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Got a delivery notice for my copy. Looking forward to getting home from work and making some Mario levels.
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# ? Sep 9, 2015 15:48 |
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# ? May 30, 2024 13:22 |
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greatn posted:I do like the idea of having one hidden, having exactly 100 coins, and having one where you can either bounce on or shell strike eight foes. I have been thinking of making all my levels have 100 coins in them and somehow communicate this as optional objective to everyone who follows me.
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# ? Sep 9, 2015 18:04 |
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Szmitten posted:I have been thinking of making all my levels have 100 coins in them and somehow communicate this as optional objective to everyone who follows me. "100 coin challenge: find every last one!"
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# ? Sep 9, 2015 18:40 |
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And then only put in 99 coins.
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# ? Sep 9, 2015 19:30 |
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I want to make a level that's just a giant enemy zoo.
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# ? Sep 9, 2015 20:20 |
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Mega64 posted:I want to make a level that's just a giant enemy zoo. A giant enemy zoo or a GIANT enemy zoo?
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# ? Sep 9, 2015 21:15 |
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Little Mac posted:A giant enemy zoo or a GIANT enemy zoo? A giant giant enemy zoo.
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# ? Sep 9, 2015 21:20 |
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most of the levels I've seen videos of seem to rely on having a lot of enemies/projectiles to dodge on the screen for challenge rather than platforming itself with a handful of enemies used to limit movement options. I replayed SMB3 this last week in preparation for SMM and it definitely seemed more like the latter than the former. Hopefully some people take a note from that because it was really cool to see again.
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# ? Sep 9, 2015 21:21 |
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Mega64 posted:A giant giant enemy zoo. You're a very dangerous person.
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# ? Sep 9, 2015 21:21 |
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Countblanc posted:most of the levels I've seen videos of seem to rely on having a lot of enemies/projectiles to dodge on the screen for challenge rather than platforming itself with a handful of enemies used to limit movement options. I replayed SMB3 this last week in preparation for SMM and it definitely seemed more like the latter than the former. Hopefully some people take a note from that because it was really cool to see again. People tend to go overboard with tossing a billion enemies all over and forgetting actual platforming challenges. Actual Mario games are pretty sparse on enemies in most cases I think
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# ? Sep 9, 2015 21:24 |
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netcat posted:People tend to go overboard with tossing a billion enemies all over and forgetting actual platforming challenges. Actual Mario games are pretty sparse on enemies in most cases I think Every one playing this game should watch one of the many videos out there where Miyamoto/other designers talk about why they made certain design decisions. Everything in the originals is done very deliberately, especially in the early levels where they introduce you to a game's new mechanics. This is a great one on 1-1: https://www.youtube.com/watch?v=zRGRJRUWafY
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# ? Sep 9, 2015 21:39 |
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Countblanc posted:most of the levels I've seen videos of seem to rely on having a lot of enemies/projectiles to dodge on the screen for challenge rather than platforming itself with a handful of enemies used to limit movement options. I replayed SMB3 this last week in preparation for SMM and it definitely seemed more like the latter than the former. Hopefully some people take a note from that because it was really cool to see again. First level I plan to do is an autoscroll cheetah-speed dash through basic platforms with no enemies. You'll only make the jump if you jump at the last second, but there won't be pits so you can still (theoretically) recover if you gently caress up. Try to give the player a sense of speed and accomplishment without making it too frustrating. Best part is I can do this Day 1. Any place with great general level creating advice would be wonderful. I love the "introduce your level gimmick gradually so the player can learn and understand it before throwing them into the hard stuff" advice I saw earlier.
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# ? Sep 9, 2015 22:09 |
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Infinte loops are great fun. Ask any Lost Levels player!
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# ? Sep 9, 2015 22:18 |
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I'm just gonna remake all of the Sonic 2 levels in Mario.
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# ? Sep 9, 2015 22:31 |
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Zonekeeper posted:Every one playing this game should watch one of the many videos out there where Miyamoto/other designers talk about why they made certain design decisions. Everything in the originals is done very deliberately, especially in the early levels where they introduce you to a game's new mechanics. Thank you for this video it was absolutely awesome to watch!
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# ? Sep 9, 2015 23:21 |
VideoGames posted:Thank you for this video it was absolutely awesome to watch! there is a related video by the same guys where Miyamoto goes through good level design as well
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# ? Sep 9, 2015 23:23 |
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Are you ready? https://www.youtube.com/watch?v=gQfYDhQ_JZU
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# ? Sep 10, 2015 02:14 |
art book http://www.nintendo.co.jp/wiiu/amaj/booklet/SuperMarioMakerBooklet_sp.pdf
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# ? Sep 10, 2015 02:18 |
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What's with all the 4-digit codes?
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# ? Sep 10, 2015 02:24 |
can someone technical make an online planning sheet with all the blocks so I can plan out levels
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# ? Sep 10, 2015 02:26 |
like it would be like grid paper and you could set the blocks in the grid
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# ? Sep 10, 2015 02:27 |
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Hedrigall posted:What's with all the 4-digit codes? I think you can put those in in-game and pull up full levels from those samples.
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# ? Sep 10, 2015 02:32 |
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The Miyamoto doodles and original level design graph paper Gonna treasure this thing forever.
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# ? Sep 10, 2015 02:42 |
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Eonwe posted:can someone technical make an online planning sheet with all the blocks so I can plan out levels http://www.amazon.com/Top-Flight-Filler-Quadrille-81060/dp/B004NRP15K/ref=lp_12901001_1_3?s=office-products&ie=UTF8&qid=1441849363&sr=1-3 http://www.amazon.com/Dixon-Pencils-Wood-Cased-144-Count-14412/dp/B001DHXL5K https://www.google.com/search?q=mar...+tilset&imgrc=_
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# ? Sep 10, 2015 02:43 |
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jivjov posted:I think you can put those in in-game and pull up full levels from those samples. They showed the chain chomp one on page 15 in several of the recent Miyamoto/Tezuka interviews, so this is definitely the case. Where do each of the Mario games fit on the Legend of Zelda timeline?
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# ? Sep 10, 2015 02:55 |
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Eonwe posted:like it would be like grid paper and you could set the blocks in the grid You can do this with literally any graphic software, just turn the grid on.
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# ? Sep 10, 2015 03:03 |
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When this game arrives in a few hours I am going to celebrate by recreating the first level of The Great Giana Sisters
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# ? Sep 10, 2015 03:09 |
raditts posted:You can do this with literally any graphic software, just turn the grid on. i want someone else to do the work for me tia
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# ? Sep 10, 2015 03:09 |
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If you haven't already read them, there's a ton of old info on the original SMB in these Iwata Asks interviews: The origins of Mario & SMB w/Miyamoto http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/0 The origins of SMB w/Tezuka & Nagako http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/0 More SMB w/Miyamoto, Tezuka, Nagako & Kondo http://iwataasks.nintendo.com/interviews/#/wii/mario25th/4/0 Mario music overview w/Kondo, Mahito Yokota, Ryo Nagamatsu http://iwataasks.nintendo.com/interviews/#/wii/super-mario-all-stars/0/0 Other noteworthy SMB series devs (Katsuya Eguchi, Hideki Konno, Yoshiaki Koizumi) http://iwataasks.nintendo.com/interviews/#/wii/mario25th/2/0 SMB All-Stars developer interview: http://iwataasks.nintendo.com/interviews/#/wii/super-mario-all-stars/1/0 Miyamoto & Shigesato Itoi bullshitting about nothing but pretending it's about Mario http://iwataasks.nintendo.com/interviews/#/wii/mario25th/0/0
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# ? Sep 10, 2015 03:19 |
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Eonwe posted:i want someone else to do the work for me Super Mario Watcher
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# ? Sep 10, 2015 03:22 |
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I've got my download code and receipt for Mario Maker, but none of my emails have a phone number to call to order the physical copy of the book. Anyone know what number to call?
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# ? Sep 10, 2015 03:25 |
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Mega64 posted:I want to make a level that's just a giant enemy zoo. I will make a giant aquarium with enemies swimming around doing their thing.
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# ? Sep 10, 2015 03:39 |
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Atlas Hugged posted:I've got my download code and receipt for Mario Maker, but none of my emails have a phone number to call to order the physical copy of the book. Anyone know what number to call? The number at the very bottom of my eShop receipt is 1-855-236-4298.
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# ? Sep 10, 2015 03:59 |
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LOCUST FART HELL posted:When this game arrives in a few hours I am going to celebrate by recreating the first level of The Great Giana Sisters How are you guys getting it early? My Amazon order says it's still coming on Friday.
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# ? Sep 10, 2015 04:03 |
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Hot Poppin Bunnz posted:The number at the very bottom of my eShop receipt is 1-855-236-4298. Much appreciated. I'll give it a ring during standard operating hours.
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# ? Sep 10, 2015 04:14 |
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I'm surprised they're doing it with standard Nintendo-hotline phonecalls, instead of having it be automated or something. Still, that's neat!
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# ? Sep 10, 2015 05:00 |
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found it on reddit
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# ? Sep 10, 2015 05:32 |
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Thankfully those levels will get a shitton of downvotes for being poo poo, it will be a litmus test to see if their filters are able to properly detect a storm of fake upvotes.
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# ? Sep 10, 2015 05:35 |
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https://www.youtube.com/watch?v=nSY1bY6GI3I heres that video that shows all the amiibo costumes and poses and music for them and stuff
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# ? Sep 10, 2015 05:40 |
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# ? May 30, 2024 13:22 |
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Kelp Plankton posted:https://www.youtube.com/watch?v=nSY1bY6GI3I really diggin the pokemon costumes with no sound and stock death music
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# ? Sep 10, 2015 05:55 |