|
Lantern control players can't flick the 0 cards in their hand, so goons should love them
|
# ? Sep 14, 2015 01:17 |
|
|
# ? Jun 3, 2024 08:12 |
|
Gorrister posted:Wtf is signal the rats? it's the platonic ideal of combo decks
|
# ? Sep 14, 2015 01:18 |
|
I thought about buying into this deck earlier, but now I'm sure all the cards will spike.
|
# ? Sep 14, 2015 01:19 |
|
This is the most amazing thing ever.
|
# ? Sep 14, 2015 01:21 |
|
Lantern Control just beat BBD on Splinter Twin This is proof that god exists
|
# ? Sep 14, 2015 01:21 |
|
I hope the Modern meta becomes 50% Lantern decks. I'm sure nothing can go badly there.
|
# ? Sep 14, 2015 01:22 |
|
qbert posted:I hope the Modern meta becomes 50% Lantern decks. I'm sure nothing can go badly there. If it's 50% Lantern decks, then the world is ready to Burn.
|
# ? Sep 14, 2015 01:24 |
|
Mr. Peepers posted:
There are only a couple things that could spike. Bridge, definitely. But most of the money in this deck is from the Opals, Bridges, and Glimmervoids.
|
# ? Sep 14, 2015 01:24 |
|
Gorrister posted:Wtf is signal the rats? Nice troll, but I will humor you. 4x Blood Crypt 4x Stomping Ground 1x Forest 1x Mountain 4x Misty Rainforest 4x Arid Mesa 4x Signal the Clans 38x Relentless Rats If you are a good shuffler you can go down to four fetches and add four more rats
|
# ? Sep 14, 2015 01:25 |
|
Ramos posted:If it's 50% Lantern decks, then the world is ready to Burn. Lantern crushed Burn in the Quarters. Lantern is all.
|
# ? Sep 14, 2015 01:26 |
|
qbert posted:Lantern crushed Burn in the Quarters. Lantern is all. Chord for Kataki all day long baby
|
# ? Sep 14, 2015 01:28 |
|
Terrible Horse posted:I'm shocked that Hetrick was rude and Mormon, mostly because I've only see him be very nice and kinda gay. That modern GP final insane, gently caress all the haters in chat saying it was boring. That match was really good and had a lot of interesting decision trees.
|
# ? Sep 14, 2015 01:30 |
|
rabidsquid posted:Nice troll, but I will humor you. I don't understand why signal the clans is in there, since you don't get rats that way. They all have the same name.
|
# ? Sep 14, 2015 01:32 |
|
Captain Capitalism posted:I don't understand why signal the clans is in there, since you don't get rats that way. They all have the same name.
|
# ? Sep 14, 2015 01:33 |
|
Captain Capitalism posted:I don't understand why signal the clans is in there, since you don't get rats that way. They all have the same name. You Signal the Rats, it's a psychological play.
|
# ? Sep 14, 2015 01:41 |
|
lantern control is a lame name. suggestions for a new name: barber shop barber chop two bits 1984 Farenheit 451
|
# ? Sep 14, 2015 01:41 |
|
Molybdenum posted:Farenheit 451 This one.
|
# ? Sep 14, 2015 01:41 |
|
Captain Capitalism posted:I don't understand why signal the clans is in there, since you don't get rats that way. They all have the same name. tell me you don't piss in fear when your opponent fails to find on a signal the clans
|
# ? Sep 14, 2015 01:43 |
|
Molybdenum posted:lantern control is a lame name. My wife left me
|
# ? Sep 14, 2015 01:45 |
|
Part of the reason that Wizards is printing the Ingest keyword is that so you can combine it with Jester's Cap so you can beat Signal the Rats with Extirpate eventually and it makes me loving sick to know this truth in my heart
|
# ? Sep 14, 2015 01:48 |
|
Captain Capitalism posted:I don't understand why signal the clans is in there, since you don't get rats that way. They all have the same name. To signal to your opponent what they are about to lose to.
|
# ? Sep 14, 2015 01:54 |
|
Molybdenum posted:lantern control is a lame name. [Control Top] Pantyhose
|
# ? Sep 14, 2015 02:15 |
|
Barbershop is miserable to play against but I like to see weird off-brand brews win events. Hopefully he was running the super-secret Tezzeret, Agent of Bolas alt-wincon
|
# ? Sep 14, 2015 02:24 |
|
All I'm saying is that it says a lot about your upcoming set that if they spoiled Elvish Mystic it would be the biggest "holy poo poo" moment of spoiler season
|
# ? Sep 14, 2015 03:25 |
|
Also it seems like it has some weaknesses. Shatterstorm and Creeping Corrosion are better against it than Stony Silence. Chording into Kitaki could work but they also have Cage to stop it. If you mull to have one in your hand, they need Thoughtseize or to mill/surgical it out. I mean, I love the idea of this deck but would hate to play against it.
|
# ? Sep 14, 2015 03:26 |
|
black potus posted:like does he only suck a little bit of the dick or what https://www.youtube.com/watch?v=JjCfE1n6nW4
|
# ? Sep 14, 2015 03:29 |
|
Lantern is hideously unfun to play against. My problem with it is that it's not really a Control deck, it's a Prison deck. Traditional Control decks by their very nature are interactive, and need to be in order to control the game state before landing a win condition. Lantern's problem, like other Prison decks, is that it's sole purpose is to prevent any interaction at any cost, and for the most part it's "win condition" is to simply wait for it's opponent to run out of patience or willingness to play rather than actually try to win the game. Not that the deck doesn't have its weaknesses, either, but most decks aren't going to have a lot of main deck answers to Ensnaring Bridge, save for anything that plays Kolaghan's Command or Abrupt Decay. Say what you will about the other "unfun" decks of the format (Twin, Bloom Titan, etc.), but at least those decks will just loving kill me, end the game, and move on to the next so that we can play some Magic, rather than sitting around going to time, and waiting for me to give up.
|
# ? Sep 14, 2015 04:31 |
|
I agree with people saying that twin isn't too good, etc. but I think Wizards has shown consistently in modern that they ban on ubiquity of decks rather than quality. Jund with deathrite was a 50-50 matchup against the field (except tron) and got banned for being played too much. UR delver got played too much and made two cards get banned, including one that it didn't even play. I think the only recent ban you could argue was "too good" is pod and that's a real stretch, it's just a 3 mana value card. Their policy is more about format diversity than whether an individual card is too good. If they think that twin is seeing too much play they will either ban exarch (if they want to nerf) or twin (if they want to kill).
|
# ? Sep 14, 2015 04:37 |
|
Tailfnz posted:Lantern is hideously unfun to play against. My problem with it is that it's not really a Control deck, it's a Prison deck. Traditional Control decks by their very nature are interactive, and need to be in order to control the game state before landing a win condition. Lantern's problem, like other Prison decks, is that it's sole purpose is to prevent any interaction at any cost, and for the most part it's "win condition" is to simply wait for it's opponent to run out of patience or willingness to play rather than actually try to win the game. Not that the deck doesn't have its weaknesses, either, but most decks aren't going to have a lot of main deck answers to Ensnaring Bridge, save for anything that plays Kolaghan's Command or Abrupt Decay. Say what you will about the other "unfun" decks of the format (Twin, Bloom Titan, etc.), but at least those decks will just loving kill me, end the game, and move on to the next so that we can play some Magic, rather than sitting around going to time, and waiting for me to give up. e: and at least it's faster than legacy's prison deck, Miracles
|
# ? Sep 14, 2015 04:40 |
|
Explain the most recent storm bans then.
|
# ? Sep 14, 2015 04:40 |
|
PERPETUAL IDIOT posted:I agree with people saying that twin isn't too good, etc. but I think Wizards has shown consistently in modern that they ban on ubiquity of decks rather than quality. Jund with deathrite was a 50-50 matchup against the field (except tron) and got banned for being played too much. UR delver got played too much and made two cards get banned, including one that it didn't even play. I think the only recent ban you could argue was "too good" is pod and that's a real stretch, it's just a 3 mana value card. Lantern hits a lot of the same buttons that got Sensei's Divining Top banned in Extended (and Modern by extension). And I don't know that I agree that Lantern is uninteractive. Its just interactive in the most unfun way possible - showing you poo poo you want and then taking it away from you.
|
# ? Sep 14, 2015 04:42 |
|
eSporks posted:Explain the most recent storm bans then. They hate storm and dredge.
|
# ? Sep 14, 2015 04:42 |
|
The funniest way to kill a Lantern player is just playing the Rack though.
|
# ? Sep 14, 2015 04:45 |
|
Angry Grimace posted:Lantern hits a lot of the same buttons that got Sensei's Divining Top banned in Extended (and Modern by extension). Ultimately, wasn't Sensei's Divining Top (and Second Sunrise) banned for making turns take too long, rather than games? Lantern Control doesn't really have "going off" turns, and it lacks the "i'm totally not stalling " that Top activations bring. I don't actually think it's healthy to have around because it's very much an example of "Fun is zero-sum", but it's not broken in that sense.
|
# ? Sep 14, 2015 04:47 |
|
Angry Grimace posted:Lantern hits a lot of the same buttons that got Sensei's Divining Top banned in Extended (and Modern by extension). E:FB
|
# ? Sep 14, 2015 04:47 |
|
Angry Grimace posted:Lantern hits a lot of the same buttons that got Sensei's Divining Top banned in Extended (and Modern by extension). The only similarity is in long games. While that's the given reason for the top ban, it was also banned at the start of the format without a lot of info. The major difference is that lantern isn't the best effect for what it does (or maybe it is, but very few decks want the effect). SDT would be the best card filtering in modern by a mile; I think game length is incidental.
|
# ? Sep 14, 2015 04:48 |
|
Tailfnz posted:Lantern is hideously unfun to play against. My problem with it is that it's not really a Control deck, it's a Prison deck. Traditional Control decks by their very nature are interactive, and need to be in order to control the game state before landing a win condition. Lantern's problem, like other Prison decks, is that it's sole purpose is to prevent any interaction at any cost, and for the most part it's "win condition" is to simply wait for it's opponent to run out of patience or willingness to play rather than actually try to win the game. Not that the deck doesn't have its weaknesses, either, but most decks aren't going to have a lot of main deck answers to Ensnaring Bridge, save for anything that plays Kolaghan's Command or Abrupt Decay. Say what you will about the other "unfun" decks of the format (Twin, Bloom Titan, etc.), but at least those decks will just loving kill me, end the game, and move on to the next so that we can play some Magic, rather than sitting around going to time, and waiting for me to give up.
|
# ? Sep 14, 2015 04:52 |
|
Angry Grimace posted:The funniest way to kill a Lantern player is just playing the Rack though. So what you're saying is bring 8 Rack to my next modern tournament.
|
# ? Sep 14, 2015 04:53 |
|
Night Danger Moose posted:Would like to empty quote this. I've played against it a grand total of 2 games (one casual match) and I can honestly say I would rather watch paint dry or go to the dentist. It's boring, it takes a long time, and I can't personally understand how someone could enjoy playing it. This is actually very easy: The reason you play Cuneo-style decks is that you believe all fun is zero-sum; and that the best way to have more fun is to make your opponent have less fun.
|
# ? Sep 14, 2015 04:54 |
|
|
# ? Jun 3, 2024 08:12 |
|
Niton posted:Ultimately, wasn't Sensei's Divining Top (and Second Sunrise) banned for making turns take too long, rather than games? Lantern Control doesn't really have "going off" turns, and it lacks the "i'm totally not stalling " that Top activations bring. Sensei's Divining Top was banned for all the reasons everyone hates Miracles, including constant shuffling when used in combination with Fetchlands. Lantern Control is probably worse when it comes to shuffling. Not to mention we only have one guy we know of on this deck and he happens to be a relatively speedy player. quote:"The constant activating of Divining Top bogs games down, which ultimately leads to an increase in the number of matches that go to time and beyond, which in turn leads to tournaments running much longer than they have historically. Furthermore, the Top encourages players to maximize the number of shuffle effects they play in a deck and the constant shuffling, cutting, presenting to an opponent to repeat the process, and then continuation of a turn exacerbated the situation." This was, of course, on top of Counter-top being a thing that was hideously unfun to play against. Angry Grimace fucked around with this message at 04:59 on Sep 14, 2015 |
# ? Sep 14, 2015 04:54 |