I wasn't playing a list. It was just every painted model I have. I'm not butthurt about losing, at all. Had not played vs more elite units yet. AROs were destroying my opponents before when they played impetuous grunt type units. I should have quite a few more models painted up by next week. Speaking of lists. Could this work for 150pt escalation where no advanced rules allowed yet? Squalo HMG Auxulia + Bot 4 Fusileer Mugaaz fucked around with this message at 05:03 on Sep 12, 2015 |
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# ? Sep 12, 2015 04:16 |
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# ? Jun 5, 2024 20:10 |
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Yeah that's fair chap, as for the list it would work, but it's a bit gimicky and very top loaded into the Squalo. It'll work but get outmanouvred because you only have 6 orders total, so when your order pool starts getting caught trying to keep up with the Squalo, you'll starve out on orders, if you don't your Squalo will get seperated from your force and runs a real risk of being caught and destroyed, although people can struggle to bring equipment to kill a TAG in 150pts. I wouldn't advise it personally. Also gotta say, loving me some Monofilament, sliced a Marut in two this morning, it was awesome.
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# ? Sep 12, 2015 14:04 |
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PSA: Noctifers look way better when weapon-swapped. Conversion by Zippy, lovely paintjob by me.
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# ? Sep 12, 2015 21:16 |
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The ML dude looks awesome especially. I kinda like the normal sculpts though.
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# ? Sep 12, 2015 21:39 |
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Yeah, that ML looks great.
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# ? Sep 12, 2015 21:47 |
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poo poo, I might have to swap the weapon arm if I ever get around to buying the ML model.
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# ? Sep 12, 2015 22:47 |
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Just got my mitts on a free Oznat, what a lovely model. Think I'm going to use her for Anyat as I'm not a big fan of Anyats mini.
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# ? Sep 12, 2015 23:55 |
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MJ12 posted:A lot of their advantages have hard counters. NWI is hard-countered by Shock ammo, while ODD is hard-countered by MSV. They don't really have basic cheerleader grunts-Dakinis are hugely expensive, chainrifle myrmidons are expensive and lack any long-ranged weapons (and are neutered by MSV2), Thorakitai are slow and you can only have 3 unless you're Phalanx. I don't disagree with any of the above posts, but I do feel that netrods do a lot to counter the lack of cheerleaders. I hadn't thought about the hard counters to NWI and ODD. I use a lot of models with those two abilities but the guys in my local groups don't seem to the counters very often. I've never hit shock or viral ammo and only had my ODD flamed or MSVed once or twice. I get the impression that Aleph is like Cryx in Warmachine: Advantaged when playing at the casual level, but that advantage degrades at higher levels.
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# ? Sep 13, 2015 01:37 |
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My Ko Dali can't catch a break. Three games I've used her and she's yet to take a model and been critted out twice... Think I'm going to start taking a Rasyat.
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# ? Sep 13, 2015 10:14 |
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Are your opponents that good at covering LOF for incoming AD troops?
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# ? Sep 13, 2015 12:45 |
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Acceptableloss posted:I don't disagree with any of the above posts, but I do feel that netrods do a lot to counter the lack of cheerleaders. I hadn't thought about the hard counters to NWI and ODD. I use a lot of models with those two abilities but the guys in my local groups don't seem to the counters very often. I've never hit shock or viral ammo and only had my ODD flamed or MSVed once or twice. Make sure to have your Netrods go prone if they haven't patched out that loophole yet.
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# ? Sep 13, 2015 13:09 |
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IF you do that I will come over and roundhouse kick you. It'll be a phantom one too so you won't feel it for weeks. You'll be going up the stairs one day and go flying over and say "drat he roundhouse kicked me!"
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# ? Sep 13, 2015 14:12 |
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Z the IVth posted:Make sure to have your Netrods go prone if they haven't patched out that loophole yet. Oh poo poo!
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# ? Sep 13, 2015 14:58 |
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Is a Netrod not technically classified as a Remote? It seems to me making it a Remote would solve most issues with them (including the inability of Remotes to go Prone).
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# ? Sep 13, 2015 16:07 |
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Nope, they're classless. It's implies that AI Beacon units are just pieces of equipment with a profile similar to deployables and not full units, but nothing explicit and the AI Beacon ruless still work from the 2ed framework. We should see a clarification soon with HSN3.
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# ? Sep 13, 2015 17:09 |
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Question: me and my fiance wanna get into infinity. Is the 2 player set suggested, or should we just get two beginner sets?
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# ? Sep 13, 2015 20:19 |
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Hiro Protagonist posted:Question: me and my fiance wanna get into infinity. Is the 2 player set suggested, or should we just get two beginner sets?
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# ? Sep 13, 2015 20:33 |
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Alternatively, the USAriadna army pack is an even better point of entry if one of you wants Ariadna.
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# ? Sep 13, 2015 20:46 |
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Not a viking posted:Are your opponents that good at covering LOF for incoming AD troops? Nah, they've been F2F rolls with odds stacked in my favor. Just been super unlucky.
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# ? Sep 13, 2015 23:04 |
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Speaking of super unlucky, BlackIronHeart and I did a demo game tonight, 120 points of various Morats vs some Haqqislam. He couldn't pass an ARM roll to save his life, and I only failed 2 of them all game (although he critted my Djanbazan sniper into unconsciousness twice - fortunately my Ghulam Doctor Plus was near to hand). I don't think we hosed up too many rules (though in my reactive turn I did double-tap ARO with a light shotgun, using its B2 rather than the B1 I should have gotten via ARO), and the ones we did do badly we caught quickly enough to fix or redo (e.g. his trooper targeted by my doctor's shotgun failed both ARM rolls and would have been merely unconscious instead of dead, but he didn't have a medic anyway so it didn't really change anything). Learned an important lesson, though - Super-jumping Rodoks are bad news. When he jumped his Rodok HMG up from behind total cover, over a gap between buildings, and into a commanding position, I just about shat myself. Like, intellectually I knew they were capable of it. But actually seeing it in (fiendish) use was another matter entirely. Fortunately for me, my ARM rolling streak was on fire.
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# ? Sep 14, 2015 06:29 |
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Ilor posted:
It's now removed from the game but CA used to have the 'Vector Operator', and MSV2/Mimetism/Super-jump model with MOV 6-2! Most commonly taken with an HMG, that thing was horrible. Super-jump is a terrific offensive tool.
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# ? Sep 14, 2015 16:25 |
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Genghis Cohen posted:It's now removed from the game but CA used to have the 'Vector Operator', and MSV2/Mimetism/Super-jump model with MOV 6-2! Most commonly taken with an HMG, that thing was horrible. Super-jump is a terrific offensive tool. And Super-Jump could claim cover while jumping. Vector was solidly undercosted.
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# ? Sep 14, 2015 16:28 |
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Pierzak posted:And Super-Jump could claim cover while jumping. Vector was solidly undercosted. Really glad both that and the Vector got removed in N3.
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# ? Sep 14, 2015 16:36 |
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Vector Operators are one thing that should never, ever come back into the game.
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# ? Sep 14, 2015 17:41 |
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Agreed. Now give my Seraph super-jump and MSV2.
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# ? Sep 14, 2015 18:00 |
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Watch it go up by 10pts for +1ARM or some poo poo. Kind of eagerly dreading N3HS in some ways, CB like to drop the ball when it comes to PanO releases. Also, achievement unlocked, transport The Hungries to the club locker without any of them breaking. One of them is between the height of the S6-S7 template lol.
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# ? Sep 14, 2015 19:03 |
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I'm planning on hitting up the FLGS infinity night tonight, and was hoping I could get some opinions on the list i plan on bringing. I'm pretty new to infinity, only ever played against my one friends Ariadna, and we usually just play 150 point games of annihilation. Thanks, and much appreciated ! Haqqislam ────────────────────────────────────────────────── Group 1 10 0 0 NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (13) NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (13) NAFFATÛN Lieutenant Rifle + Light Flamethrower, Grenades / Pistol, Knife. (12) NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (13) GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (16) DJANBAZAN Rifle + Light Shotgun / Pistol, Knife. (27) DJANBAZAN HMG / Pistol, Knife. (1.5 | 35) TUAREG Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (29) NAJJARUN Engineer Rifle + Light Shotgun, D-Charges / Pistol, Knife. (17) AZRA'IL (X Visor) Feuerbach / Pistol, Knife. (2 | 41) Group 2 4 0 0 FIDAY Rifle + Light Shotgun, Antipersonnel Mines, Smoke Grenades / Pistol, AP CCW, Knife. (32) GHULAM (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (13) LASIQ Viral Sniper Rifle / Pistol, Knife. (1.5 | 26) GHULAM (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (13) 5 SWC | 300 Points Open with Army 5
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# ? Sep 14, 2015 19:28 |
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MrSquarepants posted:I'm planning on hitting up the FLGS infinity night tonight, and was hoping I could get some opinions on the list i plan on bringing. I'm pretty new to infinity, only ever played against my one friends Ariadna, and we usually just play 150 point games of annihilation. Thanks, and much appreciated ! - make the Tuareg a doctor or a hacker. It's too important for a plain rifle profile and you may have a use for a WIP15 TO infiltrating specialist - I don't like the rifle Djan, get a few points more and switch him to sniper or replace with something else like a Hawwa FO or a Shihab drone. A rifle Djan lacks the range to use the MSV2 fully. - Do you have Nasmats? If so, attach them to Doctors. - Are you playing an ITS scenario? I don't see what else the Najjarun is supposed to be doing, degluing random victims or something I guess?
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# ? Sep 14, 2015 19:42 |
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MrSquarepants posted:I'm planning on hitting up the FLGS infinity night tonight, and was hoping I could get some opinions on the list i plan on bringing. I'm pretty new to infinity, only ever played against my one friends Ariadna, and we usually just play 150 point games of annihilation. Thanks, and much appreciated ! The should also probably be in the control group where it can have some orders to burn. If you change the Djanbazan you'll be down to only a single possible lieutenant loadout, too.
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# ? Sep 14, 2015 20:02 |
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Pierzak posted:- make the Tuareg a doctor or a hacker. It's too important for a plain rifle profile and you may have a use for a WIP15 TO infiltrating specialist Thanks ! I wasn't aware Nasmats were a thing until you mentioned them just now. I guess i totally missed them in the 3ed RB. I doubt anyone will have a problem with me proxying them. If I give the Tuareg the order to use the doctor skill, but have the Nasmat perform the "surgery", does she come out of Camo? I'm not sure what the locals here like to play, I'll try to push for a non ITS scenario since I have yet to play anything other than Supremacy and Annihilation. This is the updated list. Haqqislam ────────────────────────────────────────────────── Group 1 9 0 0 NAFFATÛN Lieutenant Rifle + Light Flamethrower, Grenades / Pistol, Knife. (12) GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (16) TUAREG Doctor Plus (MediKit) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (33) JANISSARY AP Rifle + Light Shotgun / Pistol, CCW. (36) NAFFATÛN Rifle + Light Flamethrower, Grenades / Pistol, Knife. (12) NAFFATÛN Rifle + Light Flamethrower, Grenades / Pistol, Knife. (12) NAFFATÛN Rifle + Light Flamethrower, Grenades / Pistol, Knife. (12) NASMAT Electric Pulse. (3) NASMAT Electric Pulse. (3) DJANBAZAN HMG / Pistol, Knife. (1.5 | 35) AZRA'IL (X Visor) Feuerbach / Pistol, Knife. (2 | 41) Group 2 3 0 0 FIDAY Rifle + Light Shotgun, Antipersonnel Mines, Smoke Grenades / Pistol, AP CCW, Knife. (32) LASIQ Viral Sniper Rifle / Pistol, Knife. (1.5 | 26) HAWWA' (Forward Observer) Boarding Shotgun, D-Charges / Pistol, Knife. (21) 5 SWC | 294 Points Open with Army 5
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# ? Sep 14, 2015 20:13 |
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Some nifty further info from the Interplanetary. Notable to me is that CB is finally willing to make female knights, and that QK will get no further releases (CB considers them a complete and finished army). Also, HSN3 involves "drastic changes" to how holoprojectors work. Some other minor details too, such as: - Ranged Direct Template Weapons are a real possibility. - Uhlan and Tik are going to be sold as a box of 2 mini-TAGs (RIP Toni). - No alterations to ITS planned; CB is happy with the tournament format. - Difficulties with the Maggie resculpt, since it's gigantic and too heavy to cast in their usual metal. Corbeau fucked around with this message at 20:16 on Sep 14, 2015 |
# ? Sep 14, 2015 20:14 |
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MrSquarepants posted:Thanks ! I wasn't aware Nasmats were a thing until you mentioned them just now. I guess i totally missed them in the 3ed RB. I doubt anyone will have a problem with me proxying them. I'd actually suggest making your Jannisary a doctor and giving him one of the Nasmats (instead of the Tuareg). I like having a backup doc (or two), but Haqq combat docs are one of the biggest perks of the faction. And yes, if the Tuareg uses a Nasmat to doctor, the Tuareg will be revealed (since it's making a die roll).
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# ? Sep 14, 2015 20:19 |
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Corbeau posted:Also, HSN3 involves "drastic changes" to how holoprojectors work. I've always felt the holoprojector L2 rules were a bit clunky, secret info is a big part of infinity but that may have been going a bit far. Similarly holo L1 is awesome and fun, but has a big problem with demanding extra models. Which I suppose is great from CB's point of view, selling models, but just gives so many more possibilities for deployment than anyone could ever actually own.
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# ? Sep 14, 2015 20:27 |
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Corbeau posted:Some nifty further info from the Interplanetary. Notable to me is that CB is finally willing to make female knights, and that QK will get no further releases (CB considers them a complete and finished army). Also, HSN3 involves "drastic changes" to how holoprojectors work. Some other minor details too, such as: I already posted that stuff: Pierzak posted:Stuff from Interplanetary/seminar:
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# ? Sep 14, 2015 20:30 |
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There are a few things in the article that weren't in your post. The thing that most jumped out at me was the news about female knights being possible.
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# ? Sep 14, 2015 20:48 |
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Oh yeah, there was something like that, I filed that under "who cares"
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# ? Sep 14, 2015 20:57 |
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Pierzak posted:Oh yeah, there was something like that, I filed that under "who cares" Come on dood, lighten up. Ranged Direct Templates sound pretty cool.
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# ? Sep 14, 2015 21:19 |
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Exmond posted:Ranged Direct Templates sound pretty cool. ...ah, right. The Pulsar is an impact template.
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# ? Sep 14, 2015 22:06 |
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Don't have to be an impact template to be ranged, dawg! We just haven't seen one before. Though admittedly it could also be translation confusion and the Pulzar could just be another impact template weapon, but that's not as cool as an unprecedented weapon combination. Everyone was late to Infinity night tonight, so all that I managed to play was a demo game that I ran for a new Haqq player. It seemed to go well, considering that he immediately bought the Hassassin starter pack before leaving. I can't help thinking, though, that I actually like low point games more than 300 these days.
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# ? Sep 15, 2015 05:41 |
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# ? Jun 5, 2024 20:10 |
Corbeau posted:Don't have to be an impact template to be ranged, dawg! I've just started, but in my brief experience the sub 200 point games always feel pretty 1 sided to me. After you lose 1-2 models the game can be over on the first turn.
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# ? Sep 15, 2015 05:43 |