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Spooky Bear Ghost posted:I kinda want some kind of mission thats a "hold up as long as possible" type thing, where you are guaranteed to die at the end. Like, holding off infested while colonists evacuate the planet/asteroid/colony ship. Hang out in a box shaped building with four ramparts aiming out, then just stay alive as long as possible until the enemies overwhelm you. Then ordis puts you in a stasis pod or something and sucks you back up, and you get loot based on how many colonists you save. Functionally it wouldnt be much different than survival, but also want to have a starship troopers holdout against tons of enemies type thing. One big drat room. Endless dudes incoming. We must kill more and more and more. Event Survival really needs to come back.
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# ? Sep 11, 2015 09:47 |
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# ? May 23, 2024 17:19 |
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Caffeine IV posted:Hold on, hold on; I was joking about the funhating- I forgot that wasn't really totally ludicrous hyperbole for someone to say in this thread Fair enough! I was thinking as I typed that I was kinda leaving out the eventuality of ridiculously high-leveled enemies that can't be one-shotted even with guaranteed-double-crit headshots, in that situation higher average damage does come out on top. But despite the way I get annoyed when people overrate weapons or builds just because they perform well against level 20 enemies or whatever, I myself hardly ever end up dealing with enemies beyond level 40 or 45. I tend to build for what's good enough to get by against super high-level enemies, as an edge case use, not so much what's best against them. I find that bows suffer pretty badly from Hcal, but the ranges you're talking about are all you reasonably need to be able to hit with a bow, so if you can manage that with Hcal on there's no problem.
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# ? Sep 11, 2015 10:25 |
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I suggest two things. First implement tier5 its due. Make the keys rare and worth farming at start if u have to. Second stop being wasteful with resources while you do an event. An event could be used as a way to develop the game. For example. When they do event they have to check first if its balanced or something wonky happens and then the hotfix hits. Then they recheck and more hotfixes pop up as more exploits are used and discovered. So instead of doing an event and rebalancing it all the time and then putting it into the trash bin they should instead use this whole process to have a finished special mission at the end they can offer forever as a mission. They could have a select few fun special missions plus the randomly generated mission nodes. How about putting them on a 1 week cooldown. As a reward a few written words and a nice screen similar to codex would be enough. For example why cant i do the draco event with the level 130 enemies once a week? FunkyFlashman fucked around with this message at 12:32 on Sep 11, 2015 |
# ? Sep 11, 2015 12:28 |
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Fish Noise posted:Survival was introduced in an event. Instead of using the regular map generation, it used a defense tile and there was no physical extraction. Or proper extraction, for that matter. If you wanted to leave, you let the air run out and hope you didn't die before that time came because you stuck around for so long that railgun moas were one-shotting people through some walls and other squad members. current survival is poo poo comparatively edit: Rakta Cernos is a good weapon but it's lovely because it takes the gimmick of a bow or other sniper and throws it the gently caress away. edit2: Kinda like a lot of the guns they've made recently, actually. Denzine fucked around with this message at 15:15 on Sep 11, 2015 |
# ? Sep 11, 2015 15:08 |
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FunkyFlashman posted:I suggest two things. First implement tier5 its due. That or make T5 a raid only tier, which might be an interesting idea. quote:Make the keys rare and worth farming at start if u have to. quote:Second stop being wasteful with resources while you do an event. An event could be used as a way to develop the game. For example. When they do event they have to check first if its balanced or something wonky happens and then the hotfix hits. Then they recheck and more hotfixes pop up as more exploits are used and discovered. So instead of doing an event and rebalancing it all the time and then putting it into the trash bin they should instead use this whole process to have a finished special mission at the end they can offer forever as a mission. quote:They could have a select few fun special missions plus the randomly generated mission nodes. How about putting them on a 1 week cooldown. As a reward a few written words and a nice screen similar to codex would be enough. For example why cant i do the draco event with the level 130 enemies once a week? And I guess you didn't do the Rift sigil event. It literally was Draco with level 130 enemies. It was poo poo and the only ways to beat it were degenerate as hell. The sigil is cool though, looks great on my excal's back
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# ? Sep 11, 2015 15:28 |
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I have around 500 void keys(80% of that lower then tier3), did they drop any hints yet when we will loose them? Gotta run a few dozen t3surv/t3def before that happens, guess i can invite some goons as well(if someone needs).Coldbird posted:words Level 50-80 mobs should be np imho. I just did a t4 cap and it was level 30-39 mobs. And that is supposed to be the hardest missions. Thats just silly. Your arguments are all valid and true, but the problems you mention start later, may be at level 60. Thats plenty plenty space for another tier. Also making mobs tough by giving them dmg reduction is problematic, a vay hek style weakspot to shoot at/banshee sonic radar mechanic would be nice imho for eximus level enemies and would help with the exponential enemy scaling. The levels of the enemies could rise slower or have a harder mix of mobs in the waves as well. FunkyFlashman fucked around with this message at 18:08 on Sep 11, 2015 |
# ? Sep 11, 2015 16:36 |
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I have over 1000. Whatever they turn them into, I will have a loving ridiculous amount of it.
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# ? Sep 11, 2015 16:37 |
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Coldbird posted:Instead of a zillion nodes, it will just be about 20, one for each current planet/moon on the circle now, but there will be rotating special rewards and events that keep you doing different mission types and tilesets. That sounds like poo poo.
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# ? Sep 11, 2015 17:10 |
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On the other hand, it's basically the only change they've talked about that would make the game actually more accessible to new players. Not having to slog through 200-some samey missions to unlock alerts and the 5 nodes that matter would be a huge boon. And they've at least acknowledged that potentially killing the ability to collect certain resources with anything approaching efficiency is a problem.
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# ? Sep 11, 2015 17:19 |
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Inzombiac posted:One of you let me know that my Frost Prime BP is rare because it was discontinued. Never not Frost Prime.It's a really good frame (unless you already froma'd/potatoed a normal frost and don't what to deal with a lot of trading) I've heard rumors of the vaulted stuff coming back after the star map overhaul, but who knows.
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# ? Sep 11, 2015 18:33 |
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Male Man posted:On the other hand, it's basically the only change they've talked about that would make the game actually more accessible to new players. Not having to slog through 200-some samey missions to unlock alerts and the 5 nodes that matter would be a huge boon. Honestly, that's my main concern. I don't want to lose Triton / Draco / Akkad / whatever the ones for neurodes and sensors are. I don't want to have to try to farm cells in exterminations.
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# ? Sep 11, 2015 18:47 |
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22 Eargesplitten posted:That sounds like poo poo. Seriously? It's fantastic. There's no difference between two exterminate galleons in the same (or even roughly the same) level range. The only thing it achieved is ensuring that there's one guy looking for a squad on one node and someone else on another. Most tilesets could be boiled down to one node per mission type, at the very least.
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# ? Sep 11, 2015 18:49 |
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It's unclear right now if it means the mission types themselves will cycle around (e.g "today Mars is MD and Neptune is exterm, oh and Alad V is up on Jupiter") or if it will be a dial-a-mission thing where the planet just determines tileset. Dial a mission sounds bad, inevitably a certain tileset would be the "best" and you would never see the others again... you know, much like now. The Void will still be around, but not a key access thing; they sort of implied once that it would be a random popup event that appears sometimes, and that each one could give prime parts, but you might (?) know beforehand which one it is which would be huge. Unclear if the Void popup event would be on the starchart or an actual portal in a mission; hopefully on map, I really don't want to get stuck doing void poo poo with pubbies if I can avoid it. I'm hoping they actually do something like Rifts and Greater Rifts in D3. You set an enemy level but that's it. You hit it and you don't know what tileset, enemy type, or mission type you're up against, so you just bring your favorite good stuff and don't fit for killing any one faction and see what happens. You could get prime bits for each objective, up to a cap per run. You could go into the rifts through random map spawns, but you can also use keys to force a spawn. This would spell the death of a lot of gimmick builds and super pigeonhole frames, though, like Limbo or speed Nova. Frost might survive. Given, this is mostly based on random comments from streams past, and if we applied the same idea to poo poo they said about movement 2.0 then we would see something pretty different than the end product.
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# ? Sep 11, 2015 19:22 |
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I'll be honest, now that I've unlocked Ceres I'm mostly fine with the current system - certainly I like choosing and knowing my mission type - and my two big complaints are that primes being vaulted is a thing (which sounds like it will be fixed) and that the only way to get the very necessary potatoes is random alerts, which it sounds like this system is going to make the case for loving everything. gently caress. That.
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# ? Sep 11, 2015 19:29 |
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DE_Adam posted:Title: Vulklok Damage Adjustments Can't say I'm surprised. This makes it a little tougher to bring under-leveled guns into a mission and rely on the sentinel instead. Regardless I like the electric proc so I might keep it around.
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# ? Sep 11, 2015 19:31 |
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Coldbird posted:Given, this is mostly based on random comments from streams past, and if we applied the same idea to poo poo they said about movement 2.0 then we would see something pretty different than the end product. Aside: I kinda want assassination alerts to come back and only use the old versions of bosses.
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# ? Sep 11, 2015 19:39 |
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"poo poo, people are using a sentinel weapon other than Sweeper Prime? Quick, nerf it and call it a bug!" Also all these proposed map changes sound terrible. No, tier 5 isn't "due", and will only exacerbate current issues. Malachite_Dragon fucked around with this message at 20:38 on Sep 11, 2015 |
# ? Sep 11, 2015 20:36 |
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Just as I put my sixth Forma in too.
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# ? Sep 11, 2015 20:38 |
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Strategic Tea posted:Seriously? It's fantastic. There's no difference between two exterminate galleons in the same (or even roughly the same) level range. The only thing it achieved is ensuring that there's one guy looking for a squad on one node and someone else on another. Most tilesets could be boiled down to one node per mission type, at the very least. Remove duplicates, fine. But I don't want to have to wait a week for Eris to switch around to Akkad if I'm short on credits, or Neptune to get to Triton when I'm out of cores.
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# ? Sep 11, 2015 20:48 |
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The damage down sucks, but I guess it was expected.
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# ? Sep 11, 2015 20:53 |
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I'm hoping for randbosses, personally. They've already demonstrated that the systems for doing variant AI and abilities are in place with Synthesis targets, so why not implement 'rare' enemies in addition to current Eximus 'magic' mooks? Having unique-ish enemy variants that behave differently and take some sustained fire to down would help break the monotony of chewing through hordes of Null bubbles and rando mooks. It'd also subtly incentivize single-target high-damage weapons, wink wink nudge nudge.
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# ? Sep 11, 2015 20:53 |
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Is Limbo at all viable outside of Defense? His abilities seem like a blast but I can see how plane shift fuckery might get tedious.
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# ? Sep 11, 2015 21:21 |
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Reports indicate the Vulklok can't hit a goddamn thing any more. Combined with the fire rate nerf it seems to be completely irrelevant now. Sweeper returns to the fore.
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# ? Sep 11, 2015 21:56 |
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Captain Oblivious posted:Is Limbo at all viable outside of Defense? His abilities seem like a blast but I can see how plane shift fuckery might get tedious. He's pretty good when you forget about your magic ninja spells because you're drunk and do nothing but shoot guns.
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# ? Sep 11, 2015 21:58 |
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Rhino's pretty much the best for that, though. Get knocked down, drunkenly realize you forgot to hit 2, hit 2 once you get up, go through the rest of the map pretty much impervious. Once you start to sober up, you hit 2 at the beginning, and 4 when surrounded by large groups.
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# ? Sep 11, 2015 22:10 |
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Captain Oblivious posted:Is Limbo at all viable outside of Defense? His abilities seem like a blast but I can see how plane shift fuckery might get tedious. Corpus spies. While in the rift plane, Limbo does not set off lasers.
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# ? Sep 11, 2015 22:14 |
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djw175 posted:Corpus spies. While in the rift plane, Limbo does not set off lasers. I could swear they hotfixed this, but I may be misremembering it as them fixing being invisible not making you set off lasers. Which makes sense; you're invisible, not incorporeal.
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# ? Sep 11, 2015 22:15 |
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Malachite_Dragon posted:I could swear they hotfixed this, but I may be misremembering it as them fixing being invisible not making you set off lasers. Which makes sense; you're invisible, not incorporeal. It's another plane of existence, you'd think that counts as incorporeal
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# ? Sep 11, 2015 22:20 |
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Malachite_Dragon posted:I could swear they hotfixed this, but I may be misremembering it as them fixing being invisible not making you set off lasers. Which makes sense; you're invisible, not incorporeal. If they hotfixed it, they did it today because I just did it yesterday.
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# ? Sep 11, 2015 22:33 |
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Captain Oblivious posted:It's another plane of existence, you'd think that counts as incorporeal But the Tenno are already incorporeal. They are ghosts, after all.
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# ? Sep 11, 2015 22:58 |
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So I am thinking about dropping Steel Meridian and switching to the right-hand side syndicates. When I started playing I didn't realize I could be in 3 so I just did Red Veil and Steel. Before I drop steel (I have the weapons, weapon mods, and syndana) what warframe mods should I pick up?
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# ? Sep 11, 2015 23:06 |
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Azran posted:But the Tenno are already incorporeal. They are ghosts, after all. No they aren't shut up Lord Wexia posted:So I am thinking about dropping Steel Meridian and switching to the right-hand side syndicates. When I started playing I didn't realize I could be in 3 so I just did Red Veil and Steel. I would get Fireball Frenzy (Ember), Chilling Globe (Frost), Ice Wave Impedance (Frost), Neutron Star (Nyx), Smite Infusion (Oberon), Iron Shrapnel (Rhino), Regenerative Molt (Saryn), and Venom Dose (Saryn). Malachite_Dragon fucked around with this message at 23:23 on Sep 11, 2015 |
# ? Sep 11, 2015 23:19 |
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Lord Wexia posted:So I am thinking about dropping Steel Meridian and switching to the right-hand side syndicates. When I started playing I didn't realize I could be in 3 so I just did Red Veil and Steel. You can keep Steel friendly-ish while getting Loka and Perrin as long as you keep running the Red Veil missions. It will be faster if you let Steel drop by powering Perrin and Loka, but over time you can get all four to love you.
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# ? Sep 11, 2015 23:22 |
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Captain Oblivious posted:Is Limbo at all viable outside of Defense? His abilities seem like a blast but I can see how plane shift fuckery might get tedious. Survival, if you can deal with not picking up life support drops. He can use the pods in the rift, so he even crowded ones are easy to get to. He's great for picking up allies and hunting down important targets like bombards--so long as you have guns with enough punch to deal with the target fairly quickly. (I like S.Tigris.) And if you build for it, Cataclysm can be a nice nuke for non-endless missions.
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# ? Sep 12, 2015 00:23 |
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22 Eargesplitten posted:You can keep Steel friendly-ish while getting Loka and Perrin as long as you keep running the Red Veil missions. It will be faster if you let Steel drop by powering Perrin and Loka, but over time you can get all four to love you. Can you elaborate? So only run red veil missions and use red veil sigil? See this is why I did veil and steel initially, haha.
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# ? Sep 12, 2015 02:41 |
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Get right 2 (Loka/Perrin) to max standings first, then use Red Veil sigil + missions to get Steel Meridian up. You can get left 3 + Red Veil up like this as well.
Aesis fucked around with this message at 02:57 on Sep 12, 2015 |
# ? Sep 12, 2015 02:54 |
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You have to build Steel rep (by directly gaining Veil rep) faster than you lose it by gaining rep with the other two. So probably by running Loka (-50% Steel) and Veil (+50% Steel) sigils the majority of the time, with the occasional Veil mission.
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# ? Sep 12, 2015 02:56 |
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Since the market isn't regulated, what's the best course of action to get the other Frost Prime BPs that I need? Also, some of my old BPs say that they are an Arcane variant. I assume this is just an E-peen thing since I've had them so long?
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# ? Sep 12, 2015 03:30 |
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Trade with goons. It might take a while, but you should be able to get most of them that way, at least.
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# ? Sep 12, 2015 03:31 |
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# ? May 23, 2024 17:19 |
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Inzombiac posted:Since the market isn't regulated, what's the best course of action to get the other Frost Prime BPs that I need? No; if you're talking about helmets, those are from when Helmets used to have innate stat boosters attached to them. When that was removed, helmets that had already been built/bought were split off into 'Arcane' hats, which still have those boosters. Normal ones you build or buy nowadays don't have any such boosters. Speed booster hats like Arcane Rhino Vanguard hat or the one for Saryn whose name escapes me should both sell for a pretty penny. Malachite_Dragon fucked around with this message at 03:41 on Sep 12, 2015 |
# ? Sep 12, 2015 03:32 |