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Troy Baker is a loving awful choice for Ocelot as he manages to take one of the most flamboyant and memorable characters in the series and turn him into "Troy Baker says stuff into a microphone in order to get a paycheck." I have a sneaking suspicion they chose him because he's the only person willing to record the mountains of tape dialogue.
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# ? Sep 7, 2015 19:19 |
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# ? May 10, 2024 05:35 |
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Ocelot comments that the shard of metal jutting put of Boss's head is in the language center of his brain. Which is why you need interpreters.
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# ? Sep 8, 2015 01:08 |
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I'm replaying Dark Souls and just got to the Duke's a Archives. This is supposed to be Seath the Scaleless's labratory and library but he's a huge gently caress off dragon and everything here is man sized. How is he supposed to get inside? There aren't any dragon sized doors anywhere. Even if he got in how is he supposed to do research? The books would be the size of a postage stamp to him. Real shoddy story telling Myazaki.
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# ? Sep 8, 2015 02:30 |
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You DO see all those priests and servants, right? Plus Seath is blind and must have people read to him
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# ? Sep 8, 2015 02:55 |
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Not sure if it belongs in this thread, but I just started watching Chip and Ironicus's LP of MGS 3 (want to actually know what the gently caress is going on in PP), and for some reason British guy is telling Snake about having to hunt for food after establishing that the mission has a hard four-hour time limit. Couldn't he have just eaten a sandwich before jumping out of the plane? You'd think that would do him for the at-most four hours he's allotted to complete the mission.
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# ? Sep 8, 2015 03:49 |
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DStecks posted:Not sure if it belongs in this thread, but I just started watching Chip and Ironicus's LP of MGS 3 (want to actually know what the gently caress is going on in PP), and for some reason British guy is telling Snake about having to hunt for food after establishing that the mission has a hard four-hour time limit. Couldn't he have just eaten a sandwich before jumping out of the plane? You'd think that would do him for the at-most four hours he's allotted to complete the mission. Its a tutorial to get you used to the kill animals and eat them raw to gain their power mechanic. He does the same thing on the main mission after the virtuous mission. Plus if you are actually playing the game you can completely and totally skip it.
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# ? Sep 8, 2015 04:26 |
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smuh posted:All right, Kiefer in MGSV: Dude never speaks. Big Boss is silent for what seems like 80% of the game, almost making him a silent protagonist. Someone asks him a question and he doesn't answer, instead the character speaking to him answers himself, making all character interactions with Boss feel really odd. There aren't even grunts when he falls down or gets shot at or anything, making it super strange when he talks since you really don't expect that to happen anymore; you start to think of him as a mute without realizing it. It wasn't because of Sutherland. The script was written from the start to make Snake really taciturn in this one.
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# ? Sep 8, 2015 04:31 |
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Your Gay Uncle posted:I'm replaying Dark Souls and just got to the Duke's a Archives. This is supposed to be Seath the Scaleless's labratory and library but he's a huge gently caress off dragon and everything here is man sized. How is he supposed to get inside? There aren't any dragon sized doors anywhere. Even if he got in how is he supposed to do research? The books would be the size of a postage stamp to him. I always assumed whoever had the place before got murdered in some way, and the place was given to Seath. He was all like, "thanks for the Duke title and all, but I'm just going to hang out in the cave I can actually fit in to research crystals. In fact, I'll let my pig live in the foyer because gently caress you I can't use it I'm a dragon."
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# ? Sep 8, 2015 04:38 |
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DStecks posted:Not sure if it belongs in this thread, but I just started watching Chip and Ironicus's LP of MGS 3 (want to actually know what the gently caress is going on in PP), and for some reason British guy is telling Snake about having to hunt for food after establishing that the mission has a hard four-hour time limit. Couldn't he have just eaten a sandwich before jumping out of the plane? You'd think that would do him for the at-most four hours he's allotted to complete the mission. Tutorials in Metal Gear games are always weird if you look at them from a realism standpoint. Like, in reality you wouldn't need to explain to your super spy how to call an elevator or open a door, but you need to explain the mechanic to the players. Either that or Solid Snake is retarded.
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# ? Sep 8, 2015 07:07 |
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GIANT OUIJA BOARD posted:Tutorials in Metal Gear games are always weird if you look at them from a realism standpoint. Like, in reality you wouldn't need to explain to your super spy how to call an elevator or open a door, but you need to explain the mechanic to the players. Either that or Solid Snake is retarded. Solid Snake generally seems pretty astute, so it's not good for him. Raiden's fresh from training, though, and Naked Snake's clearly an idiot (or at best maybe a savant).
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# ? Sep 8, 2015 07:28 |
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Your Gay Uncle posted:I'm replaying Dark Souls and just got to the Duke's a Archives. This is supposed to be Seath the Scaleless's labratory and library but he's a huge gently caress off dragon and everything here is man sized. How is he supposed to get inside? There aren't any dragon sized doors anywhere. Even if he got in how is he supposed to do research? The books would be the size of a postage stamp to him. I figured that he could control and see through the eyes of his minions. Either those crystal undead or the snake dudes.
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# ? Sep 8, 2015 08:05 |
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Professor Wayne posted:I always assumed whoever had the place before got murdered in some way, and the place was given to Seath. He was all like, "thanks for the Duke title and all, but I'm just going to hang out in the cave I can actually fit in to research crystals. In fact, I'll let my pig live in the foyer because gently caress you I can't use it I'm a dragon." He initially hangs out upstairs, it's only after your first encounter that he moves to the cave.
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# ? Sep 8, 2015 09:36 |
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Your Gay Uncle posted:I'm replaying Dark Souls and just got to the Duke's a Archives. This is supposed to be Seath the Scaleless's labratory and library but he's a huge gently caress off dragon and everything here is man sized. How is he supposed to get inside? There aren't any dragon sized doors anywhere. Even if he got in how is he supposed to do research? The books would be the size of a postage stamp to him. Actually the Archives are one of my favourite little things in games. All around you'll see huge piles of rusted machinery. Throughout the rest of the city, there are tons of contraptions to rotate bridges and move entire towers. What I take away from it is that Seath designed Anor Londo's mechanical la de da and the traps in Sen's fortress. It was only after he began researching immortality and IMO designing the bonfires that he lost it and left his machines to rust.
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# ? Sep 8, 2015 11:04 |
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Sam Faust posted:I figured that he could control and see through the eyes of his minions. Either those crystal undead or the snake dudes. The channelers, surely.
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# ? Sep 8, 2015 11:32 |
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GIANT OUIJA BOARD posted:Tutorials in Metal Gear games are always weird if you look at them from a realism standpoint. Like, in reality you wouldn't need to explain to your super spy how to call an elevator or open a door, but you need to explain the mechanic to the players. Either that or Solid Snake is retarded. Also that they directly reference the action button and opening menus and Snake's LIFE gauge. They are blatantly breaking the 4th wall.
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# ? Sep 8, 2015 15:43 |
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GIANT OUIJA BOARD posted:Tutorials in Metal Gear games are always weird if you look at them from a realism standpoint. Like, in reality you wouldn't need to explain to your super spy how to call an elevator or open a door, but you need to explain the mechanic to the players. Either that or Solid Snake is retarded. Yeah, like the beginning of MGS3 where Major tells Snake to "open the survival menu, Snake" "Hmmmm." They're definitely pushing the 4th wall with those. Its part of MGS' inherent kookiness, which is at times a good thing (when it means they do silly stuff because its more fun, gently caress realism) and sometimes its a bad thing (when poo poo just gets loving weird, Kojima) My favorite of those reality-warping moments: https://www.youtube.com/watch?v=COdkHuogVkw E: OrangeFluffySheep!
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# ? Sep 8, 2015 16:37 |
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Oxxidation posted:It wasn't because of Sutherland. The script was written from the start to make Snake really taciturn in this one. I haven't actually tried it yet, but can't you play a lot of the game as any of the dudes in your combat unit? Might explain why they didn't have your character talk much.
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# ? Sep 8, 2015 20:28 |
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Zaphod42 posted:My favorite of those reality-warping moments: https://www.youtube.com/watch?v=COdkHuogVkw Laughed so hard when I got this codec call.
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# ? Sep 8, 2015 20:33 |
Triarii posted:I haven't actually tried it yet, but can't you play a lot of the game as any of the dudes in your combat unit? Might explain why they didn't have your character talk much. You can indeed, and there's an achievement for doing so.
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# ? Sep 8, 2015 20:41 |
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Orange Fluffy Sheep posted:Also that they directly reference the action button and opening menus and Snake's LIFE gauge. Yeah I'm aware of that. I am not complaining about it (though I do have mixed feelings about Metal Gear writing), it was in response to the person saying "well why not just eat a sandwich before going on the mission." It was intended to be like "really? That's the part that's unrealistic to you?"
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# ? Sep 9, 2015 02:15 |
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What's dragging down MGSV for me is the seeming lack of a FROG or GOAT code word for the emblem creator, so I can't have my Diamond Dogs be called FROG GOLF or GOAT SERVICE. HORSE SERVICE is an okay third option, though.
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# ? Sep 9, 2015 06:06 |
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Ooh, I wonder if they have LOVELY.
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# ? Sep 9, 2015 06:11 |
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I admire Kojima's openness with the development process but I wish he hadn't been so open about all the cut content if only because gamers have shown that they can't handle seeing how the sausage is made and there's already getting to be a lot of backlash about how despite the tons of content and polish the game is "obviously unfinished".
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# ? Sep 9, 2015 06:19 |
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Sleeveless posted:I admire Kojima's openness with the development process but I wish he hadn't been so open about all the cut content if only because gamers have shown that they can't handle seeing how the sausage is made and there's already getting to be a lot of backlash about how despite the tons of content and polish the game is "obviously unfinished". Considering how hard Kagemasa has been working to burn Kojima and everything he stands for to the ground, they should thank the deity of their choice that we even got MGSV in the first place.
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# ? Sep 9, 2015 06:35 |
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Sleeveless posted:I admire Kojima's openness with the development process but I wish he hadn't been so open about all the cut content if only because gamers have shown that they can't handle seeing how the sausage is made and there's already getting to be a lot of backlash about how despite the tons of content and polish the game is "obviously unfinished". Wait wait wait, he's been totally open about cut content? Where can I find this?
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# ? Sep 9, 2015 07:09 |
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Cleretic posted:Wait wait wait, he's been totally open about cut content? Where can I find this? Supposedly the epilogue of MGSV was going to be a remake of the original Metal Gear, game was also supposed to have more chapters.
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# ? Sep 9, 2015 08:41 |
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Alteisen posted:Supposedly the epilogue of MGSV was going to be a remake of the original Metal Gear, game was also supposed to have more chapters. Smells like feature creep. I don't think we're actually worse off if that was the primary thing.
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# ? Sep 9, 2015 08:54 |
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Alteisen posted:Supposedly the epilogue of MGSV was going to be a remake of the original Metal Gear I'm reserving judgement until I get to the end. I'm expecting Kojima to pull the rug out from under us in more than a few ways that piss off a lot of people who can’t handle postmodern/quirky/flawed but ambitious narratives, just like he did in… not in MGS1, in MGS2, not in MGS3, in MGS4, not in Peace Walker. So it’s probably time for it again. I mean part of me really wants the game to end with Big Boss having a naked fistfight in a thunderstorm with Zero/Skullface/whoever on top of the new Metal Gear while Push it to the Limit plays before snarling “looks like your plans are about to… take off” and Fultoning them into space, before cutting to a young Solid Snake infiltrating Outer Heaven, but the dude writes unconventional narratives and I’m glad someone in the industry does even if he’s far from perfect and often kind of bad. Triarii posted:I haven't actually tried it yet, but can't you play a lot of the game as any of the dudes in your combat unit? Might explain why they didn't have your character talk much. Lunchmeat Larry has a new favorite as of 09:33 on Sep 9, 2015 |
# ? Sep 9, 2015 09:29 |
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Red Minjo posted:I can't have my Diamond Dogs be called FROG GOLF I would buy a PS4 just to do this
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# ? Sep 9, 2015 15:06 |
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Red Minjo posted:What's dragging down MGSV for me is the seeming lack of a FROG or GOAT code word for the emblem creator, so I can't have my Diamond Dogs be called FROG GOLF or GOAT SERVICE. HORSE SERVICE is an okay third option, though. You do have access to the military alphabet though, so my team emblem is WHISKEY SPECIAL. Its even shaped like the black label on a bottle of Jack, too. Cleretic posted:Wait wait wait, he's been totally open about cut content? Where can I find this? I don't know about the other stuff they're saying, but he's been pretty open about there being a last level that was supposed to resolve all the plot strings and apparently it got cut. There's a whole breakdown of like how the scene was scripted to play out, there's some article about it. I'm trying to hold off until I beat the game first before I dig into that stuff though.
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# ? Sep 9, 2015 16:49 |
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This might have been mentioned earlier, but MGS: Phantom Pain is pretty much amazing in all aspects, except a few. I hate the lame-rear end checkpoints and no manual saving. I'm not looking to save-scum, but you can lose missions through pretty random poo poo sometimes. Completely finished a mission, just finishing some housecleaning (stealing everything not nailed down and strapping people to balloons). Low and behold, a survivor. No problem, flank him and choke him out. Sadly, did not see the shotgun guy crouched in front of him. Snake gets blasted to bits while I scream at the TV for Snake to stop choking the first stooge and run for it. Or worse yet, the escort missions. Escorted some mission-vital NPCs to an evac chopper. Enemy chopper shows up, I blast i to bits... except that the chopper, which wasn't moving, falls in a spiral bee-line and crashes onto the NPCs. Checkpoints? Either the beginning of the mission or so far back as to be loving pointless. Every first time through a mission I'm a meticulous ghost ninja that takes 30 minutes choking everyone out and patiently waiting for darkness or patrol routes. 2nd time around? gently caress it, shoot everything that moves, don't care. Just give me better checkpoints, is all I'm saying.
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# ? Sep 10, 2015 07:55 |
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SpookyLizard posted:Ocelot comments that the shard of metal jutting put of Boss's head is in the language center of his brain. Which is why you need interpreters. That's a lie, though. I won't say anything more.
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# ? Sep 10, 2015 08:39 |
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Kaincypher posted:This might have been mentioned earlier, but MGS: Phantom Pain is pretty much amazing in all aspects, except a few. I hate the lame-rear end checkpoints and no manual saving. I'm not looking to save-scum, but you can lose missions through pretty random poo poo sometimes. Completely finished a mission, just finishing some housecleaning (stealing everything not nailed down and strapping people to balloons). Low and behold, a survivor. No problem, flank him and choke him out. Sadly, did not see the shotgun guy crouched in front of him. Snake gets blasted to bits while I scream at the TV for Snake to stop choking the first stooge and run for it. Or worse yet, the escort missions. Escorted some mission-vital NPCs to an evac chopper. Enemy chopper shows up, I blast i to bits... except that the chopper, which wasn't moving, falls in a spiral bee-line and crashes onto the NPCs. Checkpoints? Either the beginning of the mission or so far back as to be loving pointless. Every first time through a mission I'm a meticulous ghost ninja that takes 30 minutes choking everyone out and patiently waiting for darkness or patrol routes. 2nd time around? gently caress it, shoot everything that moves, don't care. Just give me better checkpoints, is all I'm saying. I think it's you dragging the game down in those cases.
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# ? Sep 10, 2015 08:53 |
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I've been playing Guacamelee and the thing that annoys me most is the hit detection. Moves that should clearly hit or cliff edges I clearly should be grabbing just randomly miss all the time. Great game otherwise, although some sections cross the line from challenging hard to holy goddamn gently caress annoying hard.
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# ? Sep 10, 2015 09:14 |
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Tiberius Thyben posted:That's a lie, though. I won't say anything more.
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# ? Sep 10, 2015 10:45 |
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Lunchmeat Larry posted:People going "heh heh there's a reason for that... won't say what!!!" and "Snake's very reticent... but that gets explained, heh heh!!!" and so on at every opportunity is starting to drag down MGSV discussions Gonna be frank here but even when people do explain things I have no idea what the gently caress is going on. At this point the story is so dense and nonsensical that you're either on board and have your own road map or you're flat out not welcome.
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# ? Sep 10, 2015 11:03 |
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Morglon posted:Gonna be frank here but even when people do explain things I have no idea what the gently caress is going on. At this point the story is so dense and nonsensical that you're either on board and have your own road map or you're flat out not welcome.
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# ? Sep 10, 2015 11:11 |
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What's really dragging down mgs5 discussions is that lots of people don't even want to talk about any of the negatives instead going "it's insanely good". The ending twist is weak and it really undermines the game themes. We were told we'll see BB's downfall and it doesn't happen. Also Kojima often talked how 5 will have race as one of the themes and some taboo subjects and none of these really appear in the game. Not even subtly. Gameplay is still fantastic but the plot comes off as an afterthought.
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# ? Sep 10, 2015 11:25 |
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I though the MGSV mission "Lingua Franca" was pretty poorly designed. The premise is that you get hired to extract a prisoner but don't know where they're keeping him so you have to follow an interpreter to find out where he is. On the surface it doesn't sound too bad but in practice it becomes a huge time sink as you just kind of sit around watching the guy through your scope waiting for him to slowly walk somewhere. It's made worse by the fact that he doesn't just go straight from objective to objective and instead will just kind of wander around the mission area.
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# ? Sep 10, 2015 12:18 |
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# ? May 10, 2024 05:35 |
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muscles like this? posted:I though the MGSV mission "Lingua Franca" was pretty poorly designed. The premise is that you get hired to extract a prisoner but don't know where they're keeping him so you have to follow an interpreter to find out where he is. On the surface it doesn't sound too bad but in practice it becomes a huge time sink as you just kind of sit around watching the guy through your scope waiting for him to slowly walk somewhere. It's made worse by the fact that he doesn't just go straight from objective to objective and instead will just kind of wander around the mission area.
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# ? Sep 10, 2015 12:40 |