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Mugaaz
Mar 1, 2008

WHY IS THERE ALWAYS SOME JUSTICE WARRIOR ON EVERY FORUM
:qq::qq::qq:
I wasn't playing a list. It was just every painted model I have. I'm not butthurt about losing, at all. Had not played vs more elite units yet. AROs were destroying my opponents before when they played impetuous grunt type units. I should have quite a few more models painted up by next week.

Speaking of lists. Could this work for 150pt escalation where no advanced rules allowed yet?

Squalo HMG
Auxulia + Bot
4 Fusileer

Mugaaz fucked around with this message at 05:03 on Sep 12, 2015

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Flipswitch
Mar 30, 2010


Yeah that's fair chap, as for the list it would work, but it's a bit gimicky and very top loaded into the Squalo. It'll work but get outmanouvred because you only have 6 orders total, so when your order pool starts getting caught trying to keep up with the Squalo, you'll starve out on orders, if you don't your Squalo will get seperated from your force and runs a real risk of being caught and destroyed, although people can struggle to bring equipment to kill a TAG in 150pts. I wouldn't advise it personally.


Also gotta say, loving me some Monofilament, sliced a Marut in two this morning, it was awesome.

Pierzak
Oct 30, 2010
PSA: Noctifers look way better when weapon-swapped.

Conversion by Zippy, lovely paintjob by me.

Flipswitch
Mar 30, 2010


The ML dude looks awesome especially.

I kinda like the normal sculpts though. :shobon:

Corbeau
Sep 13, 2010

Jack of All Trades
Yeah, that ML looks great.

Not a viking
Aug 2, 2008

Feels like I just got laid
poo poo, I might have to swap the weapon arm if I ever get around to buying the ML model.

Flipswitch
Mar 30, 2010


Just got my mitts on a free Oznat, what a lovely model. Think I'm going to use her for Anyat as I'm not a big fan of Anyats mini.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

MJ12 posted:

A lot of their advantages have hard counters. NWI is hard-countered by Shock ammo, while ODD is hard-countered by MSV. They don't really have basic cheerleader grunts-Dakinis are hugely expensive, chainrifle myrmidons are expensive and lack any long-ranged weapons (and are neutered by MSV2), Thorakitai are slow and you can only have 3 unless you're Phalanx.

ALEPH also doesn't tend to have great anti-armor weapons or heavy weapons-HMGs are hugely rare, your most likely source of AP damage will either be melee combat or MULTI Rifles, and you don't have many long range weapons. Steel Phalanx is even worse off on that front.

I don't disagree with any of the above posts, but I do feel that netrods do a lot to counter the lack of cheerleaders. I hadn't thought about the hard counters to NWI and ODD. I use a lot of models with those two abilities but the guys in my local groups don't seem to the counters very often. I've never hit shock or viral ammo and only had my ODD flamed or MSVed once or twice.

I get the impression that Aleph is like Cryx in Warmachine: Advantaged when playing at the casual level, but that advantage degrades at higher levels.

Hortism
Oct 25, 2010

My Ko Dali can't catch a break. Three games I've used her and she's yet to take a model and been critted out twice... Think I'm going to start taking a Rasyat.

Not a viking
Aug 2, 2008

Feels like I just got laid
Are your opponents that good at covering LOF for incoming AD troops?

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe

Acceptableloss posted:

I don't disagree with any of the above posts, but I do feel that netrods do a lot to counter the lack of cheerleaders. I hadn't thought about the hard counters to NWI and ODD. I use a lot of models with those two abilities but the guys in my local groups don't seem to the counters very often. I've never hit shock or viral ammo and only had my ODD flamed or MSVed once or twice.

I get the impression that Aleph is like Cryx in Warmachine: Advantaged when playing at the casual level, but that advantage degrades at higher levels.

Make sure to have your Netrods go prone if they haven't patched out that loophole yet.

Flipswitch
Mar 30, 2010


IF you do that I will come over and roundhouse kick you. It'll be a phantom one too so you won't feel it for weeks. You'll be going up the stairs one day and go flying over and say "drat he roundhouse kicked me!"

Not a viking
Aug 2, 2008

Feels like I just got laid

Z the IVth posted:

Make sure to have your Netrods go prone if they haven't patched out that loophole yet.

Oh poo poo!

Ilor
Feb 2, 2008

That's a crit.
Is a Netrod not technically classified as a Remote? It seems to me making it a Remote would solve most issues with them (including the inability of Remotes to go Prone).

Pierzak
Oct 30, 2010
Nope, they're classless. It's implies that AI Beacon units are just pieces of equipment with a profile similar to deployables and not full units, but nothing explicit and the AI Beacon ruless still work from the 2ed framework. We should see a clarification soon with HSN3.

Hiro Protagonist
Oct 25, 2010

Last of the freelance hackers and
Greatest swordfighter in the world
Question: me and my fiance wanna get into infinity. Is the 2 player set suggested, or should we just get two beginner sets?

Flipswitch
Mar 30, 2010


Hiro Protagonist posted:

Question: me and my fiance wanna get into infinity. Is the 2 player set suggested, or should we just get two beginner sets?
The two player set is definitely the best place to start unless one of you really are not interested in either PanO or Nomads.

Pierzak
Oct 30, 2010
Alternatively, the USAriadna army pack is an even better point of entry if one of you wants Ariadna.

Hortism
Oct 25, 2010

Not a viking posted:

Are your opponents that good at covering LOF for incoming AD troops?

Nah, they've been F2F rolls with odds stacked in my favor. Just been super unlucky.

Ilor
Feb 2, 2008

That's a crit.
Speaking of super unlucky, BlackIronHeart and I did a demo game tonight, 120 points of various Morats vs some Haqqislam. He couldn't pass an ARM roll to save his life, and I only failed 2 of them all game (although he critted my Djanbazan sniper into unconsciousness twice - fortunately my Ghulam Doctor Plus was near to hand). I don't think we hosed up too many rules (though in my reactive turn I did double-tap ARO with a light shotgun, using its B2 rather than the B1 I should have gotten via ARO), and the ones we did do badly we caught quickly enough to fix or redo (e.g. his trooper targeted by my doctor's shotgun failed both ARM rolls and would have been merely unconscious instead of dead, but he didn't have a medic anyway so it didn't really change anything).

Learned an important lesson, though - Super-jumping Rodoks are bad news. When he jumped his Rodok HMG up from behind total cover, over a gap between buildings, and into a commanding position, I just about shat myself. Like, intellectually I knew they were capable of it. But actually seeing it in (fiendish) use was another matter entirely. Fortunately for me, my ARM rolling streak was on fire.

Genghis Cohen
Jun 29, 2013

Ilor posted:


Learned an important lesson, though - Super-jumping Rodoks are bad news. When he jumped his Rodok HMG up from behind total cover, over a gap between buildings, and into a commanding position, I just about shat myself. Like, intellectually I knew they were capable of it. But actually seeing it in (fiendish) use was another matter entirely. Fortunately for me, my ARM rolling streak was on fire.

It's now removed from the game but CA used to have the 'Vector Operator', and MSV2/Mimetism/Super-jump model with MOV 6-2! Most commonly taken with an HMG, that thing was horrible. Super-jump is a terrific offensive tool.

Pierzak
Oct 30, 2010

Genghis Cohen posted:

It's now removed from the game but CA used to have the 'Vector Operator', and MSV2/Mimetism/Super-jump model with MOV 6-2! Most commonly taken with an HMG, that thing was horrible. Super-jump is a terrific offensive tool.

And Super-Jump could claim cover while jumping. Vector was solidly undercosted.

Corbeau
Sep 13, 2010

Jack of All Trades

Pierzak posted:

And Super-Jump could claim cover while jumping. Vector was solidly undercosted.

Really glad both that and the Vector got removed in N3.

Flipswitch
Mar 30, 2010


Vector Operators are one thing that should never, ever come back into the game.

Corbeau
Sep 13, 2010

Jack of All Trades
Agreed.

Now give my Seraph super-jump and MSV2. :colbert:

Flipswitch
Mar 30, 2010


Watch it go up by 10pts for +1ARM or some poo poo. Kind of eagerly dreading N3HS in some ways, CB like to drop the ball when it comes to PanO releases.


Also, achievement unlocked, transport The Hungries to the club locker without any of them breaking. One of them is between the height of the S6-S7 template lol.

MrSquarepants
Jul 4, 2012
I'm planning on hitting up the FLGS infinity night tonight, and was hoping I could get some opinions on the list i plan on bringing. I'm pretty new to infinity, only ever played against my one friends Ariadna, and we usually just play 150 point games of annihilation. Thanks, and much appreciated !

Haqqislam
──────────────────────────────────────────────────

Group 1 10 0 0
NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (13)
NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (13)
NAFFATÛN Lieutenant Rifle + Light Flamethrower, Grenades / Pistol, Knife. (12)
NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (13)
GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (16)
DJANBAZAN Rifle + Light Shotgun / Pistol, Knife. (27)
DJANBAZAN HMG / Pistol, Knife. (1.5 | 35)
TUAREG Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (29)
NAJJARUN Engineer Rifle + Light Shotgun, D-Charges / Pistol, Knife. (17)
AZRA'IL (X Visor) Feuerbach / Pistol, Knife. (2 | 41)

Group 2 4 0 0
FIDAY Rifle + Light Shotgun, Antipersonnel Mines, Smoke Grenades / Pistol, AP CCW, Knife. (32)
GHULAM (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (13)
LASIQ Viral Sniper Rifle / Pistol, Knife. (1.5 | 26)
GHULAM (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (13)

5 SWC | 300 Points

Open with Army 5

Pierzak
Oct 30, 2010

MrSquarepants posted:

I'm planning on hitting up the FLGS infinity night tonight, and was hoping I could get some opinions on the list i plan on bringing. I'm pretty new to infinity, only ever played against my one friends Ariadna, and we usually just play 150 point games of annihilation. Thanks, and much appreciated !

- make the Tuareg a doctor or a hacker. It's too important for a plain rifle profile and you may have a use for a WIP15 TO infiltrating specialist :v:
- I don't like the rifle Djan, get a few points more and switch him to sniper or replace with something else like a Hawwa FO or a Shihab drone. A rifle Djan lacks the range to use the MSV2 fully.
- Do you have Nasmats? If so, attach them to Doctors.
- Are you playing an ITS scenario? I don't see what else the Najjarun is supposed to be doing, degluing random victims or something I guess?

Signal
Dec 10, 2005

MrSquarepants posted:

I'm planning on hitting up the FLGS infinity night tonight, and was hoping I could get some opinions on the list i plan on bringing. I'm pretty new to infinity, only ever played against my one friends Ariadna, and we usually just play 150 point games of annihilation. Thanks, and much appreciated !

The should also probably be in the control group where it can have some orders to burn. If you change the Djanbazan you'll be down to only a single possible lieutenant loadout, too.

MrSquarepants
Jul 4, 2012

Pierzak posted:

- make the Tuareg a doctor or a hacker. It's too important for a plain rifle profile and you may have a use for a WIP15 TO infiltrating specialist :v:
- I don't like the rifle Djan, get a few points more and switch him to sniper or replace with something else like a Hawwa FO or a Shihab drone. A rifle Djan lacks the range to use the MSV2 fully.
- Do you have Nasmats? If so, attach them to Doctors.
- Are you playing an ITS scenario? I don't see what else the Najjarun is supposed to be doing, degluing random victims or something I guess?

Thanks ! I wasn't aware Nasmats were a thing until you mentioned them just now. I guess i totally missed them in the 3ed RB. I doubt anyone will have a problem with me proxying them.
If I give the Tuareg the order to use the doctor skill, but have the Nasmat perform the "surgery", does she come out of Camo?

I'm not sure what the locals here like to play, I'll try to push for a non ITS scenario since I have yet to play anything other than Supremacy and Annihilation.

This is the updated list.

Haqqislam
──────────────────────────────────────────────────

Group 1 9 0 0
NAFFATÛN Lieutenant Rifle + Light Flamethrower, Grenades / Pistol, Knife. (12)
GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (16)
TUAREG Doctor Plus (MediKit) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (33)
JANISSARY AP Rifle + Light Shotgun / Pistol, CCW. (36)
NAFFATÛN Rifle + Light Flamethrower, Grenades / Pistol, Knife. (12)
NAFFATÛN Rifle + Light Flamethrower, Grenades / Pistol, Knife. (12)
NAFFATÛN Rifle + Light Flamethrower, Grenades / Pistol, Knife. (12)
NASMAT Electric Pulse. (3)
NASMAT Electric Pulse. (3)
DJANBAZAN HMG / Pistol, Knife. (1.5 | 35)
AZRA'IL (X Visor) Feuerbach / Pistol, Knife. (2 | 41)

Group 2 3 0 0
FIDAY Rifle + Light Shotgun, Antipersonnel Mines, Smoke Grenades / Pistol, AP CCW, Knife. (32)
LASIQ Viral Sniper Rifle / Pistol, Knife. (1.5 | 26)
HAWWA' (Forward Observer) Boarding Shotgun, D-Charges / Pistol, Knife. (21)

5 SWC | 294 Points

Open with Army 5

Corbeau
Sep 13, 2010

Jack of All Trades
Some nifty further info from the Interplanetary. Notable to me is that CB is finally willing to make female knights, and that QK will get no further releases (CB considers them a complete and finished army). Also, HSN3 involves "drastic changes" to how holoprojectors work. Some other minor details too, such as:

- Ranged Direct Template Weapons are a real possibility.
- Uhlan and Tik are going to be sold as a box of 2 mini-TAGs (RIP Toni).
- No alterations to ITS planned; CB is happy with the tournament format.
- Difficulties with the Maggie resculpt, since it's gigantic and too heavy to cast in their usual metal.

Corbeau fucked around with this message at 20:16 on Sep 14, 2015

Corbeau
Sep 13, 2010

Jack of All Trades

MrSquarepants posted:

Thanks ! I wasn't aware Nasmats were a thing until you mentioned them just now. I guess i totally missed them in the 3ed RB. I doubt anyone will have a problem with me proxying them.
If I give the Tuareg the order to use the doctor skill, but have the Nasmat perform the "surgery", does she come out of Camo?

I'm not sure what the locals here like to play, I'll try to push for a non ITS scenario since I have yet to play anything other than Supremacy and Annihilation.

This is the updated list.

[list]

I'd actually suggest making your Jannisary a doctor and giving him one of the Nasmats (instead of the Tuareg). I like having a backup doc (or two), but Haqq combat docs are one of the biggest perks of the faction. And yes, if the Tuareg uses a Nasmat to doctor, the Tuareg will be revealed (since it's making a die roll).

Genghis Cohen
Jun 29, 2013

Corbeau posted:

Also, HSN3 involves "drastic changes" to how holoprojectors work.

I've always felt the holoprojector L2 rules were a bit clunky, secret info is a big part of infinity but that may have been going a bit far. Similarly holo L1 is awesome and fun, but has a big problem with demanding extra models. Which I suppose is great from CB's point of view, selling models, but just gives so many more possibilities for deployment than anyone could ever actually own.

Pierzak
Oct 30, 2010

Corbeau posted:

Some nifty further info from the Interplanetary. Notable to me is that CB is finally willing to make female knights, and that QK will get no further releases (CB considers them a complete and finished army). Also, HSN3 involves "drastic changes" to how holoprojectors work. Some other minor details too, such as:

- Ranged Direct Template Weapons are a real possibility.
- Uhlan and Tik are going to be sold as a box of 2 mini-TAGs (RIP Toni).
- No alterations to ITS planned; CB is happy with the tournament format.
- Difficulties with the Maggie resculpt, since it's gigantic and too heavy to cast in their usual metal.

I already posted that stuff:

Pierzak posted:

Stuff from Interplanetary/seminar:


  • various RPG-related stuff, not gonna bother :effort: BUT there will be a kickstarter in early September and the RPG will get faction-themed minis, there will be one LE variant for RPG and one normal with different hands or something, like Max Scorpio/Warcor/etc. Of course that means the non-LE one will be lovely :sigh:
    more filters for Army5 e.g. "HI hackers only" (yeah right, as if the current ones worked properly)
  • Govads in Q1 2016
  • Holoprojector will be changed significantly
  • Khawarijs + Tarik link
  • Achilles in hoplite armor is ARM6, not replaced profile but "Achilles 2.0" like Joan; possible other Phalanx profiles with that armor
  • Tohaa Kosuils are MI with K1 combi and Nimbus nades, Preceptors with attached beasts (like Devil Dogs?), beasts are antipode-sized on 55mm, Pulsar will be impact template
  • Uhlan + Tikbalang will be released in one box, not sure if there will be options to make 2 Uhlans or 2 Tiks
  • Toni Macayana exrahed as OP :byewhore:
  • This year: N Drone (wtf?), Zhanying, Domaru, Guija
  • HSN3 this year, but no exact date yet
  • HSN3 does not change N3 corebook rules, so no core FAQ/erratas/clarifications
  • Killer HD on Interventors and Ninjas, it's a cheap anti-hacker HD
  • Shasvastii and MRRF kicked to Acheron Falls, HSN3 has Onyx CA sectorial and USAriadna instead
  • HSN3 supposed to improve basic Aleph profiles(?) also possible Hector profile in near future
  • ITS not gonna be changed for now, "working as intended"
  • Maghariba still in planning phase, hard to make in metal, CB considering resin and other options
  • More sepsitorized humans in CA

Also some random explanations (actually gathered on local forum by Alkasyn who then pestered the CB guys about it):

  • Oom/Helots (Varuna native xenos, some kind of fishmen) may get profiles in Varuna PanO
  • Shasvastii redesign still not started - not sure if they're gonna be humanized but they're supposed to have their distinct visual style and improved playability.
  • SymbioMates, how do they work - it's not fire that's lethal to symbiont troops but the empathic nervous shock that symbionts feel; the tohaamon have pheromone farts that basically calm down the symbiont so it can act normally when flamed.
  • Aerocam is 360 Visor
  • don't expect more Direfoes for now (as in, at least 6 months). Also no non-USA Ariadna in said period.
  • HSN3 LE mini will be female, some kind of mercenary, gently caress you xenos :jerkbag:
  • Rasail, Gorgos, Chaksa Auxiliars to go into Chaksa sectorial
  • more Gecko-like miniTAGs to follow
  • what happened to USA - after the space economic crash USA decided to have a new war to boost economy, but PanO did too well and even took some US territory. US retaliates with a nanocloud strike because there's no way it can go wrong, of course they gently caress it up and that's the end of them as superpower.

Corbeau
Sep 13, 2010

Jack of All Trades
There are a few things in the article that weren't in your post. The thing that most jumped out at me was the news about female knights being possible.

Pierzak
Oct 30, 2010
Oh yeah, there was something like that, I filed that under "who cares" :v:

Exmond
May 31, 2007

Writing is fun!

Pierzak posted:

Oh yeah, there was something like that, I filed that under "who cares" :v:

Come on dood, lighten up.

Ranged Direct Templates sound pretty cool.

Pierzak
Oct 30, 2010

Exmond posted:

Ranged Direct Templates sound pretty cool.
But that's an oxymoron :wtc:

...ah, right. The Pulsar is an impact template.

Corbeau
Sep 13, 2010

Jack of All Trades
Don't have to be an impact template to be ranged, dawg! We just haven't seen one before. Though admittedly it could also be translation confusion and the Pulzar could just be another impact template weapon, but that's not as cool as an unprecedented weapon combination.

Everyone was late to Infinity night tonight, so all that I managed to play was a demo game that I ran for a new Haqq player. It seemed to go well, considering that he immediately bought the Hassassin starter pack before leaving. I can't help thinking, though, that I actually like low point games more than 300 these days.

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Mugaaz
Mar 1, 2008

WHY IS THERE ALWAYS SOME JUSTICE WARRIOR ON EVERY FORUM
:qq::qq::qq:

Corbeau posted:

Don't have to be an impact template to be ranged, dawg!

Everyone was late to Infinity night tonight, so all that I managed to play was a demo game that I ran for a new Haqq player. It seemed to go well, considering that he immediately bought the Hassassin starter pack before leaving. I can't help thinking, though, that I actually like low point games more than 300 these days.

I've just started, but in my brief experience the sub 200 point games always feel pretty 1 sided to me. After you lose 1-2 models the game can be over on the first turn.

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