at 20:43 on Sep 4, 2015 |
# ? Sep 4, 2015 20:39 |
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# ? May 28, 2024 16:06 |
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# ? Sep 4, 2015 20:40 |