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Yeah I was hoping it already was when I read the article, but I don't see anything that suggests it will be.
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# ? Sep 7, 2015 00:58 |
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# ? May 12, 2024 21:24 |
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poo poo. I'd love another cold war option, but at $30 I'm going to need some more reviews first.
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# ? Sep 7, 2015 01:06 |
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Yeah, I'm interested but uncertain. Though I see it supports 6mm, and I've been looking for a good mass-scale armour game.
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# ? Sep 7, 2015 01:07 |
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At 6mm, there's still CWC. I suppose it has lots of charts and math?
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# ? Sep 7, 2015 01:50 |
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CWC is fine but I find it a little over-abstract, the spotting rules are a little binary for my liking, and I've never quite gotten on with the orders system. Also I mildly resent how similar it is to Blitzkrieg Commander. It looks fine though (I've never actually played with my cold war dollies )
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# ? Sep 7, 2015 02:07 |
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Does anyone else feel there's just a little bit too much randomness in Saga? Like there's the rolling for the board and then that's filtered through all your normal dice rolls. Surely armor and defense could have been combined into a single stat? I just had a game where my opponent had a bare board on my turn and I played a combo that undid his movement shenanigans and got my hearthguard plus my warlord into combat with his stranded warlord, I had a big pool of bonus dice and his fatigue to spend. In the end, he walked away without having to make an armor save and I lost a hearthguard for my trouble. I know that that's just how the game goes sometimes and with a game called Saga it seems appropriate (that warlord will have epics written about him), but from a tactical perspective it's very frustrating.
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# ? Sep 7, 2015 03:21 |
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Thundercloud posted:I can't believe they're using 28mm in the pics, not 15mm.
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# ? Sep 7, 2015 13:38 |
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Looks like 3GW has random amounts of activations like a few other systems. This really seems to be the command rule of the month of games I've read recently and it kind of bugs me, since you tend to have units that are totally immobile, neither acting nor reacting as the battle goes on around them. I think I have a distinct preference for either random activations and guaranteed reactions, or everyone gets an action and no/limited reactions.
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# ? Sep 7, 2015 20:48 |
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I like the way Muskets & Tomahawks does it. Everyone gets an activation, but the order is random.
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# ? Sep 7, 2015 20:57 |
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Colonial Air Force posted:I like the way Muskets & Tomahawks does it. Everyone gets an activation, but the order is random. Bolt Action does something semi-similar with dice-picking, though that's more "who activates next me or you".
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# ? Sep 7, 2015 21:02 |
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spectralent posted:Looks like 3GW has random amounts of activations like a few other systems. This really seems to be the command rule of the month of games I've read recently and it kind of bugs me, since you tend to have units that are totally immobile, neither acting nor reacting as the battle goes on around them. I think I have a distinct preference for either random activations and guaranteed reactions, or everyone gets an action and no/limited reactions. Does it have rules for soviet missile launcher platforms? Incidentally, does anyone know of any (preferably skirmish) system that allows me to use this:
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# ? Sep 7, 2015 21:19 |
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Commissar Kip posted:Does it have rules for soviet missile launcher platforms? I assume yes.
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# ? Sep 7, 2015 21:25 |
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Commissar Kip posted:Does it have rules for soviet missile launcher platforms?
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# ? Sep 7, 2015 21:32 |
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spectralent posted:Bolt Action does something semi-similar with dice-picking, though that's more "who activates next me or you". Yeah same deal, but M&T uses cards instead of dice.
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# ? Sep 7, 2015 22:01 |
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Colonial Air Force posted:Yeah same deal, but M&T uses cards instead of dice. CoC let's you roll dice for how you can activate teams or leaders, so that you can choose yourself which of your squads are hosed and can't move.
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# ? Sep 7, 2015 22:15 |
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Commissar Kip posted:Does it have rules for soviet missile launcher platforms? Pretty sure Skirmish Sangin would have that off the board, but I'll check.
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# ? Sep 8, 2015 03:24 |
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Fighting Season is a new ruleset for moderns from the people who made Chain of Command, there are some good battle reps out there
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# ? Sep 8, 2015 03:35 |
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lilljonas posted:CoC let's you roll dice for how you can activate teams or leaders, so that you can choose yourself which of your squads are hosed and can't move. I thought CoC had reactions, though? Also, I kind of give CoC a bit of a pass because the board being unplannable is basically it's entire thing given you can't even guarantee how long a turn will be.
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# ? Sep 8, 2015 11:52 |
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spectralent posted:I thought CoC had reactions, though? Also, I kind of give CoC a bit of a pass because the board being unplannable is basically it's entire thing given you can't even guarantee how long a turn will be. You can spend officer activations on putting teams or squads in overwatch, and then they can activate in your opponent's turn if any unit move in their LOS. You also gather coc-dice which can be spent on special things, such as ambushing or interrupting your opponent's turn, effectively getting some more control over your activations.
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# ? Sep 8, 2015 16:07 |
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Are there any good platoon level Vietnam rulesets out there? I don't care for FoW so not interested in their expansion.
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# ? Sep 8, 2015 22:54 |
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Force on Force has a book for it called Ambush Valley. It will work pretty spectacularly too.
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# ? Sep 8, 2015 23:11 |
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Can't go wrong with 2FL's Charlie Don't Surf either
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# ? Sep 8, 2015 23:14 |
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TBH given how cheap Vietnam is as a setting you should probably get every ruleset you can find really.
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# ? Sep 8, 2015 23:27 |
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BeigeJacket posted:Are there any good platoon level Vietnam rulesets out there? I don't care for FoW so not interested in their expansion. I'm going to suggest Two Hour Wargame's FNG - Its designed more as a a solo game for the Free World Forces side, but can be played head to head. Its not for "balanced" sides, as the North Vietnam forces get random deployments, but it fun. I'm running a kinda PBP version here. and I'm painting up my WWII Skirmish units, so I'm also going to try NUTS! as well.
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# ? Sep 9, 2015 07:53 |
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We bunched up all our old Russian houses with some of our new terrain, and we're almost close to be able to field an urban table now: My telephone poles also finally got their debut, and the fences are new as well. Now we just need to finish the dozen half-built houses we have lounging about. lilljonas fucked around with this message at 08:04 on Sep 9, 2015 |
# ? Sep 9, 2015 08:01 |
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lilljonas posted:We bunched up all our old Russian houses with some of our new terrain, and we're almost close to be able to field an urban table now: How do you guys in clubs agree on what color to paint your terrain (or what base color to use, at least)? I suppose it's just me but I'd want a couple different styles of tables, which is probably why at home I have either no bases on my buildings or buildings done in various themes. On the same theme, how do you handle it when multiple people want to play as one side/faction and there's maybe only one player that wants to play as the other side in a given conflict? I suppose with a big established club if someone wants to have an Italian WW2 force there will always be someone with US or British forces to play them (I have no idea if the Brits ever fought Italians in WW2)...but if everyone is playing and two players with only German forces walk in, what do they do, just wait around? Maybe these are stupid questions but in my small group it can easily be a case of 'calling' or buying into one force before the next player to claim that side.
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# ? Sep 9, 2015 09:41 |
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I know my club doesn't object to blue-on-blue, but I have noticed a large degree of this with WW2 games, given there's three big allies, and only Germany for the axis.
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# ? Sep 9, 2015 11:44 |
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There's also Italy, Finland, Hungary, Romania and Japan but for some reason no one wants to be them.
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# ? Sep 9, 2015 11:48 |
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krushgroove posted:How do you guys in clubs agree on what color to paint your terrain (or what base color to use, at least)? I suppose it's just me but I'd want a couple different styles of tables, which is probably why at home I have either no bases on my buildings or buildings done in various themes. It's not a stupid question at all, and I think it depends a lot on your group. My previous club worked very differently, and I think that it's party because it was more of a GW/warmahordes games club. So pretty much everyone had their own army/armies for the games that they enjoyed, and we only had collective terrain. We were also very few who had an interest in historical games, so a lot of the time I was stuck with using my minis as proxys for WHFB or whatever. We also never really played campaigns or so, just one-off games and tournaments. In my current club, we try to approach each period or game as a project. Not everyone is interested in every such project, but that's not a problem. For example, everyone is at least somewhat involved in playing WW2, and will participate in our campaign. However, we built the campaign so that we share each side among several players, so it's not a problem if someone only plays a game or two during the entire campaign. In last campaign we only had Soviets and Germans, and I think we ended up with three players on each side. Then one player wanted to start an Italian army, so we chose to place our next campaign on a part of the front where it makes sense to have both German and Italian forces on the Axis side. If someone decided that they really wanted to collect a British platoon, well, then we would certainly play one-off games with those armies. But for the Stalino campaign, that player would have to choose to play Axis or Soviet, or not participate. Because that "project" is about recreating the fighting around Stalino, but our one-off games is about rolling dice, meeting friends, and moving around WW2 miniatures. And everyone buys into the fact that those are two different things. For us, it's not at all a problem to do something completely off like Americans vs Soviets in a one-off game, or Soviet cavalry vs Soviet infantry, it's just a fun thing. But we try to be as historical as possible in the campaign, because that's what we decided that the project would be about. Compare that with our Italian Wars project, where we decided that it would a great way to get to field our Fantasy Dogs of War and Empire armies, since WHFB is dead. So we agreed that we'll try to get together two historical armies to begin with, but also that we'll figure out ways to field everything from Orc pikemen in landsknecht uniforms to renaissance halflings. We also have a Tomb King player who wants to see if he can use his minis for this as well. And I have half of a finished late 16th century samurai army that is gathering dust, isn't that a waste? So we played a few test games with a ton of proxies, and agreed that we'd try to stick with FoG. Now we're at that point where various club members are volunteering to paint up various parts of the historical armies (I'm doing 24 landsknecht pikemen to start with), and once we can pool enough of them, we can start to play around with it. We picked up the Blücher with the idea to make change them into a campaign ruleset for a warped semi-fantasy Italian Wars, where you might see imaginary countries, mercenary orcs, an invading Japanese fleet with Korean allies, and so on. Who knows how it will end? These things develop organically. So you can see that this is a very different thing than our WW2 campaigns, but the important thing is that you talk about what you want out of it before, and that everyone who joins in knows the general idea of the project. Finally, our third project is to play 6mm Napoleonics, and that's pretty much just me and another guy this far. So we bought some minis, and will try out some games of Lasalle when (if?) we reach a lull in the whole WW2 juggernaught. That's fine as well. As for your questions: We build and/or paint a lot of the terrain together, which helps. But no, everything is not painted the same. I basecoat my stuff black a lot of the time, while the old stuff is just painted over raw balsa. One solution is that I mostly stick to building brick buildings, so it doesn't matter so much that my wood houses look different than their wood houses. But yeah, some of my stuff stick out a bit. We store some of the armies at the club, and we build some armies together. At least 3 or 4 players have painted minis for our German force, and the same goes for the Soviets. We have at least a company of Soviets and Germans. There's always enough for people to grab a platoon or two. Some people store their tanks and stuff at home, but you rarely need more than the 3-4 vehicles for each side that we have at the club. The sole Italian player has his army at home, but that's not a problem given the collective club-based armies that we have access to. if only one person wanted to play on the side of a campaign, and five people wanted to play on the other side, we'd probably see if someone would be ok with switching, or we would change the campaign design. lilljonas fucked around with this message at 12:11 on Sep 9, 2015 |
# ? Sep 9, 2015 11:59 |
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krushgroove posted:(I have no idea if the Brits ever fought Italians in WW2) The British & Commonwealth probably fought the Italians more than anybody else in the Mediterranean and North African theatres.
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# ? Sep 9, 2015 18:26 |
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Endman posted:The British & Commonwealth probably fought the Italians more than anybody else in the Mediterranean and North African theatres. Yeah, one idea we had when a clubmate wanted to start up Italians was to make a separate Commonwealth vs Germans/Italians campaign set around the Siege of Tobruk. It had everything from night-time infiltration raids to tank battles, ambushes to air raids, and both desert and urban fighting. And the Commonwealth had a whole bunch of different units stuck in Tobruk - Scots, Australians, Indians, Polish, you could cram pretty much anything you want into a Tobruk game.
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# ? Sep 9, 2015 18:56 |
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Liljonas can I move to Scandinavia and be adopted by you Also, did you scratch build your houses?
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# ? Sep 10, 2015 01:01 |
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Some shots from our BA game tonight
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# ? Sep 10, 2015 04:01 |
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muggins posted:Liljonas can I move to Scandinavia and be adopted by you I'll see if I can convince the missus. Yes, all our houses are scratch built, the only premade terrain on that board are a few old stone walls. The old terrain is 100% balsa, while I prefer to build with foamboard for walls. So the dozen or so residential houses that we're adding for the campaign to make it more urban will have a lot of foamboard, so a lot less exposed wood. A big reason for going with scratch built houses is to be able to use ww2 pictures to recreate actual buildings and styles. Even less known areas, such as Donetsk in our case, can give you tons of photos and ideas for houses. There's still very little variety in 28mm eastern european buildings out there. Funnily enough, I was "recruited" to the club because I'm known to like to scratch-build houses. At my old club it was more your typical tournament-based generic hills and bunkers and such.
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# ? Sep 10, 2015 06:43 |
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Sorry for the crap photos but a https://german has started putting pictures up of different dioramas...this one is a Roman legion(?) in 1:72... This took 3 years to make, the group will be posting a different diorama each day to celebrate the opening of a museum they did a lot of stuff for.
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# ? Sep 10, 2015 09:07 |
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lilljonas posted:I'll see if I can convince the missus. Your club sounds really drat great. Most of the people who play tabletop games down here are interested in competitive metas and not really as invested in the spirit of the time period, which is really unfortunate. I'll have to beat some historical passion into them with a mallet.
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# ? Sep 10, 2015 09:52 |
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lilljonas posted:Even less known areas, such as Donetsk Not anymore Modern photos of various small villages in the area should be a decent reference though, they haven't changed much over the last 70 years.
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# ? Sep 10, 2015 13:52 |
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Ensign Expendable posted:Not anymore Modern photos of various small villages in the area should be a decent reference though, they haven't changed much over the last 70 years. That's true. Even though we've found hundreds of good photos from Stalino in the 1940's, it also helps to compare with modern photos. That's how I did with the water tower, and we are basing a lot of our maps on comparing ww2 photos and flight recon photos with modern day satellite photos from Google Earth, especially for small villages that can look almost the same on modern photos as on those old ww2 ones. And holy moley, that Roman legion. Nice.
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# ? Sep 10, 2015 14:24 |
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Crossposting from the modelbuilding thread: Oh crap I kind of managed to screw up this 1/48 Hanomag with an old varnish that dried up in clumps on the vehicle. I threw some pigment on it since it's to be used in a wargame campaign starting this month, and then I called it done:
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# ? Sep 15, 2015 20:11 |
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# ? May 12, 2024 21:24 |
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Got a great game of BP in tonight. I'll post some more pics and probably a battle report of some sort when I have the time this weekend, but for I'll just post this appetiser: the infantry lined up before deployment.
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# ? Sep 19, 2015 00:13 |