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Finally, something of my own that deserves to be Mari'd. Thanks, forelle! Handiklap fucked around with this message at 22:15 on Sep 8, 2015 |
# ? Sep 8, 2015 22:13 |
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# ? May 30, 2024 05:31 |
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Another day. Another scan.
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# ? Sep 9, 2015 20:15 |
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Looks better with more polys IMO
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# ? Sep 9, 2015 20:37 |
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Doesn't it always?
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# ? Sep 9, 2015 20:42 |
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# ? Sep 9, 2015 20:58 |
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I know the OP is full of resources but it hasn't been updated in 7 years and I wanna make sure I'm on the right track. Now that winter is coming I'm gonna be holed up a bit more and I'd like to get back into 3DCG poo poo. I've done a bunch in the past but I'm all self taught from tutorials and poo poo and I'd like to get into a more streamlined learning track. Is there somewhere where I can do more course-oriented poo poo to go from basics onwards? I don't mind paying a bit for the course or a real good book if that's how it is, I just want something I can do chapter by chapter with nice assignments so I don't fiddle around making nothing for hours. I got pretty alright at it a few years ago but it's been forever and now I've forgotten a bunch of poo poo. I'd like to focus on 3DS Max and Mental Ray if possible but I can do V-Ray if it's required. I'd like to do some ArchViz work cause I always found it fun. Here's a thing I modeled and rendered like 4 years ago (lol)
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# ? Sep 10, 2015 04:11 |
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Evermotions arch viz training dvd's are on point, you only need them. They're max and vray. They're really good and will teach you everything technical you need - whenever we get someone start who's weak in an area I nearly always point them to a chapter on those and they're immediately up to speed. Outside of those, study architecture, study photographers. Your old render is good - it won't take you long to get back in the swing. Keep us updated, post with questions cubicle gangster fucked around with this message at 06:52 on Sep 10, 2015 |
# ? Sep 10, 2015 06:48 |
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sigma 6 posted:Another day. Another scan. Is there a lot of manual loop definition that's going on between capture and quads, or is that more-or-less fully auto? I'm having trouble deciding which would be more impressive.
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# ? Sep 10, 2015 14:17 |
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It is just scan data directly to zremesher. I mainly do this so I can unwrap it easier using UVmaster. Now that I think of it, I can get the polycount even lower by decimating it down to the polycount I want, then unwrapping it, and then transferring the texture using projection. However, I prefer nice quads and I believe the texture projection will work better when the topology is nicer. Also UVmaster probably prefer quads to a decimated mesh as well. I typically only decimate if polycount is a huge issue. As it can be with 3d printing. I could add zremesher guides, but if I know animatable topology isn't an issue, I don't bother.
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# ? Sep 10, 2015 15:17 |
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cubicle gangster posted:Evermotions arch viz training dvd's are on point, you only need them. They're max and vray. They're really good and will teach you everything technical you need - whenever we get someone start who's weak in an area I nearly always point them to a chapter on those and they're immediately up to speed. Thanks! Next paycheque I'll grab those DVDs
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# ? Sep 10, 2015 15:38 |
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Coffees for closers... er... those of you ready to render.
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# ? Sep 10, 2015 17:44 |
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Coffee is for Catmulls only.
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# ? Sep 10, 2015 22:32 |
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# ? Sep 11, 2015 23:48 |
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Heheh... I don't know. Ed's got some legal problems these days.Handiklap posted:Coffee is for Catmulls only. "Get mad. You sons of bitches. Get mad. You know what it takes to make 3d? It takes brass balls to make 3d. Go and do likewise, gents. The money’s out there, you pick it up, it’s yours. You don’t, I have no sympathy for you. " sigma 6 fucked around with this message at 08:50 on Sep 12, 2015 |
# ? Sep 12, 2015 07:41 |
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sigma 6 posted:Heheh... I don't know. Ed's got some legal problems these days. Topical: "Because only one thing counts in this life: Get them to sign on the line which is dotted."
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# ? Sep 12, 2015 13:54 |
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Coffee is for wage fixers.
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# ? Sep 13, 2015 02:42 |
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Well yeah otherwise those poors are going to get into the executive break room eventually and drink all the coffee and there will be none left for Catmulls DUH <- STOP DISCOURAGING MY REPLIES DAN! Handiklap fucked around with this message at 14:33 on Sep 13, 2015 |
# ? Sep 13, 2015 14:29 |
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I don't get it.
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# ? Sep 13, 2015 21:50 |
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Edumacate yourself. Glengarry Glen Ross was one of the best things Mamet ever did. https://www.youtube.com/watch?v=Q4PE2hSqVnk Also... this... https://variety.com/2015/biz/news/walt-disney-co-dreamworks-animation-wage-fixing-1201576005/ sigma 6 fucked around with this message at 00:44 on Sep 14, 2015 |
# ? Sep 14, 2015 00:00 |
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Had to crash course myself in Fracture FX for a shot coming up (and they had a 50% off sale). I have to say it's pretty awesome. I mean it'll never match something close to Houdini for sure, but to get in and do some quick *controllable* demolition it's very easy. They use the term "art directable" and I'd have to say that's pretty accurate.
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# ? Sep 14, 2015 00:43 |
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sigma 6 posted:Edumacate yourself. Yeah I could make the link with the two, I just don't understand the link between Ed Catmull and coffee.
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# ? Sep 14, 2015 03:12 |
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Watch the scene. Or better yet. watch the movie.keyframe posted:Coffee is for wage fixers. Handiklap posted:"Because only one thing counts in this life: Get them to sign on the line which is dotted." Basically the entertainment industry, like most industry, is ruthless. Here is a less than successful scan, but possibly a good chance to practice anatomy on a classic. 52 pics at the Rodin museum. I didn't even attempt scanning a bronze cast. Too dark and shiny. sigma 6 fucked around with this message at 05:40 on Sep 14, 2015 |
# ? Sep 14, 2015 03:27 |
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Does anyone know of a good way to transfer vertex colors from one mesh to another? The results from Maya's transfer attributes command tend to be splotchy and slightly off, which is causing problems.
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# ? Sep 15, 2015 03:06 |
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Bake to texture then transfer back?
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# ? Sep 15, 2015 03:11 |
xNormal and Substance Painter can bake vertex colors. I believe Knald can too now. My go-to is xNormal.
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# ? Sep 15, 2015 03:19 |
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I'll give those programs a shot, thanks.
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# ? Sep 15, 2015 04:10 |
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xNormal's like "gently caress you I do all baking tasks the best and I'm free look at my ugly turn of the century interface."
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# ? Sep 15, 2015 04:54 |
Yeah xNormal is a loving bastard of lovely UI interaction. But if you pair it up with a batch baker that some random guy made, it becomes really valuable. Suddenly you don't need to worry about exploding meshes. Game art is really loving stupid with how many pieces of software you should learn to be efficient with. Most of your time should be spend modeling honestly.
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# ? Sep 15, 2015 08:00 |
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ceebee posted:Yeah xNormal is a loving bastard of lovely UI interaction. Do you have a link to batch baker? I hate exploding meshes. Google is giving me recipes for making bread rolls.
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# ? Sep 15, 2015 10:39 |
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Yeah would love a link to that as well.
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# ? Sep 15, 2015 16:16 |
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Of course most V-Ray material sites out there use .mat files and Maya's V-Ray doesn't accept those. Ugh. You can convert with Max (export to .vrscene) but I don't have Max. Anybody out there wanna do me a solid and convert some VRay materials for me?
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# ? Sep 15, 2015 16:26 |
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BonoMan posted:Of course most V-Ray material sites out there use .mat files and Maya's V-Ray doesn't accept those. Ugh. sent you a pm
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# ? Sep 15, 2015 16:49 |
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Handiklap posted:sent you a pm Replied, thanks!
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# ? Sep 15, 2015 18:06 |
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sigma 6 posted:Heheh... I don't know. Ed's got some legal problems these days. What ever happened to that case? did it actually get thrown out?
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# ? Sep 15, 2015 21:08 |
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At first it was thrown out because of statutes of limitation, but they they proved that this behavior had also happened recently so now it's in court again and the judge won't bow to the studios demands to dismiss it. So we'll see how it goes. In other 3DCG news, Technicolor just bought The Mill, a big advertising VFX firm. http://www.technicolor.com/en/who-we-are/press-news-center/press-releases/technicolor-acquires-visual-effects-leader-in-advertising-the-mill I kinda wonder why companies like Prime Focus and Technicolor spend so much acquiring VFX studios when these studios don't even own their own content and workers are all contract instead of employees. Do they really want the computers or something? Or are they trying to collapse the industry into such a few studios that they can then negotiate fair contracts for shots done for Hollywood movies?
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# ? Sep 16, 2015 01:10 |
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mutata posted:xNormal's like "gently caress you I do all baking tasks the best and I'm free look at my ugly turn of the century interface." Quite a few pieces of high-end VFX software have shockingly nasty interfaces as well. Much of that owes to the legacy of that work traditionally being done on IRIX and other Unix workstations and once the industry moved to PCs they just got straight ports with no concessions for native UI conventions. Flame is a good example of this. 3DEqualizer is just... ugly. Houdini was pretty gross prior to version 9 as well.
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# ? Sep 16, 2015 01:52 |
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Blender prior to a recent update was the butt-ugliest thing in the world Now it's majestic
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# ? Sep 16, 2015 01:54 |
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echinopsis posted:Blender prior to a recent update was the butt-ugliest thing in the world What's changed?
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# ? Sep 16, 2015 01:58 |
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echinopsis posted:Blender prior to a recent update was the butt-ugliest thing in the world You mean the overhaul from... 6 years ago?
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# ? Sep 16, 2015 02:13 |
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# ? May 30, 2024 05:31 |
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SynthOrange posted:What's changed? Blender is no longer ugly. It is fast, and efficient Taffer posted:You mean the overhaul from... 6 years ago? I don't know when it happened but I come across old tutorials all the time that have the layout, and it fuckin sucks Now it's great
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# ? Sep 16, 2015 02:22 |