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or just upgrade to construction robots and make them do the hard work.
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# ? Aug 31, 2015 23:02 |
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# ? May 11, 2024 15:01 |
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I just stripped out my steam engines and boilers from my island to move them to a better position, since I ran low on coal on the island and can't really ship new resources in. But everything else I'll probably leave? My OCD just can't handle having inactive steam engines showing up in my power screen.
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# ? Aug 31, 2015 23:05 |
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Krysmphoenix posted:or just upgrade to construction robots and make them do the hard work. Oh yeah, I wouldn't do it by hand. It's more this: Tenebrais posted:It's not like you ever need to remove the initial factory. Space isn't exactly at a premium, unless it's occupying an important tactical position or something. Just leave it as a relic. Pave the world. Nuke the whales. Which reminds me. I want a water pollution mod that makes it so pollution can accumulate in water and negatively impacts the effectiveness of the water used. Give me a reason to pipe in water from farther and farther away (fix the way long pipes work too) as the ocean around my starting base becomes polluted enough to reduce production slightly. Then also let us dump into water at a very very high pollution cost. edit: don't get me started about the grass edge on the lakes. I'm assuming that'll be fixed eventually because it is a cause of much anger. It just bothers me to see such blue water under my pollution cloud. Trabisnikof fucked around with this message at 23:16 on Aug 31, 2015 |
# ? Aug 31, 2015 23:09 |
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Trabisnikof posted:It just bothers me to see such blue water under my pollution cloud. It's not pollution, but there's a finite water mod that drains lakes as you draw water from them.
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# ? Sep 1, 2015 00:22 |
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Tenebrais posted:It's not pollution, but there's a finite water mod that drains lakes as you draw water from them. This would be better if excessive steam use also caused major rainfall that filled new puddles
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# ? Sep 1, 2015 15:33 |
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A wild 0.12.6 appears. Nothing groundbreaking here.
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# ? Sep 1, 2015 16:45 |
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We hit that logistics circuit bug and it corrupted our map. Glad to see it fixed quick. (autosaves to the rescue)
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# ? Sep 1, 2015 16:52 |
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Tenebrais posted:It's not like you ever need to remove the initial factory. Space isn't exactly at a premium, unless it's occupying an important tactical position or something. Just leave it as a relic. Pave the world. Nuke the whales. Ah, you'd like playing with Dred... he has a fetish with concrete. Square miles of concrete, concrete everywhere. FISHMANPET posted:A wild 0.12.6 appears. Nothing groundbreaking here. I've been playing Big Pharma while the last few mods I was using get fixed. Time to check again perhaps.
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# ? Sep 1, 2015 20:53 |
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Ratzap posted:Ah, you'd like playing with Dred... he has a fetish with concrete. Square miles of concrete, concrete everywhere. Are there Factorio players who don't pave the world in concrete? I mean that's half the point of the game!
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# ? Sep 1, 2015 20:58 |
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Dirk the Average posted:Are there Factorio players who don't pave the world in concrete? I mean that's half the point of the game! I just D/L the game after about three months and new PC later. Love the grind at first but I haven't tried the new stuff, stone and concrete along with the other stuff.
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# ? Sep 1, 2015 23:34 |
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RazNation posted:I just D/L the game after about three months and new PC later. Trust me. You'll build a tiny patch of concrete, notice the speed boost, and begin paving the world immediately. It's also a really fun way to mark territory, even if it negatively impacts pollution.
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# ? Sep 2, 2015 00:06 |
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Post the hottest blueprints u got Green+Blue Packs from Bus H4sIAAAAAAAA/61Z7W7jIBB8lSq/TWXwR1pVfpbKIShF54CFHd1VUd79nNpKLjE2u8v9DrM7uzuMgeztS2Nl3bx8Vmdlet1r1VXns6mPqtrs6k5L1rvadK11 Pduppt8kre2GZdZU5z8Ve3stku+K8fS1uFySCdcd66ZhqlGyd0OA1jbqCVb4YIB0gpQupWXLiCSnnrzTYG9zmDadcr1yT4DtHZDstRvKv/5S3sB116njrtHm wI61/NJGMeGfw0+IIYBur+2UWhmpWFvLXwMAxiULcIHPFts2gW0b91IViLaloa5xWNdEgAlYosieZYstgwh0S4OV/8Lg0izg0oTIBEtekMinIe4zgQDGhaSe eZjDp1XQYDnWvIp1w1h3mwAYMlhsnQJbJ/dSfd7jq/4QwAJEgKwyWywSooGMBhM0f+AQfwAfSLDcRRTsoeSRY1Mf26fFqScH2IKW28MR7fFRAMuIhhI0FXEa zHPEW/ctHuNbATDoBExTHLxO7qWK8q0AFnL0JkkHeRfho7ppyqHdDTy5VuW2KBiwT4JsEqDdeOnSrnzwjnEfT/zpHmScUEmSLp7gksV6xeF8efRoR1nTPDvD bddiDgKrCHnGGEH5v0qQtm2VY7LeDcSwH1BcpR7KayrIKCPI6aCHYrSzhskv1T33fTLXnx7ualdx2CZ+v6Nokp60hT3CjnaLvRRsfWxR+6f8TxGwzIsbipo3 j46QRUcQ0RF4bIScIrecMrPAyIK2UlKYlrH92cYGeIsN8B4bYLKyxQiAs9hYxMO7oTcv4nM4hvS88qweKMvHInJMEfm8iB/7P6jasd9fSjUbTLh0qSe3AjDn 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Furnaces (same size) H4sIAAAAAAAA/6VW0Y6DIBD8labP0ChXeWn8lobq9o6EQgNcchfjvx/nmWuqKLJ9bHTYmZ0ZaWt2yjRC7c51B9pLL8HVXafFDer9RTjZUG+FdndjPb2A8nty Ny68ZnTdfdW0OlTku6bsUPU92Q4rULAShcLN4jhh4z5KHKyYw6R2YD3YCeD4AJBWWmiGJ+wf7LzRQK+fVosGJti3gSHGr1xZRUSWMvqdfgjdQrskrnxMi4q7 CucT2MlieH7KMrWWiw5uyGbmrNhaVww/TvxOO8CiBvAtBrBEMNdSXb3sHUftk6O8G0uLQz0xdDehFAUVBNsAvxs1q+x8VKrhDNHUXC3FXEu6m4up2lqyTJbl nOTWiqHanGdtnrPHZ2OTPVz8hG4tReYGOGbXYyUiV+3q5cfw2sbgMtS99MLcckloOlWZXFmM6rRqa1/hBDQdgoFwT2Rj9O8/ShnIhgWQlUPCiL+3GIkVIZx2 suDDr935BLr9AXzzfwK7CgAA Tileable Electric Furnaces (same size) H4sIAAAAAAAA/52VwW7DIAyGXyXqGarEW3upeJaKBXdDIhARKnWKePdRpdqUlGbE5/LFv/mMq1xlXCtNdRYj2qCDxkGMo5Udih0abIPXLb9cvZUt7ljvhnTE WTHeBH/bH9i34M3+ECN7IBc5BB68tEPvfOAfaMKCqicKNlEkqMlA6y29Zzoyzn7yL2kVKq7tgD6gX7TU/GFMaZ8q3H+BedJ1tp6zx+0XWpM0bJPXUCBSvoYC 5Xr6Xx9k7R1L7EFWHhRO2+MBPd/m6qis5yxwPqvXodLXjv8G7Z1ZppzKksaLoo8yXJTZokx+vXWVlLqFnFrYYAme8xUvLljdWwWaKbucssqB8rBh+V4i062z 9385neD0bfbCZyo1nQD2OmaM8eQxJKQ6n9CqHwbpqTlRBwAA Solar Grid with roboport (proper ratio) H4sIAAAAAAAA/53b3U7jQAwF4FdBXBeUpCkhQn0WFEouKpUE9UfaVcW7L6Vll00n1B83vToT2R7P1GOf89xfrfpFs7p6nO/bbrvcLtvNfL/vmpd2fv3UbJaL m2ax2L3sVs22X19PXvvNO6bv5vtf85tiOvl9+H17m0RX5Loir3lFxStmvII9z9lzdpz9Zrfda1ygeDVIPdaQ6p5xVnDicW7z8eETypfAD+6Z44r834rN7mmz bQ6A9JX0FdqvmvXNa9O1q2E6398ew5ndzkL4GeILw9dJ+JinVdzREu0muKHTpoz4GHcxHbpRk21jcN9H0mrEx/OEjR2f+ILT8clr/WOXFRUuUDxb9AOnjysq DlMll01e2WUTxheGr1Pw2C6H/C3RfIIbOmlKKD8jniYDefHqicItC9JJFjta8bw/Pyjj+1p8+lsG86BG/B3ip4jPDF8ZvERrCG5oM8X8xCjiJmEOYIppBv/F 55jxUfwd4qeIzwxfGbxEawhuaDPF/MQo4iZhDmCKpTM4Vj5xkVmHsuD0v3ZvtVMUXhC8TqBDhVPI1fIHXy8s8pnBh1+/dJ7E9HBcUkG/WGQF0ZQtyVQMVVj6 duGny9eC7Pv+SARZDYChJIzjM4MPv/5tyyCAO4tDaEskHB8L5BDngwWXr8OZXYdReEHwOoEOXYdSLtDXC4t8ZvDh1y9dh2J6OC6poF+8DoNoypZkKoauQ8Dz UfpYMI3kV3Gq04rg2agMXho8J/g9oWcJdGhCpAMinA/heCiyqylXR8EURdsh237LrWTihg4SD16g1TzEr/un/rVfb89v3My2Xfvj2h4XfE7mH2fegq8QP0P8 FPHoL7qL3qKztreGNlPMTwsibhFmACYY5i8eDzx9fLgPeKkcrHCwusHKBqoaqGjgmgFLBqsYrGCI1wtSLlC1QMUC1QpUKnCloIWCPnblrWtPXXvp0kOX37nw 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My belt/pipe/engine setup is OK but not great, it needs to be reworked to be cleaner. Bhodi fucked around with this message at 20:16 on Sep 2, 2015 |
# ? Sep 2, 2015 20:03 |
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Did someone say... Bus? For what it's worth, here's what I'm doing for inserters. Also pictured, my red belt assembly, but that's pretty easy to make. H4sIAAAAAAAA/7VY226jMBD9lSrPUHFxSFCXb4lccFNLYCPbqVqh/Pt6U5JCCsEzeN8albmeOZ5jV/KpliWtnw5Fx4ThhjNddJ2gDSs2uqHKhFxopgxTm6CV 2n4gRdF9FmH0vA2+ijDePm/PQcUVKy//SoJSiurymXVUyyPXhpf2zzeutDlofhS0Ljrz1doA3LBmE0wGO//zow0VpoijyP5oWqqokarY/Nmcz+egz/EaISzf mTZhS7XmHyxslfzg1a+k40HSNxfWhDWvNRfHsKHlOxcsTMd2Q7PAVsrbqYR7d29UzzUt7f1kdz2D2N73+2bLPlvFtA6NokK30ub2ymozdkIGCaAMR41rWMVP Tchqm4uyELSyZmOz65CkQ7MHRcaD7wdFEkiDiI8GpdgGEajhbSZjxx7dmJeMC81AxvGcsTsb4iEbxjEheCUryBD7wDrBYg1GLJprOmhQIuyI5Sjy5jDu5iuo G/mAE9weAqvziubeB5h7LJY7YLa71XzfDen+SrWdGQzf93i67zyMB7jhZKLfEKAyIFCZj7EarWmQRJpysIzMrKBZPmWSiYAAXLBKxrXAKyypD1jQ4mAkRx7J 8kGg4SGMFeX3W/2mybePNLnzkZJ4URCph2MBq/cIcIxmNRtkGsCC5SYdoIIFoTDTyUJBqs4DnmhNB+uQD0GHlnMjQ1fOxSu3+CD2pMpzPvAj0IbxoQyRwtA1 0X4kZjkDgBY4hT4OlQQEB57dHsiN5HaM5Bl4NfR2BLazfa3sWtoj4J2KilX/+TVtoj2u7EeuW6QZVnYBNeKscl823XpgcIZZB9lwHcyMDrjfSC0PvCnN3mgB PcPe6vaOqf58vWpZIi+tSDNsU2LgpszxfPHykpZjCPMdefUzSI5foB6kUI7coFipCn0pnX+dng4aGhkelTyJajr8Ra58r0p5Mu3JAJDy8cYcO2iPuRrIYglO QPTF3KuMX050W3PzG5ekN18vbdc9pEQoJ0vzQX6aywW4t7icJg+XVT5SDz4SDz6IV4yID4iu479dGn8XJ7OPnU5OEh9O4p9yUIbgV9Mr8YCv0wugZusONTLo wjng5eWq1HGrXy2hgod+bJzv75Lgwf63bl8UMyclng4vTFR/AXj4NQIuIQAA
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# ? Sep 2, 2015 20:23 |
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Hmm. you don't make gears to order? And a separate inserter factory per chain?
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# ? Sep 2, 2015 20:27 |
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Bhodi posted:Hmm. you don't make gears to order? And a separate inserter factory per chain? Gears are more compact than iron, which makes them efficient to bus.
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# ? Sep 2, 2015 20:38 |
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I always belt gears. The way I see it, if the finished product takes up less space than the raw materials to create it, I'll belt it rather than make it on demand. Which means the only thing I make on demand is copper wire. Also to be fair, that's my mega bus for my crankin' out rockets factory, that I'm currently still building. This is my original factory: Gears are the first thing I make, to feed into science packs, then I make circuits. I know the layout isn't optimal, with some of the circuit assemblers waiting for wire from the wire assemblers, but, I just don't care. Factories are cheap, and I think they're easier to build that way rather than doing the 3 into 2 shenanigans. Then this is my red and green science: I make belts and inserters on demand there, because I don't bother to belt those, and I don't want to draw those from a general supply because I don't have a general supply of standard belts or inserters (I don't use the standard belt or inserter, just their faster versions). I'm also huge on logistic bots, so I don't make much on my bus. You can see it in the second picture, but I'll split off a line of my main resources to go into supply chests so that my logistics bots have access to those. This is all the stuff I'm making with logistics bots: Those are things that I only want a small handful of and there's no need to belt them. If there are useful intermediaries, like fast underground belts or the fast splitters, I just have them feed into the next level (express underground belts or express splitters) but then also feed a supply chest. I keep enough of them on hand that any single request won't overwhelm the system. And finally, my advance circuit production: Plastic and ECircs share a belt, copper wire is made on demand and placed on its own belt there. I'll probably redesign that for my rocket factory to at least be double sided and not require the lane balancer on the copper wire, but not sure if I'll belt them or keep them in the logistics network. H4sIAAAAAAAA/9VY3Y6zIBR8lcZr2Wit1mbXZ2kosi2JggHafBvju3/0/08FPb2xV9ssZzgzDoepuZgVguBits5qyjXTjKqsrjkuaeYVYsuUZgSRHVUaVVgp dqCokuLAcio9vxLKVAie1f8yFM6/Yv8vQ9FX3DT+KIgVGCEBI0RghACKABYyhgKkLQCmgJabgvEtKjHZMU5R1GEBo0DjS0pYdazLD5gTmiPCJNkz7d0QVYml RowrKnWnneZHrJwZtNO/Fj4RPD8tM0a9kjJ//jKp9FqxLcdFVuu/49ZM09LzL+2/t2GQlMZcZ2FgPuZrWWGJtZCZ9+M1g5ivBhEvac72JaKFISXNI6lEQV/p h3f6boKtpqRX8jmjJFPiHX3aJ/FQm0RTkiv4nE2CCfEeNkbtLgkGmmRKozf+mEXiCbFOP+yQZKBD0glpdblKn7QioqqoRARvjBI3rF+sugiH0R3kTnj+XKol 5qoSRrUNLfQLwOIG4F50TUEvOicPqc7w3mGeG+26gtS58/DlUbmQvm7fX9tPIOwn4IAQ9CO4h6nwOQ/blQug7FdQ8qkDQG8eBDS/hDafgL27HG/dBEo/htJf gH0bj7LtAso8gjK3DK2+x2YZVi6ndrxnwOcdPOzAsy4YYxkXyfratnRtvxtH+wV6P7k4ta/eclTs0rsc1r64Op66ZTxZ6y3z0TVzDrSqy43Q17XlTrLWQy/F 1kTQ2z/SAm2l2PO8LYK/duKfw7XY62qvnZJtOtqBD9nuebmqCqbfl5/HRDT4kLcn2LlT6byjRTeNw/bzfRGZ8XeNHX4ChJZmWosgAfqsQQRAiMAIARghhCKk UIAVFCCBAiyhAAsoQAwFAJsR7kUoANTL0HooAegjgD4BqAmhHoQeQ+gphA4i6ByyjVJ7dHu4EAZs2+G7xmfk9MKwZib4mXXXl4Jtb/bMdudVc79726ZpviXV e8ln62/K8/86MH1u5h4AAA==
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# ? Sep 2, 2015 21:00 |
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Alright, got myself an advanced circuit that I'm happier with: That's just the important part, the circuit factories themselves tile up much farther. It's 4 wire assemblers feeding 32 advanced circuit factories. An express belt is fast enough to feed them all with plastic and electronic circuits. Not sure if it could go up to 48 or 64, but 32 is plently long. Blueprint also involves my hook off of my bus because I'm too lazy to make a version without that: H4sIAAAAAAAA/9VdbY+bSAz+K9V+TipmeNld9fJbKppwW6QsRMBWrVb570cToAvMBPuxTw33qafFM7bHj+0xNjmUn47lPj1++rp7z4omb/Ks3r2/F+lrtns4 li953eT77f57VjfbU1rX+Y9se6rKH/khqx42p7JuKcpi9/5zt00+x5tfu20Uf47P5023RP2aVs02L+qsamYU8QeKzSGvsv3lT3azL4vD5bGWl56J9p//5lXd fK3zlyI97t6bX6d2g7zJXh82183Sw4+02GeH7T6v9m9583D+vVLdpEWzM0H7X/u/r6e0Spuy2j3883D+w2crWvb67ZgXL9vXdP89L7JtOOE2/Mhty2t+cm85 KK9d63taHNo/euQ3HvmHNf5Na6/yeuLER5z9PFVZXW+bKi3qU9kew7fs2ExWCT6sglGOjntZaA/bCUVmj74SFuNOvjmEI1Ut2w3TbG4BxoOX5C/gheUanJ7h NTvkb6/b7NhKUbULncpj5vEPEU/jA1ItTeUsc4+YMhgXHQXXoQquQwydoQbCIhRhIYYw4nEvH5rT7rBgaNnB0P79YMgIXVNuMSu1cPQxRFh5+MUMm82uk1uK p5+yuxZPb8XICZ+5yLlQrCaNvHKrmUbO5GeFm0AFyAEK5PFx0wNV4MPzsi+Y6gvzBWyJnQKTgxzVbAjOZSb/SpzLWHP0NDJ8wtLIMNFPI8e8EPAZPmrg87IK kL2O2SWjc8o0hLDx3hzCRwxhxOMmp5FT5SHBMGEHw2lZ4K7TyBm3mHWzr/QDJbv8ISaMiQ7Ao6GE5emnxGvx9IkcOcy75OD0Q3mcHbA4vcrfNxZVCg9jvVMC XKSybYQFqsiHLgIyNWolY3VxCJm1MUXz9lj3apwL6hkCrfxg8A8WzMrgskloYErLxbXx4ZqOTqOBMLRoM9YVHWFqZuK0EiwYji6rpNA1LQvcd+hSKWLYZxgc cDEAJRzzSghW3noJxdNPidfi6QMxcizzLtkHiwudUhpppyWAu8bijFsMi48oFi23wnIhkAWq6RKcNHKqLyjIjYXmEGK1Eg3z9lj3WpyL5ZbUenmZbQSDR4nU 0k/j4oSFMbjgMt6Tgk5vjwwdnRptI3yRnRLTEaZ23E67w4Lh6M5JCl3Ty/19hy6VUoRlX+kHSrRxgr+lc0dCsPLWSyiefkq8Fk8vbwexzLvk4PSNYho5vZDf Nxa95QNK0FDpTrFwscROruzUQOVtUiEgU6NWYtFaCde+Fc3bY92rcS6gZzBP2tVIO7otM9LIgBhDegLj7VdhYQxuOTFYy8mUbQxhaMFnzDQZYXpm4rQSKBia 0WWVErrM9Ip+16Frxi1mpXAFxKDFAP6Wzh2Xg9VUQ6w0cka8Ek8/VhKGHPaIjVnViI1RH7GZyY8hCq53GG69w3g7YuiBSjBiM9UXFOT46nJqix7k9EZsZvKv xbnEPM0NiFObnRg8DruIMWAFp+Q2nRhvrws97zVYy8l0awxhaMHHYG0jembitBIsGLJHbMyqRmxm3GLQgIsYBi0GjLckxByN2Ry6NXiMYTWeXt4OwrxK9rFC YQKhR+IdTOzQgSgZrzEqnSlwY4oJsBglmK7RqJKw5XWKS45ueqM1K52sAQdrwLma/2Gs5pEYcXpYqvSoPDG1ZhxkZEhqdImg5R3mOfOOmZwyyssn7GGaO5il 4RgkXKVIeCbZW7JoeMfF83J08ZY2GFuSzcBtBWtx6gozNFy83MG8C6OfX7vW6K0pUMawNQISXD8BPxaCJ4kqozNgNAMHZ9RyxLWOzWA5ouVpuwen3qyNcfDB es/MLS2qVG3QPgz04oRdE30oJqNKe1ZGXhthT8qsalBGpRqBNl6grQ8gHbUtxa0a1ivplc7H8A/yKi/ZJUbD46Cb+A3odoVR8N2Xp1NWbffpt9YJkNgIbrPh lnzblNuXqnwrDs7VLr7veoLlW3N6a0isGBcnyL0JDBDMaBwqaD+Wi5zMeWdYK78d+0pH/nBfNDzOzYY7Um82vGzU0K4BvKtxbUq66BjXnojlg2k/9TRjWMJY LmEyZ5VOhto5v2p0pRvVF8iJOEZF4HHBX8d//HVejNw1tFzid/90mwTbZJgqtDgRm8FkvhedDDVEfqPklY48KBoNj4MO3lu8J2dAozZeNAPysrFMig+4epth FylFL2kCzDSCuWVQ0yTZEcWwsmK5shJMWclcWQz48V9qX+kM9WLXgc/7QnrZ6pnvspeuDIE3Bi1iQTQyEcz1vWhPog0T7IATx/lyDIPf6hT9IYTL0V3JUriI hRbxWpxxLydIWXojRgup7tOpT8e8mZmgJW7kEz+4KT0p/3OBUHbEbjPhActtJbw1YoU13LhBnATcnwh3C/N7Zy24oQX36xlFv8/A77+3MjqYUX7u0BGycxUr o0MZhacUDTt6WhEdzCh/ZrgnZCPfyuhgRlFPw/8sg5XRERhdyBissLDRL6MxdoV+coX/XZvAyTQvvFsyz74jsOQTcGdNXQ5pnwRpaHd8i92GHg468mfFW9P8 +1Ac61xafDZLKq3pUT5c5mPKo3w8bf0gJPEEkQN0pbmyr5pZaI0FXHmO2qNWt3pCknrctBEJnW7aWECbiI80kTmF7h1uIHZL/o9YMqKKyiJWYcpBxogGHxpa DRXWsGprLOvjFjaXTPQWNiXmnWgYZneYgqpJv8SH1gYg5lgxH1aDjV4Y/uW7IwRv+5QNFwSP4ASwM+MEctMdkh9VcrdOlFnrvOBm0fHHTNKXOJzN+4vvPu6f BvEoPQCU7t5V/orcpwtWhmQUrSi4aURwPsw1IaeAojVCt2DIGot8eCrsJE+xXAKWyRDrrSE6j0hhjURBlkR0pr37l9z/O6vyvu5nvMvSWUR0j+x9o4yTQGMR oyCOBiMaGgkUZNEwtJDIx00XKEBLpCBDrLeG6DwihTUSBVkSBT6uJ0v5hc6FTPxZ4SbE/9Hgjo7xvrxvBo40sq6ux3f2sWaNsmu39mwEDrntdDKL/djyb57f qgXy9vfpJbypF9z2wEts5LzE3ip/SI4hJh4DTZXRTfMFVBmJrCQhIfM2rAVZegc4UVbaraHwZUAZH6HCGlZvDZE+YgU+Ir01wBtH4rTP8ybfXybf3vPikLX2 00+3uRpp252uT9nNTa7P5/OXKmvequLT1y9ZcfgPcuedMMCIAAA=
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# ? Sep 4, 2015 18:32 |
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how are you able to extract that string to import a blueprint?
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# ? Sep 6, 2015 20:43 |
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Install the Blueprint String mod and click the "Blueprint" button in the upper left. It saves in a folder called "blueprint-string" somewhere.
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# ? Sep 7, 2015 00:41 |
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Here's a chain signaled T-junction for a right hand drive system:code:
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# ? Sep 7, 2015 02:55 |
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Phssthpok posted:Install the Blueprint String mod and click the "Blueprint" button in the upper left. It saves in a folder called "blueprint-string" somewhere. Now what we need is a mod that functions as a blueprint string librarian. If I wasn't working again I might start on one.
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# ? Sep 7, 2015 20:41 |
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You mean like this? http://www.factorioforums.com/forum/viewtopic.php?f=92&t=14243
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# ? Sep 7, 2015 22:29 |
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Foehammer posted:Here's a chain signaled T-junction for a right hand drive system: I want to point out that I appreciate this kind of thing not for the code that lets me copy it exactly, but just because the up-close look at these small pieces helps me understand signaling better.
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# ? Sep 8, 2015 01:45 |
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I've been stealing a lot of junctions from this album: http://imgur.com/a/CxXxd Currently using the simple 4-way with a pleasing apperance, and I don't think it can handle the load I'm throwing at it. I'm using bi-directional trains with 2 engines and 2 cars, and their acceleration is baaaaad. So I'm getting a lot of buildups at my 4 way junction. I may re-engineer the whole thing to not be a 4-way anymore and instead be a series of 3 way junctions, but otherwise wonder what people think of 4-way junctions.
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# ? Sep 8, 2015 18:34 |
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Moddington posted:You mean like this? Sweet thanks, that'll do nicely.
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# ? Sep 8, 2015 20:22 |
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https://www.google.com/maps/place/3...1s0x0:0x0?hl=en Found real life Factorio. You can just slowly zoom out to get a sense of scale. That type of thing extends for miles and miles to the north, south, and east of that point it is pretty staggering. Torpor fucked around with this message at 14:50 on Sep 9, 2015 |
# ? Sep 9, 2015 05:24 |
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Torpor posted:https://www.google.com/maps/place/3...1s0x0:0x0?hl=en https://en.wikipedia.org/wiki/Midway-Sunset_Oil_Field Neat!
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# ? Sep 9, 2015 13:32 |
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Torpor posted:https://www.google.com/maps/place/3...1s0x0:0x0?hl=en That's pretty goddamn amazing. I wonder what the production speed on their rocket defense is.
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# ? Sep 9, 2015 16:32 |
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0.12.7 is out: http://www.factorioforums.com/forum/viewtopic.php?f=3&t=16040 quote:Changes:
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# ? Sep 11, 2015 01:31 |
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Just a heads up something broke the Landfill mod in 12.7 (everything's fine until you try to place one, then it just exits) so watch out for that if you use it.
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# ? Sep 11, 2015 02:33 |
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I decided to try Bob's Mods out for a change/new challenge. Just completed blue science. This is what a blue science factory looks like. gently caress you, Bob! KillHour fucked around with this message at 07:32 on Sep 14, 2015 |
# ? Sep 14, 2015 07:27 |
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KillHour posted:I decided to try Bob's Mods out for a change/new challenge. Just completed blue science. I find turning off the electronics makes the whole thing so much more enjoyable. No more loving around with transistors and electronic components and all that other bullshit, and it still gives you a progression with all of the ores/plates/whatever to upgrade your stuff with.
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# ? Sep 14, 2015 09:28 |
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KillHour posted:I decided to try Bob's Mods out for a change/new challenge. Just completed blue science. GregTech strikes again
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# ? Sep 14, 2015 12:41 |
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I know it's a little old, but the overhaul that improved processing to allow for larger factories without slowdown also improved laptop battery life when playing by about the same ratio. I'm just glad that my game didn't kill the battery by the time I'm done my commute
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# ? Sep 14, 2015 14:19 |
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KillHour posted:I decided to try Bob's Mods out for a change/new challenge. Just completed blue science. That, right there, is why Bob's Mod is the best thing once you've played a ton of Factorio and are bored because it's too simple. It's also why Bob's Mod is the worst thing before you get to that point. That's an incredibly undersized setup in many ways - you've got an enormous amount of lost efficiency by having a setup that's solely devoted to producing science. There's nowhere near enough smelting, you're only using a handful of belts to carry materials, so you can't scale it up, and so on. If you're not going to go Full Isengard and build an enormous smoke belching death fortress, what's the point? I'm actually in the preparation stages of a modded Factorio Let's Play, featuring Bob's Mods.
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# ? Sep 14, 2015 19:45 |
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Kenlon posted:That, right there, is why Bob's Mod is the best thing once you've played a ton of Factorio and are bored because it's too simple. Please link it if/when you start it. I'd be interested in following it.
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# ? Sep 14, 2015 21:06 |
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LLSix posted:Please link it if/when you start it. I'd be interested in following it. Will do. Currently messing around with my start settings to get enough nearby resources to start with, while still needing to expand. Getting the balance right with RSO has been interesting.
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# ? Sep 14, 2015 21:27 |
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Kenlon posted:Will do. Currently messing around with my start settings to get enough nearby resources to start with, while still needing to expand. Getting the balance right with RSO has been interesting. Yeah, one of the most interesting things about Bob's mods is just how much less iron you end up needing. Steel only costs two iron plates instead of five, and circuits don't use iron, so you end up using comparatively little. Sniper turrets also are so massively ammunition efficient that you end up using fewer resources on ammo too, and it is viable to use regular bullets with sniper turrets for the whole game.
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# ? Sep 14, 2015 21:37 |
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I haven't played in a bit over a year. Is the multiplayer just 2 player co-op or can you have more players in the current build? I'll probably get back into it a bit after seeing the additions and new graphics for some items. That space tileset he teased looks awesome.
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# ? Sep 14, 2015 21:43 |
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# ? May 11, 2024 15:01 |
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drunkill posted:I haven't played in a bit over a year. Is the multiplayer just 2 player co-op or can you have more players in the current build? I don't think there's a player limit, other than an 8-bit limit of 65000ish. I've played with 6 before and it's a blast!
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# ? Sep 14, 2015 21:47 |