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Crab Dad
Dec 28, 2002

behold i have tempered and refined thee, but not as silver; as CRAB


Post 9-11 User posted:

There are super tiny magnets that are about 1/8 of an inch, I use my largest pin vice bit to make the pilot hole.

Pin vices: don't give GW money and get a third party tool that has a comfy rounded base. Like this!



1/8 is not a tiny magnet for hams...

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Hra Mormo
Mar 6, 2008

The Internet Man
Friend of mine had to learn about oversized magnets the hard way when his landraider randomly imploded during a game.

Bavius
Jun 4, 2010

Smurfs don't lay eggs! I won't tell you this again! Papa Smurf has a fucking beard! They're mammals!
That sounds truly awesome.

Mango Polo
Aug 4, 2007
Jeez this is big

Synthbuttrange
May 6, 2007

Hra Mormo posted:

Friend of mine had to learn about oversized magnets the hard way when his landraider randomly imploded during a game.

What, did it have multiple magnets on and they just attracted each other until they crushed the raider?

krushgroove
Oct 23, 2007

Disapproving look

SynthOrange posted:

What, did it have multiple magnets on and they just attracted each other until they crushed the raider?

That sounds amazing. Reminds me of my Tervigons, Carnifexes and Maulerfiends and being frustrated I didn't install magnets before gluing the body halves together. Cue much faffing around with long bits of sprue with globs of Miliput at the end.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.
30k own zone.

Archmagos Prime: Nanyte Blaster; paragon blade; archaeotech pistol; graviton imploder; 2× phased plasma-fusil; Myrmidax 280
Magos Prime: cortex controller; photon thruster; Lachrimallus 165

3 Castellax Class Battle-automata: enhanced targeting array 300
20 Tech-thralls: carapace armour; las-locks (induction chargers); The Rite of Pure Thought; Revenant Alchemistry 140
20 Tech-thralls: carapace armour; las-locks (induction chargers); The Rite of Pure Thought; Revenant Alchemistry 140

3 Myrmidon Secutors: 6× phased plasma-fusil 240
Triaros Armoured Conveyor: smoke launchers; Blessed Autosimulacra 145

1 Thanatar Class Siege-automata: enhanced targeting array; Paragon of Metal 290
1 Krios Battle Tank Squadron
Krios Venator Tank Destroyer 150
Krios Venator Tank Destroyer 150

2.000 points

Esser-Z
Jun 3, 2012

Mango Polo posted:

Jeez this is big



IT''S A GUNDAM! [things explode]


Though actually it's not really all that Gudam styled, much more of a Battletech kind of mech. And U'm pretty it's still smaller than your average Mobile Suit. I kinda want one, but then I look at how many gunpla I could buy instead.

muggins
Mar 3, 2008

I regard the death and mangling of a couple thousand toy soldiers as a small affair, a kind of morning dash

LingcodKilla posted:

That's nuts. Wouldn't take that much more time to just paint up some bodies.
I hate magnetizing stuff so this was what I always thought. I would just buy extra kits. But with the prices now...

surebet
Jan 10, 2013

avatar
specialist


muggins posted:

I hate magnetizing stuff so this was what I always thought. I would just buy extra kits. But with the prices now...

Back when I played magnets were rare but this time I intend on using hard drive threatening amounts. What's a good source to get them in bulk, ideally with cheap shipping to Canada?

LordAba
Oct 22, 2012

by FactsAreUseless

Mango Polo posted:

Jeez this is big



One of the optional arms is going to be a minigun made of fusion blasters.

muggins
Mar 3, 2008

I regard the death and mangling of a couple thousand toy soldiers as a small affair, a kind of morning dash

surebet posted:

Back when I played magnets were rare but this time I intend on using hard drive threatening amounts. What's a good source to get them in bulk, ideally with cheap shipping to Canada?

http://store.miniwargaming.com/category/rare-earth-magnets/

Or Amazon

krushgroove
Oct 23, 2007

Disapproving look

Esser-Z posted:

IT''S A GUNDAM! [things explode]


Though actually it's not really all that Gudam styled, much more of a Battletech kind of mech. And U'm pretty it's still smaller than your average Mobile Suit. I kinda want one, but then I look at how many gunpla I could buy instead.

If that had Gundam style legs I would be way more interested in Tau.

DJ Dizzy
Feb 11, 2009

Real men don't use bolters.

Mango Polo posted:

Jeez this is big



Gargantuan Creature - 10 wounds. *Proceeds to get murdered by 50 conscripts with fearless and rending*

Post 9-11 User
Apr 14, 2010
Magnetizing stuff is fun, painting multiple fiddly bits that aren't glued in place is not.

LingcodKilla posted:

1/8 is not a tiny magnet for hams...

Diameter, not radius. I can fit one into the wrist of a space marine, that's pretty small.

muggins
Mar 3, 2008

I regard the death and mangling of a couple thousand toy soldiers as a small affair, a kind of morning dash

Post 9-11 User posted:

Magnetizing stuff is fun, painting multiple fiddly bits that aren't glued in place is not.


Diameter, not radius. I can fit one into the wrist of a space marine, that's pretty small.

And when you take them out of your KR and they all fall apart or snap together

TheArmorOfContempt
Nov 29, 2012

Did I ever tell you my favorite color was blue?
Well I finished my first 5 Unconquered Lords who will become my second unit of Honor Guard once I finish the other 5. I put a lot of time into these guys, and I am kind of disappointed with my work on the white areas, especially the small Ultima on the helm. Additionally, I apparently need to get an even smaller brush for the eyes, because the lenses are set so far back in the helms, anything but the thinnest brush is going to touch the edge, I may redo the eyes at some point. Anyway, I also got them magnetized and now I finally have actual power mauls to give to models.








Terminators hands are only slightly larger than the normal ones, which means they are pretty much unnoticeable unless you get close. I likely paint up some power swords just so I have all 3 types to outfit them with, doubt I will ever need lances.

krushgroove
Oct 23, 2007

Disapproving look

muggins posted:

And when you take them out of your KR and they all fall apart or snap together

And that's why you have one tray per dude/vehicle/creature!

Ignite Memories
Feb 27, 2005

Esser-Z posted:

IT''S A GUNDAM! [things explode]

This is off-topic, but since you demonstrated awareness of this mechanic I am going to share with you my awesome Gundam drinking game. I have only tried this with Gundam Wing, but I have to assume it works with the other series as well.

Buy lots of beer. Put on an episode of a Gundam show. DO NOT DRINK THE BEER. Wait patiently for 15 minutes. As soon as you hear the words "IT'S A GUNDAM!" start drinking as fast as you can. Don't stop until everything is done exploding.

Hixson
Mar 27, 2009

Mango Polo posted:

Jeez this is big



I think Titans and big monsters are cool but c'mon, that thing is ridiculous.


These own Uroboros. Really cool models!

surebet
Jan 10, 2013

avatar
specialist


Found a local 40k group, so time to kick this thing up into pre production.

Keeping in mind that:
- I first and foremost enjoy building, converting and to a lesser extent painting my space barbies
- I don't play competitively and I don't care all that much about winning, as long as the game is fun/funny
- I'd rather have a shelf full of cool minis from a bunch of armies and have stuff on hand for random 500 point games with friends

I'm playing around with a few army ideas and I'd like some input. Right now I have some Tau in a box somewhere, iirc 8 Crisis suits, 2 Devilfish, 12 Fire Warriors and a poo poo ton of gun drones. What should I add to buff the Tau into a decent fighting force?

Apart from that, DKK themed Armoured Company, would it be in bad form to ally in a couple platoons of troopers to give me some boots on the ground?

I'd like to have both of these up to around 2k points, with preferably a nice mix of models.

As far as 500 point groups go, what would be the best armies to go wrt ease of playing for newbies? I'd like to setup maybe 3-4 of these groups for game night at the office or at home. I'm guessing a couple sets of Marines, maybe Necrons, Orks and Tyranids?

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

serious gaylord posted:

Who was the goon that made a tactical squad that could be armed with Bolters, ccw and then for funsies could be Chaos Marines instead all through the power of magnets?
That was Fix; he doesn't really do miniatures stuff anymore but I see him post in Nintendo threads.


Uroboros posted:

Well I finished my first 5 Unconquered Lords who will become my second unit of Honor Guard once I finish the other 5. I put a lot of time into these guys, and I am kind of disappointed with my work on the white areas, especially the small Ultima on the helm. Additionally, I apparently need to get an even smaller brush for the eyes, because the lenses are set so far back in the helms, anything but the thinnest brush is going to touch the edge, I may redo the eyes at some point. Anyway, I also got them magnetized and now I finally have actual power mauls to give to models.








Terminators hands are only slightly larger than the normal ones, which means they are pretty much unnoticeable unless you get close. I likely paint up some power swords just so I have all 3 types to outfit them with, doubt I will ever need lances.
These are good looking Ultrabros. What are you doing for your white that you don't like? I use Ulthuan Grey and highlight that with white for my whites.

Ilor
Feb 2, 2008

That's a crit.

Uroboros posted:

Additionally, I apparently need to get an even smaller brush for the eyes, because the lenses are set so far back in the helms, anything but the thinnest brush is going to touch the edge, I may redo the eyes at some point.
No, you need to paint the eyes first such that you don't have to worry about it. Always start with the deepest recesses of a model and work "up." It's much easier to keep from slopping the edging color into the recess than it is to pain the recess after the edge is done.

The Sex Cannon
Nov 22, 2004

Eh. I'm pretty content with my current logo.

Uroboros posted:

How many points is this?

Well, Uroboros, I'm glad you asked!
On the board, there, is 2150. We were tasked to make two lists for the Narrative this year, a 1000-point list and a 2000-point list.
Narrative 1000:
Steel Host with...
Tank Commander Vanquisher
Hydra
2 Eradicators
2 MBTs
Demolisher
I think that's 990. I added extra armor on the Demolisher to round it out to 1,000, but I forgot to use it all weekend.

Narrative 2000:
Tank Commander Vanquisher w/ MBT squaddie
2 units of melta vets in Chimeras
2 Wyverns
2 individual Demolishers
Steel Host with...
Tank Commander Punisher
Hydra
2 Eradicators
Executioner
Exterminator
2000 on the nose.

The narrative this year was, once again, a ton of fun. It was a little bit better last year, though. This time around the focus was on team games, which was a surprise. Out of the 6 games, 4 were with one or two partners. Now, while I enjoy team games, they can take a long loving time to complete, and there's not always synergy with your partner's list. Also our faction had about 4 more players than the opposing faction, so we were often stuck playing 2v1 or 3v2 games, which heavily favor the less numerous side, though I did win one of those contests by a comfortable margin, along with my partner. Here's a quick recap:

Game 1 - Thursday night
3v3: 3000 pts per side
My team:
my Steel Host
Chaos Marines (with 2 void shield generators, which turned out to actually hurt us, as you'll read)
Blood Angel Termies and Assassins

Their team:
The dude with the 270 orks' 1000-point list, which, fittingly, included 135 orks
Nurgle Demons
Farsight enclave

The deployment was hammer and anvil, and the mission was for our side to advance to hold or destroy objectives in their side of the table. This was leveraged by the fact the the opposing team could only have 1000 points on the board for turn 1, and they'd get waves of 1000-pt reinforcements on turns 2 and 3. This was a fun game, but we didn't have enough models to get rid of the 135 orks and advance before flying 2+ cover save demon princes and deep striking crisis suits ate our lunch. We lost, but I did manage to eventually wipe out all 135 orks. It's amazing how good Eradicators are at that!

Hydra effectiveness: put a wound on a Great Unclean One!

Game 2 - Friday morning
3v2: 3000 pts per side
My team:
Steel Host
MasterSlowPoke's necrons
Chaos Marines (with Typhus and like 40 zombies)

Their team:
Deathwing
Eldar

Dawn of War deployment, 5 objectives. We were attackers, they were defenders, and the same reinforcement wave thing was in play. Deathwing was the first wave, and when they dropped in they did...not a whole lot. In fact, we had them pretty much done, but then the Eldar showed up. The Eldar list was pretty strong: 3 units of wave serpent-mounted wraithguard, 2 of which were all d-scythe; 6 units of jetbikes with scatter lasers; jetbike farseers; etc. When his stuff showed up we were pretty much toast. I don't think we got tabled, but if we didn't, it was close.

Hydra effectiveness: put a hull point on a Wave Serpent!

Game 3 - Friday night
1v1: 2000 pts per side

My opponent:
Speed Freaks with what seemed like a million warbosses

I was really excited to play this guy, as he had tabled me at last year's narrative and I was out for vengeance! Unfortunately for him, though, the dice gods were with me on this one. I stole the initiative and had one of the best shooting phases I've ever seen. I took out nearly all of his trukks, and then my Wyverns and Eradicators feasted on his infantry. He had his bikes in reserve (with Zhadsnark, who is a badass and we'll see more of him later) and when they came on the Wyverns picked out the painboy, and the Eradicators and Demolishers did the rest. He was tabled on 5 after only taking out ~300 points of my stuff.

Hydra effectiveness: killed one loota!

Game 4 - Saturday morning
2v1: 2000 points per side
My team:
Steel Host
Same Chaos player from Thursday night (void shields)

My opponent:
Same Nurgle Demon player from Thursday Night

Ugh. This game sucked. It was a mission where our units could forego their turns to drop objective markers, and any remaining on the board at the end of the game were worth 2 points. His objectives were to pick them up, and also to get kill points every time he killed 200 points worth of our stuff. You know what's really good against IG tanks? Flying Nurgle DPs with a 2+ cover save. This was one of those games where I was just waiting for someone to tell me when to pick up my tanks. My teammate and the opponent were super cool dudes, though, so it wasn't all bad. We got hosed, bad.

Hydra effectiveness: immobilized itself on turn 1, then dropped a ton of objectives and didn't die!

Game 5 - Saturday night
1v1: 2000 pts per side

My opponent:
So many Ork walkers. I'll try to remember:
2 Gorkanauts
Mega-dred
Meka-dred
3 Deff Dreds
3x3 Killa Kans
2 units of grots
Bikers with Zhadsnark, a big mek, and a painboy.

I had seen this guy's army from across the hall and I wanted to play it really badly. So we talked to the organizers and asked if they'd let us forego matchmaking and have ourselves an old fashioned firefight. They said go for it, and boy howdy, did we! This was one of the most fun games of 40k I've ever played. He steals the initiative and starts walking up. Then it was my turn. I managed to immobilize or destroy every single one of his big walkers on the first turn. One Demolisher shot blew up the Meka-Dred and immobilized one of the Gorkanauts. One shot! I was riding high. Unfortunately, the Wyverns were completely ineffective in removing Zhadsnark or the painboy (though they killed all of the attendant bikers), and that would come back to bite me in the rear end. Though I did a fine job destroying walker after walker, Zhadsnark got into my backfield and proceeded to run wild, killing at least 6 tanks by himself. The mission was kill points, and we both scored max points there. However, we forgot to pick secondaries in our rush to get started, so we decided that our secondaries would be drinking, shouting, and having fun. Needless to say, we scored max secondary points, too. It came down to points killed, and he had me by about ~500 points. This was so, so fun. I learned that he's local, too, so I can't wait to play him in the future!

Hydra effectiveness: ran up and acted as a road block, effectively blocking the advance of Deff Dreds until it was unceremoniously dismantled!

You can check out his army here:
http://www.feedyournerd.com/greggles-tabletop/trust-in-rust-orks-at-nova-open
He also took pictures of the GT, narrative, and other stuff, and has a pretty awesome blog.

Game 6 - Sunday afternoon
2v1: 2000 pts per side

My team:
Steel Host
Drop Pod Marines

My opponent:
Sisters with an Avenger (Finally! A flyer! Better get geared up, Hydra! It's your time to shine!)

This game was a bad match-up for my opponent. It turns out drop pod marines and Russes are a strong combo. So strong, in fact, that I think I'll be taking my version of the list to Mechanicon next month! My partner's marines were painted beautifully, too. We got rolling on turn 1 and really never looked back. He conceded on 5 with only one unit left on the board.

Hydra effectiveness: blown up by the enemy flyer before it could even get a shot off!

All in all, I went 2-4 over the long weekend. I had a really great time, too. It was awesome to see my buds from Philly, make new friends, and spend a lot of quality goon time with MasterSlowPoke, WhiteOutMouse, and Boon. We didn't get to compete for the SRM cup (which exists!) but I'm sure we'll work something out for next year. The biggest surprise came at the awards ceremony, though, where the narrative players voted me MVP of my team! I couldn't have been more flattered. I got a cool plaque and a bunch of new models, including three boxes of AdMech stuff, which I guess means I'm starting an AdMech army now.

Pictures!
http://imgur.com/a/fy4ch

Drake_263
Mar 31, 2010

LingcodKilla posted:

Lol my bad. Yeah those drill bits are too small for magnets and and the ones that are won't fit in the pin vice I have(generally I just keep the drill bit in a speed chuck)I've got no experience with huge plastic models needing pinning.

The old metal stuff I use to pin I just used a steady hand and low powered drill.

Late to the magnet chat, but Army Painter makes a pretty nice and affordable pin vise that comes with bits and chokes for four different sizes; 1mm, 1,5mm, 2mm and I think 2,5mm drill bits (it comes with two 1mm bits). I use the 2mm drill bit and buy 2mmx1mm disc magnets (two mils wide, one thick) from this Ebay seller who sells like two hundred of the little fuckers for ten euros. Drill a hole where you want the magnet to go, dab a little bit of superglue in, stick the end of a 'rod' of magnets in there, done.

muggins posted:

I hate magnetizing stuff so this was what I always thought. I would just buy extra kits. But with the prices now...

I don't think magnetizing line trooper-type models is worth it - if I want more special weapon marines I'll just buy a tac box and build a couple more dudes with meltaguns. The more expensive and powerful single models like tanks and the like, though, are a different bird - Predator kits, for instance, are pretty straightforwards to magnetize so it can be anything form a rhino to a razorback/whirly (with a turret swap) to any of the actual predator models, with sponsons or without. Less on the cost saving and more about WYSIWYG for me, but eh.

Crab Dad
Dec 28, 2002

behold i have tempered and refined thee, but not as silver; as CRAB


Drake_263 posted:

Late to the magnet chat, but Army Painter makes a pretty nice and affordable pin vise that comes with bits and chokes for four different sizes; 1mm, 1,5mm, 2mm and I think 2,5mm drill bits (it comes with two 1mm bits). I use the 2mm drill bit and buy 2mmx1mm disc magnets (two mils wide, one thick) from this Ebay seller who sells like two hundred of the little fuckers for ten euros. Drill a hole where you want the magnet to go, dab a little bit of superglue in, stick the end of a 'rod' of magnets in there, done.


I don't think magnetizing line trooper-type models is worth it - if I want more special weapon marines I'll just buy a tac box and build a couple more dudes with meltaguns. The more expensive and powerful single models like tanks and the like, though, are a different bird - Predator kits, for instance, are pretty straightforwards to magnetize so it can be anything form a rhino to a razorback/whirly (with a turret swap) to any of the actual predator models, with sponsons or without. Less on the cost saving and more about WYSIWYG for me, but eh.

For my six tactical squads I magnetized the sarg for all weapon options, and two troopers to swap around plasma, flamer, meltagun and missle launcher. Need to get a hold of some grav guns one of these days.
I made them for 3-4th salamander had the flamer and meltagun option but I wanted to keep a little flexibility.
I also do the who arm and shoulder pad because doing the hands just seems to fiddle.

BULBASAUR
Apr 6, 2009




Soiled Meat
Speaking of 30kay, I just realized some dumb poo poo. Remember those hilarious relics? Well, you can give them to any character in your army. There are a few characters, like Orth, who count as vehicles until getting destroyed. That means that you can have teleporting landraiders full of troops, tanks that automatically roll a 6 on the damage table, tanks with void shields, or tanks that you can make completely invisible for a single turn (provided they do nothing).

:getin:

DJ Dizzy posted:

30k own zone.

Archmagos Prime: Nanyte Blaster; paragon blade; archaeotech pistol; graviton imploder; 2× phased plasma-fusil; Myrmidax 280
Magos Prime: cortex controller; photon thruster; Lachrimallus 165

3 Castellax Class Battle-automata: enhanced targeting array 300
20 Tech-thralls: carapace armour; las-locks (induction chargers); The Rite of Pure Thought; Revenant Alchemistry 140
20 Tech-thralls: carapace armour; las-locks (induction chargers); The Rite of Pure Thought; Revenant Alchemistry 140

3 Myrmidon Secutors: 6× phased plasma-fusil 240
Triaros Armoured Conveyor: smoke launchers; Blessed Autosimulacra 145

1 Thanatar Class Siege-automata: enhanced targeting array; Paragon of Metal 290
1 Krios Battle Tank Squadron
Krios Venator Tank Destroyer 150
Krios Venator Tank Destroyer 150

2.000 points

Why so many guns on the HQ? Are you surw you can shoot 4 of them each turn?

Pierzak
Oct 30, 2010

BULBASAUR posted:

Speaking of 30kay, I just realized some dumb poo poo. Remember those hilarious relics? Well, you can give them to any character in your army. There are a few characters, like Orth, who count as vehicles until getting destroyed. That means that you can have teleporting landraiders full of troops, tanks that automatically roll a 6 on the damage table, tanks with void shields, or tanks that you can make completely invisible for a single turn (provided they do nothing).
I don't know anything about 30k, but can you explain how "can give to any character and some characters are vehicles" implies "can give to any vehicle"? Does it work so that a character transported in a Land Raider transfers the relic's bonus to the LR, or what?

BULBASAUR
Apr 6, 2009




Soiled Meat
It's like giving Pask a relic and then putting him into a Leman Rus, basically. It actually makes one of the relics useful, but the teleporting spartan might be a bit lame (you can't assault out of it, as it counts as deepstriking). The one that lets you get an auto 6 on the vehicle damage chart is pretty drat good though

BULBASAUR fucked around with this message at 19:38 on Sep 8, 2015

TheArmorOfContempt
Nov 29, 2012

Did I ever tell you my favorite color was blue?

LingcodKilla posted:

For my six tactical squads I magnetized the sarg for all weapon options, and two troopers to swap around plasma, flamer, meltagun and missle launcher. Need to get a hold of some grav guns one of these days.
I made them for 3-4th salamander had the flamer and meltagun option but I wanted to keep a little flexibility.
I also do the who arm and shoulder pad because doing the hands just seems to fiddle.

I plan on doing this for future tacticals, how do you effectively magnetize a Marine for all the heavy weapon variants?

Crab Dad
Dec 28, 2002

behold i have tempered and refined thee, but not as silver; as CRAB


Uroboros posted:

I plan on doing this for future tacticals, how do you effectively magnetize a Marine for all the heavy weapon variants?

Personally I don't. The missle launcher was easy enough but all the others are too much effort. Besides I still have two squads of 2ed metal marines with the devastor heavy weapon choices I always take(two missle, one plasma,one las cannon). Love the pose, legs and targeting eye.

Though I did chop up two chaos heavy bolsters and was happy with them but I never finished painting them.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~
Marine bodies are easy enough to get, I wouldn't bother magnetizing the arms on a heavy weapons dude. Maybe on a Terminator if you wanted to consider giving him a heavy flamer or something.

TheArmorOfContempt
Nov 29, 2012

Did I ever tell you my favorite color was blue?

SRM posted:


These are good looking Ultrabros. What are you doing for your white that you don't like? I use Ulthuan Grey and highlight that with white for my whites.

I do the same, but for some reason I just don't like the way it looks. I don't know if I am covering up to much of the Ulthuan Grey or what. I feel like I should have some sort of edge highlight on these Ultimas to make them stand out more.

Ilor posted:

No, you need to paint the eyes first such that you don't have to worry about it. Always start with the deepest recesses of a model and work "up." It's much easier to keep from slopping the edging color into the recess than it is to pain the recess after the edge is done.

I realized that, but at the same time I took one and just went hog wild on the eyes, and cleaned up the helm area around it afterwards, and I still couldn't get them to look how I wanted. My gem technique has improved, which you can't see them because they are on the belt buckles, but for some reason eyes just aren't coming out. Getting the color progression on such a tiny area is hard.

Raphus C
Feb 17, 2011
When is the warhammer world meet-up in September for UK goons?

TheArmorOfContempt
Nov 29, 2012

Did I ever tell you my favorite color was blue?

The Sex Cannon posted:

Well, Uroboros, I'm glad you asked!
WORDS WORDS WORDS!
Pictures!
http://imgur.com/a/fy4ch

This looks like a lot of fun, were people in the campaign also able to participate in the Grand Tournament or did their time lines interfere? The campaign looks like more fun, but the Tournament seems like it would be a better learning experience. Was the campaign not set up to be Imperium vs. everyone else? I saw you had filthy chaos on your team...I don't like that.

LingcodKilla posted:

Personally I don't. The missle launcher was easy enough but all the others are too much effort. Besides I still have two squads of 2ed metal marines with the devastor heavy weapon choices I always take(two missle, one plasma,one las cannon). Love the pose, legs and targeting eye.

Though I did chop up two chaos heavy bolsters and was happy with them but I never finished painting them.

I figured that might be to ambitious, but I was wondering if anyone did it. I personally feel Missile Launcher are overpriced for regular Marines. I get Frag is cool, and so is having to firing variants, but the poo poo the Frag Missile kills can as easily be killed by bolters, if the frag missile had maybe Ap 5 to better get rid of normal infantry, or if you didn't have to pay for a Flakk Upgrade I consider them much for viable.

Pierzak
Oct 30, 2010

Uroboros posted:

I plan on doing this for future tacticals, how do you effectively magnetize a Marine for all the heavy weapon variants?

You magnetize one pair of legs and you make a torso/head/arms for each weapon. :v:

(the best part is that it might actually work because you can get extra torsos and other bits but GW is stingy as gently caress with legs.)

TheArmorOfContempt
Nov 29, 2012

Did I ever tell you my favorite color was blue?

Pierzak posted:

You magnetize one pair of legs and you make a torso/head/arms for each weapon. :v:

(the best part is that it might actually work because you can get extra torsos and other bits but GW is stingy as gently caress with legs.)

This is actually pretty funny, and worth a try.

I realized my new Honor Guard look like the world's most ornately dressed riot police when they have the mauls.

JackMack
Nov 3, 2007

Raphus C posted:

When is the warhammer world meet-up in September for UK goons?

September 19th

Eleven days to go. How are you feeling? Ready to endure public transport?

The Sex Cannon
Nov 22, 2004

Eh. I'm pretty content with my current logo.

Uroboros posted:

This looks like a lot of fun, were people in the campaign also able to participate in the Grand Tournament or did their time lines interfere? The campaign looks like more fun, but the Tournament seems like it would be a better learning experience. Was the campaign not set up to be Imperium vs. everyone else? I saw you had filthy chaos on your team...I don't like that.

1. Yes! There are two levels of participation in the Narrative Campaign: Warlords, who play six games over 4 days and participate in strategy and planning sessions, and Nightfighters, who play three games on Thursday, Friday and Saturday nights, and it's scheduled so GT players can get in there, too.
2. The campaign is not set in the 40k universe, but instead uses games of 40k to describe what happens in their homebrew setting. There are two sides, humans and Virtue, a extraterrestrial race who see themselves as some sort of galactic police force. The Virtue have been trying to exterminate the humans, and have been unsuccessful so far.

I prefer to play in the narrative because it isn't full of deathstar units and hyper-competitive play, but is instead full of goony hams drinking and having fun with their non-optimized lists.

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BULBASAUR
Apr 6, 2009




Soiled Meat
I present the 30K 'beta strike' gimmick:

quote:

Iron Hands, 1850
-Onslaught FOC
-Head of the Gorgon ROW

HQ
-Castermen Orth
-Cloaking Array
-Consul, Terminator Armor

Troops
-x10 man Tactical squad, land raider proteus, explorator augury web
-x10 man support squad, rhino, grav guns
-x7 man support squad, rhino, plasma/melta guns

Elites
-x10 man veteran tactical squad, sniper, heavy bolters, rhino

Heavy Support
-Predator Executioner, Lascannons
-Predator Executioner, Lascannons
-Vindicator

Fast Attack
-Primaris-Lightning, x2 twin linked autocannons

This ROW makes you automatically go second- no problem. Deploy Orth driving your proteus behind cover and hold everything else in reserve. Before your opponent goes, turn on your cloak. This makes your tank nontargetable and means your opponent has absolutely nothing to do except move stuff forward. Turn 2, provided your tank doesn't get nuked, almost all of your units outflank onto the table and get one hell of a 'beta' strike. Take your 4 heavy support, 1 fast attack, and 4 elites to taste. Only needs 1 compulsory troops choice too. I think a list like this could really gently caress around with a lot of the 30k meta (unless you play against alpharius or Chaos Daemon allies, haha) as it's lets you pick your engagements and be very mobile while using classically slow but hard hitting legion units.

BULBASAUR fucked around with this message at 22:42 on Sep 8, 2015

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