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CaseFace McGee posted:I'm half expecting a CSW v3, but the main thing I'm predicting is a replacement for the CSR. I bet it will be somewhere in between the CSR and CSR-elite in terms of features, since there are so many competitors at or just below that price point. Probably $5-600 total for wheel and pedals. Porsche wheel v2
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# ? Sep 14, 2015 19:17 |
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# ? May 30, 2024 13:45 |
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CaseFace McGee posted:I'm half expecting a CSW v3, but the main thing I'm predicting is a replacement for the CSR. I bet it will be somewhere in between the CSR and CSR-elite in terms of features, since there are so many competitors at or just below that price point. Probably $5-600 total for wheel and pedals. Yeah this was something I was thinking about earlier that they really have nothing to compete against Thrustmaster in that mid-range spot. Also TM just announced the same TX+T3PA set they're doing with the T300.
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# ? Sep 14, 2015 19:34 |
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If Fanatec is going to announce a new wheel, it's either going to be a DD wheel or something below the CSWv2. They just got to the point where they can keep the CSWv2 in stock without preorders. I'm going to assume it will be a cheaper wheel and corresponding pedals. maybe CSR Elite pedals v2.
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# ? Sep 14, 2015 20:36 |
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If Fanatec is going to announce a new wheel, it's either going to be a DD wheel or something below the CSWv2. They just got to the point where they can keep the CSWv2 in stock without preorders. I'm going to assume it will be a cheaper wheel and corresponding pedals. maybe CSR Elite pedals v2.
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# ? Sep 14, 2015 20:36 |
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OhsH posted:Porsche wheel v2 Yeah, I'd bet on that or something new at the same price point.
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# ? Sep 14, 2015 21:18 |
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Fanatec users, my CSR Elite wheel always has a deadzone, even in the config app when the wheel is set to 0 deadzone. I can't find much info online about correcting this, but surely it's not normal? Using the highly scientific method of resting my iphone on the bottom of the wheel with a spirit level app on it, there is about 25 degrees in both directions from centre in which nothing happens. The numbers coming from the wheel stop changing as you move through this deadzone so it appears to be happening at the hardware level, and AC2's wheel setup now seems to show this deadzone too. I really don't recall it doing so last time I played, though it was months ago. Any ideas? Wheel has latest firmware and latest beta drivers (upgraded from latest non-beta drivers but it's made no difference). Here4DaGangBang fucked around with this message at 11:08 on Sep 15, 2015 |
# ? Sep 15, 2015 10:41 |
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So... anyone up for a Kickstarter? https://www.kickstarter.com/projects/370152296/racingcube-an-affordable-and-fast-motion-platform The people living in the apartment below you are gonna love it!
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# ? Sep 18, 2015 11:59 |
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Why did I only today try C.A.R.T. Extreme for SCE? http://www.youtube.com/watch?v=Y7SA5PLlhTs
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# ? Sep 18, 2015 20:43 |
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GhostDog posted:Why did I only today try C.A.R.T. Extreme for SCE? i still have that mod installed, find us a multiplayer server so you can find out how garbage i am at CARTs!!!
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# ? Sep 18, 2015 20:48 |
How's the FFB-support in MAME? I wanna try a bunch of arcade racers and it seems like they'd be way too twitchy without the proper response from the wheel.
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# ? Sep 19, 2015 09:43 |
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Great Joe posted:How's the FFB-support in MAME? I wanna try a bunch of arcade racers and it seems like they'd be way too twitchy without the proper response from the wheel. I cant speak for MAME but I have a bunch of Sega Model 2 games on emulator and setting them up with the wheel took a while. Most arcade systems run 270 or 360 degrees with their wheels and have FFB settings within the cabinet settings so as long as the emulation is accurate it should be fine provided you take the time to get the strength right in the game itself.
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# ? Sep 19, 2015 13:01 |
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Great Joe posted:How's the FFB-support in MAME? I wanna try a bunch of arcade racers and it seems like they'd be way too twitchy without the proper response from the wheel. I immediately got excited thinking about playing Daytona USA on my sim setup, then got disappointed when I looked it up and found that it uses a processor that's not well documented and thus doesn't run in MAME. The Xbox 360 port didn't feel right.
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# ? Sep 19, 2015 15:08 |
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wolrah posted:I immediately got excited thinking about playing Daytona USA on my sim setup, then got disappointed when I looked it up and found that it uses a processor that's not well documented and thus doesn't run in MAME. The Xbox 360 port didn't feel right. Daytona is a Model 2 game, and none of those run in MAME at all. I use Sega Model 2 Emulator which is a rubbish name for a program that runs most things really well but most importantly runs Sega Rally really well. Running very non-sim stuff with a sim setup is fun as hell, like I found out a few days ago that Re-Volt has a ridiculously active community that still makes patches and mods for it including native wheel support so that's a thing I've been doing.
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# ? Sep 19, 2015 15:29 |
The main thing is that arcade machines always had wheels and at least two pedals, even the stand-up ones. "Arcade handling" wasn't really a popular term until they started moving that same gameplay to home consoles and ran into the limitations of digital input, dual analog sticks, etc.
Great Joe fucked around with this message at 16:00 on Sep 19, 2015 |
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# ? Sep 19, 2015 15:58 |
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Hehe, someone make a vid of Mario Kart being run in a Motion Sim. When the red shell hits.. ow
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# ? Sep 19, 2015 15:59 |
In other news, I wish someone would make a ripoff of the NeGcon already.
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# ? Sep 19, 2015 16:04 |
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Any cheep pedal mods I can do to my g27 pedals before I buy this adapter to hook them up to my new tx wheel? I'm going to get the Clubsport pedals, but the adapter to hook them up to the TX has a two month wait list. The pedals that came with the TX are hot garbage even compared with the stock g27 ones.
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# ? Sep 19, 2015 16:37 |
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Norns posted:Any cheep pedal mods I can do to my g27 pedals before I buy this adapter to hook them up to my new tx wheel? clubsport pedals have a standalone USB cable as well, i used CSR pedals with a g27 for the longest time.
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# ? Sep 19, 2015 16:41 |
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OhsH posted:clubsport pedals have a standalone USB cable as well, i used CSR pedals with a g27 for the longest time. I want the adapter so I can use them with forza. But good point. I'll buy them soon for Project Cars and Asseto Corsa on PC. I'm still going to look at g27 pedal mods since I don't want to use the TX pedals for 2 months on the Xbone.
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# ? Sep 19, 2015 16:47 |
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Tony Montana posted:Hehe, someone make a vid of Mario Kart being run in a Motion Sim. When the red shell hits.. ow People have been doing this for a while. There's another video of a dude in a more modern motion rig but it only seems to move to the track angle and doesn't really respond to collisions.
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# ? Sep 19, 2015 17:55 |
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Haha! That made me grin idiotically. When he jumps the sim jumps!
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# ? Sep 20, 2015 01:10 |
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Sup guys
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# ? Sep 20, 2015 23:30 |
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Great Joe posted:The main thing is that arcade machines always had wheels and at least two pedals, even the stand-up ones. "Arcade handling" wasn't really a popular term until they started moving that same gameplay to home consoles and ran into the limitations of digital input, dual analog sticks, etc. I would love to give Race Drivin' and Hard Drivin' a go with modern hardware, no other updates. Just to see if the driving sim was as good as I remember it. High school bud and I pumped every quarter we got for three years into that game.
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# ? Sep 21, 2015 00:22 |
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xzzy posted:I would love to give Race Drivin' and Hard Drivin' a go with modern hardware, no other updates. Just to see if the driving sim was as good as I remember it. No poo poo. That game was amazing, considering it came out in one variant in around 89 and was still the bee's knees will into the mid 90's. There was also a helicopter sim the developer put out around the same time.
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# ? Sep 21, 2015 00:50 |
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Slightly overhauled the descriptions in the first post. Second and third (which will become a setup advice post including a slightly evangelising section about FOV ) to follow.
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# ? Sep 21, 2015 20:36 |
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I radically changed my fov recently from 39 to 32 and oh my God so much better. Driving the miata around the ring was so much more intense, and I could anticipate weight transfer more easily.
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# ? Sep 21, 2015 21:49 |
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365 Nog Hogger posted:I radically changed my fov recently from 39 to 32 and oh my God so much better. Driving the miata around the ring was so much more intense, and I could anticipate weight transfer more easily. Yeah I put my fov in Iracing to the lowest setting which is 45, while I do see less around me, what is in front of me is much more important. I play a lot of fps games so having your FOV around 90 is always preferred, but evidently not in racing simulators.
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# ? Sep 21, 2015 22:06 |
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It's quite transformative (see, already evangelising). I suddenly find that I'm not, as I thought, completely and utterly hopeless at racing in a field of cars, just that the skewed perspective made it impossible for me to not crash into them all the time. I'm still far from good or consistent at it, but now it seems at least possible. A few months of training and I might just be ready to give iRacing a try
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# ? Sep 21, 2015 22:24 |
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GSCE's rallycross update was at the Sim Racing Expo this weekend, looking pretty cool.
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# ? Sep 21, 2015 22:42 |
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Looks cool, I'm wondering though if we get enough tracks to make that worthwile. With the Super Trucks it's easier since they just need to dot ramps around the existing tracks. Edit: Because Shadowplay is running anyway and also I found love for rFactor 2, here's 20 minutes of bad driving: https://www.youtube.com/watch?v=0Vzke5IV5Gs GhostDog fucked around with this message at 23:25 on Sep 21, 2015 |
# ? Sep 21, 2015 22:51 |
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GhostDog posted:Looks cool, I'm wondering though if we get enough tracks to make that worthwile. With the Super Trucks it's easier since they just need to dot ramps around the existing tracks. Reiza are only doing one "track" but it seems to be a huge complex thing that has a lot of layout options. How many of those are coded in is another matter. I forgot I had Sebring in rFactor 2, need to learn that track for iRacing stuff this week.
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# ? Sep 21, 2015 23:48 |
Harminoff posted:Sup guys
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# ? Sep 23, 2015 12:38 |
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Great Joe posted:How's the FFB-support in MAME? I wanna try a bunch of arcade racers and it seems like they'd be way too twitchy without the proper response from the wheel. I've been playing chase HQ on MAME all morning with the Thrustmaster TX. It's a lot of fun. No FFB but I'm not sure if the real game had FFB either or if it just had vibration and a wheel centering spring. GutBomb fucked around with this message at 16:10 on Sep 23, 2015 |
# ? Sep 23, 2015 16:01 |
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Great Joe posted:GJ peeing all over your sim. Not sure what you mean?
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# ? Sep 23, 2015 18:01 |
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Your lighting is kinda yellow? I dunno
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# ? Sep 23, 2015 18:19 |
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Piss.
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# ? Sep 23, 2015 18:23 |
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Hah yeah I need some new lights, I agree.
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# ? Sep 23, 2015 18:27 |
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The lights are probably fine. White balance on your camera? Needs help.
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# ? Sep 23, 2015 18:53 |
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xzzy posted:The lights are probably fine. You don't know that. He could have sodium vapor lights in his house.
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# ? Sep 23, 2015 20:41 |
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# ? May 30, 2024 13:45 |
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Well keep the blinds closed because the city will eventually hunt you down and ask for their street lights back.
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# ? Sep 23, 2015 20:47 |