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TheMcD posted:Danube Fed is the most interesting path for Austria. Status quo is boring, eventual slow integration is boring, Austria-Hungary I'm not sure about, but I'm pretty sure it doesn't have more than the Danube Fed. It's definitely the only way to go syndicalist. Actually Austria has a very rare syndicalist coup event so there are two ways! (There's nothing after that event so don't ever do it)
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# ? Sep 5, 2015 06:56 |
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# ? May 31, 2024 19:35 |
Zeron posted:Actually Austria has a very rare syndicalist coup event so there are two ways! (There's nothing after that event so don't ever do it) I forgot about that, largely because it requires you to lose the Ausgleich war, and if you ever want to be doing anything as Austria, that's not a thing to be doing. Seems like that's largely just a way for Germany to do the Anschluss, since they can invade after the coup.
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# ? Sep 5, 2015 12:50 |
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Not Paradox, but a similar game - has anyone here played the now 16-year-old game Imperialism II? I thought I'd finally give it a try over the weekend and it is really addictive despite its complexity. My main complaint is that the alliance system makes absolutely no sense and your best bet is not to make any alliances unless you want to get embroiled in the inevitable world-engulfing war of all against all.
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# ? Sep 6, 2015 17:54 |
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Phlegmish posted:My main complaint is that the alliance system makes absolutely no sense and your best bet is not to make any alliances unless you want to get embroiled in the inevitable world-engulfing war of all against all. Sounds like real life as well.
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# ? Sep 6, 2015 18:58 |
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Phlegmish posted:My main complaint is that the alliance system makes absolutely no sense and your best bet is not to make any alliances unless you want to get embroiled in the inevitable world-engulfing war of all against all. Sounds like Victoria 2 as well.
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# ? Sep 6, 2015 19:00 |
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Phlegmish posted:Not Paradox, but a similar game - has anyone here played the now 16-year-old game Imperialism II? I thought I'd finally give it a try over the weekend and it is really addictive despite its complexity. My main complaint is that the alliance system makes absolutely no sense and your best bet is not to make any alliances unless you want to get embroiled in the inevitable world-engulfing war of all against all. I think quite a few folks have suggested that Victoria 3's economy/gameplay loop ought to take a few cues from the Imperialism series, yeah. It's a good game (which I am pretty poo poo at).
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# ? Sep 6, 2015 19:05 |
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Phlegmish posted:Not Paradox, but a similar game - has anyone here played the now 16-year-old game Imperialism II? I thought I'd finally give it a try over the weekend and it is really addictive despite its complexity. My main complaint is that the alliance system makes absolutely no sense and your best bet is not to make any alliances unless you want to get embroiled in the inevitable world-engulfing war of all against all. Yeah, it's pretty good. I played it a lot while waiting for the original Victoria to come out.
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# ? Sep 6, 2015 19:29 |
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GrossMurpel posted:Sounds like Victoria 2 as well. Usually in Victoria you don't end up at war with your own allies. I'm starting to get the hang of the economic system, but wars are not yet going as smoothly as I'd like. I thought I'd clean the Netherlands' clock as I'd conquered half the Old Worlds minors and owned half the New World. I still ended up with an invasion force rampaging through my home continent. This was on one of the easiest difficulties. That game must be absolutely brutal on the higher difficulty settings, I imagine you'd have to play flawlessly and think twenty turns ahead to stand a chance. e: here's my Sweden right before I decided to launch my disastrous attack on the Netherlands: Phlegmish fucked around with this message at 20:33 on Sep 6, 2015 |
# ? Sep 6, 2015 20:29 |
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Is that a randomly generated map
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# ? Sep 6, 2015 20:40 |
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It is.
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# ? Sep 6, 2015 20:41 |
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You can also play on an approximation of Europe, but I felt like using a randomly generated map (mostly so I could cheese it until I got a really good starting position). I just noticed the Europa Universalis series uses almost the exact same colors for the various countries. You can't see it on the screenshot because they've been eliminated, but Portugal is green and Spain is yellow. Probably just because they used similar vexillological reasoning to arrive at the same result.
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# ? Sep 6, 2015 21:07 |
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I'm about 90% sure that the pop promotion system for Victoria was designed shortly after Johan did an all nighter playing the original Imperialism. There are a lot of similarities.
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# ? Sep 6, 2015 22:31 |
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Somehow my brain got Imperialism II and Imperium Galactica II backwards Then I realized I haven't actually played either one of them! Don't think I've heard anything about IG2 before, I played the first one a tiny bit like 15 years ago though.
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# ? Sep 6, 2015 22:51 |
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Gwyrgyn Blood posted:Somehow my brain got Imperialism II and Imperium Galactica II backwards IG2 is real sweet but it has a ship designer, I understand you're not a fan of those Seriously though it's a great game and totally surprised me when I played it. I'm not sure how well it holds up but I remember the campaign not being painfully long and quite engaging.
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# ? Sep 6, 2015 22:53 |
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Rakthar posted:IG2 is real sweet but it has a ship designer, I understand you're not a fan of those Ship Design won't kill a 4x game for me by itself usually. Extensive Ship Design + Bad Combat Feedback definitely can though if it's a big enough part of the game though. I might give it a look a little later, it looks pretty cool (pauseable real-time is a big plus). Maybe once I get tired of trying to figure out Darkest Hour.
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# ? Sep 6, 2015 23:05 |
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The thing about extensive ship design is that in practice what it always ends up doing is obscuring the optimal solution in order to create a veneer of diversity. Rule the Waves is probably as complicated as you can get and still be fun.
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# ? Sep 7, 2015 00:08 |
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Looking at the IGN footage of the new Endless Space, it looks like ES2 and Stellaris are going for almost exactly the same kind of combat system with respect to space battles. I just hope Paradox doesn't adopt the ridiculous rock-paper-scissors approach of the first ES.
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# ? Sep 7, 2015 00:12 |
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Have we uh, seen anything of Stellaris's combat mechanics yet? Just making sure I didn't miss anything because I haven't seen a single thing yet.
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# ? Sep 7, 2015 00:18 |
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Gwyrgyn Blood posted:Have we uh, seen anything of Stellaris's combat mechanics yet? Just making sure I didn't miss anything because I haven't seen a single thing yet. Paradox have said their space combat is cinematic but non-interactive with some ship design. I take this to mean that it'll play a whole lot like Endless Space in action, which is basically hands-off with some basic inputs.
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# ? Sep 7, 2015 00:35 |
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If it's non interactive don't waste my time with graphics or cinematic experiences. Mash the numbers together and tell me the results. I bet we can't even replace our ships with nato counters. I replaced my ability to feel human with a counter.
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# ? Sep 7, 2015 02:32 |
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I don't think it's going to be instanced like the ES fights. You'll just have your ships on your main map and they'll fight it out there like your soldiers in Eu4 except you can watch to see what happens in the fight rather than just figures going through stock animations.
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# ? Sep 7, 2015 02:47 |
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Phlegmish posted:Usually in Victoria you don't end up at war with your own allies. The hard difficulties in Imperialism require you to take shortcuts and play a lot more optimally, yeah. You have to use spies and you have to use imports to try to keep up, whereas on normal you can just develop and win that way. Development is a lot better in imp2 than imp1 as a strategy but it still falls behind trade-based approaches.
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# ? Sep 7, 2015 03:30 |
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Phlegmish posted:Not Paradox, but a similar game - has anyone here played the now 16-year-old game Imperialism II? I thought I'd finally give it a try over the weekend and it is really addictive despite its complexity. My main complaint is that the alliance system makes absolutely no sense and your best bet is not to make any alliances unless you want to get embroiled in the inevitable world-engulfing war of all against all. I love this game. It's one of the few games I've played that truly effectively argues a thesis using its mechanics alone.
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# ? Sep 7, 2015 04:20 |
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Rakthar posted:IG2 is real sweet but it has a ship designer, I understand you're not a fan of those Like other games of that time period, looking at you M.A.X, it just didn't age well. I love the gameplay of those games but the graphics/resolution just kills any desire to replay them. God what I wouldn't give for a 2015 version of M.A.X.
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# ? Sep 7, 2015 11:47 |
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I saw that the Humble Bundle was having a Paradox sale and thought, "OK, I haven't played CKII or EU4 in a couple years, let me catch up with the DLC!" I am totally confused on what I have to get. I thought I would try to look at the Steam descriptions for the key DLC but for EU4 there's like two things that are listed as the "third" expansion and two other things that are listed as the "fifth expansion". With CKII I think I have everything besides Horse Lords and Charlemagne (is that a major release?) but it's hard to sift through the list of like 400 items. Is there an easy checklist of the major mechanical/content DLC for each game?
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# ? Sep 7, 2015 18:50 |
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CharlieFoxtrot posted:I saw that the Humble Bundle was having a Paradox sale and thought, "OK, I haven't played CKII or EU4 in a couple years, let me catch up with the DLC!" Both CK2 and EU4 have good wikis these days, with lists of DLC. The expansions are what you're looking for. http://www.eu4wiki.com/Downloadable_content#Expansions http://www.ckiiwiki.com/Downloadable_content#Expansions
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# ? Sep 7, 2015 19:01 |
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Art of War and Common Sense are the "must have" DLC by the way, they give stuff that affects you as every nation. Wealth of Nations is important too (lots of trade stuff) but less essential. The rest are mostly just if you want to play a particular team (Mesoamerica, Republics, North American natives)
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# ? Sep 7, 2015 19:03 |
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CharlieFoxtrot posted:I saw that the Humble Bundle was having a Paradox sale and thought, "OK, I haven't played CKII or EU4 in a couple years, let me catch up with the DLC!" There's exhaustive wiki pages for both CK2 and EU4. Horse Lords and Charlemagne are both "major" expansions. e: beaten BravestOfTheLamps fucked around with this message at 19:06 on Sep 7, 2015 |
# ? Sep 7, 2015 19:04 |
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Thanks for the help! I checked the OP of this thread but it hasn't been updated in a year and a half.
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# ? Sep 7, 2015 19:06 |
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In a fit of madness, I bought HoI III and its DLC, and even with experience in EU IV and CK II this is kinda insane and overwhelming. What's a good 'starter' country to try to get the hang of things?
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# ? Sep 7, 2015 22:09 |
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AdjectiveNoun posted:In a fit of madness, I bought HoI III and its DLC, and even with experience in EU IV and CK II this is kinda insane and overwhelming. What's a good 'starter' country to try to get the hang of things? USA, it's impossible to gently caress up with them and you can learn every corner of the game from huge naval fights down to invasions at your own desired pace. Also laugh at your immense industry as you can build whatever fighting force you want. Or wait until HoI 4 comes out or get DH because HOI3 is hellish to learn and play. It can be rather fun at times though.
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# ? Sep 7, 2015 22:18 |
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AdjectiveNoun posted:In a fit of madness, I bought HoI III and its DLC, and even with experience in EU IV and CK II this is kinda insane and overwhelming. What's a good 'starter' country to try to get the hang of things? Play as literally any non-puppet country that isn't in the Allies or Comintern, join the Axis, automate everything except diplomacy and start telling Hitler to conquer poo poo for you. It's how *I* had fun in HOI3, at least!
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# ? Sep 7, 2015 22:23 |
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This humble bundle deal is insane, I was hoping for just 50% off at the most but now I'm getting near everything for a 10th of the price. Glad I waited. Thanks for the heads up CharlieFoxtrot.
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# ? Sep 8, 2015 00:18 |
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Is Sword of the Stars I or II good enough to buy for $2.50/$5.00ish? Same question for Warlock, Majesty, and other assorted Paradox-published titles.
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# ? Sep 8, 2015 13:33 |
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vyelkin posted:Is Sword of the Stars I or II good enough to buy for $2.50/$5.00ish? The first Sword of the Stars is my favourite space 4x since MoO.
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# ? Sep 8, 2015 13:37 |
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vyelkin posted:Is Sword of the Stars I or II good enough to buy for $2.50/$5.00ish? You should google "Sword of the Stars II release" or something similar, an image search probably gives you a picture of a trainwreck. Think Paradox release 10 years ago and multiply by a factor 100, that's how unplayable it was.
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# ? Sep 8, 2015 14:17 |
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SOTS2 is a fascinating case study of megalomania and poor project management, but a poor actual game.
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# ? Sep 8, 2015 14:18 |
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vyelkin posted:Is Sword of the Stars I or II good enough to buy for $2.50/$5.00ish? 1 is great, if a bit war-focused. 2 is a steaming buggy mess that even after patching wasn't really all that well-designed or compelling. I'm not kidding about the buggy mess, by the way. From the old SotS 2 thread, here's a list of some of the more amusing patch notes they put out (and this went on for years after release, let it be known). quote:
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# ? Sep 8, 2015 14:19 |
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Funny at the time (because I didn't own the game), but in retrospect it's really sad to have seen what has to have been one of the fastest and most total collapses of goodwill in a studio ever.
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# ? Sep 8, 2015 14:40 |
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# ? May 31, 2024 19:35 |
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Panzeh posted:The hard difficulties in Imperialism require you to take shortcuts and play a lot more optimally, yeah. You have to use spies and you have to use imports to try to keep up, whereas on normal you can just develop and win that way. Development is a lot better in imp2 than imp1 as a strategy but it still falls behind trade-based approaches. Oh my god Imperialism, it's been years. I really miss some of the resource management aspects of it compared to EU's overly simplified abstractions.
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# ? Sep 8, 2015 15:04 |