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Selenephos
Jul 9, 2010

Supremezero posted:

... wait.

What.

As work was drawing to a close on the editing side of SC, a lot of discussion was also being had on the direction of the series as a whole. This was always in the back of our minds, but it became especially important as work on Cold Steel began.

WHAT.

They didn't start translating Cold Steel until editing of SC was almost done? And they're already done?

... Hm. Or maybe it means editing of Cold Steel began. Still, that's kinda nuts, though CS isn't remotely as long as SC.

From what I understand, Cold Steel is both much easier to translate and a much better coded game. That can go a long way.

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Cake Attack
Mar 26, 2010

what game did you work on endorph

Cake Attack
Mar 26, 2010

cold steel is just a wordier than average jrpg, and not falcom taking that giant smash bros fanfic as a personal challenge like the rest of the series, i believe

dis astranagant
Dec 14, 2006

Endorph posted:

As someone who has worked on US games (okay, game, singular) and poked around in the coding of various other games: every video game ever made is a dadaist parody of proper coding. It isn't just Japan.

Part of the problem is that few games are properly readied for translation, and don't take it into account while being created. You can see it in the [] instead of "" thing in Trails - if the devs were thinking about translation, they could have easily made " a supported character, but they weren't so they didn't.

Yeah, I think the only guy who ever wrote good code in games was John Carmack and he's practically a robot :v:

Endorph
Jul 22, 2009

Cake Attack posted:

what game did you work on endorph
a friend of a friend's indie game that im pretty sure has been in a 'we need more money' phase for like two years. :911:

Erpy
Jan 30, 2015
(insert title here)
Work on Cold Steel 1 started WAAAAY before SC reached the editing phase. I imagine it's less troublesome since it's a console game rather than an old PC title and it's also way less wordy than SC.

Also, the blog was a very interesting read. With a few new screenshots too. Le yay!

So apparantly we have another subquest involving Karl, the engineer from Zeiss whose gun prototype you retrieved in Ruan and who used to favor specs over usability to such a degree as to drive the local weapon shop owner and his former underling up the wall on a daily basis. Let's hope he's not gonna offer hugs and kisses anymore since Olivier might just take him up on it and I don't think I'm ready for that kind of fan disservice.

Also, did anybody take a close look at Estelle's expression in that "LEGIT" picture? At first it seems like it's a carbon copy of her LOL-expression from FC with her new clothes pasted on, but when you look closer there's some subtle differences in the mouth and eyes that make her laugh more...graceful...than it was in FC. It looks like Falcom's make some subtle changes in her dialog portrait in SC to reflect her growing maturity. That's a really nice touch.

Interesting screenshot with Maybelle at the Bose Bracer Guild too, discussing most likely the event that left Agate with that chip on his shoulder. FC already gave you several hints as to what happened, but I guess we'll find out more when the game's out.

Maybe I should stop going over those screenshots and achievement names over and over now. Just...a little while longer...

Motto
Aug 3, 2013

Asking in case anybody is in the know: is there anything particularly wrong with recent and upcoming (for the west) Falcom games? I finally got around to trying a Falcom title with TitS FC, and it's fun so far, but I've also started keeping up a little with upcoming titles, and every time news comes out I see a bunch of people complaining about "modern Falcom", especially with regards to Cold Steel and some guy named Kondo. This is odd to me since I'd always known Falcom to have a good rep. Is there anything to this, or is it just people on the internet being weird?

Cake Attack
Mar 26, 2010

hyperbole based around some truth, i'd say. like memories of celceta/ys seven are still good games, but not as good as the Oath engine titles. similarly, (while I've never played it), most people seem to consider Cold steel I & II to be weaker entries than Trails in the Sky and the Crossbell titles.

The Colonel
Jun 8, 2013


I commute by bike!
The most recent Falcom game I've played is Nayuta no Kiseki, and I'd say that's actually one of the best games they've made.

Cake Attack
Mar 26, 2010

also they didn't adjust well to the switch to 3d. memories of celceta is kinda ugly and Cold Steel had some pretty big performance issues at launch (and is also kinda ugly)

toddy.
Jun 15, 2010

~she is my wife~

The Colonel posted:

The most recent Falcom game I've played is Nayuta no Kiseki, and I'd say that's actually one of the best games they've made.

That's because it was supposed to be Zwei!!3 and was therefore destined to be great.
The fan translation is pretty ad-hoc though.

The Colonel
Jun 8, 2013


I commute by bike!

toddy. posted:

That's because it was supposed to be Zwei!!3 and was therefore destined to be great.
The fan translation is pretty ad-hoc though.

The fan translation is alright in the sense that it at least perfectly communicates what you're supposed to do, but yeah in terms of actual dialog I'd really appreciate an official translation by Xseed. I'm pretty sure the fan translation doesn't even use the correct translations for a few of the names, Signa seems to be a more commonly used translation of one of the character's names than Cygna.

Cake Attack
Mar 26, 2010



the guy who translated nayuta, everyone

Motto
Aug 3, 2013

Cake Attack posted:

hyperbole based around some truth, i'd say. like memories of celceta/ys seven are still good games, but not as good as the Oath engine titles. similarly, (while I've never played it), most people seem to consider Cold steel I & II to be weaker entries than Trails in the Sky and the Crossbell titles.

I can deal with that then. I've played plenty of series where sequels changed things in such a way that they were still good, but not as much to my liking, and I still able to enjoy those games without declaring the developer to be dead to me.

Erpy
Jan 30, 2015
(insert title here)

Motto posted:

Asking in case anybody is in the know: is there anything particularly wrong with recent and upcoming (for the west) Falcom games? I finally got around to trying a Falcom title with TitS FC, and it's fun so far, but I've also started keeping up a little with upcoming titles, and every time news comes out I see a bunch of people complaining about "modern Falcom", especially with regards to Cold Steel and some guy named Kondo. This is odd to me since I'd always known Falcom to have a good rep. Is there anything to this, or is it just people on the internet being weird?

From what I heard, Cold Steel makes some simplifications to the quartz system. Rather than getting spells by accumulating elemental points on certain lines, quartz gives spells directly like a direct copy of FF7's materia. Not everybody was happy with that simplification. I've also heard that the games are easier...or rather easier to break. Trails FC's final boss tended to take like 30 minutes, even with high levels and the most powerful setups. I once heard someone say that there were setups in Cold Steel II that allowed you to do so much damage that the final boss could be beaten in a handful of rounds.

Also, apparantly Cold Steel 1 is very linear and schedule-based.

Supremezero
Apr 28, 2013

hay gurl

Erpy posted:

From what I heard, Cold Steel makes some simplifications to the quartz system. Rather than getting spells by accumulating elemental points on certain lines, quartz gives spells directly like a direct copy of FF7's materia. Not everybody was happy with that simplification. I've also heard that the games are easier...or rather easier to break. Trails FC's final boss tended to take like 30 minutes, even with high levels and the most powerful setups. I once heard someone say that there were setups in Cold Steel II that allowed you to do so much damage that the final boss could be beaten in a handful of rounds.

Also, apparantly Cold Steel 1 is very linear and schedule-based.

Meanwhile, in Ao, you can perpetually stop all the enemies from ever acting to begin with, and oneshot almost everything, and have infinite turns...

Anyway, to be realistic, the problem's most likely "Waaaah they changed it, it is now the worst thing".

Supremezero fucked around with this message at 22:54 on Aug 23, 2015

motoh
Oct 16, 2012

The clack of a light autocannon going off is just how you know everything's alright.

Cake Attack posted:

also they didn't adjust well to the switch to 3d. memories of celceta is kinda ugly and Cold Steel had some pretty big performance issues at launch (and is also kinda ugly)

And this drives me mad because Seven is a much better looking game than Celceta, from cleaner models/textures to no blur and poorly executed light effects.

Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world

Is Xanadu Next worth playing?

e: Oh I see, it's in the op. Lookin like no

The Colonel
Jun 8, 2013


I commute by bike!

Volt Catfish posted:

Is Xanadu Next worth playing?

e: Oh I see, it's in the op. Lookin like no

It's good

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

Volt Catfish posted:

Is Xanadu Next worth playing?

e: Oh I see, it's in the op. Lookin like no

If you think you'd like Diablo without as much random stuff and also box puzzles, you'll dig Xanadu Next.

toddy.
Jun 15, 2010

~she is my wife~

Volt Catfish posted:

Is Xanadu Next worth playing?

Very worth it. It's a lot of fun.

If you don't want to bother with finding a copy and getting the English translation going I recalled XSEED announcing they're working on an official English version (part of that year projects announcement iirc), though the efforts on TitS SC may have delayed that.

smenj
Oct 10, 2012
Just seen someone from XSEED had posted a few screenshots of other bugs that weren't mentioned in that blog. One of them is rather incredible, and I sort of wish it was a mode you could toggle. Though if that were added in, you'd have to trigger this to play at the same time.

Amppelix
Aug 6, 2010

I finally finished TitS, and I am so mad at Joshua right now! The old "Oh no I have a huge problem, better loving leave all the help I have behind and go solve it all on my own" bit is the worst. I though you were supposed to be the clever one, Joshua! At least he had the courtesy to tell us about it before just up and leaving.

What a good game though. The only things I can really fault it for is that there's some nice Tales-style sidequests hidden in there where you have to read the developers' minds to know they exist. You have a perfectly good mission board, why not just put everything there and be done with it? And the final dungeon, which is just way way too long, as evidenced by the fact that I put the game down for like a year there. It was fighting the exact same group of enemies from a chest for the tenth time that really got to me.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

Amppelix posted:

I finally finished TitS, and I am so mad at Joshua right now! The old "Oh no I have a huge problem, better loving leave all the help I have behind and go solve it all on my own" bit is the worst. I though you were supposed to be the clever one, Joshua! At least he had the courtesy to tell us about it before just up and leaving.

What a good game though. The only things I can really fault it for is that there's some nice Tales-style sidequests hidden in there where you have to read the developers' minds to know they exist. You have a perfectly good mission board, why not just put everything there and be done with it? And the final dungeon, which is just way way too long, as evidenced by the fact that I put the game down for like a year there. It was fighting the exact same group of enemies from a chest for the tenth time that really got to me.

Well, I think he left in part because of guilt, or possibly because he made an agreement with Cassius that if his (Joshua's) past ever came back to haunt him or put Estelle/Cassius in danger, he would leave.

As for the hidden sidequests, I think for the most part they are hidden for a reason - specifically they don't want the attention of the Bracer Guild (freelance police).

Supremezero
Apr 28, 2013

hay gurl

Stabbey_the_Clown posted:

Well, I think he left in part because of guilt, or possibly because he made an agreement with Cassius that if his (Joshua's) past ever came back to haunt him or put Estelle/Cassius in danger, he would leave.

As for the hidden sidequests, I think for the most part they are hidden for a reason - specifically they don't want the attention of the Bracer Guild (freelance police).

Uh, Alba just told him that he was spying on Cassius for Alba. And that he was doing so by mind controlling him. And presumably still can mind control him.

This seems like a pretty solid reason to get the hell away from the girl he loves right the gently caress now to me!

Cake Attack
Mar 26, 2010

It is a bad and hurtful act that makes complete sense, given his character and the circumstances surrounding it. It's also the best scene in the game and I love it

Amppelix
Aug 6, 2010

Stabbey_the_Clown posted:

As for the hidden sidequests, I think for the most part they are hidden for a reason - specifically they don't want the attention of the Bracer Guild (freelance police).

You can rationalize it within the story like this, but that doesn't make it good game design. When the intended solution is to talk to everybody end explore every place again after every event in the story, in the hopes of finding a sidequest, it's not good or fun. This game doesn't have it bad and it's not really important but it just shouldn't exist imo. I guess the idea is that it's fun to randomly stumble onto an event by just talking to people in town but the completionist in me shudders.

Erpy
Jan 30, 2015
(insert title here)

Amppelix posted:

When the intended solution is to talk to everybody end explore every place again after every event in the story, in the hopes of finding a sidequest, it's not good or fun.

Well, the game kind of encourages that anyway by changing each NPC's dialogue after every story event, so if you're taking the time to get to know as many mini-stories as possible, you'll on very rare occasions get rewarded with a sidequest. It's not really a punishment, since you should still be able to reach the highest bracer rank even without the hidden missions, but more a reward for exploring the game's world building.

Amppelix posted:

This game doesn't have it bad and it's not really important but it just shouldn't exist imo. I guess the idea is that it's fun to randomly stumble onto an event by just talking to people in town but the completionist in me shudders.

I don't see why not. You can miss out on the hidden quests and still make it to rank number 1. You just get the Gladiator Belt a bit later than you otherwise would. Why is a game obliged to hand you 100% of all it's content on a silver platter instead of 95%? Most games I've played have a couple of secrets that are a little off the beaten path and most are more subtle about it too. At least in Trails you're rewarded with additional world building if you keep talking to everyone. If you're a completionist and you don't want to talk to everyone at every opportunity, the only option is to simply use a guide.

quote:

As for the hidden sidequests, I think for the most part they are hidden for a reason - specifically they don't want the attention of the Bracer Guild (freelance police).

Yeah, that dastarly janitor Parkes. I knew he was up to no good with those festival decorations of his. Oh wait, you had someone else in mind? :P

Actually, most of the actual hidden quests (not extensions like the temp librarian follow-up missions) are simply considered too minor or not worth contacting the guild about.

- Nigel's black book quest wasn't on the board because the army was investigating him and a recurring theme throughout the Bose chapter was the fact that the army isn't fond of asking the Guild to do stuff for them that they believe they can also do themselves.
- The Amberl Tower Mystery quest wasn't on the board because Weissmann never needed an escort to guide him down the tower to begin with, nor was he looking to draw people to the place where he was having a meeting with somebody. You running into him was a chance encounter and he gave you a reward to deflect suspicion away from himself.
- The three academy chores you can do on the evening of the festival are mostly too minor for the school to contact the bracers about, with the possible exception of the monsters inside the old school building, but even that wasn't an emergency as they could simply lock up the building and commission an extermination request later.
- The messenger of love quest wasn't on the board because Private Brahm couldn't drop by the guild in Zeiss to post the quest to begin with since he couldn't pull himself away from his...uh..."guard duty", which is why he asked Estelle.

Endorph
Jul 22, 2009

Amppelix posted:

his game doesn't have it bad and it's not really important but it just shouldn't exist imo. I guess the idea is that it's fun to randomly stumble onto an event by just talking to people in town but the completionist in me shudders.
I think that's a problem with you, not the game. It's not like there's much of a reward for getting everything.

Some of the camilla chapters are bullshit though, that's true.

Red Red Blue
Feb 11, 2007



Sometimes I'm super glad that I'm not obsessive about 100%ing games, so I don't get upset at a hidden minor sidequest

Slur
Mar 6, 2013

It's the Final Countdown.

Endorph posted:

I think that's a problem with you, not the game. It's not like there's much of a reward for getting everything.

Some of the camilla chapters are bullshit though, that's true.

The Carnelia chapters and the short time window between mission to mission was the only real thing which irked me about Trails. The short windows of opportunity always made me feel on edge and paranoid that I was missing out on something important.

Supremezero
Apr 28, 2013

hay gurl

Slur posted:

The Carnelia chapters and the short time window between mission to mission was the only real thing which irked me about Trails. The short windows of opportunity always made me feel on edge and paranoid that I was missing out on something important.

It's not as bad as Tales games. Thus it is "good" windows.

Amppelix
Aug 6, 2010

Supremezero posted:

It's not as bad as Tales games. Thus it is "good" windows.

Hey now, not as bad as The Literal Worst Implementation Of Sidequests doesn't mean good.

But yeah, this game has a pretty great sidequest system all things considered. It even tells you, in slightly vague terms, if you're about to lose the quest in the next story event. Chapter 4 (that was Zeiss, right?) is a bit too harsh for its own good iirc, I lost like 4 quests there because the window suddenly smashed shut after the hot springs event despite saying there was no hurry yet. Maybe I just didn't check my quests page enough, but I seem to remember that just happening very out of the blue.

Now I'm getting the urge to replay and actually get those quests and the hidden poo poo (and actually beat Lorenz, that rear end in a top hat). Does ng+ go by significantly faster than the first playthrough?

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
You can skip all the dialogue, which will make the game go by much much faster.

Cake Attack
Mar 26, 2010

when the pc version came out and i just wanted to get a 100% save file as quickly as possible since i'd already done it once on the PSP i beat the game in 31 hours. you could probably trim even more time off if you did NG+ and transferred stuff over. i also was reading the dialogue so if you just hold circle through it all that'd shave even more time off

Amppelix
Aug 6, 2010

Well, I guess I'm doing it. If I carry everything over, how hard will nightmare be? I'm expecting it to be super easy in the beginning but gradually gain difficulty as enemies level up faster than I do. Or will I just steamroll everything?

Cake Attack
Mar 26, 2010

i have not heard great things about the NG+ difficulties, and at least would not recommend doing nightmare if your goal is to quickly do all the sidequests and stuff. i know stabbey has done hard at least, i'm sure he can say more about how it's balanced

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
It depends. If you open all your Orbment slots immediately and carry over endgame Quartz, yeah, you can easily steamroll everything forever.

Except maybe Lorence?

Erpy
Jan 30, 2015
(insert title here)
If you start a new game+ on normal mode, you're pretty much guaranteed to oneshot everything until the end of Chapter 2. If you know exactly what to do and where to go, and you hold the cancel button to quickly skip through the text, it actually goes pretty quickly. I once did a minimum BP playthrough that way because I wanted to see Cassius murder Reverie on his own and boy was that worth it and my total playtime was around 16 hours or so. Of course, that was without doing any sidequests.

The initial version of Trails never had NG+ or difficulty modes, they were a quick and dirty addition to the PSP version and from what I heard all it does is apply an across-the-board multiplier to the monsters hp, attack, defense and speed stats without any real testing and balancing, meaning that eventually physical attacks become useless and you pretty much get through fight abusing Chaos Brand and slinging arts at stuff. Carrying over your stats and stuff will definitely help in the beginning though.

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Amppelix
Aug 6, 2010

Well, I picked hard and now I'm kind of regretting my decision. I did it in hopes of eventually not killing everything in one hit so this isn't ultra boring , but knowing this game's exp scaling I'll have barely gained a few levels by the time I get to the end again and if the enemy stats are significantly increased I'll be in trouble.

I guess in the absolute worst case I can just cheat engine myself infinite health or something similar to bruteforce the final fights though. It'll probably work out.

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