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HGH posted:Y'know, just cause Sutherland is an actor and RAD is a voice actor doesn't mean the latter should be treated second rate. I sure as hell enjoyed Downes' performance in the game more so far that's for sure. sutherland is perfect casting and sounds great, the script gives snake few lines on purpose, there's no such thing as an actor who gets paid by the line, a voice actor will be the first to tell you that acting is acting no matter the stage.
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# ? Sep 9, 2015 21:10 |
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# ? May 31, 2024 04:04 |
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Voice acting is at least 70% voice direction and 20% script. The VA is secretly not that important for the quality of work as long as he's competent at the job area.
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# ? Sep 9, 2015 21:12 |
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I know that's not how rates are calculated, but the quip about "Sutherland must cost so much" annoyed me (refer to near the end of the latest episode for that) . I'm not complaining about lack of lines either, I think he's genuinely rubbish. About the only lines I liked are "good dog" and "rocket puuuunch". Otherwise there's just a lot of words that sound like they're coming out slurred and just sound bad.
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# ? Sep 9, 2015 21:41 |
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I think Kief fits Big Boss better as a character, and Hayter fits Solid Snake better. His voice acting is a bit monotone I feel. He's a good real-life actor though, imo.
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# ? Sep 9, 2015 22:57 |
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CJacobs posted:Woolie would still be staring at the ground zeroes poster in the introduction with Pat yelling and flailing wildly about how this could mean that MGS is like Assassin's Creed and it's all just a VR simulation of Metal Gear Solid by people trying to make a game of the real life events but they're leaving hints so that smart players can pick up on it like the poster for example and then he'd go on about that for 35 episodes Yea, but that's because Pat would be right.
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# ? Sep 9, 2015 23:04 |
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CJacobs posted:I think Kief fits Big Boss better as a character, and Hayter fits Solid Snake better. His voice acting is a bit monotone I feel. He's a good real-life actor though, imo. It also works because Solid Snake aged like 40 years in the span of 5, while Big Boss aged normally. As a result, Snake just sounds like a more hosed up, impossibly scratchy version of his younger self, but Big Boss's voice actually changed as he became a sad, tired old man. Of course let's just sweep the fact that Ground Zeroes is only a year after Peace Walker under the rug because that completely breaks the illusion.
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# ? Sep 9, 2015 23:31 |
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Ehhh i'm not a big fan of Sutherland in Phantom Pain if for no other reason than there's huuuge stretches where Big Boss is being talked to in huge dumps of dialogue where the person goes "Well this thing is tied to this thing, remember that thing? Where you did the thing? Yeah right? Well blah blah bladdity blah, ok boss good luck on this mission" and Snake didn't say a word at all and the dialogue clearly stretches to cover that fact. If it was Hayter we would have at least gotten a few "Metal Gear?" or something in there to reassure me that Miller wasn't being recorded talking to a decoy Big Boss set up.
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# ? Sep 9, 2015 23:49 |
I think they should have got an actor they can afford instead of some fancy man too good for video games
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# ? Sep 10, 2015 00:43 |
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Indecisive posted:I think they should have got an actor they can afford instead of some fancy man not good enough for video games FTFY.
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# ? Sep 10, 2015 01:17 |
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I think Big Boss should've talked more in the video game and not in data files like this is loving Dead Space or something.
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# ? Sep 10, 2015 01:28 |
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Holy poo poo, Liam just headshooting dudes on the back of D-Horse. He's definitely the right person to have on this sticks in the LP.
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# ? Sep 10, 2015 02:24 |
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I think Liam shot the Hamid prisoner in the face
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# ? Sep 10, 2015 02:31 |
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It's a shame they're not playing the PC version. https://www.youtube.com/watch?v=7aGKA_3JXfU
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# ? Sep 10, 2015 02:35 |
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TriffTshngo posted:It also works because Solid Snake aged like 40 years in the span of 5, while Big Boss aged normally. As a result, Snake just sounds like a more hosed up, impossibly scratchy version of his younger self, but Big Boss's voice actually changed as he became a sad, tired old man. The real reason for the VA switch, at least according to Konami, was that Hayter was asking for at least $800k to return as Snake whereas Sutherland, who coincindentally sounds pretty similar, will charge about $4/500k to do extended VA for a game, so Konami opted for the cheaper option. At least that was according to /v/ hearsay, so take that with about a pound of salt.
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# ? Sep 10, 2015 03:10 |
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Lol Hayter absolutely did not ask for 800k, that man took a massive pay cut to get everyone back together for Twin Snakes and has been voice acting for decades. He knows who butters his bread.
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# ? Sep 10, 2015 03:27 |
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Plus he specifically said he wasn't even contacted for the role at all, he learned about it when everyone else did.
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# ? Sep 10, 2015 03:45 |
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Hence why he was pretty pissed about it. It would have been really surprising and unheard of Hayter demanded more money considering how much he loves being Snake and Big Boss. In fact I would say Sutherland was probably costly. I mean a pretty well known TV actor and what not. Maybe it's just me but compared to all the other games, Big Boss isn't super talkative in this game compared to the others he's in. Might be Sutherland's budget or Kojima deciding to cut down on codecs. (well yeah tapes but same thing basically)
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# ? Sep 10, 2015 04:14 |
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An idea brought up in the Giant Bomb thread was that maybe it wasn't cost, but scheduling conflicts that were the reason Kiefer doesn't say much. Like, they might have only had him in the studio for one or two days before he had to go film some show or movie, so they couldn't record as much as they would have if they had someone else.
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# ? Sep 10, 2015 04:24 |
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Rhonne posted:An idea brought up in the Giant Bomb thread was that maybe it wasn't cost, but scheduling conflicts that were the reason Kiefer doesn't say much. Like, they might have only had him in the studio for one or two days before he had to go film some show or movie, so they couldn't record as much as they would have if they had someone else. schedule conflicts... for an entire 3 years
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# ? Sep 10, 2015 04:46 |
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Woolie getting legit serious mad about reboot canon is my new favorite thing because it's always funny when it's not your favorite show
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# ? Sep 10, 2015 05:21 |
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maybe it was a character choice
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# ? Sep 10, 2015 05:28 |
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Stairmaster posted:schedule conflicts... for an entire 3 years Years have nothing to do with it. A creator like Kojima could've put the script and VA very early in his workflow, basically record everything within the first couple of years and spend the next 3 making the game itself. You have the incident with Goofy's VA blabbing "Just got done recording everything! Kingdom Hearts 3 is coming soon!" and that was a year ago.
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# ? Sep 10, 2015 08:12 |
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Tae posted:Years have nothing to do with it. A creator like Kojima could've put the script and VA very early in his workflow, basically record everything within the first couple of years and spend the next 3 making the game itself. Yes, but if scheduling was the issue, why wouldn't you reschedule it if your timeline is whatever insane timeline Kojma had? The lack of Snake lines makes me think they just couldn't afford many recording days for Kiefer, really, and the script was written around other characters because of that. Especially when it's a first for MGS, regardless of Big Boss, Solid or Raiden being the main characters.
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# ? Sep 10, 2015 08:23 |
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I mean, that's all on Kojima and a perfect example of why studios hire familiar VA's over new people. Especially when Kiefer probably has actual acting jobs, despite people thinking he doesn't do much because his IMDB doesn't have much since 24. Those projects can be either in production or cancelled, the latter happens at a super high percentage.
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# ? Sep 10, 2015 08:36 |
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cmykjester posted:Holy poo poo, Liam just headshooting dudes on the back of D-Horse. He's definitely the right person to have on this sticks in the LP. I feel people should know, the autoaim is TIGHT in MGS5. Like, doing headshots like he did is a lot easier than it seems.
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# ? Sep 10, 2015 09:36 |
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Hijo Del Helmsley posted:I feel people should know, the autoaim is TIGHT in MGS5. Like, doing headshots like he did is a lot easier than it seems. I would assume it to be, if you can manage to keep calm when guards are looking at you and such.
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# ? Sep 10, 2015 10:17 |
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Captain Invictus posted:I think the only overestimation is that ONE WRONG MOVE COULD KILL ANYONE AT THIS POINT!!!!, we're not quite into do-or-die territory just yet. I think that's a plus for the game overall though. Managing to cultivate that feeling ups the game's effectiveness IMMENSELY. MGSV playthrough is basically "What If Big Boss Gave No Fucks", it's great.
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# ? Sep 10, 2015 15:07 |
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Tae posted:I mean, that's all on Kojima and a perfect example of why studios hire familiar VA's over new people. Especially when Kiefer probably has actual acting jobs, despite people thinking he doesn't do much because his IMDB doesn't have much since 24. Those projects can be either in production or cancelled, the latter happens at a super high percentage. considering he did facial capture for every cutscene if they wanted to give him more lines they very easily could have for no extra charge
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# ? Sep 10, 2015 16:56 |
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the real reason why Kiefer doesn't talk in MGSV is because Big Boss is too busy thinking of Boxes, D-Dog's paw pads, and Quiet's tits during every cutscene. this is all explained in a cut cassette tape
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# ? Sep 10, 2015 17:22 |
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scary ghost dog posted:considering he did facial capture for every cutscene if they wanted to give him more lines they very easily could have for no extra charge Those things are recorded in two very different places and they require different schedules, even if they did full facial capture for every cutscene in the game.
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# ? Sep 10, 2015 17:33 |
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"Doesn't America have a thing about sneezing if someone talks about you." "Pffft no? That's Japan only."
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# ? Sep 10, 2015 20:39 |
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It's a good thing Pat isn't in charge of the LP. https://twitter.com/AngriestPat/status/642019607591714816 Pat posted:So I started Phantom Pain last night, and blew two hours rescuing miller without getting nearly any side ops. This game man.
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# ? Sep 10, 2015 20:45 |
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Seriously, it's so easy to lose track of time in TPP. A quick rescue mission becomes an hour-long standoff with half the Red Army.
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# ? Sep 11, 2015 00:57 |
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A good poster posted:It's a shame they're not playing the PC version. yeah that title is accurate
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# ? Sep 11, 2015 01:23 |
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I can't remember the last time we got this many days in a row of a single LP.
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# ? Sep 11, 2015 02:22 |
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Hijo Del Helmsley posted:Seriously, it's so easy to lose track of time in TPP. A quick rescue mission becomes an hour-long standoff with half the Red Army. Isn't this the same thing that people were saying when Skyrim got released?
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# ? Sep 11, 2015 02:40 |
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RareAcumen posted:Isn't this the same thing that people were saying when Skyrim got released? Yea but this time it's true and fun
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# ? Sep 11, 2015 03:09 |
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Tatum Girlparts posted:Yea but this time it's true and fun But it was also true and fun in Skyrim
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# ? Sep 11, 2015 03:12 |
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So am I correct in assuming that the soldiers with ??? skills are in fact possessing skills that won't be revealed if you decide not to Fulton them?
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# ? Sep 11, 2015 03:12 |
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# ? May 31, 2024 04:04 |
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That is correct. And while having soldiers with skills can certainly help with certain R&D projects, sometimes the skills that they have are actually bad ones. Those with the troublemaker skill can put your other soldiers into sickbay through violence, giving them PTSD, or just plain making them sick. This can even lead to them killing your other soldiers if you don't fire them.
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# ? Sep 11, 2015 03:25 |