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I'm not really sure how I feel about this game. I think I might wait a few months before I buy it. I don't really have a problem with the game itself (other then those spawns, but that's typical of COD at this point), but the netcode and hit detection is still as inconsistent as ever. Even on PC (with its supposed "100% ranked dedicated servers"), every game felt different. One game I was killing people around corners like that movie Wanted, and the next I was a second behind everyone.
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# ? Sep 2, 2015 21:25 |
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# ? May 30, 2024 01:25 |
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There was a fairly revealing interview with Vond on the map design somewhere recently. None of it was a revelation, but he was basically stating outright the exact reasons I dislike the levels. They're explicitly overdesigned, something I don't like. That is, at any given intersection, X number of waist high cover with Y lines of sight. Z windows with Y lines of sight. So the 'game' is make sure you're aiming at the right opposing piece of waist high cover/window, woo! That, probably more than any other reason, is why I hate the 3 lane maps so much. They funnel everyone into predetermined, predesigned engagements. Even the flanking is very much 'ok, this convenient billboard is your sweet parkour space wall run flank route!'. Another really specific example - you can't jump over the rocks on Stronghold, despite them being easily in jetpack reach. Why? Because gently caress you, that's not part of the proscribed lines of engagement. You can make the argument that results in 'better' maps because they intentionally set up the lines of sight and whatnot, but I'll always favor a level that has more slop in where you can engage and prioritizes covering an area of the screen over a specific loving traffic cone that you know people will stand behind. I mean they're still better than most of MW3s maps (iirc Sledge 'helped' with those, which explains a lot about both MW3 mp maps and AW maps), but that's not a high bar. And I don't agree with the narrative that Ghosts maps sucked either. Had worse lows for sure, but I'll take the occasional Stonehaven or Siege if it means that '3 lane' = Warhawk and Freight, and the rest are similar to Strikezone, Octane, Tremor, Whiteout, Overlord, etc. Most of the bad maps were simply too large (Stronghold, Siege, Stormfront, Chasm, pieces of Whiteout and Overlord). And I really liked some of the DLC maps. BO3 (so far anyway) has maps on the too small end of the scale, ignoring the lane design. Infinite sprint for everyone plus boosting and wall running shrinks the levels. Mister Macys posted:The wall running is a solution in search of a problem, and Treyarch's hamfisted Mario pits of death are just bad map design. There was a hilarious aside in that interview that was basically 'we couldn't figure out how to make the new movement fun, but then we went back to our tried and true 3 lane maps and all was well!', which I read as 'we gave up and bolted it on to normal maps, have fun!'.
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# ? Sep 2, 2015 21:27 |
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Needs this: https://www.youtube.com/watch?v=IzMl1ynLhjE Zapper fucked around with this message at 23:00 on Sep 2, 2015 |
# ? Sep 2, 2015 21:29 |
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All I want is one big open map where hushing is an option. gently caress Nuketown for the third time, give me Wasteland 3.0.
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# ? Sep 2, 2015 21:38 |
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SubponticatePoster posted:All I want is one big open map where hushing is an option. gently caress Nuketown for the third time, give me Wasteland 3.0. I always thought the criticism of Stonehaven was kind of funny, because if it had some nice tall patches of grass, that's exactly what it would have been. And yes, in general, gently caress flat maps with no soft cover. Gimme hills and valleys and grass. I don't even like ghillie suits and I still enjoyed levels that had that type of terrain. Overgrown
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# ? Sep 2, 2015 21:44 |
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The only good Ghosts map was Hotdog. Every other one was garbage.
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# ? Sep 2, 2015 21:49 |
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I liked Octane.
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# ? Sep 2, 2015 22:25 |
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The train yard map with the slumber party room that only had two entrances, one of which had a door switch.
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# ? Sep 2, 2015 22:51 |
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victrix posted:There was a fairly revealing interview with Vond on the map design somewhere recently. None of it was a revelation, but he was basically stating outright the exact reasons I dislike the levels. They're explicitly overdesigned, something I don't like. see i disagree with everything you are saying and actually really like vond's highly designed maps
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# ? Sep 2, 2015 23:05 |
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Vile posted:see i disagree with everything you are saying and actually really like vond's highly designed maps well poo poo, that sucks
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# ? Sep 2, 2015 23:27 |
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Three lane map supremacy.
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# ? Sep 2, 2015 23:29 |
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Yeah black ops 1 is probably still my favorite. It was slow enough that I could actually do well and get kill streaks. These days I'm lucky if I get 3 or 4 kills in a row.
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# ? Sep 2, 2015 23:36 |
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Daric posted:Yeah black ops 1 is probably still my favorite. It was slow enough that I could actually do well and get kill streaks. These days I'm lucky if I get 3 or 4 kills in a row. Yeah agreed, Black ops 1 has since been my favorite after moving from pc to play with Macy's and co on console. I found the maps to be not too big or too small, it was a good in between where each weapon could shine. I disliked how the most popular maps on Blops 2 were almost all fairly small 3 lane maps (though I still enjoyed Blops 2, one of my favorite guns selections) Though apart from Combine I have found all the maps in Black Ops 3 decent with Evac being my favorite, though if I had to make assumption based on those maps I think SMGs will be the most popular gun class.
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# ? Sep 3, 2015 02:37 |
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JESUS CHRIST, IT NEVER ENDS.
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# ? Sep 3, 2015 05:38 |
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If it's seriously not a pack-in, than I could not be happier to not pre-order.
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# ? Sep 3, 2015 05:50 |
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That Nuketown concept art looks like a Hot Wheels play-set honestly..
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# ? Sep 3, 2015 06:38 |
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So Icey Seifuku posted:That Nuketown concept art looks like a Hot Wheels play-set honestly.. I hope there's a sweet loop that our Hover RC-XDs can go through before double jumping into some window
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# ? Sep 3, 2015 07:01 |
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Mister Macys posted:If it's seriously not a pack-in, than I could not be happier to not pre-order. It's just going to be released for free later and then become a mandatory map. There is no escape from Nuketown.
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# ? Sep 3, 2015 10:36 |
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victrix posted:I always thought the criticism of Stonehaven was kind of funny, because if it had some nice tall patches of grass, that's exactly what it would have been.
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# ? Sep 3, 2015 17:33 |
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FallinInTheBlak posted:It's just going to be released for free later and then become a mandatory map. There is no escape from Nuketown. I think every Black Ops has had a Nuketown 24/7 playlist at one point, they're not going to break that streak.
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# ? Sep 3, 2015 17:36 |
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Nuketown Demo with Specialist abilities and no TIs?
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# ? Sep 3, 2015 17:42 |
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The Merry Marauder posted:Nuketown Demo with Specialist abilities and no TIs? I look forward to scything down the alleyways.
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# ? Sep 3, 2015 17:50 |
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BrokenKnees posted:I think every Black Ops has had a Nuketown 24/7 playlist at one point, they're not going to break that streak. And on occation nuke town would come up 5x in a row in a normal playlist.
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# ? Sep 3, 2015 18:04 |
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Now that they've brought back infinite voting for the last map played every lobby can be Nuketown 24/7.
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# ? Sep 3, 2015 18:20 |
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In response to Ven's sprint cancel survey post, I searched my email, launched the survey, and wrote paragraphs of eloquently delivered diatribe about my Bl3ps grievances. Headlined by the need for sprint cancelling, I also chastised VSAT being too easily countered, domination rounds existing, the riot shield exclusion, the absence of support streaks, and all of the specialist weapons and abilities only benefiting the individual and not the team. I felt so proud to submit that survey. Then I scrolled down and saw Hackan's post about implementation impossibilities due to sprint reload always being a thing. Now I'm ashamed.
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# ? Sep 3, 2015 18:41 |
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The British live in shame 24/7 it's cute
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# ? Sep 3, 2015 19:05 |
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Spoon Man posted:the riot shield exclusion (i didn't get to unlock C4 in the beta. how terrible is/was it?)
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# ? Sep 3, 2015 19:21 |
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IM DAY DAY IRL posted:
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# ? Sep 3, 2015 19:42 |
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FallinInTheBlak posted:Now that they've brought back infinite voting for the last map played every lobby can be Nuketown 24/7. I look forward to this brave new world.
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# ? Sep 3, 2015 19:54 |
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SubponticatePoster posted:It's not burstable so it's mostly useless. I guess you can still throw it on points to blow up unobservant people but they took all the fun out Call of Duty: Black Ops 3 - It's deliberately over-designed, and they took all the fun out
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# ? Sep 3, 2015 21:27 |
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Fibby Boy posted:I look forward to this brave new world. Already have that on BLOPS 2 PC; the aptly named "NukeJacked." Also its 18 players with Core and Hardcore game modes, so its a clusterfuck all the time.
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# ? Sep 3, 2015 23:07 |
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Spoon Man posted:In response to Ven's sprint cancel survey post, I searched my email, launched the survey, and wrote paragraphs of eloquently delivered diatribe about my Bl3ps grievances. Headlined by the need for sprint cancelling, I also chastised VSAT being too easily countered, domination rounds existing, the riot shield exclusion, the absence of support streaks, and all of the specialist weapons and abilities only benefiting the individual and not the team. Shame the
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# ? Sep 4, 2015 00:31 |
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IM DAY DAY IRL posted:
C4 was in one of the premade classes. It was useless.
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# ? Sep 4, 2015 07:27 |
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C4 was a pretty good way to deal with dumbos rushed after you when you ducked into a building. It might be alright with Reset? I'm pretty sure like 70% of my deaths were caused by me trying to sprint cancel a reload. That's a habit I'm never going to lose.
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# ? Sep 4, 2015 07:40 |
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OneDeadman posted:C4 was a pretty good way to deal with dumbos rushed after you when you ducked into a building. It might be alright with Reset? I blame 50% of my deaths on having a moderate NAT.
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# ? Sep 4, 2015 07:44 |
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I can't wait for Black Ops 7's hit map Nuke7own
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# ? Sep 4, 2015 14:49 |
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IM DAY DAY IRL posted:
One of the default classes had c4. Once it's deployed you have a white C4 prompt on the screen that turns bright red when someone is in range. It's going to be
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# ? Sep 4, 2015 15:42 |
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I watched streamers use it and it worked pretty well to me. You can detonate it the second it attaches to something. Sure, you can't airburst it anymore but it still blows things up nicely.
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# ? Sep 4, 2015 16:16 |
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Zombie Boat posted:One of the default classes had c4. Once it's deployed you have a white C4 prompt on the screen that turns bright red when someone is in range. It's going to be How did I not notice that. Thats loving great.
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# ? Sep 4, 2015 17:21 |
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# ? May 30, 2024 01:25 |
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The beta for BO3 has gotten me sorta wanting to play CoD again after I didn't really touch Advanced Warfare and I'm thinking about getting one on the cheap. What game is better/which one are goons playing until BO3 comes out, BO2 or AW?
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# ? Sep 4, 2015 22:21 |