necrotic posted:Use increasing priorities as you go down. Layer-1 is h at the highest priority, Layer-2 is h at 2, etc... zero cave ins. I do it a lot.
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# ? Sep 8, 2015 21:36 |
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# ? May 11, 2024 08:03 |
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necrotic posted:Use increasing priorities as you go down. Layer-1 is h at the highest priority, Layer-2 is h at 2, etc... zero cave ins. I do it a lot. Ahh, that's true. I keep forgetting priorities are a thing now!
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# ? Sep 8, 2015 21:41 |
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necrotic posted:Use increasing priorities as you go down. Layer-1 is h at the highest priority, Layer-2 is h at 2, etc... zero cave ins. I do it a lot. I think you can save some work by only linking the lever to the top pillar, the one that's holding everything else in place.
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# ? Sep 8, 2015 21:42 |
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TheCIASentMe posted:I think you can save some work by only linking the lever to the top pillar, the one that's holding everything else in place. Ah right. Not that the pillars are the slow part of the method vOv.
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# ? Sep 8, 2015 22:01 |
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can anyone get me an account token for dwarffortresswiki.org? e: nice bannable 0content responses, my question stands. At least explain how I am dumb for asking for a registration token on a related wiki that posters here probably already have accounts on. \ ee: hah no I see, gently caress me for using a non-desktop user agent. consider yourself unpsyducked. Let my pusillanimous failure stand as testament of use to pretty much no-one. stephenfry fucked around with this message at 02:07 on Sep 9, 2015 |
# ? Sep 9, 2015 00:04 |
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stephenfry posted:can anyone get me an account token for dwarffortresswiki.org? I make accounts on websites instead of bookmarking. It's bookmarking for web 2.0. Also I would like to be a responsible and upstanding contributor.
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# ? Sep 9, 2015 00:47 |
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stephenfry posted:can anyone get me an account token for dwarffortresswiki.org? I make accounts on websites instead of bookmarking. It's bookmarking for web 2.0. Also I would like to be a responsible and upstanding contributor. this is probably the dumbest thing i have read today
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# ? Sep 9, 2015 00:56 |
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Glory of Arioch posted:this is probably the dumbest thing i have read today You're not trying hard enough. hth
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# ? Sep 9, 2015 05:27 |
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stephenfry posted:can anyone get me an account token for dwarffortresswiki.org?
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# ? Sep 9, 2015 09:01 |
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stephenfry posted:can anyone get me an account token for dwarffortresswiki.org? Did the gently caress your head that hard?
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# ? Sep 9, 2015 09:14 |
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even mobile browsers have bookmarks friendo
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# ? Sep 9, 2015 13:29 |
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stephenfry posted:bannable
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# ? Sep 9, 2015 13:42 |
stephenfry posted:can anyone get me an account token for dwarffortresswiki.org?
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# ? Sep 9, 2015 13:53 |
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stephenfry posted:e: nice bannable 0content responses
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# ? Sep 9, 2015 13:57 |
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stephenfry posted:can anyone get me an account token for dwarffortresswiki.org? please don't edit the wiki it's got enough crazy as it is
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# ? Sep 9, 2015 14:06 |
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I actually had no idea what that guy was asking for since I didn't know what an "account token" was, so I clicked 'Create account' on the dfwiki, and the account registration page includes not one but two links to the form that generates account tokens for you. This simple process is apparently to prevent spambots from registering accounts, and appears to prevent insane retards from registering accounts as a side-benefit.
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# ? Sep 9, 2015 14:25 |
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necrotic posted:Ah right. Not that the pillars are the slow part of the method vOv. True, but then again you might be able to save some more time by doing the following: (Edit: Yep, it worked!) Mine out the bottom level but dig stairs up (or if you're starting from the surface, dig stairs all the way down to the level you want to stop at.) Then build a column at the bottom level. Attach to a lever etc etc. From there, you can designate the entire area above you to be mined out and the edges of them should be channeled. Just don't remove the stairs from level to level. Next, remove the stairs from the bottom level by either channeling it out from above or removing them if you have an escape route from the bottom.. When you pull the lever it should destroy everything above since the stairs count as constructions and should be destroyed with the drop. Graphically it should look like this from the top down. code:
H = Channeled out area C = Column U = up stairs D = down stairs X = up/down stairs Once you get the stairwell built and the column in place you can designate everything from the bottom level up all at once without risk of cavein. If the stairs don't collapse properly to nothing then you can try building the stairs instead, that would work but just take longer. Edit: My testing tonight showed that you can make massive holes just by mining out the area you want cleared with stairs, constructing a pillar at the bottom level linked to a lever, then channeling out around the outside of the hole you want to make and dropping the whole thing. The stairs are completely eliminated in the cave-in. It's also really really quick to do since the stairs allow the dwarves to just keep digging without bouncing around from level to level. TheCIASentMe fucked around with this message at 03:09 on Sep 10, 2015 |
# ? Sep 9, 2015 16:06 |
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stephenfry posted:can anyone get me an account token for dwarffortresswiki.org? I'm on my 7th redbull today and I'm still making more sense than you.
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# ? Sep 10, 2015 05:00 |
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Baloogan posted:I'm on my 7th redbull today and I'm still making more sense than you. Save yourself some money and just buy pills man. (Although redbull is delicious)
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# ? Sep 10, 2015 05:32 |
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# ? Sep 10, 2015 05:40 |
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please stop picking on my best friend stephenfry
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# ? Sep 10, 2015 12:12 |
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Anyone here fool around with the rubble modpack/utility? I'm trying out the saurian race that's included and it seems to be basically like kobold camp but they get access to fancy glass and get reverse cave adaption.
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# ? Sep 10, 2015 16:50 |
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DF in the news
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# ? Sep 11, 2015 18:55 |
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quote:Still working through performance stuff, mostly, though I've been ranging all over the place. Better summaries in the menus, more opportunities for people standing around to jump into performances and pick up slack if there's room for them and they are interested, fixed some broken milling code, fixed another world gen crash, and so on and so on. We had a dwarven dancer become so talented a century into one world gen that he invented his own complete dance form, and the bold inventor decided to pattern the motions of the dance on a troglodyte attack he suffered in his youth. This important knowledge was then passed down to several students and then out into the world via a performance troupe. That's completely insane and awesome.
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# ? Sep 12, 2015 10:05 |
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TOOT BOOT posted:That's completely insane and awesome. So was the dance some kind of interpretive dance-beatdown or what?
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# ? Sep 12, 2015 10:58 |
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So I'm on to baby's I'm thinking I could probably get away with only importing iron ore, but I would need atleast to be able to make bronze myself. As I understand it if I find granite down here I could probably get some tin, and even zinc, but I haven't found any copper yet so that would be pretty useless on their own. Advice? Is trading for all my metal needs likely to be viable, given that I am obviously not very exeprienced at DF? I did just have an imigrant arive who is an expert negotiator, maybe that will help.
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# ? Sep 12, 2015 12:37 |
You can outfit an army by just ordering boulders of raw ore and buying out anvil stocks for recycling, sure. It's also a strange, rare site that doesn't have a huge dollop of copper-rich tetrahedrite sitting somewhere in its bounds. That stuff can occur anywhere.
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# ? Sep 12, 2015 12:48 |
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Pharnakes posted:So I'm on to baby's My advice is to use DFHack and use it to reveal, prospect, and unreveal any site you start on and ask yourself if you want to play on a site with that particular collection of minerals. It's entirely likely that your site has no copper or iron. Or you could just import stuff or build a goblin grinder and melt down their gear.
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# ? Sep 12, 2015 13:26 |
The Moon Monster posted:My advice is to use DFHack and use it to reveal, prospect, and unreveal any site you start on and ask yourself if you want to play on a site with that particular collection of minerals. It's entirely likely that your site has no copper or iron. Or you could just import stuff or build a goblin grinder and melt down their gear. E: I'm a moron, didn't notice he already embarked canepazzo fucked around with this message at 14:06 on Sep 12, 2015 |
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# ? Sep 12, 2015 14:01 |
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Bronze can be a pain in the rear end though, tin ore is pretty rare. And god help you if you want to make bismuth bronze at all...
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# ? Sep 12, 2015 14:55 |
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I make a point to embark with as much flux stone and cassiterite as possible mineral generation
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# ? Sep 12, 2015 14:59 |
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If your civilization has access to the ore then at least you can import it. But if you make pocket-sized little worlds it is entirely possible to end up in a world without any of a type of mineral AT ALL.
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# ? Sep 12, 2015 15:15 |
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It's the default sized world and site. How do I go about gearing up for trading then? Reading the wiki sugests I need a bookeeper to determine what I have available, and then a broker to decide how much it is worth and to handle the trading negotiations. What are some good things to make early to trade, I have acess to silver and lead and plenty of low grade gems, as well as marble, which I think I read is worth twice as much as other stone. Since I'm going to have to import everything, I would want my exports to be of the highest quality, how do I arrange it so that only one dwarf crafts stone, one makes metal crafts, ect? Also is there any trade value in renewable stuff I can make like food or booze or wood crafts? (not to elves obviously). How do I see who my neighbours are now that I have embarked?
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# ? Sep 12, 2015 15:33 |
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canepazzo posted:
I actually didn't know that, so thanks for the tip.
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# ? Sep 12, 2015 15:34 |
I don't think I've seen a single siege since the 2012 version. I know I have goblin neighbors on my embark screen, so why do I never have any of them come visit? Hell, I never even see snatchers anymore. Just a parade of Forgotten Beasts.
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# ? Sep 12, 2015 16:21 |
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StrangeAeon posted:I don't think I've seen a single siege since the 2012 version. I know I have goblin neighbors on my embark screen, so why do I never have any of them come visit? Hell, I never even see snatchers anymore. Just a parade of Forgotten Beasts. Apparently there's a bug in the current version where goblins can't find their way round mountains. It's meant to be fixed in the next version. I'd settle next to a tower if you want sieges for now.
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# ? Sep 12, 2015 16:37 |
Aethernet posted:Apparently there's a bug in the current version where goblins can't find their way round mountains. It's meant to be fixed in the next version. I'd settle next to a tower if you want sieges for now. Sonuva... And undead are still terrifyingly mega-tough thanks to the increase in stats and complete lack of vitals, right?
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# ? Sep 12, 2015 16:44 |
By unaltered default, yeah.
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# ? Sep 12, 2015 17:00 |
Pharnakes posted:It's the default sized world and site. So, [n] opens up the nobles screen, where you can assign dwarfs to be bookkeeper, manager, broker, etc. You can spread the jobs or consolidate. The bookkeeper also has an extra button for settings. This controls how DF rounds the display numbers, you generally want to set it to the highest setting. A bookkeeper needs an office. So build a table and chair. Select the chair with [q] and [r] make room. Then assign it to said Bookkeeper. Managers also need offices to do their jobs. Every other noble just wants one to feel important. Now the bookkeeper will sit in his office and figure out just how much of everything you have in stock. the [z] info screen and its subsection Stocks screen will reflect this. use [v], [p], [l] (view, preferences, labors) on a dwarf and assign him the architecture labor. Then build a trade depot, your new architect will haul the materials and design the building. Then a working will come along (Mason for stone materials, Metalcrafter for metal, etc) and build it. When the caravan comes [q] over the depot and you can designate goods to be moved and summon your broker to trade. [v], [p], [l] also lets you tweak dwarves to do only the jobs you want them too. Including jobs they have no skill in. Crafting stone baubles is an early way to get rid of excess stone and make some trade profit but not much. A good cook will make meals that will sell for exorbitant amounts but normally you need that food for your own supplies. Making cheep metal bolts and encrusting them with gems is generally the best yield as far as profit vs giving away useful stuff. (I think bone and wooden bolts can also be encrusted). The civilizations screen will update with your neighbors as they visit you. Kindly or otherwise.
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# ? Sep 12, 2015 18:29 |
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# ? May 11, 2024 08:03 |
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Pharnakes posted:It's the default sized world and site. If you have a single tile of sand anywhere on the map, quality serrated glass discs are so valuable it's practically cheating. Valuable to you as well as in terms of dwarfbucks, 10 of those per weapon trap is no joke.
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# ? Sep 12, 2015 19:31 |