|
PirateBob posted:Meaning...? The distance at which you spot enemy ships? See the cone-of-sight in the mini-map? You're able to actually see detected ships whose icons are inside the cone. The skill just makes that cone extend a bit further, but does nothing to improve the actual ability to detect ships.
|
# ? Sep 14, 2015 22:39 |
|
|
# ? Jun 5, 2024 15:17 |
|
Tank Boy Ken posted:DDs just became really sexy: Is this with AFT? Note that you'll be able to shoot people and stay concealed at the edges of your range, assuming theres no planes or hostiles hanging out where you can't see them. Its nice to have... but you're missing out on that Last Stand skill, which makes your knife fights with hostile DDs much more survivable. Aesis posted:Sims has to be the worst DD for its tier. It should be Tier 5 not Tier 7 ffs. The Sims is not the worst ship for its tier. The Farragut takes that by a storm, and the Mahan is about as good as the Sims. The Sims has better torpedo options than the Mahan too, which is nice.
|
# ? Sep 14, 2015 23:05 |
|
I was doing so well and then got kicked.
|
# ? Sep 15, 2015 00:11 |
|
I just noticed something strange: why does the North Carolina secondaries have a range of 4.5km? The Colorado has 5km, and the Iowa has 5km. It seems so odd that I'm thinking it's maybe a bug.
|
# ? Sep 15, 2015 00:30 |
|
tbh what I hate about Sims play is that you either sit 11.5+ km off and pea shoot (and hopefully hit for 350 damage per shot or set target on fire) or try to make use of 5.5 km torp by sneaking around island (which involves dumb enemy). 9.2 km torp sounds nice but it travels slow that only dumb battleships get hit. But pea shooting does little damage (0~350 per shot) which means it's a lot of effort trying to stay between 11.5 km and 12.5 km (longer if you have skill) constantly looking at minimap and immediately turning around when spotted. And most of the times you won't get much xp because even with 150+ hits you do so little damage. Another solution would be to make it Tier 8 so I can use Concealment module, or buff its concealment a bit. Currently getting detected at 7.3 km and it sucks. Aesis fucked around with this message at 02:12 on Sep 15, 2015 |
# ? Sep 15, 2015 02:09 |
|
El Disco posted:I just noticed something strange: why does the North Carolina secondaries have a range of 4.5km? The Colorado has 5km, and the Iowa has 5km. It seems so odd that I'm thinking it's maybe a bug. Same happens on Amagi - Nagato has 5 km, Amagi has 4.5 km, Izumo and Yamato have 7 km. I'm sure secondary range is arbitrary, but it's hard to believe that losing half a kilometer is a meaningful balance parameter.
|
# ? Sep 15, 2015 02:10 |
|
James Garfield posted:Same happens on Amagi - Nagato has 5 km, Amagi has 4.5 km, Izumo and Yamato have 7 km. For the Amagi I think it's because Battlecruisers will have less range than BBs - it also seems to have less main gun range.
|
# ? Sep 15, 2015 02:18 |
|
I forgot this game was in open beta. I'm as far up the USA tree as the St. Louis. This thing sure has a lot of guns, too bad you'll get obliterated by torpedoes if you ever actually bring them to bear because your ship is about as long as a continent and accelerates as well as one.
|
# ? Sep 15, 2015 04:18 |
|
Luigi Thirty posted:I forgot this game was in open beta. I'm as far up the USA tree as the St. Louis. This thing sure has a lot of guns, too bad you'll get obliterated by torpedoes if you ever actually bring them to bear because your ship is about as long as a continent and accelerates as well as one. Point your ship at DDs and IJN cruisers that look like they are making a torpedo run on you. After a while it's not difficult to figure out when someone's launching torps.
|
# ? Sep 15, 2015 04:46 |
|
Luigi Thirty posted:I forgot this game was in open beta. I'm as far up the USA tree as the St. Louis. This thing sure has a lot of guns, too bad you'll get obliterated by torpedoes if you ever actually bring them to bear because your ship is about as long as a continent and accelerates as well as one. Any DD that get's anywhere near you to launch torps should be stuggling to aim due to the rain of HE shells dropping on his head.
|
# ? Sep 15, 2015 10:19 |
|
mik posted:See the cone-of-sight in the mini-map? You're able to actually see detected ships whose icons are inside the cone. The skill just makes that cone extend a bit further, but does nothing to improve the actual ability to detect ships. So it'd be like expanding the view range box in WOT. What's the point of that in WOWS with limited range guns? I thought you could always see ships within the range of your guns if they were spotted by you or someone else on your team.
|
# ? Sep 15, 2015 12:40 |
|
Aesis posted:Sims has to be the worst DD for its tier. It should be Tier 5 not Tier 7 ffs. Well, if you think the Sims is the worst DD at it's Tier, you might as well stop playing US DD. I'd gladly have that ship after the buff, than a useless Russian DD. Would have been nice for crew training. (also you're supposed to get the last stand mod, what broken engine?) Got about 35k left on the Mahan... the ship is bad. 4.5 km torps? Get used to sitting behind an island and waiting for other people to be stupid. Hatsuharu... worst time playing this game is in this ship. Impossibly slow torps. Both of these ships can face tier 10's, and I'd take the Sims over either.
|
# ? Sep 15, 2015 12:56 |
|
Hatsuharu is nowhere near that bad. I actually have found it the best IJN DD so far although I suspect I'm just a better player after the horror of the stock Mutsuki. Stock Mutsuki and stock Langley are the two worst things I have experienced in this game.
|
# ? Sep 15, 2015 13:52 |
|
kaesarsosei posted:Hatsuharu is nowhere near that bad. I actually have found it the best IJN DD so far although I suspect I'm just a better player after the horror of the stock Mutsuki. Well, now I know that's crazy talk... since even nerfed the Minekaze has monster games. The enemy has to decide if they want you to hit it with torps. Even then, the most boring gameplay possible. See a US DD? You're dead.
|
# ? Sep 15, 2015 14:06 |
|
jownzy posted:Well, if you think the Sims is the worst DD at it's Tier, you might as well stop playing US DD. I'd gladly have that ship after the buff, than a useless Russian DD. Would have been nice for crew training.
|
# ? Sep 15, 2015 14:07 |
|
Aesis posted:Don't have enough skill points for Last Stand. Also I'm just complaining because I want to shot gun ships with torps It is nice having guns though, but definitely need last stand. Solo'd Pensacola with guns in my Mahan yesterday, because I couldn't get near him with torps, he decided to run while I burned him. I assume this would work just as well with the Sims.
|
# ? Sep 15, 2015 14:16 |
|
Did total 131k damage Basically I had to fight 2 Myoko, 2 DD, 2 Cleveland, 1 NM, 1 Kongo and 1 Colorado while team was dying left and right so fast. Seriously though, NM is a good ship. Shame that Colorado is such a let down.
|
# ? Sep 15, 2015 16:13 |
|
The izumo plus my banzai tendencies mean I die a lot, laugh like a fool and make my team angry. All the time.
|
# ? Sep 15, 2015 16:33 |
|
jownzy posted:The enemy has to decide if they want you to hit it with torps. Even then, the most boring gameplay possible. See a US DD? You're dead. IJN DDs can make very good use of their guns. They're just not as high a RoF as the US DDs. If you make your shots count, you can win fights with hostile DDs, even US ones, though it gets harder once those US DDs hit T8+. The Benson will potentially dunk you before you can even figure out he's there, as its concealment is fairly good and its turrets swing absurdly fast, and the Fletcher will DEFINITELY dunk you with its 5 guns at all hulls. The Gearing will be a nightmare for you, as well. The Fletcher/Gearing also have better torps than you, and the Benson's torps are kinda scary with 2 quintuple tubes. You can fend off Nicholas/Farragut/Mahan/Sims fairly well, though. The Fubuki is a shining star amongst its peers, with arguably the best guns of all IJN DDs (though the Shimakaze's are virtually the same, but two tiers higher). The Fubuki could very likely beat a lot of US DDs it uptiers in a gunfight, especially if they're AA Hull. The Mutsuki's turrets have a 180 traverse of 14 seconds, by the way, with the upgraded turrets. That's the fastest turn speed of all IJN DDs, IIRC. 2 seconds slower than the Farragut and Mahan's own turrets, too! Please remember that you have guns when you're an IJN DD. Or don't, it makes my job as a US DD much easier. Hazdoc fucked around with this message at 16:46 on Sep 15, 2015 |
# ? Sep 15, 2015 16:42 |
|
demonR6 posted:That's my favorite reticle for the same reason. I like the blue one with the arcs at the bottom of the recticle. Helps with tracking incoming torps too. I think its Krab 3?
|
# ? Sep 15, 2015 19:26 |
|
Hows that tier 8 premium ship?
|
# ? Sep 15, 2015 19:34 |
|
BadLlama posted:Hows that tier 8 premium ship? The Atago is pretty good, other than being easy to citadel.
|
# ? Sep 15, 2015 20:53 |
|
Joined a pubbie div tonight just for poo poo and giggles. We are all in our tier 4 ships and get in a tier 7 game. Last time I am doing that fucker.
|
# ? Sep 15, 2015 22:02 |
|
BadLlama posted:Hows that tier 8 premium ship? Atago is OK, Tirpitz is quite the little Monster.
|
# ? Sep 15, 2015 22:03 |
|
Burt posted:Joined a pubbie div tonight just for poo poo and giggles. We are all in our tier 4 ships and get in a tier 7 game. Last time I am doing that fucker. I wish a division's battle tier range was displayed for at least the division leader under the members' readied ships window in port. No, queuing your Tenryu with your buddy's Wyoming is not a good idea, random pubbie idiot on my team # 500
|
# ? Sep 15, 2015 22:29 |
|
Reztes posted:I wish a division's battle tier range was displayed for at least the division leader under the members' readied ships window in port. No, queuing your Tenryu with your buddy's Wyoming is not a good idea, random pubbie idiot on my team # 500 Honestly, if you get dragged into a Tier 7 match like that, the Tenryu might actually have a better shot at doing something decent than the Wyoming. Mainly because the Wyoming is a sitting duck to any Nagato, Fuso, or New Mexico that feel like bagging an easy kill, and is easily spotted for doing so. Meanwhile, the Tenryu has decent concealment along with fast firing guns and torpedoes, so it at least has a chance of ambushing someone and causing damage. It can also actually ccontest points, as opposed to the Wyoming with its blistering sub-20 kt speed. Sure it'll die as soon as someone gets a decent shot at it, but it at least might not have that happen immediately.
|
# ? Sep 15, 2015 23:49 |
I've seen Eries and Hashidates in matches with T7 ships multiple times due to questionable division choices. What's the thought process behind that? Do these people think their buddy is going to get great XP getting one-shotted from 20Km as soon as the match starts? The saddest I ever saw was a South Carolina in a match where the next lowest tier BB was my Kongo, everything else was T6 or up.
|
|
# ? Sep 16, 2015 00:19 |
|
Think the worst I've seen was a division of a Myogi and two South Carolinas in a T7 match. On Ocean, just for that added "gently caress You!" factor. The other side might, MIGHT, have had a single Myogi on their side, but other than that they had no low tier battleships. Let's just say the SCs never got into range of anything, and the Myogi died fairly fast as well. Sure, I've seen weird stuff like an Atlanta with T2 destroyers or whatever, but at least low tier destroyers and cruisers have a chance to do something due to low visibility combined with either rapid fire guns, for the fire chance, or torpedoes. T3 and 4 battleships really need to have that +3 matchmaking reduced, because they just die. edit: Speaking of which, has anyone figured out what happens when you pair a low tier carrier with a high tier anything? Like say a Langley with an Iowa. Curious if some other poor independent CV captain in a T4 gets dragged in to a T9 match as well. Lord Koth fucked around with this message at 00:38 on Sep 16, 2015 |
# ? Sep 16, 2015 00:33 |
|
If I had to guess, since the matchmaker for divisions usually only looks at the highest tier in the division, the Langley would get paired with a tier 9 carrier on the enemy team instead. Just my prediction based on Wargaming and the way the division matchmaking works in other cases. I'm not in a hurry to find somebody to test that with though, it sounds incredibly painful.
|
# ? Sep 16, 2015 00:47 |
|
Reztes posted:If I had to guess, since the matchmaker for divisions usually only looks at the highest tier in the division, the Langley would get paired with a tier 9 carrier on the enemy team instead. I think it actually would drag in some poor bastard Langley, but I'm not sure. I recall having seen a not-quite-so-bad fail division carrier.
|
# ? Sep 16, 2015 00:50 |
|
loving pubbies are so incapable of getting in the cap circles in domination games. Just finished up a game on fault line where they just steamed around aimlessly and except for me grabbing one in a Wyoming (in a Tier VI match), did absolutely nothing. We actually more of their team, but our pub's fear of the cap circles lost the game.
|
# ? Sep 16, 2015 01:07 |
|
Just out of curiosity: what graphics setting corresponds to "Draw smoke screens? Y/N?" Because it would be nice to know why enemy ships keep disappearing, for us plebs on terrible computers.
|
# ? Sep 16, 2015 04:29 |
|
Death On Toast posted:Just out of curiosity: what graphics setting corresponds to "Draw smoke screens? Y/N?" I know on medium and high I was seeing them.
|
# ? Sep 16, 2015 05:01 |
|
Death On Toast posted:Just out of curiosity: what graphics setting corresponds to "Draw smoke screens? Y/N?" I can only see smoke screens when I am not looking at them.
|
# ? Sep 16, 2015 05:03 |
|
Yeah DD's in smokescreens are like the squigglies in your eye that you can only see when you look away. I can see them fine unzoomed in, but when I hit shift, boy howdy do they disappear until I go back to normal view, rinse, repeat. Also, that FPS reduction thing happened within 90s of a new game in a newly launched client, and it happened to multiple people on both teams. I don't like that poo poo, WG. Even closing and relaunching the game only helped for about another 60s. EDIT: World of Warships: I don't like that poo poo, WG TSBX fucked around with this message at 05:59 on Sep 16, 2015 |
# ? Sep 16, 2015 05:32 |
|
Groggy nard posted:You don't need the SEAMN clan tag to join SEAMN chat and Teamspeak. You just need to get on the drat Goon TS and say "HEY I WANT TO PLAY TIER WHATEVER" I've only been active over the past week because friends were playing tanks (normally gently caress WG because they never gave me my beta payouts for planes, let alone ships) but the goons ts botes channels are empty most of the time, I can't get into them due to server permissions, and my application to SEAMN has had no response. So wtf James Garfield posted:Remember that win rates aren't a great reflection of how the ship classes are performing, unless you have an unusual definition of "how the ship classes are performing." Especially among average players, cruisers and destroyers have win rate bonuses that aren't related to how good they are at fighting. you're talking in an obscure way about emergent win rate bonuses. is this because of matchmaking? Do you count scouting as part of fighting?
|
# ? Sep 16, 2015 06:38 |
|
stephenfry posted:you're talking in an obscure way about emergent win rate bonuses. is this because of matchmaking? Do you count scouting as part of fighting? Battleships aren't very good at capping and defending bases, partly because they're slow and easy to spot and partly because pubbie battleships are incredible cowards. I don't count base capture (or resets that don't sink ships) as part of fighting since they aren't rewarded proportionately, and running from every enemy to cap fast and maximize your win rate in a ship class that can't fight isn't my idea of fun.
|
# ? Sep 16, 2015 09:05 |
|
So I'm not sure if anyone is absolutely aware of this, but there is still a way to spot destroyers that pop smoke screens and disappear. If you look closely, you can see when their destroyer releases another plume of smoke (it comes up from the centre of their ship), it's done every 4 seconds or so, and if they are dumb and are still moving in roughly a straight line, you can still predict where they are in the smoke cloud. I have killed quite a few DDs this way and the hack accusations are always hilarious.
|
# ? Sep 16, 2015 09:07 |
|
Pubbies in general are amazing cowards in this game. Pubby cruisers are so terrified of DDs they won't advance to look for them, and BBs will never move forward to anchor a line. The only exception is the Pubby DD, who is not only going to rush forward, he'll happily get himself spotted and get murdered.
|
# ? Sep 16, 2015 09:10 |
|
|
# ? Jun 5, 2024 15:17 |
|
James Garfield posted:Battleships aren't very good at capping and defending bases, partly because they're slow and easy to spot and partly because pubbie battleships are incredible cowards. I have noticed that pubbie battleship players tend to have heavy tank complex. In that they spend most of their time hiding or running away instead of using their HP and armor to engage a weaker enemy. The rest of the time is spent complaining about torpedoes.
|
# ? Sep 16, 2015 14:33 |