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Helical Nightmares posted:Excuse me sir. That's clearly a hubcap buckler
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# ? Sep 12, 2015 14:45 |
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# ? May 25, 2024 09:32 |
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Favored Enemy: Hatchbacks
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# ? Sep 12, 2015 15:35 |
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Arivia posted:My pathfinder game tonight had one point where the players seriously thought about having an entire army piss into the mouth of Winson Paine's character to drug test them all. It was the Whizzard come to life! Winson_Paine posted:I CAN TASTE PISS Winson_Paine posted:god it just occured to me that GBSism is over a decade old now kingcom posted:Old man paine and his pissisms. Ningyou posted:i can't think of any good pee puns and it's making me feel a little pisspirited Error 404 posted:But did you get head? Zurui posted:Urine trouble for this piss-poor pun. Davin Valkri posted:Urine luck, ammonia single man but wee can share our puns. Ureally want to make them? Captain Foo posted:penis in ear = dance all night Winson_Paine posted:ugh, the puns have started, clear the urea Error 404 posted:Eyes. Captain Foo posted:5 golden manbabies for this, good sir Jimbozig posted:I'd write a bigpeeler story for the thread to contribute but I don't have the dedication for that. grassy gnoll posted:Tell us about Partycat again, grandpa Winson. Ningyou posted:SNORTS A LINE OF FINELY SHREDDED ELFGAME PAGE
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# ? Sep 12, 2015 17:48 |
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FishFood posted:It looks like the thread for this has died so I'm posting this here! I'm looking to start a WFRP 3rd Edition campaign and I'm setting it in an alt-history fantasy Hellenistic period. I've statted out Orcs because Orcs rule and they're filling in as Scythians in the setting. I've got the document here if anyone with some experience with the system wants to look over it and tell me how terrible it all looks. Fantasy hellenic world is a cool concept and I will destroy all the unfathomably horrible posts after this one in order not to sully it.
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# ? Sep 12, 2015 17:48 |
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Its a good idea in spite of plutonis' support.
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# ? Sep 12, 2015 18:03 |
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TheLovablePlutonis posted:Fantasy hellenic world is a cool concept and I will destroy all the unfathomably horrible posts after this one in order not to sully it. Very well.
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# ? Sep 12, 2015 18:58 |
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You hosed up by not using hot shots 2 kill counter
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# ? Sep 12, 2015 19:41 |
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FastestGunAlive posted:You hosed up by not using hot shots 2 kill counter
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# ? Sep 12, 2015 19:48 |
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Thanks all! It's a setting I've been thinking about for a long time and pulling my hair out over making maps and poo poo and then just decided "gently caress it, gonna use nat geo maps and make it alt history". Any feedback on the orc stats?
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# ? Sep 12, 2015 22:56 |
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I'm not gonna lie I would buy an LSD blotter that was on a printed picture of a d&d player handbook cover.
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# ? Sep 13, 2015 16:12 |
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Did anyone back the new edition of Mutant Chronicles? I saw that the book has been online for a while but no one has really commented on it.
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# ? Sep 14, 2015 04:15 |
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RocknRollaAyatollah posted:Did anyone back the new edition of Mutant Chronicles? I saw that the book has been online for a while but no one has really commented on it. I backed it but haven't had the time to sit down and really read it yet, sorry.
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# ? Sep 14, 2015 04:23 |
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Morbid curiosity, I suppose, but did Traveller5 ever get somewhat unfucked? I see there's still some kind of errata effort going on.
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# ? Sep 14, 2015 15:20 |
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Somehow I doubt it. Mongoose Traveller is apparently getting a new edition though.
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# ? Sep 14, 2015 16:22 |
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quote:The second edition of CthulhuTech is ready for your feedback! Merge magic with technology and Lovecraftian horrors in the near future in this award-winning RPG. Here.
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# ? Sep 14, 2015 17:05 |
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Galaga Galaxian posted:Somehow I doubt it. Mongoose Traveller is apparently getting a new edition though. I picked up the beta for the new mongoose traveller, and it's a nice refinement of the first edition. Not sure it's worth picking up if you either hated the first one or already have all the books for it.
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# ? Sep 14, 2015 17:41 |
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Speaking as someone who thinks 'giant robots vs Cthulhu' was a fantastic concept pissed away... They want me to (physically) sign an NDA, which they don't include in the packet. They want all feedback through their dedicated subreddit, which I can understand, but like hell I'm signing up for Reddit just for this. "Feedback should be positive. We like constructive criticism." So far, so bollocks. I think I'll wait and see.
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# ? Sep 14, 2015 17:46 |
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potatocubed posted:Speaking as someone who thinks 'giant robots vs Cthulhu' was a fantastic concept pissed away... Feedback should be positive = We don't actually want this beta to improve our game at all. See: all trpg beta releases.
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# ? Sep 14, 2015 17:57 |
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quote:None of that stuff that made people cringe from the first edition So, all of CthulhuTech?
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# ? Sep 14, 2015 18:05 |
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Swagger Dagger posted:I picked up the beta for the new mongoose traveller, and it's a nice refinement of the first edition. Not sure it's worth picking up if you either hated the first one or already have all the books for it. How does it compare to Stars Without Number?
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# ? Sep 14, 2015 18:13 |
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Covok posted:Feedback should be positive = We don't actually want this beta to improve our game at all. 13th Age was pretty responsive to negative feedback. Some elements didn't improve and some became actively worse, but there was also feedback-based redesign that went beyond simply balancing the numbers. Of course they also didn't have an NDA (for a few days )
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# ? Sep 14, 2015 18:20 |
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A mediocre CthulhuTech with dodgy rules that still won't let Shinji get in the drat cyborg eldritch abomination is a hell of a lot better than the original.
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# ? Sep 14, 2015 18:29 |
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Swagger Dagger posted:I picked up the beta for the new mongoose traveller, and it's a nice refinement of the first edition. Not sure it's worth picking up if you either hated the first one or already have all the books for it. What kind of changes have they made?
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# ? Sep 14, 2015 18:33 |
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potatocubed posted:"Feedback should be positive. We like constructive criticism."
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# ? Sep 14, 2015 18:48 |
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You know, if you can't handle people saying anything negative about your work, regardless of how polite or correct they might be, you might not be cut out for a creative field like this one.
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# ? Sep 14, 2015 18:51 |
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Maybe they mean "tell us what we are doing wrong instead of shouting that this is garbage or triggers you"? But if that was the case they could have just said "constructive". I don't know if I trust these guys enough to give them the benefit of the doubt.
paradoxGentleman fucked around with this message at 19:06 on Sep 14, 2015 |
# ? Sep 14, 2015 18:52 |
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Yeah, I kind of get the impression that's what they meant, but their statement leans more in the other direction.
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# ? Sep 14, 2015 18:54 |
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Asking for positive feedback only is a good way to not get any good feedback on your game. People will be too concerned with whether or not they're using the right tone to actually give you anything useful.
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# ? Sep 14, 2015 18:56 |
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paradoxGentleman posted:Maybe they mean "tell us what we are doing wrong instead of shouting that this is garbage or triggers you"? But if that was the case they could have just said "constructive". I don't know if I trust tjese guys enough to give them the benefit of the doubt. If new Cthulutech is like old Cthulutech, you could actually point out that there's legitimately triggering poo poo in there to sexual assault survivors for example, though.
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# ? Sep 14, 2015 18:57 |
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Arivia posted:If new Cthulutech is like old Cthulutech, you could actually point out that there's legitimately triggering poo poo in there to sexual assault survivors for example, though. The writers of Cthulutech have specifically stated that they realized how lovely all the triggering stuff was in the first edition, and are trying to make good in this new one.
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# ? Sep 14, 2015 19:04 |
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Serf posted:Asking for positive feedback only is a good way to not get any good feedback on your game. People will be too concerned with whether or not they're using the right tone to actually give you anything useful. On the flipside, you could end up with a D&D Next/Pathfinder situation where any feedback given is given token notice before being tossed away.
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# ? Sep 14, 2015 19:47 |
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Helical Nightmares posted:How does it compare to Stars Without Number? The systems are totally different, Stars Without Number is better if you like retroclones. I think the system generation in Traveller is better, but I really like the faction turn in SWN. Galaga Galaxian posted:What kind of changes have they made? Jumping from space scale to personal scale combat is a lot easier now, since they've more or less unified all the different systems they were using. They've also simplified the damage rules a lot. Ships have a power rating you have to worry about now, so you get stuff like having to cut the power to the engines to keep shooting all your weapons if you've taken damage or you've jury-rigged way too many guns onto a ship. Character generation is still random, but they're including support for other methods. I haven't noticed any sort of "you're dead, start over" stuff for bad rolls. They've consolidated some skills where it made sense. Instead of a bunch of dice modifiers, they basically took Advantage/Disadvantage dice from D&D 5th. It's 90% the same, honestly. The biggest change that has older fans mad is that they've consolidated all of the shipbuilding rules and moved them to a different book instead of having basic rules in the core and advanced rules in a supplement.
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# ? Sep 14, 2015 19:50 |
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Slimnoid posted:On the flipside, you could end up with a D&D Next/Pathfinder situation where any feedback given is given token notice before being tossed away. Oh yeah, this is all assuming that they are asking in good faith. It has to start with the intent to actually accept critique.
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# ? Sep 14, 2015 19:58 |
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Captain Walker posted:I'm gonna try running my dream campaign once more, this time in Strike!. I'm envisioning a crypto-Metal Gear high action spy-fi thing. Unfortunately most of my players are not familiar with MGS. How do I get them in the right frame of mind? We'll probably run a test session as a kind of prologue. Have them play MGS. All of it.
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# ? Sep 14, 2015 20:17 |
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Esser-Z posted:Have them play MGS. All of it. E-even Portable Ops? Ghost Babel? Ac!d? Have mercy!
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# ? Sep 14, 2015 20:23 |
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Serf posted:E-even Portable Ops? Ghost Babel? Ac!d? Have mercy! MERCY IS NOT DISPENSED HERE, FOOL.
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# ? Sep 14, 2015 20:25 |
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Esser-Z posted:MERCY IS NOT DISPENSED HERE, FOOL. You're a monster!
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# ? Sep 14, 2015 20:43 |
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Serf posted:E-even Portable Ops? Ghost Babel? Ac!d? Have mercy! Acid 2 was the most fun one could have with a PSP prior to Peace Walker. I'll give you portable ops though.
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# ? Sep 15, 2015 01:08 |
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What's Fantasy Flight's track record like? I heard they bought L5R and I'm wondering if that means a new edition with a bunch of new fiddle little rules. It's p. cool that they're gonna continue the card game, I guess. But calling it a Living Card Game will never not sound ridiculous.
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# ? Sep 15, 2015 03:03 |
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# ? May 25, 2024 09:32 |
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What would be the best system for running a horror themed King of the Hill game? I had a vision yesterday of Hank Hill and pals squaring off against Lovecraftian horrors and I haven't been able to shake it.
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# ? Sep 15, 2015 03:03 |