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I want to see this continue. I really liked your LP of Escha & Logy. The thing is that these games don't have a lot going on in them-- they're very relaxed games. The more laid-back the game, the less likely people are going to make a lot of posts about what's going on. That's how it feels, anyways.
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# ? Jun 10, 2024 13:37 |
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SSNeoman posted:Keithgriff is an extremist and he apparently met way too many other people with good intentions but with no ability to follow through on what they say. Although here I think he means that restoring water to a village will not fix the main problem that is causing the desert to spread. He means that attacking the symptoms and not the root of the problem won't solve anything. Even if she managed to find another source of water for her village, it would just dry up in a couple of years because of the bigger problem.
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Lurker here. Have enjoyed your lps since the Arland trilogy and I look forward to learning about this game as well.
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I've been lurking in your threads since Rorona. I've very much enjoyed watching you lp these games that I myself will likely never get the chance to play. I'm really looking forward to seeing how everything shakes out in the end of this game.
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This is a good thread and I am enjoying it. I'm not surprised that there isn't a massive amount of posts between updates, lots of people lurk and your update schedule is super fast.
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Yep, reading, just not posting much.
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I'm another lurker who's been loving all your Atelier LPs, I just don't have much to say. But I'm really looking forward to seeing how all this turns out.
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Man I've been hankering for this one ever since the Escha & Logy lp finished up. Quick question though: does anyone have any idea where you can buy the soundtracks for the dusk series? I immensely enjoy the music, but havent been able to find anywhere to buy it.
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Carnafex posted:Man I've been hankering for this one ever since the Escha & Logy lp finished up. I was just looking around for them, and it seems like Solaris Japan carries all three games' soundtracks, vocal tracks and all. Anyway, seems I underestimated the readership. I hate the start of every thread for precisely this reason (especially Escha when it seems like half of the first page didn't know I was doing a new thread until like 3 or 4 updates in). There are a number of reasons why I suppose I have this problem every thread, but it just seemed particularly acute this time. Anyway, I'll get started working on Part V tomorrow. Past couple days have been bad for me and free time.
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Ended up stumbling onto this late, but I liked the Atelier game I've played, and just wish they weren't console exclusive because I really got no reason to get a PS3, and the PS4 is still too expensive.
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Sylphid posted:I hate the start of every thread for precisely this reason (especially Escha when it seems like half of the first page didn't know I was doing a new thread until like 3 or 4 updates in). Did you post in the New LP thread? I don't know how helpful it's been yet, but couldn't hurt. ![]() For what it's worth, I've read all the entries so far, but the game's been leaving me cold compared to Eschatology, so I hadn't been too psyched about talking about it. I think the big one is having 2 main characters but having them both be "Atelier heroines," it really feels like they took Rorona or Totori and split her personality between the two of them (Tera gets to be demure and serious, Lotte is really driven and runs around a lot), while Logy added a different perspective. ...maybe I just dislike the games that have the most Keithgriff. ![]() Oh, and few of the character designs were good in E&L, but I liked most of them (everybody but Lucille, really); this time around I haven't liked any of them yet. Just too much... stuff, like Jurie's, uh, everything. I didn't even see she had goggles too until now! Robindaybird posted:Ended up stumbling onto this late, but I liked the Atelier game I've played, and just wish they weren't console exclusive because I really got no reason to get a PS3, and the PS4 is still too expensive. Well, you've got 2 Atelier trilogies on PS3, that's 6 reasons to get one. ![]()
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Wayne posted:Did you post in the New LP thread? I don't know how helpful it's been yet, but couldn't hurt. Well, the Shallies are still finding their way storywise. Escha and Logy got off easy because they were working together from the start, and their stories were relatively entwined as a result. Tera and Lotte both have to establish themselves and set up for their inevitable union. I kind of agree with you on the personality comment, but we're also seeing snippets of each girl that mellow their image from the initial attitude we see. Lotte is excitable and eager, but she's also got that little streak of jealousy we see with Miruca. And Tera is demure, but I feel she's also got a bit of being spoilt in her? I mean she's understandably upset when Solle refuses to listen to her, but I kind of got the feeling that she was put out for more reasons than "muh village!", like a little bit of "don't you know who I am??" I really am interested to see what will develop with the relationship between the two heroines and their stories.
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Part V: The Varied Side of the Converging Stories![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Mission accomplished? ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() A boy's dream ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Sylphid fucked around with this message at 19:19 on Feb 6, 2016 |
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Just as a note, I didn't remember that the Shallies' storyline crossed over again when Stera leaves the Corporation while Albert is talking to Lotte, so I just shuffled the timeline a bit and moved the Corporation scene to this update instead.
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Are alchemists no longer as rare as they once were? I'm kinda surprised that the only reaction from people getting synthesized items is "...meh. It's p poo poo"
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SSNeoman posted:Are alchemists no longer as rare as they once were? I'm kinda surprised that the only reaction from people getting synthesized items is "...meh. It's p poo poo" I'm sure word would have got around of alchemy saving the world several times over in both of the previous Dusk games, so it's probably more popular than it was. And even if alchemy is still rare, if the end product is bad then it's bad, regardless of how the product was created, if that makes any sense.
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Is Novice the highest rank you can get at this point in the game?
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SSNeoman posted:Are alchemists no longer as rare as they once were? I'm kinda surprised that the only reaction from people getting synthesized items is "...meh. It's p poo poo" I think it's more a matter of the first two games taking place in extremely remote backwaters. By all signs, Central and other cities actually have enough alchemists to have built at least one college of alchemy.
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Not to mention they've advanced alchemy with the introduction of Imbuing, unless that's just a renamed mechanic. Bog-standard alchemy is probably pretty bland.
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Eldataluta posted:Is Novice the highest rank you can get at this point in the game? No, but in the first few chapters you'd be lucky to get anything but. I think the highest alchemy rating you can get is "Sage of Alchemy", not sure what the highest Adventurer rating is.
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Roro posted:Not to mention they've advanced alchemy with the introduction of Imbuing, unless that's just a renamed mechanic. Bog-standard alchemy is probably pretty bland. They explained this in more detail in E&L. Central has enough alchemists that they've branched into specialties with specific tools meant for specific tasks, of which Imbuing is one (presumably of many). The traditional "put stuff in cauldron and stir until other stuff magically pops out" method is considered old-fashioned, inefficient, and frankly really confusing. On the other hand, it's still more versatile than the new methods. Meruca is an alchemist who is only trained in Imbuing, and doesn't know how to do anything else except in the most basic sense.
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What actually denotes a chapter again? You've got a plot mission to complete, and a selection of side content, and when you complete the plot mission the chapter completes and any uncompleted side content is... lost?
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Bonus Update 1 Like with the previous Dusk game threads, every five updates will be a Bonus Update, where I'll compile artwork, music commentary, and any other interesting things I feel like addingg outside of the main thread. In the future, using bonus updates I'll probably post scans of the Dusk Trilogy art books with the bonus updates. Let us begin. Artwork Stera artwork Lotte artwork Kortes artwork Nady artwork Teokhuga artwork Solle artwork Jurie artwork Miruca artwork Wilbell artwork Alchemist of Aspiration!? Syn. Ship Atelier Stera Syn. Shallie's House Stellard A Stellard B Shallie's's Ship Ship workshop Music As with the other threads, I'm going to use the game's in-game OST to determine listing, but using another website (VGMdb) for the song name translations. Alchemist on a Ship I'm Asano, and I composed BGMs and battle sound effects for this game. I'd like to write a long message thanking you, but... There's a word limit on this text. Anyway, thank you for clearing the game! (Asano) Humming in the Atelier This atelier theme is based directly off Lotte's image. The chords and build up never calm down (haha). Also, we brought back the cauldron's bubbling sound effect for this game. It's so relaxing! (Yanagawa) Y'know, I never noticed the bubbling. I'll have to listen for it when I record next. Song of the Sand Sea Hunters Theme for the Union. It's basically a den for rowdy people, with everyone shouting orders, so I went for a wild tune. The sound of chains was inspired by a song featuring wind instruments. (Yanagawa) Spitting Chairman Theme for the Corporation. I'm sure you'll understand the title if you started with Stera. But if you didn't, give the game another shot, this time with Stera! I need to be more careful when I talk, too. (Asano) Disappeared Water This title theme is an arrangement of the opening. I did many arrangements of this song, but often times they only had a little bit of the original. Some people might not even realize it! (Yanagawa) Sandy Sea -Shallistera- The BGMs for the smaller maps in this game are arrangements of the world map theme. We did this for Totori and Meruru, too. (Achiwa) Sandy Sea -Shallote- Since we have 2 heroines in this game, I decided to use their images to create their own arrangements as well. (Achiwa) I prefer Shallote's version as opposed to Shallistera's. Just has more...presence, I think. Sandy Sea -Desert- Yanagawa was in charge of these arrangements in Totori and Meruru, so this is my first time handling this job. It's actually pretty difficult! (Achiwa) Sandy Sea -Vegetation- I thought tweaking the music would be easier, but I was so wrong! You need to make the track follow the progress and tempo of the original, as well as sounding distinct, so there are a lot of limits. (Achiwa) I wonder if that's the reason they've only done "One major theme, remixes for small areas" thing in only three of the games. Then again, Shallie is kind of weird because it has a very distinct main theme that the other Ateliers kind of lacked, at least from what I remember. Sandy Sea -Ruins- Even though it's an arrangement, you can't change too much, but there's no point if I don't change enough... I was relieved after I finally finished all the versions of this track. (Achiwa) Seeing Off the Daytime Calm Yanagawa was very particular about adding environmental sounds to map themes. My hometown is small, about 4000 people, and the beach was a 3 minute walk from my house. I'd like to visit sometime. (Asano) Shining Zoospore I normally decide on 2-3 key words before I start composing a track. They were "mystery" "calm" and "beauty" for this one. Looking back, I don't know if there were any meaning to that (lol). (Asano) Gate of Mirages Theme for ruins with buried automatons. This is another arrangement of the opening. I got a cute, little flute, so I tried using it. (Yanagawa) Stella -1- Battle theme for the early part of the game. Those who chose to play using Stera will definitely heard this, so I put a lot of effort into play the guitar. (Asano) Though I like Lotte's world map theme more, I have to say I prefer Stera's battle themes over Lotte's. It is good they musically gave different feelings to the characters, though. A lesser game wouldn't pick up on something like that, that the music of a game can dramatically affect your feelings toward it. Until the Day We Fulfill Our Duty Stera's victory jingle. I was surprised to see Stera uses a bell to break barrels, because at first I thought she was using her bare hands. Although it's pretty amazing to do it with a bell, too. (Yanagawa) Sweep! -1- Lotte's battle theme. The guitar, bass, and bouzouki are played by the very familiar Dani! The nnormal battle themes are full of arrangements in this game, so it was actually rather difficult... (Yanagawa) Also a good directorial decision: change up the battle themes depending on your progress in the game. Too many games (the first Xenosaga being an infamous example of a game with exactly two battle themes: one for every fight that's NOT the final boss, and one for the final boss) don't do this, and even the best battle themes can get very tiring after hearing it, especially with how combat-heavy RPGs I've played recently are. In addition, not only does everyone who play this game have three different versions of their heroine's battle theme, but people who preordered this game from Amazon got a music pack, with an additional remix of each heroine's main battle theme. We Still Have Work to Do Lotte's victory jingle. I can totally see her looking around for valuables after a battle (lol). Her level up animation is cute. I really like it. (Yanagawa) We haven't seen it yet, but it's Lotte trying to get on a broom and start flying, before failing and rubbing her head. It is really cute, but it doesn't really make sense until later in the game. Also, I like the in-game name for this song more than the translated one: "I Can Still Earn More". Aquarius The guitar and bass are played by Dani. It'd be interesting to compare the different tones and solo styles used by the various composers. (Achiwa) The Girl of the White Sands Thsi game has two heroines! Pairings of long and short hair are pretty standard, but I wonder what started it? Pink Lady? Beauty hair? (Achiwa) Blue Sky and Broom Daughter Shallotte's hair style and character are really uppity, so I went with this title! Shallistera? ...Who's that? She's got long black hair? ...Are you talking about Sonoko Kawai? You don't know her? (Achiwa) Forearm Ball Miruca's theme. To tell the truth, this track was finished before the atelier track. Seriously though, I think Miruca is super cute. What do you think? (Asano) I have to agree, honestly. She's my favorite of the new characters, with the Shallies pretty much tied for me. Dual Blades and Picture Books I want an older sister like Jurie. I only have a younger sister, so I can't stop yearning for an older sister. I want to call her "neesan". I'd wag my tail and follow along anyone who'd let me! (Yanagawa) Baby Bird -Part 3- Theme for a certain master. When I imagine being able to use magic, the first thing that comes to mind is how easy it would be to get to work by flying... Seriously, I kind of hate myself for thinking about it. (Asano) MARIA ORIGIN A certain old man commented about a transforming magical girl in the Ayesha music hall. I was shocked to see that a drama CD actually came out! And the main character was voiced by Jouji Nakata! (Achiwa) Keith's Japanese voice actor, in case you don't remember the name. This tune in particular was used a lot in Ayesha, and remains one of my favorite songs from Ayesha. It's no less great here. We're Both Shallie This is a combination of a lively, short haired girl and a graceful, long haired girl. Now that I think about it, there was a book with a name like "Two Lottes". (Achiwa) Let's Calmly Talk A movie I saw recently has started affecting my chord progression... Anyway, I like composing heartwarming tunes like this. I'd like to compose children's songs after I retire. (Yanagawa) Open the Door This is supposed to sound serious and solemn, rather than just straight-up sad. The image is of someone suddenly talking openly about their worried and old memories. (Achiwa) I Don't Get It This is for situations where you don't know what to do. But then naturally, you synthesize something with alchemy and solve the problem. (Achiwa) Creaking Situational BGMs really need to evenoke that sense of "this really fits!" I'm pretty confident about this track. (Achiwa) Orgel of Youth I completed this track with a single play. Composing like this results in more honest melodies. (Yanagawa) Sand Clouds I've used this title before, but it just fits the image too perfectly not to use it. By the way, the other time I used this title was in Atelier Iris 2. (Achiwa) Explanation! Tutorial theme. I really like it when the bass jumps in here and there. (Asano) Memorize! Theme for learning recipes. When asked "Do you have a hobby?" I thought it would be cool to say "Cooking". At least I did, until 2 years ago. (Asano) Cooking is definitely one of those talents I want to have, but just don't seem to have the time to learn. Listen Here! A jingle for whne new allies join, and other events. I'm always asking Yanagawa for advice with jingles like this. Thank you. (Asano) Results Celebration! Life Task results theme. Oh right, while progressing certain tasks, the sound of Lotte's footsteps changes. Did anybody notice? (Yanagawa) Rusty Sky This song is not only used for the title theme, but for various arrangements as well. Please take a listen to the full version of this song, and reflect on the Dusk Sea. (Okamura) Game version: The opening theme for this game. In order to depict the grand scale of the Dusk World, we asked a new artist, Matryoshka, to compose for us. (Okamura) Asymmetry All the artists asked to perform in this series have combined their individual musical talents with the themes and world setting of Atelier. Thank you all very much! (Okamura) Game version: We asked Chirinuruwowaka to perform the avant-title theme. The setting for this game involves the theme of ships and traveling, so the songs fit into this as well. (Okamura) First bonus update of a thread is always terrible in terms of number of songs that need to be reported, and I likely missed a few that actually played in scenes I've covered. Ah well, I'll be sure to get everything eventually. Sylphid fucked around with this message at 00:53 on Sep 22, 2015 |
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I haven't really seen enough of the characters to form an opinion about them yet. Sorry music people ![]() And cooking is a super cool skill and will make you very attractive to everyone. It is in fact so cool that goons have been tryimg to get a woman to cook for five months in e/n.
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Part VI: The Financial Side of the Girls' Journeys![]() ![]() ![]() Monster in the sand ![]() ![]() ![]() ![]() ![]() ![]() ![]() Future direction ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() One step forward ![]() ![]() ![]() ![]() ![]() ![]() Hardworking girls ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Steel blade ![]() ![]() ![]() ![]() ![]() ![]() Music: Flame ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Sisters forever? ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Tiny warrior ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Shoot for the stars ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The grim traveler ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Traveler of the seas ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Music: Sandy Sea -Trading Post- ![]() ![]() ![]() ![]() ![]() ![]() Music: Sandy Sea -Cave- ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() One giant leap ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Sylphid fucked around with this message at 19:32 on Feb 6, 2016 |
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Lotte's not in this one much because I completed the assignment as soon as I got it. If you've been watching the videos, my Lotte is sitting on 999999 Cole with little variation. Just assume she's been in Stellard earning money while Stera has been outside. It's actually really easy to get 999999 Cole without trying very hard for it in this game because you can grind money as much as you want without a time limit.
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Sylphid posted:Lotte's not in this one much because I completed the assignment as soon as I got it. If you've been watching the videos, my Lotte is sitting on 999999 Cole with little variation. Just assume she's been in Stellard earning money while Stera has been outside. It's actually really easy to get 999999 Cole without trying very hard for it in this game because you can grind money as much as you want without a time limit. I was about to say, that's not much of a goal when you're just one Cole away ![]() I'm surprised it's taking so long for both Shallies to join up. Usually your Atelier protags are quick to team up. Unless it's a gimmick thing like in AI2.
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Looking forward to the inevitable confusion of having both Shallies in the same party. Also, Sylphid, it looks like all of Solle's parts (or at least the one's where he's introducing Homura) are using Teo's portrait in this update: Sylphid posted:Part VI: The Financial Side of the Girls' Journeys Also spotted a typo in this line of Raoul's.
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So far I'm liking dark haired Shallie's story better. Perhaps because she has a clear goal, and some thing beyond herself to work towards.
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MShadowy posted:Looking forward to the inevitable confusion of having both Shallies in the same party. That's embarrassing, but still not as bad as one of Agarest 2's updates where I got the avatars all wrong for one character in one update after I decided to go with transparent avatars midway through and never caught until I saw it in the archive. Ah well, it's been fixed, thanks.
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Wentley posted:So far I'm liking dark haired Shallie's story better. Perhaps because she has a clear goal, and some thing beyond herself to work towards. Agreed; I feel like it got moving, at least a little, much faster -- I mean, the game just now gave her something even remotely resembling an objective... That Sylphid's already about to clear. Also, Homura is just fantastic, and I am very happy to see more significant homunculi.
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I have to admit I'm not sure I like the character designs in this game. Why does Rose wear a hat on her face? It looks really ridiculous. What's that huge rope thing around Jurie's neck? It can't be comfortable to wear. Lotte's outfit is kind of okay in a vacuum, but next to the rest of the cast it really clashes with the rest of the aesthetic of the series somehow. Having a homunculus party member is pretty cool though. I'm really glad they did that.
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That homunculus is awesome. Also, you might have more people here if you mention in the Escha&Logy thread that this one exists... I only found this by going to the LP forum index, which I only do every couple months to begin with. A bunch of people that loved the previous games may not know this one has begun!
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A homunculus adventurer? Good for that little guy. He gets levels and stuff just like people, right?
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Part VII: The Unsure Side of the Twin Adventures![]() Music: Attractive Beach Queen ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Music; Daisies and Bells ![]() ![]() ![]() ![]() ![]() Little Miss Moneybags ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Sylphid fucked around with this message at 19:48 on Feb 6, 2016 |
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Glazius posted:A homunculus adventurer? Good for that little guy. He gets levels and stuff just like people, right? Yeah, I'm really liking your characterization of Homura. The foreshadowing of tension between the sisters also seems like a neat subplot.
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Homura seems like a riot so far, I really like that little dude. Also, this is getting to Comedy of Errors levels of missed connections between the Shallies. Do they ever meet up?
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It does seem odd that both our protagonists have access to the same kind of alchemy, unlike Escha & Logy. Unless I've drastically misunderstood something.
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# ? Jun 10, 2024 13:37 |
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Raitzeno posted:Also, this is getting to Comedy of Errors levels of missed connections between the Shallies. Do they ever meet up? I'm betting at some point they do. Hopefully not the end.
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