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Lethemonster posted:Have any of you encountered double vision bugs in skyrim? It's a secret game mode that lets you play as one of the people who think paid mods are a good idea.
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# ? Sep 5, 2015 19:07 |
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# ? Jun 5, 2024 21:56 |
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Lethemonster posted:Have any of you encountered double vision bugs in skyrim? Once, I installed a map mod incorrectly, and the world textures were doubled upon each other. Is that what you're meaning?
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# ? Sep 7, 2015 06:12 |
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Lethemonster posted:Have any of you encountered double vision bugs in skyrim? Quit playing drunk.
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# ? Sep 7, 2015 07:51 |
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Are you maybe using iNeed or something with an automatic drink system that's pulling alcohol out of your inventory and using it? Had my dude get drunk once accidentally when I ran out of water and he started working on the ales I was carrying for cooking, which was pretty amusing except I had to fight like that for a little while.
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# ? Sep 7, 2015 08:51 |
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Skwirl posted:Quit playing drunk. I got two Daedric artifact swords... one for each of ya.
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# ? Sep 7, 2015 17:38 |
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Lethemonster posted:Have any of you encountered double vision bugs in skyrim? Are you using Frostfall and running around while you're about half a minute from freezing to death?
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# ? Sep 7, 2015 17:41 |
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I am planning on firing Skyrim up again. Is Skyrim Mod Combiner (SMC) still the recommended tool for textures? If so then is there a somewhat up to date comprehensive download/torrent for all of the textures packs and mods? The thought of downloading them all again individually sorta makes me cringe.
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# ? Sep 8, 2015 01:28 |
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Haha, awesome, my old mod "Hott Argonians" got featured on Dragonporn today! Wow, I just realized out of context that completely sounds like some horrible Loverslab poo poo. For the record, the name "Hott Argonians" is completely sarcastic, and "Dragonporn" is a totally classy Japanese modding blog. What this mod does is takes a cool mod somebody else made, with some new feather hairstyles for Argonians, and applies them to all the vanilla NPC's. Argonians do have some (less impressive) feather hair options in the base game, but they were very seldom used for NPC's. I really liked that fancy feather mod, especially the concept that the males had way brighter plumage, but I've never been interested in playing AS an Argonian. So, I talked to the mod author and got permission to convert it into an NPC overhaul. As long as I was messing with Argonians, I also threw in some optional files to move their tails higher so it doesn't look like it's stuck in their butthole, or just to get rid of the tails entirely if you feel like it. (I've just been using the no-tail version because those things never looked right to me.) I like how it turned out, but this mod has been around for over a year without ever getting much attention. I put out a half-assed UNP patch yesterday by request, and I guess it was a slow enough news day that Dragonporn was trawling through recently-updated mods instead of actual new ones.
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# ? Sep 9, 2015 03:41 |
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So I've talked a little bit about how the fellow who made the plugin merging script really really does not like LOOT. At the time I kinda presented it as an irrational "modder-ish" beef, but that's because I've seen him go off on rants about it mostly. But he recently posted something about it which makes me wonder if there's something to it: http://forums.nexusmods.com/index.php?/topic/1030154-merge-plugins-tes5edit-script/?p=28573059quote:I've gone over this before. LOOT doesn't created load order, it creates load disorder. The approach of LOOT is highly flawed and results in load orders that are extremely specific and illogical, all for no reason. It doesn't actually read plugin content, it just makes arbitrary assumptions based on the file header and a single integer value. So, is he right? Do we rely too much on LOOT as gospel for load order? Is his description of how it works accurate? I have to admit I have always been bugged by how it will seemingly sort mods in strange ways for unclear reasons.
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# ? Sep 11, 2015 13:40 |
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GunnerJ posted:So, is he right? Do we rely too much on LOOT as gospel for load order? It can't spot or fix all possible loadorder related problems. It can be useful as a "first pass" of sorts, but it isn't a replacement for checking mods yourself and sorting them.
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# ? Sep 11, 2015 14:08 |
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Raygereio posted:Yes. I've been banging the same drum ever since BOSS was released. Without really consciously realizing it, I have been using it as just such a "first pass" for some time, a starting point that I then have to fix up with conflict resolution patches and user rules specifying certain orders.
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# ? Sep 11, 2015 14:12 |
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The more you dig into modding, the more you realize LOOT doesn't do poo poo but base things on small markers, which is why you need to set load priority for several items even after a loot sort. It's a great first pass as mentioned, but you should definitely follow it up with a manual check. Also, in my opinion, he's not wrong about Frostfall either. Mazz fucked around with this message at 14:38 on Sep 11, 2015 |
# ? Sep 11, 2015 14:33 |
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GunnerJ posted:So I've talked a little bit about how the fellow who made the plugin merging script really really does not like LOOT. At the time I kinda presented it as an irrational "modder-ish" beef, but that's because I've seen him go off on rants about it mostly. But he recently posted something about it which makes me wonder if there's something to it: http://forums.nexusmods.com/index.php?/topic/1030154-merge-plugins-tes5edit-script/?p=28573059 I think so. LOOT will do things systematically, sometimes not logically. I have to use about 25 user rules before I'm happy with where it sorts everything, but I do have a giant gently caress-off load order for what that is worth. The only real way you will ever fix conflicts and issues is if you know how to use TES5Edit effectively. If you look at all your mods in TES5Edit, you should be able to see which mods need to be loaded where accordingly. e: LOOT also crashes like crazy for me all the time, it takes 1 or 2 passes before it works correctly for me.
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# ? Sep 11, 2015 15:20 |
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I read that, and to me it really comes off as "Why would you want to just push a button, when you can first, not use any mods I think are dumb, and then second, manually look through all your mods, not just he headers you lazy gently caress, but the entire mod, and sort them yourself manually!" There are a lot of people, like myself, who absolutely hate the clusterfuck of setting up a modded Gamebryo game, but just want to play the final product. If it works, which it has for me so far at least, even with Frostfall, why wouldn't I just push the button and then play the game?
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# ? Sep 11, 2015 17:31 |
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counterfeitsaint posted:I read that, and to me it really comes off as "Why would you want to just push a button, when you can first, not use any mods I think are dumb, and then second, manually look through all your mods, not just he headers you lazy gently caress, but the entire mod, and sort them yourself manually!" There's no reason not to in that case because if it works, it works. To give a bit of context, though, he's writing all that because he has some instructions for using his plugin merging script that LOOT will mess with: the mods to be merged need to be contiguous in the load order. This in itself is kind of suspicious to me, though, and seems like it would only matter in certain edge cases, and if you're manually managing your load order and resolving poo poo in TES5Edit anyway you are probably able to tell when it actually matters and what else you can do about it.
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# ? Sep 11, 2015 17:39 |
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It seems like in both this case and Arthmoor's jihad against Mod Organizer, that experienced modders are just railing against anything that makes things easier for casual players. Sure, they certainly have some valid objections, but why not use their expertise to help make those tools better than just ranting that "this poo poo is easy noob learn how to mod." And yes, this is completely different somehow than my dislike of SUM.
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# ? Sep 11, 2015 18:55 |
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counterfeitsaint posted:I read that, and to me it really comes off as "Why would you want to just push a button, when you can first, not use any mods I think are dumb, and then second, manually look through all your mods, not just he headers you lazy gently caress, but the entire mod, and sort them yourself manually!" While I do mostly agree with you, the problem is that manual editing is still generally required with or without loot involved. People make compatibility patches for some stuff but you still need to go in and look at things like 99.9% of the time or your game is going to have weird little bugs like removing dialogue from certain events and such. I completely agree that guy is going overboard with it but regardless loot is not a perfect solution to those overlap problems by any means, and that's a reasonable thing to call out.
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# ? Sep 11, 2015 19:12 |
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A question I've been wondering about for a long time: why haven't people made Skyrim mod packs? One package you can download, run an installer, and get a whole pile of preconfigured mods that works right out of the box. It's obviously super popular in the Minecraft scene, but even Morrowind has mod packs. Talk about paid mods--I would pay for saving hours configuring all this poo poo.
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# ? Sep 11, 2015 19:16 |
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Cantorsdust posted:A question I've been wondering about for a long time: why haven't people made Skyrim mod packs? One package you can download, run an installer, and get a whole pile of preconfigured mods that works right out of the box. It's obviously super popular in the Minecraft scene, but even Morrowind has mod packs. People get really angry about their mods getting added to packs
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# ? Sep 11, 2015 19:19 |
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Wintermyst got updated a couple days ago. Here's one of the new enchantments added: quote:Aedric Blessing: Increases your Magicka and Stamina by % of the number of mods you have installed.
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# ? Sep 11, 2015 19:20 |
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Those modding tools that do the work for you are great, as long as you're not doing anything complicated. If you are doing complicated stuff, you can end up in a situation where it causes more problems than it solves. I've been using LOOT for a long time, but I've kinda cooled off of it lately because it kept making really poor decisions and I got tired of fighting it. I've also been getting gradually more aggressive about merging my plugins. I've basically ignored the advice of putting them right next to each other in my load order before merging unless it's some really big / complicated mods, and so far I haven't found any issues. I think the problem might be more with loading stray plugins in between then in TES5Edit itself, which really shouldn't happen unless you have a master file stuck in the middle somewhere, and in that case you're loving up to begin with. I've had really good results with the merge script so far. The only reason I haven't merged everything into one huge plugin yet is that some of these mods update pretty regularly, and some master dependencies can be a little hairy. I have stripped over 100 plugins out of my load order so far by merging, and the game is running noticeably more smoothly.
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# ? Sep 12, 2015 00:28 |
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Nerd Of Prey posted:I've also been getting gradually more aggressive about merging my plugins. I've basically ignored the advice of putting them right next to each other in my load order before merging unless it's some really big / complicated mods, and so far I haven't found any issues. I think the problem might be more with loading stray plugins in between then in TES5Edit itself, which really shouldn't happen unless you have a master file stuck in the middle somewhere, and in that case you're loving up to begin with. The only scenario I can think of where contiguity actually matters is something like the following, if we say that your load order looks like this: A.esp B.esp C.esp If you want to merge only A.esp and C.esp, then the position of B.esp matters if any only if (1) it overrides something in A.esp, and (2) it is overridden by something in C.esp, and (3) these overrides are expected and desired behavior. Otherwise, you'll have a load order like this: AC.esp B.esp Which is bad because B.esp is winning all conflicts when it only won against A.esp before, or: B.esp AC.esp Which is bad because A.esp is effectively winning the conflict with B.esp where it lost before. Like I said, this strikes me as something of an edge case and one more easily solved with a patch.
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# ? Sep 12, 2015 01:19 |
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are there any skyrim mods that add an unarmed skillset? I'm trying to play an unarmed/khajit build but without a main weapon to level up, it's rather difficult.
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# ? Sep 12, 2015 01:41 |
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Has anyone successfully reinstalled skyrim/their mod setup so they could continue using the same save file after a fresh install of windows? I'm not sure how much of a pain in the rear end that will be.
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# ? Sep 12, 2015 02:01 |
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counterfeitsaint posted:Has anyone successfully reinstalled skyrim/their mod setup so they could continue using the same save file after a fresh install of windows? I'm not sure how much of a pain in the rear end that will be. I want to say someone has but I'm not sure. If your using mod organizer it's just a matter of copying the mod organizer folder set up for skyrim and the saves to a second drive, reinstalling skyrim, skse and any other modding tools you like after the fresh install then copying the mod organizer folder back along with the saves. It should just work then. Any other mod manager I'm going to assume that it's going to be a pain in the rear end.
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# ? Sep 12, 2015 02:14 |
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I can't get Mod Organizer to recognize NMM links (or even log in to Nexus at all). I've tried running it as an admin, changing the version to spoof, reinstalling, etc. This is a fresh Skyrim install on Windows 10, FWIW. e: Also are there any notably good quest/content additions besides what's listed in the OP? It's been over a year since I last played and everyone was talking about (but not really praising) Falkreath. Also Undeath had just released and was a buggy POS. Anything good since then? boho fucked around with this message at 05:05 on Sep 12, 2015 |
# ? Sep 12, 2015 04:04 |
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Wheels of lull, Dwemertech, Spectraverse. Goddamn I want my PC fixed, but that's
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# ? Sep 12, 2015 07:29 |
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counterfeitsaint posted:Has anyone successfully reinstalled skyrim/their mod setup so they could continue using the same save file after a fresh install of windows? I'm not sure how much of a pain in the rear end that will be. Yes, but it involved a bit of manual work to get it going again since I had taken a break from skyrim for a couple of years. MO will show you what mods are missing that a save file was using, then you need to go shopping to try find them all. I managed to get it going but ended up abandoning the save since a couple of mods were unmaintained and buggy and I couldn't be bothered trying to fix the issues that would've been caused by switching to another mod.
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# ? Sep 12, 2015 09:34 |
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Agents are GO! posted:Wheels of lull, Dwemertech, Spectraverse. Nice, these all look great. Thanks for the tip. Anyone know if Undeath is stable these days? Also: Morrowloot 4E or Morrowloot Ultimate? For gameplay mods I'm going with SPERG, Apocalypse, Forgotten Magic Redone, and Deadly Dragons and probably playing a pure caster -- if that matters in terms of which Morrowloot to pick. boho fucked around with this message at 20:05 on Sep 12, 2015 |
# ? Sep 12, 2015 16:48 |
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Has anyone tried using Skyrim Mod Combiner for nice looking textures? It says it improves on texture pack combiner and since it's being kept updated it doesn't seem to require no-longer-available textures. http://www.nexusmods.com/skyrim/mods/51467/
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# ? Sep 13, 2015 01:04 |
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boho posted:Anyone know if Undeath is stable these days? I don't believe it's updated in awhile. I ran thru it with little issue alongside a ton of other mods. One bug I and others has was that in one area scrye switches were totally invisible, making the quest impossible. There is a fix for it, though. Honestly though, for me the resulting lich transformation power left me pretty underwhelmed, and I haven't bothered installing the mod in subsequent playthroughs.
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# ? Sep 13, 2015 01:20 |
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I kinda like the Dunmer lake town it adds all on its own.
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# ? Sep 13, 2015 01:41 |
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A while ago I talked about doing a visual overhaul of the dreaded Soul Cairn to make it more interesting and hopefully easier to navigate. I've started the work now, and it's kind of hilarious how trying to mod that place is just as depressing and frustrating as questing there. The CK keeps glitching out and turning half the scenery invisible so it's hard to figure out what the gently caress I'm doing, like I'll place an NPC and then realize I put them inside a rock. I don't know if it's having trouble reading the bsa's or what. Anyway, here's what I've done for starters: I made the area where you first zone in look more "forested" by enlarging all the trees/shrubs and adding a few more. The trees get smaller and less dense as you wander out into the waste, so there's at least some kind of visual cue when you're getting close to "home." I haven't messed with the navmesh, so I need to make sure the thicker forest doesn't tangle up a lot of NPC's. I tried not to put new ones in spots where you're really likely to walk. I picked one area with a lot of grave stones and added more grave stones just to make it a bit more visually distinct. I enlarged/raised a lot of the big stone spires that are around the edges of the map, past the magic barrier you can't cross, and added a few more. It looks neat, and you have a bit of a clue when you're getting close to the edge of the map. I also put a huge fuckoff mountain peak in one spot outside the border which might be useful as a landmark. I flagged it as full LOD so hopefully it will be visible from a distance. I added a few more of the resource nodes that you need for a couple of side quests there (husks and fissures) which should make the quests less tedious to complete. I added a bunch more of the generic non-violent ghost NPC's all over the place so the place feels more populated with souls. I concentrated a ton of them in one big desolate graveyard-looking area, which gives you something to look at and serves as another visual cue to tell you where you are on the map. They're spread out, but I'll need to do some testing to make sure I didn't add way too many. A big crowd of NPC's can hurt performance. My problem now is that I don't have a current playthrough where I've made good progress in the Dawnguard quest. I need to actually play the game for a decent amount of time before I'll have a save where I can test it properly. I could COC myself in there, but for testing purposes I'd prefer to be on the real quest, and make sure it all goes smoothly. If there's interest, I could upload the plugin here once I've had one proper look around, so I can get some feedback before putting it on the Nexus. Eventually I want to start screwing with the ambient lighting / weather in there, but I don't have a lot of experience with that or a really solid idea of what I'd like to change. Ideally, I want it to be just a little bit easier to see where you're going, without screwing up the original aesthetic too much.
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# ? Sep 13, 2015 04:28 |
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Sure, that sounds great.
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# ? Sep 13, 2015 07:25 |
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What's the best/latest in non-porn/Barbie/waifu female skin mods? I've been using SkySight Skins for male characters but they don't have the female version out yet.
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# ? Sep 13, 2015 07:26 |
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sticklefifer posted:What's the best/latest in non-porn/Barbie/waifu female skin mods? I've been using SkySight Skins for male characters but they don't have the female version out yet. Mature Skin is pretty good. Just uh, ignore anything in the downloads related to pubes.
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# ? Sep 13, 2015 07:34 |
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The Something Awful Forums > Discussion > Games > Skyrim Modding: Just uh, ignore anything in the downloads related to pubes.
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# ? Sep 13, 2015 08:27 |
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FutonForensic posted:Mature Skin is pretty good. Just uh, ignore anything in the downloads related to pubes. Nexus user feedback posted:A suggestion: A UUNP Special variant with a re-worked vagina? UUNP Special comes with its own labia minora model (Stevierage's 7B vagina, if anyone's familiar with that), which kind of sticks out since then the body texture's labia minora is sticking out the sides looking all weird. Having the body texture only have the labia majora would help blend with the labia minora mesh, if that makes sense?
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# ? Sep 13, 2015 16:16 |
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boho posted:Is anyone here familiar with Stevierage's 7B vagina? I mean, who isn't? (loving what?)
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# ? Sep 13, 2015 18:03 |
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# ? Jun 5, 2024 21:56 |
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Nerd Of Prey posted:A while ago I talked about doing a visual overhaul of the dreaded Soul Cairn to make it more interesting and hopefully easier to navigate. boho posted:Is anyone here familiar with Stevierage's 7B vagina?
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# ? Sep 13, 2015 18:09 |