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Alaois posted:it's a video game with guns, people are gonna default to the expected way of dealing with problems in that situation This is from a series where you can end a man by throwing a frog at him. They should know better.
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# ? Sep 14, 2015 17:17 |
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# ? May 27, 2024 04:08 |
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The End did have a very similar feature. You could pick up his breathing with the directional microphone. In fact, that's my go-to way of finding him.
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# ? Sep 14, 2015 17:19 |
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Oxxidation posted:About that second spoiler, there's a whole bunch of ways to stop the Man on Fire. Dousing him with the water towers is the most obvious, but you can also call in a shotgun (Kaz specifically gets on the radio and mentions this) to stagger him into the central reservoir or off the cliff. If you don't want to shoot him, ramming him with the jeeps will send him flying. Even the water fountains in the facility can gently caress him up. And on replays, calling in a Weather Control (Rain) will end him instantly. I think the structure of the codecs makes things a little harder to try those. In 1-4, codec calls were always a separate thing you could pause the game and go into. Then you can talk to Colonel or Otacon or whatever about the boss, they'll come up with something, and you can utilize that. Even if you don't, the fights are usually pretty slow-paced, and even switching weapons pauses the game, so you've got plenty of time to stop, look at your options, and think. Peace Walker and V give you limited loadouts, you can't pause to look at them, and codecs are 'press a button to call Mother Base for a few short sentences'. In Peace Walker that was generally okay since the bosses were fairly straightforward firefights, but in V it's a little rougher. You've got relatively few weapons on hand to look through, ordering in more requires you to do a lot of looking through menus (that don't pause the game) and then waiting for delivery, and the codecs are too short and simple to really glean much from. All that means that it both relies more on you looking for the solution yourself, and makes it a lot harder to do the required experimentation.
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# ? Sep 14, 2015 17:33 |
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Inspector Gesicht posted:Can you play as characters other than Mario? Hell, a good selling-point would be a character-creator in the Mario-style. You can get character skins of other Nintendo characters but can only use them with the Mystery Mushroom item in the Super Mario Bros tileset, but its nothing but a pallet swap of Mario, you can't even play as Luigi normally, he's just a character skin.
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# ? Sep 14, 2015 18:30 |
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Judge Tesla posted:Super Mario Maker is an incredibly fun toolkit where you can build your own Mario levels using a number of items from the Mario Series, but the thing dragging it down is the Playerbase itself. Ugh, seconding this. It's nice that you can trade a life to skip a level but 90% of the expert courses are "Nintendo Hard" schlock or courses with hidden passages/powerups so the original creator can actually complete it. I've played more than one "Pick a pipe- 2/3 of them are instant death! " levels. It would be really great if Nintendo added a weekly "curated 100-Mario course" or something, with expert level difficulty on intelligently designed levels.
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# ? Sep 14, 2015 19:17 |
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Poulpe posted:Ugh, seconding this. It's nice that you can trade a life to skip a level but 90% of the expert courses are "Nintendo Hard" schlock or courses with hidden passages/powerups so the original creator can actually complete it. I've played more than one "Pick a pipe- 2/3 of them are instant death! " levels. Based on the way they rolled out splatoon and the unlocks in mario maker, I wouldn't be surprised to find out Nintendo already designed such a mode.... but simply figured that it would be "too much" for our wee brains to handle at release. So we could get it in an update in a couple weeks or something.
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# ? Sep 14, 2015 21:23 |
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It's also fairly barebones as far as map editors go, the only Mario series boss you can use is Bowser and Bowser Jr, no Koopalings, Boom Boom, Reznor or anything, there's also no options to add background decorations so a lot of maps just have a crapload of dead space and empty backgrounds. I do realize that Nintendo want this to be as user friendly as possible but, now that the maker has been out for a few days, I am starting to chafe at the lack of features like the above mentioned ones.
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# ? Sep 14, 2015 21:53 |
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Judge Tesla posted:It's also fairly barebones as far as map editors go, the only Mario series boss you can use is Bowser and Bowser Jr, no Koopalings, Boom Boom, Reznor or anything, there's also no options to add background decorations so a lot of maps just have a crapload of dead space and empty backgrounds. Yeah the WYSIWYG editor is great, everything "just works". But all the things that we can't do just bother the poo poo out of me. Can't have warp pipes that go to the same level. Can only have one sub-level. Backgrounds are locked and tied to theme. Lots of backgrounds just don't exist. Like, it would take all of one button and a single texture to add the forest background as an option for SMW. Not to mention things like the mystery shroom only working in Mario 1. I don't care if things don't look 100% right, they already don't! That's how the mystery shroom works. Its not like you'd have to create Mario 3 and SMW graphics for each of the mystery shroom characters! Take sonic, the sonic sprite they use in the mystery shroom would be impossible to render on an NES. They use the Genesis sprite, which would make more sense in SMW on the SNES (talking about palette and resolution) and yet you have to use him only in Mario 1. Can't use sonic in Mario 3 or SMW levels. Why? It makes no drat sense.
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# ? Sep 14, 2015 22:14 |
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Oxxidation posted:About that second spoiler, there's a whole bunch of ways to stop the Man on Fire. Dousing him with the water towers is the most obvious, but you can also call in a shotgun (Kaz specifically gets on the radio and mentions this) to stagger him into the central reservoir or off the cliff. If you don't want to shoot him, ramming him with the jeeps will send him flying. Even the water fountains in the facility can gently caress him up. And on replays, calling in a Weather Control (Rain) will end him instantly. You can also shoot the psychic boy and fulton the man on fire which ends the fight instantly. As for the skulls, bait out their melee, counter it, unload in their face with an AR.
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# ? Sep 14, 2015 23:26 |
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In the hour long opening "tutorial" (a cutscene where you have to hold forward the whole time so you can't just go make a sandwich) for MGS V, there's a bit where some panicked guy grabs your ankle and begs you to save him. The ELITE EVIL ASSASSIN responds by shooting him in the butt and dragging him away, screaming, then shooting him in the butt three more times to kill him (no man can survive with four pieces of metal in his behind). The EILITE EVIL ASSASSIN then walks away without bothering to look around for who or what the guy was holding onto and begging to save his life. This is a tense dramatic moment. MGS V is a great game mechanically but good god it should have never tried to have a story because it's garbage.
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# ? Sep 15, 2015 09:24 |
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Oxxidation posted:This is from a series where you can end a man by throwing a frog at him. They should know better. Being fair this is a series in which shooting does solve most problems fast enough for most players to never feel the need to vary up their strategy, plus you have essentially an entirely new generation getting their feet wet with MGSV and aren't aware of how insanely diverse the problem-solving in MGS boss fights can be. Zaphod42 posted:Yeah the WYSIWYG editor is great, everything "just works". Sounds pretty standard for modern Nintendo to me. The stuff that does work is polished to a mirror shine but all that does after a while is cast a spotlight on the depth they either sacrificed or ignored to get said polish.
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# ? Sep 15, 2015 09:39 |
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MGSV on the OC only shows keyboard and mouse controls even if you use a controller which makes even figuring out how the game works a loving chore. Thank god for steam refunds on shovelware.
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# ? Sep 15, 2015 10:39 |
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Contrecoup posted:MGSV on the OC only shows keyboard and mouse controls even if you use a controller which makes even figuring out how the game works a loving chore. Thank god for steam refunds on shovelware. Except for the prompts that arbitrarily only show gamepad controls, and the fact that the 'Controls' section in the pause menu only ever shows an Xbox controller's layout. The control scheme stuff in MGSV is weirdly divided.
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# ? Sep 15, 2015 10:55 |
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Deport The Irish posted:In the hour long opening "tutorial" (a cutscene where you have to hold forward the whole time so you can't just go make a sandwich) for MGS V, there's a bit where some panicked guy grabs your ankle and begs you to save him. The ELITE EVIL ASSASSIN responds by shooting him in the butt and dragging him away, screaming, then shooting him in the butt three more times to kill him (no man can survive with four pieces of metal in his behind). The EILITE EVIL ASSASSIN then walks away without bothering to look around for who or what the guy was holding onto and begging to save his life. This is a tense dramatic moment. Another annoyance in the same vein is that there are several instances where you manage to sneak up on a given bad guy in a cutscene, and instead of just putting a bullet/tranquiliser in their face the Boss will just stand there and scowl in their direction until they just walk away and/or trigger a boss fight.
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# ? Sep 15, 2015 11:09 |
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Controls in the menu only shows gameoad controls, but if you go to key assignments you can see and set the binds for kb/m. And then the game will randomly a mix of keyboard and gamepad controls in game. Like moving an analog stick and pressing the e key to jump from roof to roof. I feel sorry for any person coming into mgsv without having thrown a tree frog to defeat a boss. Or two.
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# ? Sep 15, 2015 11:11 |
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mind the walrus posted:Being fair this is a series in which shooting does solve most problems fast enough for most players to never feel the need to vary up their strategy, plus you have essentially an entirely new generation getting their feet wet with MGSV and aren't aware of how insanely diverse the problem-solving in MGS boss fights can be. Guns solved the Man on Fire boss fight so quickly for me that I didn't even realize that that was the Man on Fire boss fight. Call in a helicopter, shoot a water tank, done. I thought there would be a much more involved "real fight" later on.
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# ? Sep 15, 2015 11:16 |
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Is this some kind of extended joke? I've been using a gamepad on the PC version of MGSV and I've never ever seen a keyboard/mouse prompt; I dunno about the other way around, though, because who wouldn't use a loving controller for a game like this
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# ? Sep 15, 2015 11:34 |
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The Moon Monster posted:Guns solved the Man on Fire boss fight so quickly for me that I didn't even realize that that was the Man on Fire boss fight. Call in a helicopter, shoot a water tank, done. I thought there would be a much more involved "real fight" later on. One thing I really didn't like about the Man on Fire boss fight is that I had DD with me and since he just kind of runs around he got "killed" and needed to be Fultoned out through no fault of mine.
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# ? Sep 15, 2015 11:52 |
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Jia posted:Is this some kind of extended joke? I've been using a gamepad on the PC version of MGSV and I've never ever seen a keyboard/mouse prompt; I dunno about the other way around, though, because who wouldn't use a loving controller for a game like this M n k are making me own Zillah at it and aiming with analog is a drag.
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# ? Sep 15, 2015 11:58 |
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yeah I've been playing MGSV for 70-80 hours on PC and I haven't seen a single keyboard prompt when playing with a controller
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# ? Sep 15, 2015 13:59 |
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You've played 80 hours on a game thats been out for 2 weeks?
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# ? Sep 15, 2015 14:17 |
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lol if you don't sink 80 hours into a new MGS game per day
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# ? Sep 15, 2015 14:25 |
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I've been using mouse and keyboard with very nearly no issues outside of the control popups I mentioned earlier. The only issue I've found is that movement sensitivity when zoomed in with a scope is the same as unscoped, when it really feels like it should be lower. Even then, the only reason I feel like that's an M+KB-only issue is because I saw it mentioned as such somewhere. Cleretic has a new favorite as of 14:40 on Sep 15, 2015 |
# ? Sep 15, 2015 14:33 |
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oldpainless posted:You've played 80 hours on a game thats been out for 2 weeks? Couple hours a night on weeknights, marathon sessions on weekends because I'm an enormous loser with nothing better to do?
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# ? Sep 15, 2015 14:44 |
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Kaubocks posted:Couple hours a night on weeknights, marathon sessions on weekends because I'm an enormous loser with nothing better to do? 4 hours on weekdays, 10 hours Saturday and Sunday. Don't admit this poo poo dude. Have a little loving self-respect.
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# ? Sep 15, 2015 18:47 |
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hosed up how posters in a video game thread enjoy playing new and good video games.
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# ? Sep 15, 2015 19:00 |
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oldpainless posted:You've played 80 hours on a game thats been out for 2 weeks? Look at the forum you are posting on.
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# ? Sep 15, 2015 19:39 |
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Jia posted:Is this some kind of extended joke? I've been using a gamepad on the PC version of MGSV and I've never ever seen a keyboard/mouse prompt; I dunno about the other way around, though, because who wouldn't use a loving controller for a game like this Cleretic posted:I've been using mouse and keyboard with very nearly no issues outside of the control popups I mentioned earlier. Buy a mouse with adjustable DPI. Dont rely on games to wlter the sensitivity for you.
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# ? Sep 15, 2015 19:48 |
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Avenging_Mikon posted:4 hours on weekdays, 10 hours Saturday and Sunday. Don't admit this poo poo dude. Have a little loving self-respect. game's dope I haven't even beaten it yet EDIT: I'm gonna play more of it when I get home from work. These side ops aren't going to complete themselves. Kaubocks has a new favorite as of 21:06 on Sep 15, 2015 |
# ? Sep 15, 2015 20:55 |
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Kaubocks posted:These side ops aren't going to complete themselves. They are that samey that i'm pretty sure you could write a script to complete them automatically. "Extract The Highly Skilled Soldier 01 was good but Extract The Highly Skilled Soldier 17 is a much better side mission"
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# ? Sep 15, 2015 21:43 |
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Away all Goats posted:https://www.youtube.com/watch?v=12VETiPbyV0 Heh. https://www.youtube.com/watch?v=xLnqkV8r6FU https://www.youtube.com/watch?v=RuF4GqD-9dE gently caress the orbs.
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# ? Sep 15, 2015 23:08 |
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Jia posted:Is this some kind of extended joke? I've been using a gamepad on the PC version of MGSV and I've never ever seen a keyboard/mouse prompt; I dunno about the other way around, though, because who wouldn't use a loving controller for a game like this My quitting point was when I had a keyboard prompt to do something and I tried every single button on my controller and none of them did the thing. It's a lovely port.
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# ? Sep 16, 2015 04:49 |
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Deport The Irish posted:My quitting point was when I had a keyboard prompt to do something and I tried every single button on my controller and none of them did the thing. It's a lovely port. I would super love to know when this was, because --as stated -- I've been playing the game for almost 80 hours on a controller and never once seen a keyboard prompt. Also lmao at a lovely port this thing runs like a goddamn dream; I haven't seen many ports much better than this one.
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# ? Sep 16, 2015 04:53 |
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Jia posted:I would super love to know when this was, because --as stated -- I've been playing the game for almost 80 hours on a controller and never once seen a keyboard prompt. Also lmao at a lovely port this thing runs like a goddamn dream; I haven't seen many ports much better than this one. I play with a controller and get that bug anytime that I accidentally move the mouse or keyboard; when I do that (or rather my dumb cat) all prompts switch to keyboard ones and the controller will only change the view until restarting the whole game.
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# ? Sep 16, 2015 05:15 |
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It's 2015 and you dorks need to just accept using a controller for PC gaming.
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# ? Sep 16, 2015 06:34 |
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the game wasnt perfect for me ergo its a lovely port
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# ? Sep 16, 2015 06:52 |
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Evilreaver posted:The more I play Mad Max, the saltier I get. [...] Now that I've finished the game, a final assessment: Don't 100% the game for fucks sake. Bumrush the Scrotus camps, clear them all, that's the real moneymaker. (Again, don't 100% them) Go into the final fight (there's a "warning: final fight" popup) with 3 Thunderpoons or fewer Holy poo poo the ending chase battle is fantastic. If you've played MM and gave up because it's boring (??), do the core story missions. Don't worry about car upgrades, you probably have enough.
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# ? Sep 16, 2015 07:01 |
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Evilreaver posted:Now that I've finished the game, a final assessment: What games would anyone even suggest you should 100% anyway?
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# ? Sep 16, 2015 07:22 |
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Evilreaver posted:Now that I've finished the game, a final assessment: The best thing is that I somehow read this assuming you're talking about MGSV, and thought you already developed a lingo. Because I would totally call those russian bases Scrotus camps
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# ? Sep 16, 2015 07:22 |
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# ? May 27, 2024 04:08 |
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kazil posted:It's 2015 and you dorks need to just accept using a controller for PC gaming. Why?
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# ? Sep 16, 2015 09:21 |