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i absolutely cannot wait to tear into crowds using the detonation perk when I get it
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# ? Sep 5, 2015 03:12 |
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# ? May 10, 2024 05:05 |
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cliffdiver posted:It took me several rounds to find a group that could beat Hans. Han's feels way harder to deal with after the nerf to his ranged, his melee rushdown attack basically two shots a guy if they aren't armored or blocking. Fleshpounds are abit harder to brute force with supports too since they shield their upper body with their arms now. Having a zerker feels almost mandatory now.
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# ? Sep 5, 2015 04:58 |
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gnome7 posted:Not since the buff it got. The trench gun has a ton of knockback and makes zeds panic something fierce, along with setting them on fire. It's pretty dang good and cool. I think you're underestimating just how cool double barrels and AA-12's are
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# ? Sep 5, 2015 05:01 |
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the new charging move they gave fleshpounds is terrifying
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# ? Sep 5, 2015 05:17 |
Drakes posted:Han's feels way harder to deal with after the nerf to his ranged, his melee rushdown attack basically two shots a guy if they aren't armored or blocking. Fleshpounds are abit harder to brute force with supports too since they shield their upper body with their arms now. Behind Medic, I think Berserker might be the most important class. I may be biased because I really like Berserker, but it generates a lot of extra cash and can tank really nicely. The ability to knockdown Scrakes and Pounds is just icing on the cake.
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# ? Sep 5, 2015 05:20 |
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I finally got the Siren resistance perk and my enjoyment level with the Demo has gone up immensely. They should definitely get more nades overall as you level. And maybe a passive ammo bonus to all weapons/reload time per level? Demo is just too weak, but giving a ton of grenades and stuff as he leveled would help his up-close survivability a lot. edit: also the class that reloads the most having no tac reload perk/reload speed bonus, lol. played on a great Super Mario World level and still got perk progress, woop: dorkasaurus_rex fucked around with this message at 18:29 on Sep 5, 2015 |
# ? Sep 5, 2015 05:35 |
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I love how filthy the levels get in these games. Up the body count to 75.
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# ? Sep 5, 2015 05:59 |
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LuciferMorningstar posted:Behind Medic, I think Berserker might be the most important class. I may be biased because I really like Berserker, but it generates a lot of extra cash and can tank really nicely. The ability to knockdown Scrakes and Pounds is just icing on the cake. Don't know if its intended but 2 medics, a zerk and everyone else has any high damage class really can hill HoE hans very easily, just have the zerk stand in front of him and block endlessly while the medics keep him alive and everyone unloads.
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# ? Sep 5, 2015 06:06 |
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What perks do you people run on pyro and demo?
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# ? Sep 5, 2015 06:10 |
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Inside Out Mom posted:I love how filthy the levels get in these games. I've played around with performance and INI changes, and I've been able to bump it to 100 bodies and some ludicrously long decal time on High settings. The game looks hilarious after a wave or two, especially the really corridor heavy custom maps.
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# ? Sep 5, 2015 06:10 |
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A viscera cleanup detail crossover of kf2 would drive people insane
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# ? Sep 5, 2015 06:58 |
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To be honest I'd buy it just for being able to hit people with a mop.
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# ? Sep 5, 2015 07:01 |
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Coolguye posted:A viscera cleanup detail crossover of kf2 would drive people insane I want it so badly
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# ? Sep 5, 2015 07:01 |
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SymmetryrtemmyS posted:I've played around with performance and INI changes, and I've been able to bump it to 100 bodies and some ludicrously long decal time on High settings. The game looks hilarious after a wave or two, especially the really corridor heavy custom maps. I'd love to try this, but for some reason, I'm getting somewhat-less-than-60 on my computer, even if it seems to meet the recommended req's. Is it a RAM issue or...? Coolguye posted:A viscera cleanup detail crossover of kf2 would drive people insane Entire areas would have to be caked with blood, let's be honest.
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# ? Sep 5, 2015 07:05 |
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It'd be pretty awesome if they implemented some sort of water ripple shader for when there's that much blood on the floor. It's still just a decal but make it look like you're several inches deep in blood! or Knee deep in the dead. :doomguy:
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# ? Sep 5, 2015 08:25 |
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Oh my god Zerk is so much more fun than it was before. I am loving the poo poo out of it now. So many flying heads and smashed skulls with the sword.
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# ? Sep 5, 2015 08:28 |
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closeted republican posted:Oh my god Zerk is so much more fun than it was before. I am loving the poo poo out of it now. So many flying heads and smashed skulls with the sword. try the V melee hit, it's amazing for popping heads on sirens etc while they're in a group.
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# ? Sep 5, 2015 08:58 |
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QwertySanchez posted:It'd be pretty awesome if they implemented some sort of water ripple shader for when there's that much blood on the floor. It's still just a decal but make it look like you're several inches deep in blood! https://www.youtube.com/watch?v=xLV2GhDGtzQ I think it's not in the game yet, but man it's coming.
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# ? Sep 5, 2015 09:00 |
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dorkasaurus_rex posted:I finally got the Siren resistance perk and my enjoyment level with the Demo has gone up immensely. They should definitely get more nades overall as you level. And maybe a passive ammo bonus to all weapons/reload time per level? Demo is just too weak, but giving a ton of grenades and stuff as he leveled would help his up-close survivability a lot. please timg that image, also I agree, maybe make it so Demo gets 3 more Grenades every 5 levels or something?(and have that apply to Grenade Pistol as well)
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# ? Sep 5, 2015 09:13 |
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Nalesh posted:try the V melee hit, it's amazing for popping heads on sirens etc while they're in a group. That's what I do most of the time with the sword.
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# ? Sep 5, 2015 09:22 |
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Kikas posted:https://www.youtube.com/watch?v=xLV2GhDGtzQ I think it's not in the game yet, but man it's coming. Holy poo poo
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# ? Sep 5, 2015 09:25 |
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Reverse engineering this wwise project is suffering Why are gun sounds considered voices. Is that why there isn't a voice slider in the ingame menu?
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# ? Sep 5, 2015 09:27 |
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Alteisen posted:Don't know if its intended but 2 medics, a zerk and everyone else has any high damage class really can hill HoE hans very easily, just have the zerk stand in front of him and block endlessly while the medics keep him alive and everyone unloads. Just did HOE 10 wave evacuation point and catacombs in a row doing this. I went demo and used the nuke radiation zed time perk. The radiation cloud off an rpg rocket melts scrakes and fp in a about 3 seconds. Combine that with a c4 and tnt and the larger zeds are a joke. For hans we went 2 medics, 3 zerks and firebug. The zerks can pretty much stand in gas. Firebug microwave gun was saved for final phase on hans. Pretty cake as long as the we don't get melee'd without armor. QwertySanchez posted:or Knee deep in the dead. :doomguy: the new doom game is going to have to be pretty amazing to top kf2 that said i hope its great because i want a kf2 gore level pvp and single player mode game as well, but i'm not getting my hopes up Ramsus fucked around with this message at 10:27 on Sep 5, 2015 |
# ? Sep 5, 2015 10:22 |
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Ramsus posted:the new doom game is going to have to be pretty amazing to top kf2 There were gun game servers on KF1, and from what I remember KF2 will be extremely moddable, except for the engine. We might have custom PvP maps at some point.
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# ? Sep 5, 2015 10:29 |
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Nalesh posted:Why are gun sounds considered voices. Is that why there isn't a voice slider in the ingame menu?
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# ? Sep 5, 2015 10:30 |
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RoadCrewWorker posted:You sure it isn't the more abstract engine-related "voice" - as in a distinct sound channel - presumably spawned by an actor or entity? I know it's "heavily modified" but maybe the UE3 doc or sdk might give you some pointers. They use wwise for sound(a third party sound engine), so I'm probably just unfamiliar with how it works, just seems odd to bundle those together(Some ambient stuff like gas leaks are also considered voice)
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# ? Sep 5, 2015 10:44 |
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Ramsus posted:that said i hope its great because i want a kf2 gore level pvp and single player mode game as well, but i'm not getting my hopes up PvP will never happen in KF, and thank god for that.
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# ? Sep 5, 2015 10:47 |
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Alteisen posted:PvP will never happen in KF, and thank god for that. Hopefully it will be used in a chivalry style game in the future
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# ? Sep 5, 2015 10:51 |
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https://www.youtube.com/watch?v=FPsfX6URf1M More fun with splosions
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# ? Sep 5, 2015 15:30 |
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Alteisen posted:PvP will never happen in KF, and thank god for that. PvP was actually pretty fun in kf1. kf gungame ftw Literal Nazi Furry fucked around with this message at 18:26 on Sep 5, 2015 |
# ? Sep 5, 2015 15:55 |
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Alteisen posted:PvP will never happen in KF, and thank god for that. i don't want kf2 pvp either, but a game like it with guns that are fun to use and a more realistic representation of what these weapons would actually do to your enemies would be nice i really want to microwave gun people up like the marshmallow man just like real life is what i'm saying
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# ? Sep 5, 2015 18:21 |
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Literal Nazi Furry posted:PvP was actually pretty fun in kf1. kf gungame ftw I used to grief the gently caress out of shitlords on friendly fire enabled servers.
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# ? Sep 5, 2015 18:27 |
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Please put a way to initiate a map vote in-game. Especially helpful for when you're on a custom map that turns out to be broken and Zeds get trapped beyond the spawn points, leaving you to search aimlessly for them/just wander pointlessly around.
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# ? Sep 5, 2015 19:46 |
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dorkasaurus_rex posted:Please put a way to initiate a map vote in-game. Especially helpful for when you're on a custom map that turns out to be broken and Zeds get trapped beyond the spawn points, leaving you to search aimlessly for them/just wander pointlessly around. Don't zeds literally teleport to you if you get too far away from them, specifically to prevent that?
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# ? Sep 5, 2015 20:16 |
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Lemon Curdistan posted:In beta, there was a message that popped up when Hans spawns that literally says "he has gas grenades that work like bloat bile, do not stand in them" under his name, but that seems to be missing from the current build (or at least it hasn't shown up the couple of times I've played since the patch came out). It still shows up. Booted the game up for the first time in a while and saw it, then started laughing. I also had to literally jump in front of Hans so he'd grab me so my team would stop pissing ammo into him, that was fun. If you guys are looking for a game to play between matches, the Steam forums are hilarious right now by the way. Oh jesus, the Steam forums are creeping out of their pit and into the forums. Talk to your team or play solo. Or just dick around like I have if your team's that bad. It's kind of funny daisy chaining scrakes into pubbies who won't do anything when the fight's not sideways. VVVV Nebiros fucked around with this message at 22:05 on Sep 5, 2015 |
# ? Sep 5, 2015 20:41 |
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I've been spending the free weekend playing on Normal and building levels for my underleveled perks. Even beating Hard is impossible because of all the free weekenders, so heading back to Normal is your best option.
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# ? Sep 5, 2015 20:53 |
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closeted republican posted:I've been spending the free weekend playing on Normal and building levels for my underleveled perks. Even beating Hard is impossible because of all the free weekenders, so heading back to Normal is your best option. I just beat Paris on hard with a pub team. Got carried on Hans by a level 25 field medic though.
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# ? Sep 5, 2015 23:03 |
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https://www.youtube.com/watch?v=xJ64Tp2L8sA Seems like some of the shotgun meatiness got lost due to youtube. Music works at least, though I still need to cut the between waves theme better
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# ? Sep 6, 2015 00:47 |
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Biggest issue besides all of the under leveled people in suicidal/hoe is the menus sometimes not working in game. I found that when the trader menu doesn't work I have to hit escape, click my perk, then go back to trader and it mysteriously works. Haven't found a work around for disconnect from game/leave to desktop not working.
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# ? Sep 6, 2015 02:18 |
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# ? May 10, 2024 05:05 |
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widespread posted:Entire areas would have to be caked with blood, let's be honest. It sounds like a great competitive multiplayer game. One side plays KF2 as normal, though trying to spread out kills, and the other plays reverse-Splatoon.
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# ? Sep 6, 2015 03:22 |