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Pretty sure BLMs don't care about Ewer any more since it's just a refresh, not an mp cost reduction. All it does is make their ice phase shorter, and does nothing at all in fire phase. Same situation with a DRK.
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# ? Sep 4, 2015 18:23 |
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# ? May 21, 2024 21:09 |
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So give it to your cohealer or a SMN. Not that SMN have MP issues outside of A2 (you get a dot, and you get a dot!)
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# ? Sep 4, 2015 18:31 |
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ArtIsResistance posted:Really? Guess I better unsub now that I'm 60 The story continues with each patch, dumbass.
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# ? Sep 4, 2015 18:31 |
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Sarrisan posted:Pretty sure BLMs don't care about Ewer any more since it's just a refresh, not an mp cost reduction. All it does is make their ice phase shorter, and does nothing at all in fire phase. Same situation with a DRK.
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# ? Sep 4, 2015 18:36 |
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# ? Sep 4, 2015 18:54 |
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Klades posted:If you've been skipping cutscenes since the 2.X story and haven't tried watching any of the 3.0 ones you should maybe give them a chance since everything about the plot, writing, and cutscenes are better in 3.0 than any part of 2.X was. Yeah it's more along the lines of me being impatient than not being interested in the story. I'm sure the story is wonderful..I just wanna sit here and play not sit here and watch. Not to mention the one thing I dislike about this game over other MMOs is a lot of content being gated behind the main story quests. Why can't I just pay a bunch of money to unlock flying like in WoW? Oh, because it's a Final Fantasy game.
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# ? Sep 4, 2015 18:59 |
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bonds0097 posted:The story continues with each patch, dumbass.
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# ? Sep 4, 2015 19:02 |
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Tyberius posted:P R A Y R E T U R N From a few days ago but I used this code. Thanks.
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# ? Sep 4, 2015 19:15 |
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What's wrong with this post?
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# ? Sep 4, 2015 19:17 |
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Fister Roboto posted:What's wrong with this post? I mean he's a bit of a baby but it doesn't make him wrong.
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# ? Sep 4, 2015 19:18 |
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Thanks for the advice all, that should keep me going. The Nocturnal aspected benefic is the main thing I don't get now, but I won't actually have that for a while yet anyway. I just try to keep the shield on the tank as much as possible and use regular heals until it wears off?
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# ? Sep 4, 2015 19:19 |
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Mr. Vile posted:Thanks for the advice all, that should keep me going. The Nocturnal aspected benefic is the main thing I don't get now, but I won't actually have that for a while yet anyway. I just try to keep the shield on the tank as much as possible and use regular heals until it wears off? Just treat it like adloquium and stoneskin - it gives you more buffer time to not be paying attention to the tank so you can do something else. DPS, heal other party members, dodge mechanics, etc. For high-level stuff you use it for tank busters. For the amount of HP it restores and shields, it's not very efficient though.
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# ? Sep 4, 2015 19:25 |
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Mr. Vile posted:Thanks for the advice all, that should keep me going. The Nocturnal aspected benefic is the main thing I don't get now, but I won't actually have that for a while yet anyway. I just try to keep the shield on the tank as much as possible and use regular heals until it wears off?
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# ? Sep 4, 2015 19:27 |
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Fister Roboto posted:What's wrong with this post? His posting style IS "obnoxious" and I figured that "goons" would enjoy making fun of it. edit: wow that was annoying to type
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# ? Sep 4, 2015 20:18 |
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Considering what the official forums put out, it's going to take more than annoying posting style to rile up goons.
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# ? Sep 4, 2015 20:21 |
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Everything about that post is correct; the style of the post is a bit aggravating, but he's 100% right that vitality is a selfish stat. I have difficulties holding threat as a PLD as it is sometimes. I couldn't imagine how bad it'd be if I was using right side vitality gear as opposed to strength gear. If the developers are concerned about all the tanks using strength over vitality gear, maybe they should have that gear have an enmity increase to it as well, or have it like it's done in other FF games where vitality increases your defense / resistance to status effects.
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# ? Sep 4, 2015 20:31 |
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That's a really good post considering where it came from.
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# ? Sep 4, 2015 20:33 |
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Bonafide angry after experiencing that posting style.
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# ? Sep 4, 2015 20:38 |
Boris Galerkin posted:From a few days ago but I used this code. Thanks. Cool, let me know if you manage to get on Excalibur and I'll hook you up with some spending money to get started.
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# ? Sep 4, 2015 20:41 |
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Now that I have a Scholar at lv 60, I'm thinking of the next job to play. Probably a melee DPS or tank. I got my thaumaturge to 26 to get swiftcast and it was the most boring thing ever as all I did was spam fire 1 until my fingers broke off. So goons, whats a fun melee class that has a lot of buttons I can push to give the illusion of difficulty?
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# ? Sep 4, 2015 20:41 |
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Velveteen posted:Now that I have a Scholar at lv 60, I'm thinking of the next job to play. Probably a melee DPS or tank. I got my thaumaturge to 26 to get swiftcast and it was the most boring thing ever as all I did was spam fire 1 until my fingers broke off. So goons, whats a fun melee class that has a lot of buttons I can push to give the illusion of difficulty? Monk
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# ? Sep 4, 2015 20:46 |
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Vitality isn't selfish, it's just bad. It's not a good stat, and at best it's generally treated as accuracy- i.e. something you don't really get anything out of besides hitting a certain important cap. It's stupid because tank gear is built entirely around it, but it's the opposite of what tanks are seeking to optimize. Don't get me wrong, I like conceptually being able to mix and match gear but it's also annoying that tanks are required to keep two sets of jewellery for no real reason.
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# ? Sep 4, 2015 20:49 |
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Days without bringing up Strength vs Vitality: 0
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# ? Sep 4, 2015 20:50 |
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seiferguy posted:If the developers are concerned about all the tanks using strength over vitality gear, maybe they should have that gear have an enmity increase to it as well, or have it like it's done in other FF games where vitality increases your defense / resistance to status effects. I still like the idea of making vitality increase TP regen.
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# ? Sep 4, 2015 20:52 |
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Blank: should I use it all the time y/n
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# ? Sep 4, 2015 21:00 |
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Fister Roboto posted:Blank: should I use it all the time y/n Only when you're with classes that AoE, or on ranged mobs.
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# ? Sep 4, 2015 21:01 |
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Fister Roboto posted:Blank: should I use it all the time y/n Yes, also if you cant job class it then take off your stone and cross class it.
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# ? Sep 4, 2015 21:02 |
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Should I put stat points into Piety for DRK? EDIT: only partially joking
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# ? Sep 4, 2015 21:02 |
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As much as I would love to say yes, I don't think Piety is ever worth it for any job no matter how much you get.
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# ? Sep 4, 2015 21:13 |
WobblySausage posted:For NIN should a huton be able to be done in between one global cooldown skill and another? I have trouble getting a two mudra skill off, let alone a three.
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# ? Sep 4, 2015 21:34 |
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YoshiOfYellow posted:As much as I would love to say yes, I don't think Piety is ever worth it for any job no matter how much you get. My SCH has like 6 billion piety on gear now, and it owns how aetherflow + 3 drains restore like 6k? Piety on scholar owns.
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# ? Sep 4, 2015 21:52 |
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Truga posted:My SCH has like 6 billion piety on gear now, and it owns how aetherflow + 3 drains restore like 6k?
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# ? Sep 4, 2015 22:02 |
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ArtIsResistance posted:Really? Guess I better unsub now that I'm 60 There's really not alot to do at max lvl outside of raiding unless you consider running daily dungeons, gathering, or crafting, content.
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# ? Sep 4, 2015 22:02 |
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Truga posted:My SCH has like 6 billion piety on gear now, and it owns how aetherflow + 3 drains restore like 6k? It depends on the level of content you're doing and the intensity of healing that's expected of you. It's good to have some Piety, but it eventually starts becoming superfluous.
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# ? Sep 4, 2015 22:17 |
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Vermain posted:It depends on the level of content you're doing and the intensity of healing that's expected of you. It's good to have some Piety, but it eventually starts becoming superfluous. For Scholar, at least, you can easily get to 13k+ mana and still bottom out by the end of an encounter. Adding more mana allows you to play differently, adding more Adlos, and with them more Broils. In 4-mans, you only really need enough piety to hit 11-11.5k, but in harder content it's easy to spend a ton of mana without really trying to. And then someone wants a res.. Niton fucked around with this message at 22:39 on Sep 4, 2015 |
# ? Sep 4, 2015 22:23 |
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Niton posted:For Scholar, at least, you can easily get to 13k+ mana and still bottom out by the end of an encounter. Adding more mana allows you to play differently, adding more Adlos and Broils. In 4-mans, you only really need enough piety to hit 11-11.5k, but in harder content it's easy to spend a ton of mana without really trying to. I love every bit of piety I have when dpsing in A1S/A2S.
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# ? Sep 4, 2015 22:26 |
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Fister Roboto posted:What's wrong with this post? That guy was a "celebrity" in EQ2 for being an annoying poster
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# ? Sep 4, 2015 22:33 |
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Fister Roboto posted:What's wrong with this post? I guess he didn't get the upvotes on reddit so he reposted the img here hoping for SA upvotes.
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# ? Sep 4, 2015 22:38 |
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PIE is a secondary stat sofar as gear is concerned, and you never have to choose between MND and PIE on gear. If you're running out of mana healing, its much more likely that people are taking damage from stupid, or that you are overhealing (usually from lack of knowledge of the fight) So basically never choose PIE as a stat bonus but just get whatever you need from gear because its plentiful.
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# ? Sep 4, 2015 22:40 |
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# ? May 21, 2024 21:09 |
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Oh, yeah, I didn't realize the start of the chain - only ever put points into your Primary Throughput Stat for stat bonuses! That said, Scholar can go through a poo poo ton of mana simply doing its job correctly, and it's really weird that Piety isn't weighted at all for DPS by a lot of theorycrafters given how expensive (and good!) Broil is.
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# ? Sep 4, 2015 22:46 |