QUEEN CAUCUS posted:Would you guys consider The Cat Lady to be a horror game? It's definitely psychological horror, it's not woo spooky horror but more the kind of depressing and creepy mindscrew horror. Bubba Smith posted:I think anybody, definitely every goon that has ever existed, would occasionally sound like an idiot and be bad at video games too if they recorded themselves playing a new game for 15+ hours like how HarshlyCritical does and other streamers. Of the LPers I've watched he's definitely one of the most fun and chill and his Until Dawn play through is great. Yeah, the problem with streaming new games like this is that you have zero context to whatever is going on so doing improv is extremely difficult. Most people completely gently caress it up because they're showboating morons, but it is hard to do at the root as well.
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# ? Sep 8, 2015 04:11 |
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# ? May 16, 2024 18:06 |
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gently caress the keeper from the evil within. gently caress him right in his 7 foot box headed rear end
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# ? Sep 8, 2015 04:13 |
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oldpainless posted:gently caress the keeper from the evil within. gently caress him right in his 7 foot box headed rear end
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# ? Sep 8, 2015 04:34 |
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I picked up Stasis the other night. I'm generally not a horror game player (I usually just watch playthroughs on youtube) but the isometric perspective and low-res graphics reminded me of Sanitarium, which I loved. So far it's been a neat experience. The voiceacting is fine for the protagonist and different shades of rubbish for everyone else, but the game is awesomely gross with some wonderful body horror and some very nice environmental descriptions. I'm not a fan of gross out horror usually (Psychological is a lot more interesting to me), and there are some jump scares which don't affect me too much, but the gameworld is presented very nicely and the puzzles don't seem too eldritch currently. The game feels a lot like Dead Space if you were just allowed to explore the station instead of fighting through it. Fantastic sound design and they really found some great ways to freak you out despite the detatched camera angle. Songbearer fucked around with this message at 12:53 on Sep 8, 2015 |
# ? Sep 8, 2015 10:22 |
Songbearer posted:I picked up Stasis the other night. I'm generally not a horror game player (I usually just watch playthroughs on youtube) but the isometric perspective and low-res graphics reminded me of Sanitarium, which I loved. I wish I could say the same. The audio all felt totally overwrought and HEY LOOK HOW SPOOKY THIS IS, I didn't care for the voice acting in any instance, and I can't stand it when games don't allow you to skip or fast-forward through dialog in some fashion. I ended up force-quitting the game because I got so annoyed by the poorly written song that the protagonist's wife or whatever sings to their daughter. I'm probably being a little overcritical but everything about the game felt so clumsy to me. Obviously YMMV and all that, I think I went in expecting something very different from what I got and it never grabbed me as a result.
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# ? Sep 8, 2015 21:22 |
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Playing stasis right now and yeah, I burst out laughing when they stared singing that loving lullaby. If that doesn't turn up as a creepy little girl la la la, or a music box theme somewhere I will be incredibly surprised. Presentation of the game is great, I like the design of the setting, main character is voiced ok. Is everyone else like, a text to speech or pitch corrected or something? I haven't heard a character other than the main one yet that doesn't sound like a robot.
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# ? Sep 9, 2015 02:56 |
Kokoro Wish posted:Playing stasis right now and yeah, I burst out laughing when they stared singing that loving lullaby. If that doesn't turn up as a creepy little girl la la la, or a music box theme somewhere I will be incredibly surprised. Yeah I'm not sure, I was wondering that with the little girl's VO, it sounded really heavily processed in a bad way. I was particularly disappointed with how the VO was handled, I think they could have made a lot of smarter and more effective choices with the robot voices. Most of them sound like an actor playing a human pretending to be a robot.
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# ? Sep 9, 2015 03:26 |
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I wanted to love Stasis but the poor animation, awkward environment interaction and lack of scrolling environments really got to me. It just feels so static.
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# ? Sep 9, 2015 04:00 |
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Why is Dying Light still $60?
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# ? Sep 9, 2015 05:39 |
mr sad posted:Why is Dying Light still $60? They charge what the market will bear, I guess, so people must still be buying it at that price. They will probably keep it there until the next big sale again
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# ? Sep 9, 2015 05:56 |
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mr sad posted:Why is Dying Light still $60? You can buy a used copy from Gamefly for $20
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# ? Sep 9, 2015 05:59 |
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Can anyone recommend me a good horror game that isn't "first person perspective, walking around spooky area and then you have to run from monster"?
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# ? Sep 9, 2015 10:19 |
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Alien: Isolation. You have to walk from the monster in that one.
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# ? Sep 9, 2015 10:33 |
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Lone Survivor: It's in third person / sidescrolling perspective.
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# ? Sep 9, 2015 10:56 |
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I've enjoyed Claire more than Lone Survivor so far. They're pretty similar though.
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# ? Sep 9, 2015 18:24 |
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Tired Moritz posted:Can anyone recommend me a good horror game that isn't "first person perspective, walking around spooky area and then you have to run from monster"? Also pretty excited for Dropsy to drop tomorrow. Seems like a good hell ride full of hugs.
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# ? Sep 9, 2015 23:10 |
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Niggurath posted:Also pretty excited for Dropsy to drop tomorrow. Seems like a good hell ride full of hugs. Goon made too I think
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# ? Sep 10, 2015 00:07 |
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Oh poo poo Dropsy's tommorow? Between this, Mad Max and MGSV, this month is a loving blast for games.
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# ? Sep 10, 2015 00:49 |
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unpacked robinhood posted:Goon made too I think It is! The creator made a Dropsy CYOA a few years back, too. Glad to see the game's finally finished.
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# ? Sep 10, 2015 00:49 |
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I don't like Alien Isolation. The atmosphere is great but the teleporting alien is killing the game for me plus it's psychic ability to locate me. I'm also feeling like the game is waaay too long.
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# ? Sep 10, 2015 01:11 |
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Practically everyone will agree on the second part, it's all but confirmed that the publisher likely pushed them to pad the length, because "We can't sell a AAA game this short!" and so a lot of the later game dragged pretty hard.
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# ? Sep 10, 2015 01:25 |
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Kortel posted:I don't like Alien Isolation. The atmosphere is great but the teleporting alien is killing the game for me plus it's psychic ability to locate me. I'm also feeling like the game is waaay too long. The alien neither teleports nor is it psychic. Its just way smarter than the monsters in a lot of other horror games.
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# ? Sep 10, 2015 01:26 |
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PhysicsFrenzy posted:It is! The creator made a Dropsy CYOA a few years back, too. Glad to see the game's finally finished.
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# ? Sep 10, 2015 01:36 |
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1stGear posted:The alien neither teleports nor is it psychic. Its just way smarter than the monsters in a lot of other horror games. no it's loving not why do people keep saying this. it's like rich evans is the only not idiot reviewing this game. the alien's the worst because sometimes it shouldn't be able to find and other times you're peering over a desk and it'll look at you and walk by. kortel was right.
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# ? Sep 10, 2015 02:03 |
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It kind of has to teleport to some degree or the other, if only to spawn in the first place at times. Regardless of how Good/Bad the Alien AI is, it is not literally following you from room to room in with physical in world pathing the whole time. Otherwise you could leave if far behind just by getting through set pieces fast enough, if they didn't implement rubber banding instead. I would hate to be the guy trying to make "Alien Isolation, but it never teleports we swear-oh fuckballs it's pathing got stuck on a desk HOW many rooms back?"
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# ? Sep 10, 2015 02:11 |
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Groovelord Neato posted:no it's loving not why do people keep saying this. it's like rich evans is the only not idiot reviewing this game. the alien's the worst because sometimes it shouldn't be able to find and other times you're peering over a desk and it'll look at you and walk by. lol at madgamerboi
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# ? Sep 10, 2015 02:30 |
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1stGear posted:The alien neither teleports nor is it psychic. Its just way smarter than the monsters in a lot of other horror games. It does, I've sat there and watched it on the monitor. You can watch and see its travel speeds and that remains consistent. However there are many times it just straight teleports. Or my favorite: does not show up at all and pulls you up a vent ignoring three humans two feet away from you. There's obvious design reasons for it but it kills my motivation to play. Working Joes terrify me more than the Alien when I don't have Flame Thrower ammo.
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# ? Sep 10, 2015 02:32 |
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Tired Moritz posted:Can anyone recommend me a good horror game that isn't "first person perspective, walking around spooky area and then you have to run from monster"? Layers of Fear has you walking into monster but it has a lot of neat scares which I enjoyed. the devs seem to be quite receptive to feedback and criticism so after early access they are going to space out the jump scares more.
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# ? Sep 10, 2015 02:36 |
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Section Z posted:It kind of has to teleport to some degree or the other, if only to spawn in the first place at times. Regardless of how Good/Bad the Alien AI is, it is not literally following you from room to room in with physical in world pathing the whole time. it's more that it can hop into the vents and run at you from a hallway in an impossible timeframe is the "teleporting" soma deliver us... Groovelord Neato fucked around with this message at 03:19 on Sep 10, 2015 |
# ? Sep 10, 2015 03:15 |
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I finished Zombi a couple of days ago. It was ok in its mechanics which I kinda liked, having to go through your bags/containers while zombies could move around in the background. The scanner was also pretty useful in checking the environments. There were a bunch of negatives though. First off was that melee combat took a while, I frequently had to smack zombies 5-7 times before they got into a position where I could deliver a death stroke. It became less tense and more of a pain in the rear end. Second was that apparently you only have the most recent dead survivor in your game so far as I could tell, so if you die on the way back to your corpse or former survivor, say goodbye to all the good stuff you had accumulated. Third was that for a game that had the implicit goal of surviving on a character for as long as possible, there was more than a few cheap kills in the game - I'm thinking mostly sudden, close-range appearances of explosive zombies, which are an insta-kill if they get anywhere close to you. It felt really cheap and disappointing. I think they should have been used as medium to long-range enemies to put it more on the player's shoulders to ID them quickly and pop them before they got close. Not just "oh, here it is, you're dead now."
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# ? Sep 11, 2015 01:27 |
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I watched someone play through The Static Speaks My Name and now I'm in an awful place, mentally. I'm not sure how that game manages to be so oppressive and evocative with so little, but it does.
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# ? Sep 11, 2015 06:40 |
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MGSV episode 43 trip report: someone please let Kojima make a horror game
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# ? Sep 12, 2015 02:32 |
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Yodzilla posted:MGSV episode 43 trip report: someone please let Kojima make a horror game That whole scene was great. "We live and die at your order Boss "
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# ? Sep 12, 2015 02:37 |
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Yodzilla posted:MGSV episode 43 trip report: someone please let Kojima make a horror game I know, right? The intro for Episode Prologue was disturbing but Episode 43 was downright horrific. In other news, tried out Stasis recently. It's pretty good. The journals tend to be a bit text-dump-y but are really well written and all feed into each other.
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# ? Sep 12, 2015 03:28 |
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Super late, but I just caught up with the thread and have been playing Amnesia. The early game stole the camera too much and I think the sanity effects need to be s aled back a bit, but I've totalled jumped out of my seat when caught by the enemies. Preordered SOMA because the setting looks great and the trailers really sold me - except the one with the protagonist swearing and stumbling around. That's my job when the game shocks me.
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# ? Sep 13, 2015 13:53 |
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Kortel posted:Or my favorite: does not show up at all and pulls you up a vent ignoring three humans two feet away from you. That's telegraphed by slime dripping from the vent.
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# ? Sep 13, 2015 16:05 |
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Kortel posted:I don't like Alien Isolation. The atmosphere is great but the teleporting alien is killing the game for me plus it's psychic ability to locate me. I'm also feeling like the game is waaay too long. I don't understand how a game can be too long. If you're getting bored, just... stop playing it.
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# ? Sep 13, 2015 16:13 |
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that's like saying "how can graphics be bad? you can just close your eyes"
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# ? Sep 13, 2015 16:35 |
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Crashbee posted:I don't understand how a game can be too long. When it's obviously forced past the desired length and becomes more of a slog as a result. At least that was the case for Isolation. After a while it's just retreading and fighting joes in engineering areas for an extra few hours. Yardbomb fucked around with this message at 16:50 on Sep 13, 2015 |
# ? Sep 13, 2015 16:48 |
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# ? May 16, 2024 18:06 |
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Periodiko posted:That's telegraphed by slime dripping from the vent. Yeah, unless you get there at the same time and then you're just hosed. I eventually just avoided walking under vents at all.
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# ? Sep 14, 2015 03:36 |