Dusty Lens posted:Maybe if you have low charisma you should get a negative perk like socially repressed manchild and just fumble your way through one awkward conversation to the next. why would i want to play as myself
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# ? Sep 9, 2015 04:10 |
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# ? May 25, 2024 01:17 |
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I dunno, ask Gopher about how important play is.
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# ? Sep 9, 2015 04:26 |
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That could be a laugh, the Low Chr run where you give all the right answers with high Int but people say "Yes, but you're an rear end in a top hat." and refuse to listen to you out of spite. Try to convince people of something, "You talk like a gay robot" and they enter combat.
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# ? Sep 9, 2015 04:30 |
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Boogaleeboo posted:That could be a laugh, the Low Chr run where you give all the right answers with high Int but people say "Yes, but you're an rear end in a top hat." and refuse to listen to you out of spite. Try to convince people of something, "You talk like a gay robot" and they enter combat. This feels like something that should have been in Fallout by default. Sure you're an informed and intelligent person but somewhere between your terrible stutter, total lack of confidence and soul crushingly hideous face few people can muster up a care for what you have to say. I don't really remember there being any hard penalty for dropping your charisma down to 1. Fewer companions and they suck more? But otherwise it just eats away a levels worth of skill points in speech.
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# ? Sep 9, 2015 04:44 |
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I take back what I said about NV's world map, I think I started believing it was bland and "amusement park like" because I've played that game way too much and know everything about it by now. FO3's world map isn't that great, and I find myself noticing the towns are in different places than I remember them being - most likely because, as someone pointed out, there are no landmarks. That being said, Tale of Two Wastelands is nifty and makes playing FO3 fun again. Looking forward to nuking Megaton so I live like a rich rear end in a top hat.
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# ? Sep 9, 2015 15:08 |
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Bethesda put up a blog post detailing their plans for post-launch content Here are the cliffs notes if you don't care to click: - Free Updates, similar to Skyrim (which added mounted combat and extra visual flair after launch) - Creation Kit coming early next year, as always. - DLC starting early next year, with a $30 season pass that'll cover everything. They aren't sure what it'll entail though, since they're still making the actual game.
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# ? Sep 9, 2015 15:14 |
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The Kins posted:Bethesda put up a blog post detailing their plans for post-launch content The line about how these mods are available for Xbone and eventually PS4 give me pause, because modding previous Bethesda games and how it works seems absolutely impossible on a console, and makes me wonder if that ties into the expected retry on paid mods. They didn't mention the mods would be free, just the updates
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# ? Sep 9, 2015 16:32 |
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I can't imagine console mods working well. Sure, the simple re-balance mods that change a few numbers or place some items in the world should be fine, but I'm expecting it to quickly spiral off into things that the systems can't handle like 8k texture resolution lingerie mods and the like.
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# ? Sep 9, 2015 16:37 |
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The Kins posted:
Hope thats true, and not just a bunch of content left out the main game. I wonder if having voiced protagonist will affect DLC. Presumably they'll have to have the voice actors come back to record more dialogue.
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# ? Sep 9, 2015 16:55 |
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KakerMix posted:The line about how these mods are available for Xbone and eventually PS4 give me pause, because modding previous Bethesda games and how it works seems absolutely impossible on a console, and makes me wonder if that ties into the expected retry on paid mods. They didn't mention the mods would be free, just the updates Mods will have to be approved to move to consoles. So you won't be getting a bunch of dick mods on PS4.
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# ? Sep 9, 2015 16:56 |
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jeff8472 posted:Hope thats true, and not just a bunch of content left out the main game. I wonder if having voiced protagonist will affect DLC. Presumably they'll have to have the voice actors come back to record more dialogue. Well yeah? Is that big of a deal? ME had a lot of DLC and it was voiced protagonist too...
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# ? Sep 9, 2015 17:05 |
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My understanding is that VAs are contracted for future DLC ahead of time, please riggity-rectify me if that is not the case.
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# ? Sep 9, 2015 17:10 |
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Destiny replaced Peter Dinklage, so its possible there might be issues getting an actor to come back to record additional dialogue.
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# ? Sep 9, 2015 17:25 |
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I don't think companions will talk much even in the base game but companions generally didn't get more dialogue in Mass Effect dlc (save for Citadel).
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# ? Sep 9, 2015 17:27 |
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jeff8472 posted:Destiny replaced Peter Dinklage, so its possible there might be issues getting an actor to come back to record additional dialogue. In the case of Dinklage it was because his reading was poo poo and they didn't want to get him back
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# ? Sep 9, 2015 17:35 |
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The Nolan North dialogue isn't any better. It's the crap Bungie is making them read that sucks. But enough derailment, back to bitching about Fallout 4 before we even see enough of the game to form an accurate impression!
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# ? Sep 9, 2015 18:18 |
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Cojawfee posted:Mods will have to be approved to move to consoles. So you won't be getting a bunch of dick mods on PS4. Probably stuff like modding in new weapons and armor (the Millenia group make some awesome weapon mods for NV). Maybe some simple location mods like the DC Interiors mod which adds a lot more buildings to explore in the DC ruins, stuff like that I can see being console compatible.
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# ? Sep 9, 2015 19:24 |
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Magmarashi posted:In the case of Dinklage it was because his reading was poo poo and they didn't want to get him back His reading was the least of Destiny's problems...
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# ? Sep 9, 2015 19:50 |
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It makes me laugh that there are still people who think there are massive packs of content that the developers intentionally choose to cut from the main game and then re release. How much time do you think these guys have?
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# ? Sep 9, 2015 20:01 |
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Rabidredneck posted:Probably stuff like modding in new weapons and armor (the Millenia group make some awesome weapon mods for NV). Maybe some simple location mods like the DC Interiors mod which adds a lot more buildings to explore in the DC ruins, stuff like that I can see being console compatible. Pretty much stuff you'd find on steam workshop.
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# ? Sep 9, 2015 20:06 |
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Bob NewSCART posted:It makes me laugh that there are still people who think there are massive packs of content that the developers intentionally choose to cut from the main game and then re release. How much time do you think these guys have? Then what else do you think they're doing, moron
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# ? Sep 9, 2015 20:15 |
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THE PENETRATOR posted:Then what else do you think they're doing, moron Hmmmm you're right. I have no idea
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# ? Sep 9, 2015 20:18 |
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The creation kit will likely handle building for PS4/XBONE in terms of making sure it won't break anything and that they can handle it. Actual humans will probably try and fail miserably at checking for "inappropriate content" before letting it go onto wherever Sony/MS let it go, but since the game is rated M anyway there shouldn't be too much media outra--nope, who am I kidding, the media is going to have a field day over this the second some community of trolls decides to stress-test their approval system. I've actually been shocked that the government has thus far let the ESRB get away with "online content not rated". It's super reasonable that they cannot rate online content, but at the same time that seems like the sort of thing the government would find an excuse to extra-tax or rate themselves.
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# ? Sep 9, 2015 20:32 |
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THE PENETRATOR posted:Then what else do you think they're doing, moron What else would you like them to do while they wait for the game to release? Once the game is determined to be finished and sent off to be playtested and put onto discs, there's nothing for them to do besides make new content.
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# ? Sep 9, 2015 20:33 |
Decus posted:The creation kit will likely handle building for PS4/XBONE in terms of making sure it won't break anything and that they can handle it. Actual humans will probably try and fail miserably at checking for "inappropriate content" before letting it go onto wherever Sony/MS let it go, but since the game is rated M anyway there shouldn't be too much media outra--nope, who am I kidding, the media is going to have a field day over this the second some community of trolls decides to stress-test their approval system. It wont be a bethesda game without slapping anime tits on everything. Everything. EVERYTHING.
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# ? Sep 9, 2015 20:36 |
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Decus posted:The creation kit will likely handle building for PS4/XBONE in terms of making sure it won't break anything and that they can handle it. Maybe they should just avoid the problem by allowing one mod at a time.
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# ? Sep 9, 2015 21:48 |
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The Kins posted:Bethesda put up a blog post detailing their plans for post-launch content Of course they're doing season passes now, everyone needs to be able to preorder likely 10 months worth of content in advance. Or spend $30 for maybe one good expansion and 2 pieces of Hearthfire style mods that they took and used.
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# ? Sep 9, 2015 22:13 |
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That's a bit pessimistic isn't it?
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# ? Sep 9, 2015 22:51 |
new vegas DLC owned and so did Skyrims so i dont get why people are being so weird about it its not like they can develop content for the game till the night before and have it magically show up, at a certain point they have to say 'okay, this is the game we made, now lets start thinking about adding DLC'
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# ? Sep 9, 2015 23:06 |
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KakerMix posted:The line about how these mods are available for Xbone and eventually PS4 give me pause, because modding previous Bethesda games and how it works seems absolutely impossible on a console, and makes me wonder if that ties into the expected retry on paid mods. They didn't mention the mods would be free, just the updates Nah you could use PC mods on consoles for Skyrim and Oblivion (and maybe Morrowind, too). The limitation was the console's memory/HDD space basically. You probably won't be able to do fancy poo poo like run a script extender or anything that requires it but who knows really. Mod management (load order + bashed patches and such) will probably be a mess though yeah because that stuff is usually handled by 3rd party apps people make.
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# ? Sep 9, 2015 23:13 |
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Eonwe posted:new vegas DLC owned and so did Skyrims I really hated the vampire dlc but it did have crossbows and neat looking armor so it's a wash
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# ? Sep 9, 2015 23:17 |
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Eonwe posted:and so did Skyrims Now I can't comment on Dragonborn, but I can tell you right now that as cool as Crossbows were (And they were extremely cool) Dawnguard was absolutely not worth the $20 I paid for it. That was just Bethesda writing and quest design at its worst.
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# ? Sep 9, 2015 23:19 |
Acebuckeye13 posted:Now I can't comment on Dragonborn, but I can tell you right now that as cool as Crossbows were (And they were extremely cool) Dawnguard was absolutely not worth the $20 I paid for it. That was just Bethesda writing and quest design at its worst. If you bought all the DLC for $30 including dawnguard it would have been tho
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# ? Sep 9, 2015 23:25 |
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Acebuckeye13 posted:Now I can't comment on Dragonborn, but I can tell you right now that as cool as Crossbows were (And they were extremely cool) Dawnguard was absolutely not worth the $20 I paid for it. That was just Bethesda writing and quest design at its worst. My sister beta-tested it on 360 so we got it for free Unfortunately I can't expect the someone-else-bought-it discount for FO4 tho
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# ? Sep 9, 2015 23:53 |
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They probably have a mandate from their publisher to create DLC for any IP they develop, since that's just what people do now. It's arguable as to whether that's cutting content from the original game, but I have to imagine it's straight up a part of the development process to say 'ok, Zenimax wants us to produce three pieces of expansion content.'
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# ? Sep 10, 2015 00:00 |
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Eonwe posted:If you bought all the DLC for $30 including dawnguard it would have been tho Well I stopped playing Skyrim before Dragonborn was released, so if anything that actually would have been a worse deal.
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# ? Sep 10, 2015 01:15 |
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I'm done with season passes. I bought the one for Destiny, which was somehow an even bigger waste of money than Destiny itself was. Also bought the season pass for Xenoverse, and it wasn't worth the money, either.
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# ? Sep 10, 2015 01:38 |
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Asking whether Bethesda can create DLC worth buying is kind of a weird question given their track record. I'm more worried about whether the base game will be interesting and fun enough that I'd want another 10-20 hours of it afterward.
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# ? Sep 10, 2015 01:39 |
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That's definitely the better question. I don't have a problem with season passes existing, but personally I wouldn't ever buy one since it's paying for stuff I may not even feel like using, without knowing anything about it, way far in advance. I can pay for it later if I do end up wanting it, even if it's slightly more (doubtful, goty edition will be out by then).
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# ? Sep 10, 2015 01:48 |
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# ? May 25, 2024 01:17 |
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FronzelNeekburm posted:Asking whether Bethesda can create DLC worth buying is kind of a weird question given their track record. People also act surprised and/or incredulous when a Bethesda open-world game has crummy writing and is shallow as gently caress but this is the world we live in.
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# ? Sep 10, 2015 02:16 |