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Nasgate posted:That's a lot of words trying to make a logical business/fun decision seem bad. you're an idiot hth
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# ? Sep 20, 2015 01:38 |
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# ? May 26, 2024 20:06 |
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Hot Tips: Player Agency isn't real, and Bethesda doesn't give a poo poo about the handful of raging mouth-breathers who will refuse to play their game because it isn't a top-down isometric menu-simulator thanks to the throngs of people they attract with a more accessible format and mechanics. hth
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# ? Sep 20, 2015 01:45 |
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CASUALS!
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# ? Sep 20, 2015 01:47 |
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Goddamn console players, always ruining the UI for the master race
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# ? Sep 20, 2015 01:48 |
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xf86enodev posted:Have they said anything about PVP servers, yet? Yeah, they're coming alongside LAN support.
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# ? Sep 20, 2015 02:01 |
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Magmarashi posted:Hot Tips: Player Agency isn't real, and Bethesda doesn't give a poo poo about the handful of raging mouth-breathers who will refuse to play their game because it isn't a top-down isometric menu-simulator thanks to the throngs of people they attract with a more accessible format and mechanics. hth This is true, and I think we're all fooling ourselves if we really think that if it was our job to manufacture a product we would really choose quality over mass appeal.
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# ? Sep 20, 2015 02:05 |
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Can't wait to play this game on my PS4 with a controller. Hope they dumb it down enough for me at the expense of all the crybaby nerd PC players
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# ? Sep 20, 2015 02:08 |
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the great deceiver posted:Can't wait to play this game on my PS4 with a controller. Hope they dumb it down enough for me at the expense of all the crybaby nerd PC players I can't wait to get it on the PC and put
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# ? Sep 20, 2015 02:11 |
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I like fallout I think it is a fun game and also lots of other people like it which I am happy about.
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# ? Sep 20, 2015 02:35 |
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OwlFancier posted:I like fallout I think it is a fun game and also lots of other people like it which I am happy about. I like Fallout because I can solve everything with drugs in some way. Like in a modded Fallout 3, this was my status post-Super Duper Mart: What's worse is, that feels like a very plausible drug cocktail IRL.
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# ? Sep 20, 2015 02:55 |
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2house2fly posted:This is true, and I think we're all fooling ourselves if we really think that if it was our job to manufacture a product we would really choose quality over mass appeal. That specific choice isn't between quality or mass appeal. It's between mass appeal and appeal.
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# ? Sep 20, 2015 03:06 |
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All I really want from Fallout 4 is for the main story to not feel like they ran out of time 2/3 of the way through, like Skyrim's civil war plot.
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# ? Sep 20, 2015 03:27 |
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widespread posted:I like Fallout because I can solve everything with drugs in some way. Like in a modded Fallout 3, this was my status post-Super Duper Mart: What mod is this?
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# ? Sep 20, 2015 03:44 |
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FronzelNeekburm posted:All I really want from Fallout 4 is for the main story to not feel like they ran out of time 2/3 of the way through, like Skyrim's civil war plot. I don't know, the tens of people that sacrificed their lives in a continent-wide civil war really made the story hit home for me.
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# ? Sep 20, 2015 03:45 |
Lurken posted:What mod is this? Better Living Through Chems for Fallout 3; Drugs Are Bad Mkay for New Vegas
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# ? Sep 20, 2015 04:06 |
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Shroud posted:I don't know, the tens of people that sacrificed their lives in a continent-wide civil war really made the story hit home for me. Nothing says "civil war" quite like a series of one-man incursions.
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# ? Sep 20, 2015 04:07 |
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Lurken posted:What mod is this? FWE mod for Fallout 3. There's a shitload of other stuff in it, too. But mainly the idea of doing PCP, coke, and Xanax at once sits very well with me.
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# ? Sep 20, 2015 05:52 |
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Magmarashi posted:Hot Tips: Player Agency isn't real, and Bethesda doesn't give a poo poo about the handful of raging mouth-breathers who will refuse to play their game because it isn't a top-down isometric menu-simulator thanks to the throngs of people they attract with a more accessible format and mechanics. hth While you're right about player agency, replay value and minority content are real and there's a correlation between the two. If there's stuff only 20% of players will see, that means 80% of players have a reason to play through again to see it. If you can be king of the thieves, the archmage, the lead fighter werewolf, and the capo of the assassin crew, what's the point of ever playing again? If a door opens another should shut at least every once in a while or else the room will get real drafty.
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# ? Sep 20, 2015 06:51 |
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Replayability is a non-factor from a development point of view. A. It won't make any more money B. A large chunk of users don't even finish tutorials, so why make starting over a thing when starting in the first place is apparently difficult enough. Personally I'm glad they've mostly gotten rid of preventing you from doing stuff. Why would I want to start from scratch again just to hear another quest line of terrible writing when I could do the same content with a character I've already invested many hours into.
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# ? Sep 20, 2015 07:08 |
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frajaq posted:Goddamn console players, always ruining the UI for the master race I really don't understand people who think like this. Don't blame the console players, it's fun and they're fine. Blame the lazy dev that doesn't do poo poo to adapt it to PC. But yeah, they don't care about bitching at all so long as the keeps flowing.
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# ? Sep 20, 2015 07:54 |
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Somehow both the controller and mouse implementation suck for NV (and 3, I think) on PC. Mouse acceleration is on by default, and aiming is loose with a gamepad.
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# ? Sep 20, 2015 08:22 |
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Every time somebody mentions "lazy devs" it makes me unreasonably angry because anybody who says that has no idea about the complexity, pressures and hard work involved in writing software to a deadline.
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# ? Sep 20, 2015 09:53 |
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Ilustforponydeath posted:God I dread how pc players will interact with that UI with an xbox 360 controller
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# ? Sep 20, 2015 10:12 |
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Rinkles posted:Somehow both the controller and mouse implementation suck for NV (and 3, I think) on PC. Mouse acceleration is on by default, and aiming is loose with a gamepad. Yeah. It feels like they got it the wrong way round.
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# ? Sep 20, 2015 10:45 |
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Morrowind was based around giving the player as much freedom as possible to play with the game rules, which is great until you realise that means making a potion that makes you better at making potions at level 1 is a thing that rapidly spirals into the player becoming a flying demi-god spitting mini-nuke fireballs everywhere within five minutes of the game starting. The actual best thing that came from Fallout 3 was Bethesda realising that a perk system is the most fun way to level up characters.
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# ? Sep 20, 2015 11:21 |
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Alchenar posted:Morrowind was based around giving the player as much freedom as possible to play with the game rules, which is great until you realise that means making a potion that makes you better at making potions at level 1 is a thing that rapidly spirals into the player becoming a flying demi-god spitting mini-nuke fireballs everywhere within five minutes of the game starting. I mean, I get what you meant by this, but the Morrowind thing sounds amazing. vv
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# ? Sep 20, 2015 11:49 |
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Mr Cuddles posted:Every time somebody mentions "lazy devs" it makes me unreasonably angry because anybody who says that has no idea about the complexity, pressures and hard work involved in writing software to a deadline. Maybe people would be able to understand all those things if Bethesda had any idea about doing basic things (like modifying the UI to actually match the control scheme of different platforms) instead of relying on its modders to do their jobs for them while taking their money for it.
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# ? Sep 20, 2015 12:10 |
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Al Cu Ad Solte posted:I mean, I get what you meant by this, but the Morrowind thing sounds amazing. vv It is, but only for a few minutes as you marvel at the novelty of having completely broken the system. That's not so good in an open-world game you are supposed to spend hours exploring.
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# ? Sep 20, 2015 12:10 |
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Alchenar posted:It is, but only for a few minutes as you marvel at the novelty of having completely broken the system. That's not so good in an open-world game you are supposed to spend hours exploring. This reminds me of back in the day when people would grind up levels in order to utterly destroy everyone in front of them. Well there was one game (I can't remember, but it wasn't Oblivion) where if you played the game more or less normally you'd be fine, but it had level scaling so if you grinded up a whole bunch then you would have a terrible time. A lot of people got mad that the devs were "being bullshit" and making a "too difficult" game.
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# ? Sep 20, 2015 13:18 |
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computer parts posted:This reminds me of back in the day when people would grind up levels in order to utterly destroy everyone in front of them. Well there was one game (I can't remember, but it wasn't Oblivion) where if you played the game more or less normally you'd be fine, but it had level scaling so if you grinded up a whole bunch then you would have a terrible time. Oblivion had level scaling, but it also still had Morrowind's levelling system based off picking 'major skills' that determined when you levelled. So getting really good at Alchemy if you picked Alchemy as a class skill would replace all the wolves in the forests with trolls. Skyrim's system is by far the best of everything tried so far.
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# ? Sep 20, 2015 13:36 |
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CrazyLoon posted:Maybe people would be able to understand all those things if Bethesda had any idea about doing basic things (like modifying the UI to actually match the control scheme of different platforms) instead of relying on its modders to do their jobs for them while taking their money for it. Bethesda make good games that sell well and are enhanced by mods.
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# ? Sep 20, 2015 13:43 |
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computer parts posted:This reminds me of back in the day when people would grind up levels in order to utterly destroy everyone in front of them. Well there was one game (I can't remember, but it wasn't Oblivion) where if you played the game more or less normally you'd be fine, but it had level scaling so if you grinded up a whole bunch then you would have a terrible time. I know FF8 had a thing where monsters pretty much leveled twice as fast as you, so the best way to beat the game was at the lowest level possible. Which, thanks to the ability to junction magic to your stats making you god like while still being low level made it entirely overpowered.
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# ? Sep 20, 2015 13:43 |
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ohgod the Morrwind fans woke up, why
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# ? Sep 20, 2015 14:14 |
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Bholder posted:ohgod the Morrwind fans woke up, why best combat system https://www.youtube.com/watch?v=bNXYrAkUntU
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# ? Sep 20, 2015 15:27 |
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I can't wait for Bethesda to have listened to that role playing guy and you have to fire a gun apparently 1000 times in practice fire before you can even reliably start to train to hit live enemies with the beginning pistol.
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# ? Sep 20, 2015 16:42 |
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CrazyLoon posted:Maybe people would be able to understand all those things if Bethesda had any idea about doing basic things (like modifying the UI to actually match the control scheme of different platforms) instead of relying on its modders to do their jobs for them while taking their money for it. lmao where did bethesda touch you
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# ? Sep 20, 2015 17:29 |
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What's an example of a big RPG that had a decent UI? One that works well with a controller or KBM and scales well between TV and monitor resolutions?
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# ? Sep 20, 2015 17:44 |
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Pretzel Rod Stewart posted:While you're right about player agency, replay value and minority content are real and there's a correlation between the two. If there's stuff only 20% of players will see, that means 80% of players have a reason to play through again to see it. If you can be king of the thieves, the archmage, the lead fighter werewolf, and the capo of the assassin crew, what's the point of ever playing again? If a door opens another should shut at least every once in a while or else the room will get real drafty. Unlike Elder Scrolls, Bethesda actually did do the whole 'one choice cuts off the other' thing in Fallout 3. It's just that the second choice was usually 'be comically evil for literally no reason' and generally gave you a worse outcome. Except selling that one kid into slavery and telling him his explosive collar was a special present. That was pretty good times.
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# ? Sep 20, 2015 17:49 |
FutonForensic posted:What's an example of a big RPG that had a decent UI? One that works well with a controller or KBM and scales well between TV and monitor resolutions? Morrowind Deus Ex Witcher 3 Hamburger Jones Presents: "Breakfast in Deutschland" Dark Souls Even Super Mario RPG, which never even had a KB+M setup on its original platform (SNES)--yet somehow I can play the game on an emulator with KB+M without having to do anything; it must have been buried in the game's code? Cream-of-Plenty fucked around with this message at 18:03 on Sep 20, 2015 |
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# ? Sep 20, 2015 18:01 |
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# ? May 26, 2024 20:06 |
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frajaq posted:lmao where did bethesda touch you Nowhere and I still play some of their games (probably will this one). I just won't add to their pre-order/early sales figures that every company covets so much, because until those mods come out it's not worth it.
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# ? Sep 20, 2015 18:04 |