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Smoothrich
Nov 8, 2009
Probation
Can't post for 2 years!

JonBolds posted:

Hey goon TW experts, I'm a games writer. What would you ask CA devs about Total War: Warhammer if you could?

What is it like working from another game company's IP instead of actual history? CA devs seem to have a lot of history nerds who sperg on researching historical weapons and armors, do they have some vault of lifesized replicas of goofy fantasy crap designed by Games Workshop to wear around the mocap studio or do they just sit around playing with the toys for inspiration? How many times have they watched Peter Jackson's Lord of the Rings or similar movies for inspiration?

Also a big question I'm confused on, will Total War: Warhammer actually be completely unmoddable? All us CA modders are used to the tables that are the same for all their games, since Warhammer will use the same engine I don't see how they can actually not support modding unless that just means no Steam Workshop, Are modders who share hacked and modded stuff on community pages like TWC gonna get sued by Games Workshop? PC gamers modding the poo poo out of Total War must be similar in some ways to wargamers painting their miniature figures lol, its just another way to have fun with it and a MODDING IS A CRIME policy that Games Workshop apparently has about videogaming sounds stupid.

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SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.

Keksen posted:

On a side note, did they ever release the Napoleon uniform editor or at least admit they never intended to?

Hahahahahahhaahhahaha.

No. That was a Molyneux-esqe over estimation of what they could deliver. They've not mentioned it ever since. Base ETW and NTW are pretty much patched up and long made decent enough for a casual game. Both constantly go on same with Shogun 2, get all of them when they are on sale.



shalcar
Oct 21, 2009

At my signal, DEAL WITH IT.
Taco Defender

Keksen posted:

TW goons, I read the OP but I'd like to hear some current opinions. Without going on too much of a tangent here, I used to love TW games to death, played the poo poo out of the first 4 or so games. Then Empire and Napoleon happened and I stopped paying attention to the series for a good while. Recently my interest for pixelmen carrying swords was rekindled and so I was looking at Shogun 2. Is it actually worth playing? The reviews are positive but so were the E:TW ones. Basically, did CA fix ridiculous poo poo like AI armies not moving at all and stuff like that? I seem to especially remember reading about that happening in siege battles.

On a side note, did they ever release the Napoleon uniform editor or at least admit they never intended to?

Shogun 2 is pretty much the best TW game ever released and while there are some complaints about the roster being basically common if you don't have any DLC packs, the return for that choice is that every unit has a tight, well defined role that they perform well at and everything slots into place like a well designed machine. AI is great, stability is great, province management is great, the game is great. Get it.

Rise of the Samurai is like distilled Shogun 2, even less, but everything is even tighter. It's a great game experience, but try vanilla first.

Fall of the Samurai switches it up from a "everything is balanced" style of strategy into a "more tech is better" strategy, which suits the time period very well and allows some of the most fun battles you will see in a Total War game. It's pretty much the best TW with cannons and guns if that's your thing.


JonBolds posted:

Hey goon TW experts, I'm a games writer. What would you ask CA devs about Total War: Warhammer if you could?

TW games have traditionally been quite information dense in the UI for both the unit cards and building cards which can make it difficult to identify at a glance what something does. Does CA have any plans for improving unit and building cards in Total War: Warhammer given that players won't have historical information to infer about them?

Will the ability to do things (queue up buildings etc.) on your co-op partners turn like it was in Shogun 2 be back or will it be the same no actions at all on your co-op partners turn like Rome 2?

Meme Poker Party
Sep 1, 2006

by Azathoth

shalcar posted:

Will the ability to do things (queue up buildings etc.) on your co-op partners turn like it was in Shogun 2 be back or will it be the same no actions at all on your co-op partners turn like Rome 2?

Moot point because it's a given that any Total War game simply will not have functioning coop at all for the first six months.

Ham Sandwiches
Jul 7, 2000

Chomp8645 posted:

Moot point because it's a given that any Total War game simply will not have functioning coop at all for the first six months.

No the co-op actually functions as intended, it's just a Rashomon style experiment in different perceptions of reality.

Meme Poker Party
Sep 1, 2006

by Azathoth
Honestly I don't really care about the coop very much, but I do hope they put a little effort into multiplayer. Multiplayer was always some tacked on, gamespy level poo poo the entire life of the series until they finally hit it out of the park with Shogun 2. But then immediately after Shogun 2 passed they went straight back to :effort:

Slim Jim Pickens
Jan 16, 2012

Chomp8645 posted:

Honestly I don't really care about the coop very much, but I do hope they put a little effort into multiplayer. Multiplayer was always some tacked on, gamespy level poo poo the entire life of the series until they finally hit it out of the park with Shogun 2. But then immediately after Shogun 2 passed they went straight back to :effort:

I really liked my Purple and Pink daimyo :(

Decus
Feb 24, 2013
I think they realized they could sell multiplayer as its own separate game if they were going to put any amount of effort into it.

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

Decus posted:

I think they realized they could sell multiplayer as its own separate game if they were going to put any amount of effort into it.

Which, I can hope anyway, will mitigate the constant loving-with of single player unit balance in order to cater to those filthy others who poo poo up my beautiful empire-and-army-mans simulator by wanting a real challenge instead of to trap enemy forces in a box made of rifle fire/fire arrows and filled with exploding artillery rounds/exploding catapult rocks!

Stephen9001
Oct 28, 2013

shalcar posted:

Shogun 2 is pretty much the best TW game ever released and while there are some complaints about the roster being basically common if you don't have any DLC packs, the return for that choice is that every unit has a tight, well defined role that they perform well at and everything slots into place like a well designed machine. AI is great, stability is great, province management is great, the game is great. Get it.

Rise of the Samurai is like distilled Shogun 2, even less, but everything is even tighter. It's a great game experience, but try vanilla first.

Fall of the Samurai switches it up from a "everything is balanced" style of strategy into a "more tech is better" strategy, which suits the time period very well and allows some of the most fun battles you will see in a Total War game. It's pretty much the best TW with cannons and guns if that's your thing.


TW games have traditionally been quite information dense in the UI for both the unit cards and building cards which can make it difficult to identify at a glance what something does. Does CA have any plans for improving unit and building cards in Total War: Warhammer given that players won't have historical information to infer about them?

Will the ability to do things (queue up buildings etc.) on your co-op partners turn like it was in Shogun 2 be back or will it be the same no actions at all on your co-op partners turn like Rome 2?

Hey Shalcar! Your great Shogun 2 Let's play (which last I checked still isn't finished...) is why I got Shogun 2 (which is also my first ever total war game) and I have to agree (from what I've played) that Shogun 2 is a great game! Considering what I've heard about other total war games, I think I'll hold off on getting another one until Total War: Warhammer.

I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Keksen posted:

TW goons, I read the OP but I'd like to hear some current opinions. Without going on too much of a tangent here, I used to love TW games to death, played the poo poo out of the first 4 or so games. Then Empire and Napoleon happened and I stopped paying attention to the series for a good while. Recently my interest for pixelmen carrying swords was rekindled and so I was looking at Shogun 2. Is it actually worth playing? The reviews are positive but so were the E:TW ones. Basically, did CA fix ridiculous poo poo like AI armies not moving at all and stuff like that? I seem to especially remember reading about that happening in siege battles.

On a side note, did they ever release the Napoleon uniform editor or at least admit they never intended to?

Shogun 2 is absolutely worth getting. There are some conveniences from the newer games that would be nice to have in it, but otherwise it's by far the best one. The unit balance is better/more interesting than any other TW title - there are still a lot of good reasons to use the basic starting units in your army even when you've completely filled your tech tree.

Keksen
Oct 9, 2012
Thanks for the replies, guys. Ended up buying Shogun 2. Now to learn all the units since from what y'all said I'm guessing I won't get away with the time-tested strategy of "build more horse dudes." I'm still not sure what the point of some of the units (like No-Dachi Samurai) is but so far I'm having fun sucking at the game. Naval battles are total chaos for me, though. I just want my 74s back.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Keksen posted:

Thanks for the replies, guys. Ended up buying Shogun 2. Now to learn all the units since from what y'all said I'm guessing I won't get away with the time-tested strategy of "build more horse dudes." I'm still not sure what the point of some of the units (like No-Dachi Samurai) is but so far I'm having fun sucking at the game. Naval battles are total chaos for me, though. I just want my 74s back.

No-Dachi Samurai are shock troops that are great for collapsing flanks and chewing through ashigaru fodder. They're basically the polar opposite of Naginata Samurai, which are defensive bulwarks that can hold a position against all comers. Katana Samurai are line units that are great both offensively and defensively against infantry, but are weak against cavalry. One of the great things about Shogun 2 is that all the units have a purpose more or less. Ashigaru are effective in numbers and are needed to bulk up armies unless you're simply overflowing with gold. Monks are great additions to armies, but are expensive and weak to bows. Even the specialist units like bomb throwers or ninjas can have their moments of glory if used appropriately. Naval battles in Shogun 2 aren't nearly as straight-forward as they are in the age of cannon, but you'll learn naval fighting techniques soon enough. Medium and Fire Bunes should constitute the core of your navy - harass with the Fire Bunes and close with the Medium Bunes when their morale weakens.

Kaal fucked around with this message at 19:15 on Sep 4, 2015

Nuclear War
Nov 7, 2012

You're a pretty pretty pretty pretty pretty pretty pretty pretty pretty pretty pretty pretty girl
Ask CA how they feel about Games Workshop scrapping the whole Old World thing just as they make a huge, super expensive game set in that same world

coyo7e
Aug 23, 2007

by zen death robot
All I want to know is why they didn't call it Total War: Hammer or Total Warhammer etc.

Davincie
Jul 7, 2008

Warhammer: Total Warhammer

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

Davincie posted:

Warhammer: Total Warhammer

War: Total Hammer

JonBolds
Feb 6, 2015


You're all great. Many of these questions were asked. Embargo not for a while but I'll let you know.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.

Keksen posted:

Thanks for the replies, guys. Ended up buying Shogun 2. Now to learn all the units since from what y'all said I'm guessing I won't get away with the time-tested strategy of "build more horse dudes." I'm still not sure what the point of some of the units (like No-Dachi Samurai) is but so far I'm having fun sucking at the game. Naval battles are total chaos for me, though. I just want my 74s back.

Build several fleets, swarm, wear down and board the Black Ship. Repair. All Naval problems sorted forever.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Alternately convert to Christianity and use Nanban Trade Ships

I had a game when another clan sniped the Black Ship and used it against me, I autoresolved and actually won and captured the ship.

Gimnbo
Feb 13, 2012

e m b r a c e
t r a n q u i l i t y



Total War: Arena keys. Get them away from me, I don't loving want them in my house.

1) TXZFI-2N9HA-LPWVQ
2) CJ8NJ-VI7V6-KP5FA
3) 90MT3-FRPF5-V27KM


edits: Thanks for getting them out.

Gimnbo fucked around with this message at 22:00 on Sep 4, 2015

Slim Jim Pickens
Jan 16, 2012

Gimnbo posted:

3) 90MT3-FRPF5-V27KM

Took this one. Thanks a lot!

I think.

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

Gimnbo posted:


2) CJ8NJ-VI7V6-KP5FA


Grabbed this one, cheers.

Trujillo
Jul 10, 2007

Gimnbo posted:

Total War: Arena keys. Get them away from me, I don't loving want them in my house.

1) TXZFI-2N9HA-LPWVQ

Used this one. Thanks!

Gimnbo
Feb 13, 2012

e m b r a c e
t r a n q u i l i t y



Slim Jim Pickens posted:

Took this one. Thanks a lot!

I think.

The grind is uninspiring enough that if you don't like the basic gameplay you're unlikely to get trapped in some F2P vortex, unlike World of Tanks's bizarre "I can't stop punching myself in the dick" nature.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Has anyone asked why CA decided to move away from an ingame encyclopedia to a browser based one?

Asehujiko
Apr 6, 2011
I burned out on Arena before I even got to rank 3 because not only do you need to use xp to buy unit upgrades and research new units, you also need to use some of that xp to upgrade your commander to unlock units for you to research and upgrading your commander is what puts you in the next matchmaking bracket so you need to bank up a huge pile of xp to get the commander and the units at the same time, leading to doing a lot of fighting with the exact same sets of hoplites where in similar games you would buy something new and gradually upgrade it.

This is made worse by the fact that they're doing the WoT thing where 95% of a unit's xp is tied to that specific unit leading to having a huge surplus on your units you can't spend without getting the next commander tier while still lacking xp for said commander.

Also your reward for maxing out your hoplites, researching the next tier of commander and then researching your next tier of units is an identical set of hoplites but with higher attack/defend values that makes them take up the exact same place in the meta that your old hoplites did. Imagine how popular would of tanks would be if the upgrade from the starting gun tractor was the same tractor with 25% more health and damage but the exact same mobility and visibility characteristics and the upgrade to that was another tractor but with 50% more health and damage, repeat until tier 10.

Nickiepoo
Jun 24, 2013
It's a game based on history, how the gently caress did someone not go 'lets let the players advance through history'. You know, like WoT.

Units do get more abilities, and there are side branches of units so that you can move into, say, horse archers or catapults, which makes the battlefield more interesting even if you stick to just using one unit type forever, but yeeeeeah. The whole F2P/advancement model needs work.

Asehujiko
Apr 6, 2011
Speaking of Arena, I got a bunch of keys for it if somebody wants to see the grind and monotony first-hand:
1) 6W4P5-PCCT0-PQGBI
2) AD6AA-GAHWR-W3E7D
3) Y3VK0-DRLMC-4K6EC
e: all gone

Asehujiko fucked around with this message at 23:00 on Sep 5, 2015

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Asehujiko posted:

Speaking of Arena, I got a bunch of keys for it if somebody wants to see the grind and monotony first-hand:
1) 6W4P5-PCCT0-PQGBI
2) AD6AA-GAHWR-W3E7D
3) Y3VK0-DRLMC-4K6EC

Thanks for the key!

Keksen
Oct 9, 2012

Kaal posted:

No-Dachi Samurai are shock troops that are great for collapsing flanks and chewing through ashigaru fodder. They're basically the polar opposite of Naginata Samurai, which are defensive bulwarks that can hold a position against all comers. Katana Samurai are line units that are great both offensively and defensively against infantry, but are weak against cavalry. One of the great things about Shogun 2 is that all the units have a purpose more or less. Ashigaru are effective in numbers and are needed to bulk up armies unless you're simply overflowing with gold. Monks are great additions to armies, but are expensive and weak to bows. Even the specialist units like bomb throwers or ninjas can have their moments of glory if used appropriately. Naval battles in Shogun 2 aren't nearly as straight-forward as they are in the age of cannon, but you'll learn naval fighting techniques soon enough. Medium and Fire Bunes should constitute the core of your navy - harass with the Fire Bunes and close with the Medium Bunes when their morale weakens.

So I'd use No-Dachi in a similar way to cavalry (minus the weak to spears part)? Also, are the generals in Shogun 2 more like the death machines they were in Medieval 2 or more like the ones from NTW that you had to keep away from anything that looked at them sternly.

Apart from not knowing all the details yet, though, I have to say I'm liking Shogun 2 as much as I did the old games. Very happy you guys convinced me to buy it.

Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.
Yeah No-Dachi are basically foot cavalry. You don't want to leave them to grind out in combat like you can with katanas and naginatas.

And for the general it depends on what skills you give them from the tree. They're not made of paper, but if you're just leveling them up in poetry and tea ceremonies then don't expect them to even fare that well 1v1 against a katana samurai, whereas if you go get melee attack and charge and unit size and stuff then they can be pretty devastating. Treat them like support units though- there are hero units farther in the tech tree that are pretty similar- while their stats will absolutely outmatch any other unit, their unit sizes are so small that they'll quickly get overwhelmed. Get them charging into shaky places to give the rest of your units support, and then out again fairly quickly; don't just throw them into frontline duty.

canyoneer
Sep 13, 2005


I only have canyoneyes for you

Keksen posted:

So I'd use No-Dachi in a similar way to cavalry (minus the weak to spears part)? Also, are the generals in Shogun 2 more like the death machines they were in Medieval 2 or more like the ones from NTW that you had to keep away from anything that looked at them sternly.

Apart from not knowing all the details yet, though, I have to say I'm liking Shogun 2 as much as I did the old games. Very happy you guys convinced me to buy it.

Bingo. Someone in the thread called No-Dachi samurai "foot cavalry", and the description fits pretty well.
The generals are not invincible death machines, but they will hold up in combat where they have advantages pretty well. The advantages are important, since because they are cavalry units, they'll still get wiped by stuff that cav is weak to (archers at range, spears).

If you want an enemy general dead-dead, Yari Cavalry are your boys. Fast enough to get in there quickly, and with spears and an anti-cav bonus

e;f;b

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Keksen posted:

So I'd use No-Dachi in a similar way to cavalry (minus the weak to spears part)?

Right, in fact they're considered a fantastic counter to groups of Yari Ashigaru. They lack the mobility of cavalry of course, but have the combat strengths and staying power of infantry.

Koramei posted:

And for the general it depends on what skills you give them from the tree. They're not made of paper, but if you're just leveling them up in poetry and tea ceremonies then don't expect them to even fare that well 1v1 against a katana samurai, whereas if you go get melee attack and charge and unit size and stuff then they can be pretty devastating. Treat them like support units though- there are hero units farther in the tech tree that are pretty similar- while their stats will absolutely outmatch any other unit, their unit sizes are so small that they'll quickly get overwhelmed. Get them charging into shaky places to give the rest of your units support, and then out again fairly quickly; don't just throw them into frontline duty.

Yep. They can be specced either way. A general that is set up to be a combat powerhouse can be pretty devastating, but then again you can set them up to buff your entire army or even your entire empire instead.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Oda generals with Stand and Fight and the ashigaru bonus are pretty obscenely good at doing absolutely nothing but standing in place

SkySteak
Sep 9, 2010

Asehujiko posted:

Speaking of Arena, I got a bunch of keys for it if somebody wants to see the grind and monotony first-hand:
1) 6W4P5-PCCT0-PQGBI
2) AD6AA-GAHWR-W3E7D
3) Y3VK0-DRLMC-4K6EC

Took this one. Cheers!

Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.

StashAugustine posted:

Oda generals with Stand and Fight and the ashigaru bonus are pretty obscenely good at doing absolutely nothing but standing in place

um excuse me but no honorable Oda would stand up in battle, they sit on those dinky chairs.

canyoneer posted:

Bingo. Someone in the thread called No-Dachi samurai "foot cavalry", and the description fits pretty well.
The generals are not invincible death machines, but they will hold up in combat where they have advantages pretty well. The advantages are important, since because they are cavalry units, they'll still get wiped by stuff that cav is weak to (archers at range, spears).

Huh I've been wondering about this actually, how often do you guys dismount your generals? 'Cause I do quite a lot. Most of the time after the start of the game it feels too risky to be sending one of them off doing normal cavalry things 'cause they might get tied up and cut off, whereas they're pretty effective on foot too.

Free Cheese
Sep 16, 2005
Come on, it's free
Buglord

Asehujiko posted:

Speaking of Arena, I got a bunch of keys for it if somebody wants to see the grind and monotony first-hand:
1) 6W4P5-PCCT0-PQGBI
2) AD6AA-GAHWR-W3E7D
3) Y3VK0-DRLMC-4K6EC

Took the last available code, thank you!

Slim Jim Pickens
Jan 16, 2012

Koramei posted:

um excuse me but no honorable Oda would stand up in battle, they sit on those dinky chairs.


Huh I've been wondering about this actually, how often do you guys dismount your generals? 'Cause I do quite a lot. Most of the time after the start of the game it feels too risky to be sending one of them off doing normal cavalry things 'cause they might get tied up and cut off, whereas they're pretty effective on foot too.

Never, because cavalry are strong.

I guess dismounted generals just become a small Katana samurai unit, which could be useful, but feels just as dangerous. You can't disengage as easily.

Generals do pretty well against Katana samurai actually, since cav is supposed to be their main counter. I use my general a lot in the early game to morale shock yari ashigaru and end my battles quicker.

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canyoneer
Sep 13, 2005


I only have canyoneyes for you

Koramei posted:

um excuse me but no honorable Oda would stand up in battle, they sit on those dinky chairs.


Huh I've been wondering about this actually, how often do you guys dismount your generals? 'Cause I do quite a lot. Most of the time after the start of the game it feels too risky to be sending one of them off doing normal cavalry things 'cause they might get tied up and cut off, whereas they're pretty effective on foot too.

Don't forget the pingpong paddle.

I rarely dismount, because there's almost always a target of opportunity (without spears) to wreck by cycling cav charges.

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