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Generic Octopus posted:It's called 13th Age. It's not for everyone and it's not the best game, but it's a better 5e than 5e. I want tactical combat and stuff just simpler than 4e like give the fighter a couple of useful combat abilities and useful noncombat abilities make spells less all powerful make feats big and important but only give people a max of like 5 and make the book readable.
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# ? Sep 14, 2015 18:40 |
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# ? May 31, 2024 23:11 |
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Elfgames posted:I want tactical combat and stuff just simpler than 4e like give the fighter a couple of useful combat abilities and useful noncombat abilities make spells less all powerful make feats big and important but only give people a max of like 5 and make the book readable. I'd stay away from 13th Age then, and suggest you check out Strike! http://www.strikerpg.com/ Built from the ground up as "I like 4e, but it's got entirely too much cruft."
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# ? Sep 14, 2015 18:43 |
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Kurieg posted:Because things like this aren't important enough to put in their errata documents or even making it onto their website. What Mike Mearls, Lead Designer of Dungeons and Dragons(TM) Fifth Edition, had to say on the subject contradicts what the Sage Advice Article had to say, i.e. that you have to stow your weapon or shield in order to cast. What Mike Mearls is saying is that it's more like leaning your sword on your shoulder as in the two-handed Paladin example as opposed to having to fully put your shield or weapon away that turn. And again, makes most of the War Caster feat worthless.
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# ? Sep 14, 2015 18:43 |
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And all war caster does is make it so the melee buff classes can actually be melee buff classes. Because the concentration rules in 5e are idiotic.
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# ? Sep 14, 2015 18:47 |
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Does the warlock's hex give disadvantage to attacks if they get made with the ability score chosen?
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# ? Sep 14, 2015 19:03 |
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Nope, ability checks are not attacks or saves.
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# ? Sep 14, 2015 19:05 |
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djw175 posted:Does the warlock's hex give disadvantage to attacks if they get made with the ability score chosen? No, because it gives disadvantage to checks. Attack rolls and saving throws are their own type of rolls, they are not checks.
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# ? Sep 14, 2015 19:05 |
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Quadratic_Wizard posted:I'd stay away from 13th Age then, and suggest you check out Strike! No 13th age is closer to what i want i just want something with the same level of care but slightly different
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# ? Sep 14, 2015 19:34 |
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To balance wizards out, I have homebrewed that a wizard can only use two schools of magic. No one has picked wizard yet because of these restrictions but, I am curious how it will play out tbh. Has anyone done something along these lines to make the wizards less of a one man army.
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# ? Sep 14, 2015 19:45 |
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Take Necromancy as one of your schools. Skeletons solve all problems! I am totally going to run a game in a setting with a skeleton economy sometime, for reals.
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# ? Sep 14, 2015 19:48 |
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Esser-Z posted:Take Necromancy as one of your schools. Skeletons solve all problems! i would not be disappointed if a player decided to do this.
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# ? Sep 14, 2015 19:59 |
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also in this game i saw someone mention a game or variance of a game where each player gets about 6 characters that they run through a dungeon and basically suppose to be a meat grinder for the most part. Anyone have any idea what this game is? I marathoned most of this and totally forgot.
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# ? Sep 14, 2015 20:03 |
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Smash it Smash hit posted:also in this game i saw someone mention a game or variance of a game where each player gets about 6 characters that they run through a dungeon and basically suppose to be a meat grinder for the most part. Anyone have any idea what this game is? I marathoned most of this and totally forgot. That'd be Dungeon Crawl Classics RPG from Goodman Games, and that's basically how it handles character creation, each person makes 3-8 Zero Level schmucks with no class and barely any items and then puts them through a meat grinder of an adventure and whoever lives goes on to become a Level One Classed Character and generally has a much better survival chance(due to DCC having only 10 levels and front loading most of the "Crap Farming Peasant" aspects into Zero Level, a 1st Level character in DCC is more like a 3rd to 5th level character in most other games of the D&D sort), although plenty of horrible things can still happen to characters later on(like a Wizard accidentally blowing himself up with a miscast spell, or a Cleric pissing off his god and getting smited for it, or even the Warrior making a critical fumble and chopping his own head off and that's just things a PC can do to themselves) DCC is in my opinion one of the best D&D variants available on the market right now, as it both has really good rules and a lot of Official, 3rd Party, and Fan product support, it's also one of the most beautiful RPG books I've ever seen that wasn't some special limited edition(although DCC does have several of those as well), like seriously it's almost Coffee Table Book levels of looking good
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# ? Sep 14, 2015 20:30 |
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Esser-Z posted:Take Necromancy as one of your schools. Skeletons solve all problems! My friend and I have spent the past couple months homebrewing and running campaigns based on fantasy Colombian contact era South America. Both the Aztec and Afro-carribian inspired cultures each have their own version of a skeleton economy and it's been fun actually building out the implications. Also when the visiting lawful good PC paladin is warned ahead of time about the skeletons working the docks but decides to smite the first one he sees anyway. Then getting arrested and charged with desecration. Now he's been sentenced to involuntary labor with the adventurer's guild until he can afford to make restitution to the family who's ancestor's remains he smote.
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# ? Sep 14, 2015 21:11 |
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Soylent Pudding posted:My friend and I have spent the past couple months homebrewing and running campaigns based on fantasy Colombian contact era South America. Both the Aztec and Afro-carribian inspired cultures each have their own version of a skeleton economy and it's been fun actually building out the implications. Also when the visiting lawful good PC paladin is warned ahead of time about the skeletons working the docks but decides to smite the first one he sees anyway. Then getting arrested and charged with desecration. Now he's been sentenced to involuntary labor with the adventurer's guild until he can afford to make restitution to the family who's ancestor's remains he smote. That is unironically rad as hell.
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# ? Sep 14, 2015 21:13 |
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Soylent Pudding posted:My friend and I have spent the past couple months homebrewing and running campaigns based on fantasy Colombian contact era South America. Both the Aztec and Afro-carribian inspired cultures each have their own version of a skeleton economy and it's been fun actually building out the implications. Also when the visiting lawful good PC paladin is warned ahead of time about the skeletons working the docks but decides to smite the first one he sees anyway. Then getting arrested and charged with desecration. Now he's been sentenced to involuntary labor with the adventurer's guild until he can afford to make restitution to the family who's ancestor's remains he smote. This really makes me want to put something like this in to my game.
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# ? Sep 14, 2015 21:31 |
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Necromancy/Conjuration is still outstanding under those circumstances. You still get the suite of narrative breaking spells that are wish, plane shift, teleport and dimension door, you get to set up a clone inside of your own personal demiplane, and during combat you can just throw undead and conjured elementals at the problem until it dies of exhaustion. You don't get to make two whole weapon attacks every turn though, so I can see how that would seem unreasonable.
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# ? Sep 14, 2015 21:31 |
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So, uh, everyone is ready to buy the PHB2 right?
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# ? Sep 14, 2015 22:37 |
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Soylent Pudding posted:My friend and I have spent the past couple months homebrewing and running campaigns based on fantasy Colombian contact era South America. Both the Aztec and Afro-carribian inspired cultures each have their own version of a skeleton economy and it's been fun actually building out the implications. Also when the visiting lawful good PC paladin is warned ahead of time about the skeletons working the docks but decides to smite the first one he sees anyway. Then getting arrested and charged with desecration. Now he's been sentenced to involuntary labor with the adventurer's guild until he can afford to make restitution to the family who's ancestor's remains he smote. I want to play.
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# ? Sep 14, 2015 23:16 |
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ritorix posted:
If it's actually full of new interesting poo poo showing the lessons they learned from the past year? Yes. If it's a collection of edge case rules and class fixes hidden behind dm may I bull poo poo? No.
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# ? Sep 14, 2015 23:21 |
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ritorix posted:
Would definitely buy a MM2, PHB2 and the expansion on existing classes. My group tends to stick to homebrew campaigns so I've always been pretty indifferent to buying campaign books though. Spiteski fucked around with this message at 23:45 on Sep 14, 2015 |
# ? Sep 14, 2015 23:42 |
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ritorix posted:
"The Ranger article had more people talking than we've had in months? Time to fire up the presses!"
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# ? Sep 15, 2015 00:35 |
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ritorix posted:
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# ? Sep 15, 2015 01:23 |
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If they add even just one more Maneuver to the Battle Master, I'll eat my hat.
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# ? Sep 15, 2015 03:11 |
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gradenko_2000 posted:If they add even just one more Maneuver to the Battle Master, I'll eat my hat. "A book of new options for existing classes, like Complete Warrior or Martial Power." My royal Irish rear end.
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# ? Sep 15, 2015 03:14 |
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that the only one with a specific edition mentioned, and that the most contentious edition, is the one that would be most contentious itself and the most work to do, and even more work to do well. Don't loving drink out of that well, goddamn.
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# ? Sep 15, 2015 03:17 |
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ritorix posted:
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# ? Sep 15, 2015 06:40 |
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What classes would a PHB2 even have? Looking at the 4e PHBs, the ones not represented are: Warlord, Avenger, Invoker, Shaman, Warden, Ardent, Battlemind, Psion, Runepriest, Seeker. The Warlord is another "I'll eat my hat moment", and the others are either arguably already covered by existing class archetypes or are so new to D&D that I doubt they'd want/need to bring them back. I guess they could start delving into 3rd Ed splat?
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# ? Sep 15, 2015 09:29 |
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Considering the garbage coherency and specificity of existing class archetypes, I could see them filling a book with just a bunch of martial trash sprinkled with wizard goodies. Don't like the beast aspects provided for barbarians? Here's a badger aspect. It's like bear, but instead of carrying capacity you get +2 damage. Want a wizard school focused on demon servitors? Here you go, it's like Necromancy school except you summon dretches! That's balanced, right?
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# ? Sep 15, 2015 09:46 |
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Mostly psionics, I'd guess. They might fit some other "unpopular" D&D concepts in there as well, keep them all contained to one single book so people can fine-tune their campaigns as they please or simply choose to keep it vanilla by excluding it. I'm thinking of gunpowder, oriental ninja/samurai stuff, a non-magical alchemy and science guy, etc.
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# ? Sep 15, 2015 09:48 |
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What all was in the 3.5 PHB2? Part of me says "look there first" when it comes to a theoretical 5e PHB2.
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# ? Sep 15, 2015 12:08 |
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1. The Beguiler, the Dragon Shaman, the Duskblade and the Knight were introduced as new classes 2. Different class packages for the base/PHB1 classes 3. New feats 4. New spells 5. Backgrounds 6. Teamwork Benefits 7. Faction affiliations 8. Character retraining/rebuilding rules 9. Quick PC and NPC creation
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# ? Sep 15, 2015 12:18 |
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creative uses for acrobatics: GO!
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# ? Sep 15, 2015 13:17 |
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Would I break anything if I changed 5e initiative back to the simple OSR style? (eg, essentially a coin flip each round to determine if PCs or monsters go first) the init bonuses seem small enough not to matter anyway.
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# ? Sep 15, 2015 13:24 |
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ActusRhesus posted:creative uses for acrobatics: GO! Running up the huge animated statue's spear so you can piss on his face.
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# ? Sep 15, 2015 13:52 |
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The duskblade was really fun, and the beguiler was okay, though it had a very specific build that was super good around subdual damage and coup de gras.
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# ? Sep 15, 2015 14:06 |
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ActusRhesus posted:creative uses for acrobatics: GO! Showing off to whomever (smugglers by doing a backflip from a tightrope, locals by doing the old run on top of a barrel then spin off) in order to break tension and/or get laid. I've always thought of acrobatics as mostly useless in combat but fantastic for social situations. Even the combat things I've done with it (leaping down stairs while pursuing someone) was better suited for a jump check. Then again I think of acrobatics as real life stuff I see my friend do at a gymnastics gym, the same guy has gotten past stage one of ninja warrior so I figure that's a good comparison to peak ability. mastershakeman fucked around with this message at 14:47 on Sep 15, 2015 |
# ? Sep 15, 2015 14:43 |
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Uneven bars flips off tree branches to kick a dinosaur in the face.
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# ? Sep 15, 2015 14:47 |
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ActusRhesus posted:creative uses for acrobatics: GO! Luring an enemy into striking their nearby pal by contorting out of the way when they attack. You'd probably have to beat their attack result but it's worked for me in the past .
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# ? Sep 15, 2015 14:57 |
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# ? May 31, 2024 23:11 |
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Overcoming the advantage of a flying enemy. Scrambling through a tree and then launching off the branches to hit a harpy in the head with a hammer. Using the environment to cover more ground or bypass obstacles. Swing across a chasm on a rope instead of plodding across the bridge like an idiot. Slipping into a sniper's nest that your foes can't reach without ranged attacks. Surfing your wizard down a mountain like Mad Martigan on a shield, but on a wizard and not a shield.
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# ? Sep 15, 2015 15:08 |