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Magres
Jul 14, 2011

dogstile posted:

Its literally just how much ammo costs to fire. Playing hunter and trying to make enough money for gear was a self grief.

Oh god, yeah. I remember trying to scrounge up the cash for an epic mount in vanilla :(

Still, stupid remote control cat griefs were fun!

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Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
In vanilla WoW (and maybe current WoW I don't know) the warfronts only checked your level at the time you entered the queue, not when they actually dumped you into a game. With proper XP micromanagement and group co-ordination you could enter a queue, turn in a trash quest, level grab all your tier-topping skills, and spend one glorious warfront confusing the hell out of everyone with your teleports/mounts/whatever feature you shouldn't be able to have yet. I'm not sure it really counts as a grief because generally everyone was too busy typing kek and emoting at you to actually get annoyed.

Raskolnikov2089
Nov 3, 2006

Schizzy to the matic
Anyone have the Elite Dangerous video of the dude returning from his 3 month sojourn mapping space, only to be ganked by someone in his escort before he could turn in the data?


nvm found it

Raskolnikov2089 fucked around with this message at 22:54 on Sep 4, 2015

Ghostlight
Sep 25, 2009

maybe for one second you can pause; try to step into another person's perspective, and understand that a watermelon is cursing me



Artemis J Brassnuts posted:

That's why I loved engineering. You got access to a lot of weird things people didn't expect you to have. People knew not to duel priests on airships, but never expected to face a hunter with a mind control helmet. Or getting a ganker who wants to kill you so bad that he'll follow you off a cliff, only to crater a hundred feet below as you float slowly down on your parachute cloak.
Engineering was the best, and led to my favourite WoW grief during Wrath.

In Wrath Shaman got the ability Thunderstorm, which was supposed to be a defensive "get off me" knockback. It was really great while Naxxramas was the first raid, as the entrance to it was located at the bottom of a pyramid hovering above a battlefield, so often you could just arrive for a raid, land in the middle of a group and blow Thunderstorm, catapulting half of them out of the entranceway down into falling death, or, if they survived it, having to fight a bunch of ghouls and skeletons with a high respawn rate.

It really came into its own when they released Ulduar though - Ulduar was in an area only accessible by flying, the entrance was at the top of a bunch of giant steps away from the summoning stone, and it was always busy, so generally people would get there ahead of raid time by flying manually over and then just afking far above the entrance where nobody could attack them. Unless, of course, you had a way of mitigating fall damage like Levitate or Bird form, or a parachute cloak - and while priests/druids could kill people slowly and over time and it kind of inconvenienced people who genuinely weren't at their computer to just fly somewhere else - at that point all knockbacks also knocked you off your mount - so on a two or three minute timer I could just fly up to someone, blow Thunderstorm, immediately ditching them off their mount far above the land, then float safely to the ground while they would crater for repair cost because they were generally so high up that by the time they hit the ground the game had decided that they were no longer under PVP attack.

Carthag Tuek
Oct 15, 2005

Tider skal komme,
tider skal henrulle,
slægt skal følge slægters gang



Raskolnikov2089 posted:

Anyone have the Elite Dangerous video of the dude returning from his 3 month sojourn mapping space, only to be ganked by someone in his escort before he could turn in the data?


nvm found it

Imo it is a grief when people do this without posting the link. I don't even care about the video, they do it in basically all the request image/video threads too.

VanSandman
Feb 16, 2011
SWAP.AVI EXCHANGER
I care about the video. I want to see it.

Raskolnikov2089
Nov 3, 2006

Schizzy to the matic
Didn't want to grief the thread with a repost but here ya go:

https://www.youtube.com/watch?v=01ixglz4AvY

Spacenerd gets ganked before he can cash in his spacemaps, countless spacehours flushed down the drain.

Carthag Tuek
Oct 15, 2005

Tider skal komme,
tider skal henrulle,
slægt skal følge slægters gang



This is a very bad video and you should feel bad.

Raskolnikov2089
Nov 3, 2006

Schizzy to the matic

Snapchat A Titty posted:

This is a very bad video and you should feel bad.

It's the anguish in the comments that I enjoy.

Carthag Tuek
Oct 15, 2005

Tider skal komme,
tider skal henrulle,
slægt skal følge slægters gang



Raskolnikov2089 posted:

It's the anguish in the comments that I enjoy.

To be perfectly honest I got annoyed at the camera sounds and closed it, but then I watched it to the end just now and it's actually a litle funny. Thanks for sharing! :thumbsup: (that smiley is very sarcastic but I am not)

Amorphous Blob
Jun 26, 2009

by Lowtax

(and can't post for 2 years!)

I just got banned from a reddit rust server. Some people were shooting my neighboors and friends, so I shot one of their guys dead from my roof, and then I beat another to death with a torch. They killed more people and I so I stood at their doorway banging on the door with my rock to make them come out and see me but they didn't so a mob formed behind me. Then they demanded a cease fire. After logging off and returning they complained about my name and called it bigoted towards mormons and I got asked to change it. I got in a verbal exchange with one of the guys and an admin stepped in towards me but wouldn't explain or do a thing but to ban me after I changed my time to Boss Nigga and then CISWHITEMAIL.


I've dealt with reddit in games before and finding some made up thing to get mad about is them to a T.

anyway if you console this you can join em
Client.Connect 188.165.250.22:28015

i was having a lot of fun and participating well until this happened.

Enos Shenk
Nov 3, 2011


Guild Wars 2 has a whole bunch of jumping puzzles. Basically platforming sections where you try to get through the puzzle to a box of goodies at the end. They're actually a lot of fun, mostly because they're well-designed, but they're very griefable.

On the first halloween that the game had been out the developers added a halloween-themed jumping puzzle where you jumped your way up stuff floating around a creepy clocktower. It was also timed, because the lava floor kept rising and you had to keep ahead of it. And since it was timed, if you died it teleported you back to a waiting area. The wait was just long enough to really make people annoyed when they died and had to wait for another go...

Also in GW2, some classes had abilities that gave all their allies in a radius a speed buff. So the first halloween this jumping puzzle existed, it was amazingly griefed. You'd be jumping your way up the path with other players, and some joker would blow his little horn giving everyone a speed buff in the middle of a critical jump. Imagine playing Mario and suddenly you move 20% faster without warning...Almost everyone would miss their jump and fall into the lava, making them wait a good 60 seconds for another try.

The next year they changed it so you couldn't affect other players during the puzzle. A pity.

Baronjutter
Dec 31, 2007

"Tiny Trains"

I don't play mmo's but why are there lines or waiting areas in an online game? I get it in a physical place like a theme park, but why do people have to wait in line to play a computer game? Or is it just a timer to punish you for failing?
I remember going over to a friends house who played WoW. I never actually saw him playing, he was always just waiting. Waiting to run a dungeon, waiting for a battleground, waiting for a thing to re-spawn.

wolrah
May 8, 2006
what?

Baronjutter posted:

I don't play mmo's but why are there lines or waiting areas in an online game? I get it in a physical place like a theme park, but why do people have to wait in line to play a computer game? Or is it just a timer to punish you for failing?
I remember going over to a friends house who played WoW. I never actually saw him playing, he was always just waiting. Waiting to run a dungeon, waiting for a battleground, waiting for a thing to re-spawn.

Sometimes it's because of limited server capacity, sometimes it's an attempt to avoid people exploiting something by getting it too often, sometimes it's just the grind because MMO players are horrible and like that sort of thing.

Double Punctuation
Dec 30, 2009

Ships were made for sinking;
Whiskey made for drinking;
If we were made of cellophane
We'd all get stinking drunk much faster!

Baronjutter posted:

I don't play mmo's but why are there lines or waiting areas in an online game? I get it in a physical place like a theme park, but why do people have to wait in line to play a computer game? Or is it just a timer to punish you for failing?
I remember going over to a friends house who played WoW. I never actually saw him playing, he was always just waiting. Waiting to run a dungeon, waiting for a battleground, waiting for a thing to re-spawn.

It's an issue of practicality. Nobody has unlimited processing power; they can't run arbitrarily many instances of a particular challenge with current technology. There might be a way to program it so you can, but nobody has figured it out yet.

Each time you start a new instance, the server has to make a copy of any objects in that instance that can change. For instance, if a boss randomly spawns columns of flames on the field, and 100 groups are fighting that boss at once, the server has to spawn thousands of columns of flames and do hit and damage calculations on each of those columns. This would repeat whenever the boss does that attack. In addition, it has to run a hundred copies of the boss AI, do hundreds of targeting calculations for the boss, apply effects from thousands of users' attacks, and decide which attacks the boss should use.

While servers can support tens of thousands of people on the main map, the main map is sparse, AIs and enemy attacks are simple, and environments are relatively static. Instances and timed events exist to let the game do things that require relatively heavy computations that it would otherwise be unable to do at the cost of limiting how often the events happen.

White Noise Marine
Apr 14, 2010

Mainly your friend was waiting on a tank or healer.

AbrahamLincolnLog
Oct 1, 2014

Note to self: This one's the shitty one

Baronjutter posted:

I remember going over to a friends house who played WoW. I never actually saw him playing, he was always just waiting. Waiting to run a dungeon, waiting for a battleground, waiting for a thing to re-spawn.

If he was waiting for a dungeon, he was probably a DPS and needed a tank/healer to run the dungeon. He has to wait because he's playing a popular role that isn't in demand, and there's (at that exact moment) nobody playing the role he needs that is available, so he has to wait in line.

If he was waiting for a battleground, it's because he was on the more popular faction and needed enemies to fight, who weren't queuing at that time or were already in another battle.

As for waiting for re-spawns, depends. If it was only a few minutes it's just there to stop people from farming one enemy over and over again, because MMO players are idiots and if you get 0.1% faster XP gain doing something hideously boring over doing something fun, they'll do it. WoW has gone to extreme lengths to try and cull this type of behavior.

Nickiepoo
Jun 24, 2013

AbrahamLincolnLog posted:

WoW has gone to extreme lengths to try and cull this type of behavior.

As someone who doesn't play MMOs I can smugly say 'sounds like the problem isn't the players'.

Honestly though I've never understood this behaviour, is the real joy of the game in watching numbers get bigger as fast as possible?

Unknown Quantity
Sep 2, 2011

!
Steven? Steven?!
STEEEEEEVEEEEEEEN!

Nickiepoo posted:

As someone who doesn't play MMOs I can smugly say 'sounds like the problem isn't the players'.

Honestly though I've never understood this behaviour, is the real joy of the game in watching numbers get bigger as fast as possible?

Most MMO setups make the initial start ungodly slow and boring. Thus meaning to get to the point where your class actually has several buttons to cycle through, you need to invest enough time and effort to reach what is usually either the level cap or the last third of levels. The other problem is you often have to grind new gear to be able to actually level without it being a chore. In Cataclysm at least once you reached certain points (about like 61 out of what was a max of 85) you started reaching the point where you had to replace your gear sets every 2 and then later every level.

tl;dr the system is designed to make you do grinding alongside other grinding to progress so you can see the giant raids and endgame instances that often have fancy effects and voice acting and stuff. Often at the expense of a mind-numbingly boring early and mid-game.

Poil
Mar 17, 2007

Some mmo's I've tried made it really boring by letting you level up very quickly to the maximum level and once you're at it there's nothing to do but to grind instances/dungeons for better gear (obviously a very slow grind up isn't fun either). The journey is, or is supposed to be at least, the fun bit. Or at least enjoyable. The most dull and repetitive bit is endgame which is the time when you don't get to see new places (besides interior walls), learn new skills, spells, abilities and so on and all that's left is doing the same instance over and over so you can get the gear you need to run the next instance over and over while every autist on the planet is demanding perfection and a dozen run throughs worth of experience before they even let you do the instance in their group. Oh, and you also need better gear than what the instance even drops or you don't get in, you noob.

Pvp is usually full of the people who has spent tons of time to get the bestest and most elite gear that allows them to mash their face into their keyboard and effortlessly curb stomp you.

There were fun parts too of course. Such as being at the highest level and traveling to a crowded low level town to summon a big demon, setting it free which effectively turns it into a regular monster and then keeping it banished for a while so it can't be hurt and it can't attack. But its fire aura still burns anyone walking near which made it extremely likely the random low level players would take swings at it until they realized they couldn't deal any damage. Then you kill yourself in a suitable way to reset the aggro so the demon doesn't come after you (like with an aoe spell that hurts yourself too so it doesn't cause durability loss on your gear). Shortly afterwards a lot of players discovered that attacking the banished mob made it very angry and they suddenly had a large flaming demon 40-50 levels higher attempting to shove a massive flaming fist up their bums. Most players ran back to get revenge on it too. So many corpses.

jaegerx
Sep 10, 2012

Maybe this post will get me on your ignore list!


Poil posted:

Some mmo's I've tried made it really boring by letting you level up very quickly to the maximum level and once you're at it there's nothing to do but to grind instances/dungeons for better gear (obviously a very slow grind up isn't fun either). The journey is, or is supposed to be at least, the fun bit. Or at least enjoyable. The most dull and repetitive bit is endgame which is the time when you don't get to see new places (besides interior walls), learn new skills, spells, abilities and so on and all that's left is doing the same instance over and over so you can get the gear you need to run the next instance over and over while every autist on the planet is demanding perfection and a dozen run throughs worth of experience before they even let you do the instance in their group. Oh, and you also need better gear than what the instance even drops or you don't get in, you noob.

Pvp is usually full of the people who has spent tons of time to get the bestest and most elite gear that allows them to mash their face into their keyboard and effortlessly curb stomp you.

There were fun parts too of course. Such as being at the highest level and traveling to a crowded low level town to summon a big demon, setting it free which effectively turns it into a regular monster and then keeping it banished for a while so it can't be hurt and it can't attack. But its fire aura still burns anyone walking near which made it extremely likely the random low level players would take swings at it until they realized they couldn't deal any damage. Then you kill yourself in a suitable way to reset the aggro so the demon doesn't come after you (like with an aoe spell that hurts yourself too so it doesn't cause durability loss on your gear). Shortly afterwards a lot of players discovered that attacking the banished mob made it very angry and they suddenly had a large flaming demon 40-50 levels higher attempting to shove a massive flaming fist up their bums. Most players ran back to get revenge on it too. So many corpses.

Please source your quotes

Soulex
Apr 1, 2009


Cacati in mano e pigliati a schiaffi!

The grinding part of MMOs sucked but honestly that suck was offset once you had all the best stuff and walked around cock of the walk.

Which lasted until the next xpac or patch.

So mostly it was just suck.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
My tenure with World of Warcraft ended when Burning Crusade dropped and I got butthurt that level 61 greens were outstripping my Field Marshal gear at level 60. Something about the hours of awful PvP grinding from WoW being rendered useless within minutes of starting an expansion, and everybody just eating up the new mediocre content, just made me realize what an awful 'push lever for food' design MMOs follow.

Horace Kinch
Aug 15, 2007

Wow its almost like stronger loot comes with a new tier of level progression when an expansion launches but no I should be able to wear my cool gear forever which is why I proudly wear my lvl 5 greens I made with blacksmithing all the way to max level, I had to grind forever to dig up that copper.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!
And it's almost like investing ungodly amounts of hours into gear that is objectively the best, only to have it become outdated and have the same rat race start all over again, might not be seen as a wise or entertaining investment of time. If that sounds like fun to you, have at it. To me? The additional content did not justify restarting the mind numbing grind for good gear and a decent raid guild. The game felt like work, not play.

But sure, being disappointed that top tier level 60 gear is surpassed by drops from trash mobs at level 61 is exactly the same as wondering why I can't wear my level 5 newbie gear throughout the entire game. That's a totally accurate representation of my grievance.

Soulex
Apr 1, 2009


Cacati in mano e pigliati a schiaffi!

It's that grind thing I said earlier. I eventually quit wow with 7-8 level 85 dudes. Figured that was a good stopping point.

!Klams
Dec 25, 2005

Squid Squad

Poizen Jam posted:

My tenure with World of Warcraft ended when Burning Crusade dropped and I got butthurt that level 61 greens were outstripping my Field Marshal gear at level 60. Something about the hours of awful PvP grinding from WoW being rendered useless within minutes of starting an expansion, and everybody just eating up the new mediocre content, just made me realize what an awful 'push lever for food' design MMOs follow.

Yeah that's exactly why I quit. I hadn't even made it to sixty yet I don't think, but I'd had my eye on some awesome looking end game armor. I went out into the burning crusade bit, and yeah some trash mob dropped some ugly rear end armor that had better stats than the endgame stuff I'd coveted, and it was like, well, no one's going to even do the level sixty raids now, so I don't even get to do the fun bit.

Then we created a private server and auto levelled to 70 and got all the engineering stuff and finally made my rocket launcher, and any kind of desire to play the game at all just instantly dissipated totally.

TheRagamuffin
Aug 31, 2008

In Paradox Space, when you cross the line, your nuts are mine.

!Klams posted:

Then we created a private server and auto levelled to 70 and got all the engineering stuff and finally made my rocket launcher, and any kind of desire to play the game at all just instantly dissipated totally.

This is pretty much the correct way to do it.

Nickiepoo
Jun 24, 2013

!Klams posted:

Then we created a private server and auto levelled to 70 and got all the engineering stuff and finally made my rocket launcher, and any kind of desire to play the game at all just instantly dissipated totally.

Okay so you played the entire MMO in 5 minutes rather than 3 years I get it now.

Truga
May 4, 2014
Lipstick Apathy

Baronjutter posted:

I don't play mmo's but why are there lines or waiting areas in an online game? I get it in a physical place like a theme park, but why do people have to wait in line to play a computer game? Or is it just a timer to punish you for failing?

In the GW2 jumping puzzle thing, the guy who gets to the top the most times gets an extra reward IIRC, and rounds restart when the puzzle empties through everyone either clearing or failing. The timer is fairly short because lava keeps rising, so people can't lollygag around to extend it.

It's like any other game mode where you have to wait for a new respawn wave if you die, really.

Baronjutter posted:

I remember going over to a friends house who played WoW. I never actually saw him playing, he was always just waiting. Waiting to run a dungeon, waiting for a battleground, waiting for a thing to re-spawn.

Most MMOs don't seem do this any more, fortunately. You click something if you want to dungeon or whatever and it finds other players instantly (<30sec usually). Unless you're a trash-tier class, then you kinda have to wait for real players to step up.

Proteus Jones
Feb 28, 2013



Poizen Jam posted:

And it's almost like investing ungodly amounts of hours into gear that is objectively the best, only to have it become outdated and have the same rat race start all over again, might not be seen as a wise or entertaining investment of time. If that sounds like fun to you, have at it. To me? The additional content did not justify restarting the mind numbing grind for good gear and a decent raid guild. The game felt like work, not play.

But sure, being disappointed that top tier level 60 gear is surpassed by drops from trash mobs at level 61 is exactly the same as wondering why I can't wear my level 5 newbie gear throughout the entire game. That's a totally accurate representation of my grievance.

Operant conditioning is a thing. Skinner Box: The Game never really appealed to me, but for some people monkey-press-button, monkey-get-banana is a good time.

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.
Waiting in MMOs is awful. Ergo, inducing wait on unsuspecting people is glorious.

In the original Planetside, fights occurred across massive continents. It could take 5-10 minutes to run from one outpost to the other on foot, requiring you to either find a ride or go in on an orbital drop (which required you spawn at your faction's home and wait for the ship that came every fifteen minutes). Unlike Planetside 2, you could only pilot vehicles you spent certification points (essentially, levels) to unlock. Since certifications were also needed for cool guns, most infantry players would stand around hoping to catch a ride.

Enter the Battlebus.

The Battlebus was essentially an APC with decent armor and weapons. It wasn't a main battle tank, but it moved quickly and let you crash through an enemy's defenses and deploy the squad waiting within while raining down some hefty firepower. Uniquely among most common-pool vehicles, it could also traverse water. Bridges usually became major battlegrounds as factions attempted to secure them to bring their heavy armor across, so the Battlebus was somewhat ideal for flanking enemy forces. There were also airborne transports but they were lightly armed and usually fodder for antiaircraft weapons and enemy fighters, whereas the Battlebus was more suited to utilizing terrain to sneak around and deploy infantry behind enemy lines unseen. Passengers can disembark at any time, though doing this from a flying aircraft or water bound Battlebus is not advised.

Now, water. In Planetside water was very deep, and your combat exoskeleton-clad soldier would rapidly sink to the seabed and trudge slowly towards the shore. Your suit had a finite amount of oxygen as well, meaning you could make it maybe a couple hundred meters before you drowned, re spawning a mile away at the nearest allied base. You can see where this is going, but the Battlebus had one more striking feature: the horn.

The driver of the Battlebus could press a key to fire up the air horn, triggering an ungodly HOOONK that could be repeated every 5-6 seconds. It was I deal for letting random infantry waiting for a ride know 'hey, I'm over here, get inside me.' If you're inside the vehicle it drowns out everything and is generally annoying. So you pull into a base, honk that sucker repeatedly and let the infantry pile in, ready to go shootin'. Take a nice, leisurely drive through the nearest body of water in the general direction of the enemy. Typically nobody will pay much attention to your route, so you take them dead center into the largest body of water you can find. Stop. HOOONK.

HOOONK.

HOOONK.

The pilot ejects, sinks to the bottom of the lake. Dies.

Every single person in the back of the bus waited five minutes for a ride. You just rode them around sightseeing with nothing to shoot at for another five. Now their driver is dead and they're stranded, a sitting duck in a tin can surrounded by a half-mile of certain death in all directions. All they can do now is punch out, sink and die with you. But you know what 90% will do?

Wait in that loving tin can for up to a half hour, in vain hope that something will wander by for them to shoot at, utterly unwilling to let themselves be killed and put a dent in their stats. Which, if you chose your spot well, nobody ever will.

Railing Kill
Nov 14, 2008

You are the first crack in the sheer face of god. From you it will spread.

Wild T posted:

Waiting in MMOs is awful. Ergo, inducing wait on unsuspecting people is glorious.

In the original Planetside, fights occurred across massive continents. It could take 5-10 minutes to run from one outpost to the other on foot, requiring you to either find a ride or go in on an orbital drop (which required you spawn at your faction's home and wait for the ship that came every fifteen minutes). Unlike Planetside 2, you could only pilot vehicles you spent certification points (essentially, levels) to unlock. Since certifications were also needed for cool guns, most infantry players would stand around hoping to catch a ride.

Enter the Battlebus.

The Battlebus was essentially an APC with decent armor and weapons. It wasn't a main battle tank, but it moved quickly and let you crash through an enemy's defenses and deploy the squad waiting within while raining down some hefty firepower. Uniquely among most common-pool vehicles, it could also traverse water. Bridges usually became major battlegrounds as factions attempted to secure them to bring their heavy armor across, so the Battlebus was somewhat ideal for flanking enemy forces. There were also airborne transports but they were lightly armed and usually fodder for antiaircraft weapons and enemy fighters, whereas the Battlebus was more suited to utilizing terrain to sneak around and deploy infantry behind enemy lines unseen. Passengers can disembark at any time, though doing this from a flying aircraft or water bound Battlebus is not advised.

Now, water. In Planetside water was very deep, and your combat exoskeleton-clad soldier would rapidly sink to the seabed and trudge slowly towards the shore. Your suit had a finite amount of oxygen as well, meaning you could make it maybe a couple hundred meters before you drowned, re spawning a mile away at the nearest allied base. You can see where this is going, but the Battlebus had one more striking feature: the horn.

The driver of the Battlebus could press a key to fire up the air horn, triggering an ungodly HOOONK that could be repeated every 5-6 seconds. It was I deal for letting random infantry waiting for a ride know 'hey, I'm over here, get inside me.' If you're inside the vehicle it drowns out everything and is generally annoying. So you pull into a base, honk that sucker repeatedly and let the infantry pile in, ready to go shootin'. Take a nice, leisurely drive through the nearest body of water in the general direction of the enemy. Typically nobody will pay much attention to your route, so you take them dead center into the largest body of water you can find. Stop. HOOONK.

HOOONK.

HOOONK.

The pilot ejects, sinks to the bottom of the lake. Dies.

Every single person in the back of the bus waited five minutes for a ride. You just rode them around sightseeing with nothing to shoot at for another five. Now their driver is dead and they're stranded, a sitting duck in a tin can surrounded by a half-mile of certain death in all directions. All they can do now is punch out, sink and die with you. But you know what 90% will do?

Wait in that loving tin can for up to a half hour, in vain hope that something will wander by for them to shoot at, utterly unwilling to let themselves be killed and put a dent in their stats. Which, if you chose your spot well, nobody ever will.

This is great.

PoizenJam
Dec 2, 2006

Damn!!!
It's PoizenJam!!!

flosofl posted:

Operant conditioning is a thing. Skinner Box: The Game never really appealed to me, but for some people monkey-press-button, monkey-get-banana is a good time.

It's no coincidence that my introspectiveness about the worthlessness of investing time in MMOs coincided with declaring a major in Psychology.

Ignite Memories
Feb 27, 2005

Honestly, planetside was a pretty rad game. There was a lot of emergent griefing potential.

eonwe
Aug 11, 2008



Lipstick Apathy

Ignite Memories posted:

Honestly, planetside was a pretty rad game. There was a lot of emergent griefing potential.

too bad SOE developed, maintained, and owned it

rest in piss

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.

Ignite Memories posted:

Honestly, planetside was a pretty rad game. There was a lot of emergent griefing potential.

Crashing a fully loaded Galaxy transport into a tree (accidentally or not) never got old. When they introduced BFRs (giant, ugly mechs that required fighting a series of battles in the worst map ever made to unlock) they became my primary target, since they took forever to unlock, upgrade and re spawn if one was destroyed. The sheer amount of drudgery required usually mean BFR players were the worst kind of MMO shitlords.

I used to load up the troops in the back, go in for the drop then say "Help! There's a man in here with a box cutter! He-" and "ALLAHU ACKBAR" before diving kamikaze straight into the BFR. :911:

(Note: it wouldn't actually inflict that much damage to the BFR, but that wouldn't stop them from raging out regardless because MMO players.)

super sweet best pal
Nov 18, 2009

Truga posted:

Most MMOs don't seem do this any more, fortunately. You click something if you want to dungeon or whatever and it finds other players instantly (<30sec usually). Unless you're a damage class, then you kinda have to wait for healers and tanks to step up.

Fixed. One grief right when WoW first introduced the dungeon finder in Lich King was to queue as a tank or healer for Oculus and watch the person in the other role ragequit because it meant using a mount's skills instead of their own. The DPS would usually suck it up and wait for the DF to send a replacement since they'd already waited maybe an hour and would be sent to the back of the DPS queue if they left.

Greatbacon
Apr 9, 2012

by Pragmatica

Wild T posted:

Crashing a fully loaded Galaxy transport into a tree (accidentally or not) never got old. When they introduced BFRs (giant, ugly mechs that required fighting a series of battles in the worst map ever made to unlock) they became my primary target, since they took forever to unlock, upgrade and re spawn if one was destroyed. The sheer amount of drudgery required usually mean BFR players were the worst kind of MMO shitlords.

I used to load up the troops in the back, go in for the drop then say "Help! There's a man in here with a box cutter! He-" and "ALLAHU ACKBAR" before diving kamikaze straight into the BFR. :911:

(Note: it wouldn't actually inflict that much damage to the BFR, but that wouldn't stop them from raging out regardless because MMO players.)

I never played Planetside in it's (pre-BFR) heyday, but I did have the luck to play it with a couple of old school players during the days when development had stopped and all pops had been moved onto one server, but before Planetside 2. Nobody in our group played seriously, it was all griefs all the time and there were three big ones that made up our rotation.

1.) Allah Akbar Airlines: This grief was all about BFRs. Which is to say it was all about destroying them. Depending on how many people we had on, we would get a couple of people to pilot Phantasms (small, claokable dropships) while everyone else would load up on Lancers (big pew pew laser canons) and some EMP grenades. Once everyone was loaded we would fly around until someone spotted a BFR, everyone would drop out of the ship (4-8 people) and a few peeps would throw the EMP grenades. With the robot on lock, we would mass fire laser spam and destroy the robot. It took about thirty seconds and anyone with a trial account could load into the ship. The number of hate tells was amazing.

2.) Swimming Lessons: In Planetside you could set who was allowed into your vehicle (group, squad, pubbies). You get an aerial transport and open it up to the public, wait for it to fill up, then fly over a large or deep body of water and change the access permissions. With pubbies no longer allowed in your vehicle, they would be ejected straight into the water where they would become another statistic.

3.) Motherduck: This one cropped up once more people in our group attained BFR certs. One person would get a BFR while everyone else would load up on lancer stuff. Then you would go out into a map somewhere and the BFR would crouch. Due to the nature of drawing and clipping in this game, everyone on foot could hide inside the BFR model. Then, when a vehicle or another BFR showed up to engage Motherduck, all the ducklings could clip out of the model and tear the enemy to shreds.

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Magres
Jul 14, 2011
More Planetside stories!

Planetside had a generally useless artillery piece called the Flail. For a variety of reasons, it just wasn't that great, but it was really funny when you had 8-10 of them. One of the good/bad things about it was that it shot giant, rainbow flashing bolts of energy that arced through the air. This was bad because it made you really easy to find (and murder), but was good because spamming rainbow lightning bolts at people was amazing. My guild would do a thing sometimes where we'd get about 20 people in Flails, park our asses near a base with some guildies guarding us, then spray bases with Flail fire, spam Somewhere Over The Rainbow over teamspeak (the ukulele version), and get drunk.

The grief of this is that when you've got 20+ people in Flails spraying a base, nothing is safe. We'd inevitably get people yelling in chat for us to stop spamming the loving base because we'd already hammered the opposing team into retreating into the base, and were impeding friendly progress because no one could go near the goddamned base entrances without getting exploded by rainbow lightning. We usually 'permitted' people to properly assault the base after 5-10 minutes of pubbies screaming bloody murder because "are you SURE they're all in the base? We're not! What if they get out! :downs:" "YOU CANT TELL BECAUSE YOURE ACROSS THE MAP :mad:"



We also did Ewok Night. Another mechanic of Planetside was that when you first spawned, you started off in terrible armor called the Standard Exosuit, with a terrible gun called the Suppressor, and a little bit of ammo. People called the spawning suit your Pajamas, cause it was about as useful in a fight as PJs. So, of course, one of our gimmicks was to load up some air transport ships with people in their BJs and to go drop, en masse, on the biggest, meanest stuff (preferably BFRs) and spray them to death. People just kind of lose their poo poo when they realize they're being pelted to death by thirty people with dinky little rifles :allears:


E: Other good way to grief people en masse was to abuse control console mechanics - for most bases, you had to hack the control console of the base then hold it for 15 minutes to flip the base to your team. At any time during those 15 minutes, if the owners of the base got to the control console and hacked it for themselves, they would resecure the base and you'd have to start over. Commence crews of a dozen good players waiting until a base had 3-4 minutes left on it and the defenders were all half asleep from having sat on their hands for ten minutes instead of having fun, swooping through and killing everyone and resecuring the base, often with under a minute until it would finish. Having both done it to people and had it done to me, it's both the most fun and most utterly infuriating thing to have happen - your progress on taking a continent often can't progress until the base flips, so those half dozen people doing that can sometimes impede the progress of over a hundred people for another quarter hour.

Magres fucked around with this message at 10:03 on Sep 18, 2015

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