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Vitamin P
Nov 19, 2013

Truth is game rigging is more difficult than it looks pls stay ded

UnwiseTrout posted:

Slow down there, buddy, you can't expect to just poo poo on command like that until you get some training from the server's Master Shitter.

Before high level fishing you need to search the server for a Master Baiter. Shouldn't be difficult.

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Facebook Aunt
Oct 4, 2008

wiggle wiggle




Fan Fiction Friday! https://www.revivalgame.com/blog/46-weekly-blog-update-45-across-the-universe-s

quote:

This week on Great Minds of Theleston, we follow up on Snipehunter’s recent Planeswalking Update with a Day in the Life of someone who has chosen the difficult path of the planeswalker as a primary profession. One who regularly sees things that would drive ordinary people to madness and takes it in stride.

From a quick visit to her shop in Valir, one would expect that Khalida, the proprietor, was an alchemist or similar. Her boutique sells primarily perfumes and essences purported to preserve youthful beauty, and occasionally a powder or salt for the preparation of such. Some of her more exotic products offer more powerful effects, though no healing draughts or poisons are on her shelves. Khalida’s distillations are of a different sort.

An altar to Hylathe stands in one corner, next to another, smaller shrine dedicated to.Ciryth. Khalida is often here, tending to her shop, but she is no alchemist. In fact, there is no crafting station in this shop at all, merely a showroom in front, and a private area in back where she keeps a bed and some personal items. This is only a storefront, however, to sell these goods to the rich and bored people of cosmopolitan Valir.


Her home, however, is in Khan Gorai, where she is known as a guide to the planes. There, Khalida’s partner Thorunn keeps a complete alchemical laboratory in their shared manse, and produces the tinctures and scents that are sold in the shop in Valir. To some this might seem an untenable situation, the two locations being so far removed from one another. But Khalida has mastered a mode of travel that most have not, Khalida is a planeswalker. In fact, fully half of the products on her shelves would be impossible to make, if not for her skill at retrieving key ingredients from the shifting planes of reality that lie beyond this one.

This is her concern as we join her, in fact. Her last dram of Delirial Drops has just walked out the door in the pocket of an eager traveler seeking quick passage to the Dreamlands. Khalida’s Delirial Drops can provide that, if enough are taken before bed. The dose she sold was a potent one, and should provide her customer with exactly one trip, but now Khalida will need to gather a key ingredient from beyond the Realm of Spirits, on the plane of the Elder Gods.

Khalida locks her shop, and goes to the back room to prepare for her jaunt. At her skill level, shifting just one step to the realm of Animae and her spirits is not difficult, but Khalida would have to wait there for the transplanar aether to normalize after her shift before stepping from there to the plane of the Elders. Animae’s realm isn't the safest place for a mortal spirit to linger, but Khalida has made this journey many times, and knows how to handle herself amongst the dead and the fetchers. Still, she would rather not tarry if she can avoid it, so she goes to a chest beside the bed and removes from it a certain crystal bottle.

If she were a channeler, Khalida could easily locate a ley line and draw her power from that source. It would then be easy to draw enough power to step directly from where she stood in the Prime Plane to the Elder’s plane in one jaunt. But Khalida does not know the art of channeling, and would prefer not to learn today. Channelling could be dangerous, it was very possible for a mage to take in too much power and immolate on the spot. Khalida wants no part of dying in that fashion, so, she sticks to simple shifting. Still she has another way to make this trip a little faster.

Now, most would call the distillation of Keter Salts in her crystal bottle a drug, and it’s not legal in some cities at all, including this one. But when you enter the city directly from the aether itself, customs isn’t quite the problem that it could be for others. Granted, she wouldn’t be selling this stuff beside the already questionable Delirial Drops that were so popular, but keeping a bit around for occasions like this one was easy enough.

Khalida tosses back the little drink and grimaces. The edges of her vision begin to blur and she sees, superimposed on her backroom, the features of an alien landscape. The vaguest shadow of a spindly creature, human-shaped but too long of limb steps through the wall and past her, as though she weren’t there. Likely it is just beyond her perception, but that won’t be the case for long. In fact, if Khalida had less skill in planeswalking, she would have slipped directly through the planes to come to rest somewhere outside of her control, perhaps even as far removed as the howling madness that is home to the dread Outers. Khalida’s skill however, prevents this, and before the drug wears off she traces in the air before her the sigil of the Plane of the Elder Gods, and vanishes.

Anyone in the backroom with her would have simply seen a dusting of magical sparks and Khalida disappearing into void. To Khalida, the aether rises and swirls around her, and when it settles, she can no longer perceive the walls of her shop. Khalida knows the way to the pools where the nepenthe water collects, and she heads there quickly. Like all of the planes, this place too has its dangers. Animae’s fetchers can traverse this plane, though Khalida has life enough left in her that she is not yet wary of these dogs of the goddess of life and death, yet as the domain of all of the Elders, there are other things here a bit less picky about their prey.

The terrain on the plane of the Elders is the same as that of Prime Theleston in almost every way, but the features are quite different. Here there are trees and rocks that exist as shadows of their Prime shapes, but also those that have no representation on the prime at all. The pools that Khalida seeks are some of these. On the Prime, this place is a mostly featureless swathe of plain beside a river, but here a few stone cairns of otherworldly design and improbable balance bracket a collection of radiant pools. Here is the nepenthe that Khalida needs to create more of her dream elixirs. She quickly gathers her reagent, and prepares to shift again.

In the time it has taken to travel this plane of Elders Khalida has recovered enough to step directly from here back to the Prime, but Khalida has other plans. She begins to shift again, and this time the sigil she scribes is more complex. When she shifts this time the terrain shifts with her, and when the aether has cleared around her, Khalida stands on a stone platform. Stretching away from her are hallways and staircases to yet other platforms similarly burdened with yet more hallways. From each of the halls myriad doorways open onto other rooms, or into empty void. This is the Hall of Doors, and from here a skilled planeswalker can find their way to a nearly limitless collection of portals to the prime.

Khalida has shifted to a familiar entry room, and follows a path long memorized to a stone arch and passes through, stepping out of the aether and into a slot canyon on Anakhatha. The gates of Khan Gorai loom a short distance to the East, and Khalida heads there. Shortly afterwards she arrives at her manse, Thorunn is no-where to be found, but Khalida finds the fruits of Throunn’s recent alchemical works in their shared cupboard, and gathers a few things to bring with her back to Valir for sale. She leaves the nepenthe reagents with a note requesting more Delirial Drops, and takes another crystal vial of Keter salt distillation. The stuff is expensive, but indispensable for quick jaunts back home.

Khalida plans to skip the jaunt through the Elder planes, but getting to the Hall of Doors will still be much easier from the place in the slot canyon where she arrived, so she leaves her manse intent on heading there. However, waiting for her outside her doorway is an older man in the light-colored travelling robes typical of a desert wanderer. He addresses her, introduces himself as Mr Brahm and asks about her services as a guide. Khalida considers, and asks where the fellow is looking to go. He expresses interest in a journey through the Hall of Doors to Valir, and as that is convenient to her own travel, Khalida accepts. This will make her journey a bit more costly, but it isn't an insurmountable challenge. She bids Mr. Brahm follow her and leads him out of the city to the slot canyon nearby. Mr Brahm walks slowly, but they reach their goal eventually. As they approach, Brahm asks Khalida if all of the doors in the Hall lead to the Prime Plane, and she tells him no, and that the hall actually contains portals to almost anywhere in the planes or the world. He vows to stay close, lest he get lost.

Khalida begins to shift, and as the aether rises, she takes Mr Brahm’s hand. With the other she scribes the sigil of the Hall in the air before them, and they shift. As the aether clears, however, Khalida is horrified by what stands before her. No longer old, nor even a man, the pallid humanoid before her had no face save for a gaping round orifice, lined with needle teeth.

Her hand fell away from the questing tentacle that had replaced Mr. Brahm’s hand and she turned to flee, but the thing lashed her with its other ghastly arm, casting her to the floor. As Khalida rolled to face it, the creature advanced, clearly intent on devouring her and loosing her spirit to the vasty planes.

This was not to be, however, as Khalida had one more trick to call upon. She quickly scribed the sigil for smoke into the air, and blessed Hylathe, goddess of glamours, cloaked her from the thing’s perception. Under the cover of a cloud of illusion, Khalida fled toward the hall nearest her and looked from door to door, there, three down and to the right, a portal flickered, telling her that it was failing and would soon close. Khalida dove through it and rolled into grass, beneath a full moon. The thing would not follow her, but where was it now, and would it yet linger when next she opened the Hall of Doors?

Chilling.


Concept art.

The Cathedral of Nodens at Crowns Rock


A WIP statue in the library

Facebook Aunt
Oct 4, 2008

wiggle wiggle




This week was also the launch of the $5 wall/floor upgrade kits. Make your house look like you aren't a slovenly bum who hasn't done any basic maintenance in 50 years! Official gallery here: https://imgur.com/a/o010H

One of the suckers noticed that the upgrade kits don't affect the ceilings in cottages, so you still have holes in your roof like it's some abandoned crapshack.





LOL. Bro, do you even thatch?

Rough Lobster
May 27, 2009

Don't be such a squid, bro
Have they released anything OTHER than screen shots of the inside of houses?

Rudeboy Detective
Apr 28, 2011


Haji posted:

I'm sexecuting you!

https://www.youtube.com/watch?v=ik92jA50a4A

This game is stealing ideas.

Reclaimer
Sep 3, 2011

Pierced through the heart
but never killed



Angela Christine posted:

This week was also the launch of the $5 wall/floor upgrade kits. Make your house look like you aren't a slovenly bum who hasn't done any basic maintenance in 50 years! Official gallery here: https://imgur.com/a/o010H

One of the suckers noticed that the upgrade kits don't affect the ceilings in cottages, so you still have holes in your roof like it's some abandoned crapshack.





LOL. Bro, do you even thatch?

oh poo poo wood flooring upgrades :flashfap:

Alexander DeLarge
Dec 20, 2013

Rough Lobster posted:

Have they released anything OTHER than screen shots of the inside of houses?

Facebook Aunt
Oct 4, 2008

wiggle wiggle




Rough Lobster posted:

Have they released anything OTHER than screen shots of the inside of houses?

Yes. If you are a sucker who bought a $36-$444 house, you can now log into the offline client and walk around your house, taking your own screenshots or video of the inside of your house.

https://www.youtube.com/watch?v=Cf1Dmec5YM8

https://www.youtube.com/watch?v=odsEi9gF91Q

Don't bother downloading the client yourself though, you can only see properties you own. Since it is an offline client and consumes no server resources a couple people have floated the idea a sort of realty walkthrough that would let you see unsold properties, or let you see one of each version of house for sale, to help customers choose. So far they haven't so much as commented on that idea. From the video the client looks pretty jenky and unoptimised, so they probably don't want people who aren't committed to get the idea that's the game.

Orv
May 4, 2011
Oh boy, Revival has competition because apparently Venus Rising somehow isn't dead yet, and is going into some sort of testing.

Das Gray
Jun 26, 2015

Wishes life was in Everquest classic graphics.
Lipstick Apathy
Welp that picture of the mermaid love buffing is probably the best promotional screen shot of a video game I've ever seen.

Kettlepip
Jun 23, 2009

Das Gray posted:

Welp that picture of the mermaid love buffing is probably the best promotional screen shot of a video game I've ever seen.

I love how 'experience intimacy' is a feature. I'm unsure if two minutes of hysterical laughter at the trailer isn't what they were going for.

Ra Ra Rasputin
Apr 2, 2011
Socialize like a Adult.

Truga
May 4, 2014
Lipstick Apathy

Kettlepip posted:

I love how 'experience intimacy' is a feature. I'm unsure if two minutes of hysterical laughter at the trailer isn't what they were going for.

This has really good synergy with VR: http://www.wired.com/2015/09/playstation-vr-kitchen-summer-lesson/

Putty
Mar 21, 2013

HOOKED ON THE BROTHERS

Orv posted:

Oh boy, Revival has competition because apparently Venus Rising somehow isn't dead yet, and is going into some sort of testing.

This is amazing, but where do I buy a house?

Facebook Aunt
Oct 4, 2008

wiggle wiggle




One of the devs made an interesting post about character stats yesterday. Not very funny though.

https://www.revivalgame.com/forum#/discussion/875/skills-abilities-and-professions

quote:

Here's how the RPG stuff works in Revival:

  • Attributes measure your core innate facilities. E.g. your intellect (not your knowledge), your perception, your physique, etc. Attributes tend to change relatively slowly and more affected by age.

  • Skills are a numeric measure of your use of a type of knowledge or, well, skillset. E.g. the Sex skill measures how well you do the deed, rather than, um, your natural endowments.

  • Abilities are specific applications of the knowledge you have acquired. E.g. a spell, a technique, a stance, etc.

The basic attributes are, currently:
    Brawn
    Physique
    Speed
    Reflexes
    Endurance
    Perception
    Intellect
    Spirit
    Lifespan
    Madness
    Alcohol Tolerance

There are presently around 200 skills, not counting master professions, but the number changes as we continue working so we're sort of leery of sharing it directly. If you were willing to search the forums, you'd even see examples of why; we've mentioned skills before then confused everyone because those skills were consolidated, renamed or removed later. That said, the skills and the like we discuss in the blogs are generally pretty safe.

Here's a slice of a few of the skills presently in or planned for the game (So these can, and probably will, change):

    Cataclysm (War Magic)

    Planeswalking

    Divination

    Herbology

    Animal Lore

    Butchering

    Skinning

    Archeology

    Symbology

    Lore

    Mineralogy

    Mining

    Woodsmanship

    Farming

    Husbandry

    Fishing

    Harvesting

    Gossip

    Scouting/Recruiting

    Investigation

    Eavesdropping

    Scavenging

    Salvaging

    Blacksmithing

    Weaponsmithing

    Armorsmithing

    Bowyering

    Tailoring

    Leathercraft

    Woodworking

    Cooking

    Cartography

    Pagecraft

    Bookbinding

    Brewing

    Distilling

    Carpentry

    Masonry

    Spinning

    Refining

    Jeweler

    Mask Making

    Whitesmithing

    Pottery

    Bonecraft

    Furniture

    Glasswork

    Engraving (metal)

    Inscribing/Embossing (cloth/leather)

    Carving (wood & bone)

There are a metric shitton of abilities in the game. I'm not gonna list them here though, sorry about that. Study, Identify and Track are examples though, but so are combat stances & techniques, spells and emotes which is why there so many of them in the game.

To some extent we're going to be a little cagey about details like this even after launch. Not nearly as much as we are right now because we haven't finalized everything, but some skills are and most abilities are meant to be "Secret" in that we don't want players to know they exist until someone discovers them. That said, the basic list of skills will be shared as soon as we're comfortable that it's final; that day might be a little ways off though - there's a lot of tradeskill design work still to do.

Hope that helps!

200 skills, and each character can master at most 2 or 3, lol.

RudeCat
Aug 7, 2012

The rudest cat for the rudest jobs


gently caress it, I'll just max out Gossip and Evesdropping. Hopefully they put in a Gaslighting skill.

Putty
Mar 21, 2013

HOOKED ON THE BROTHERS
i had to check if Whitesmithing was a real thing

Facebook Aunt
Oct 4, 2008

wiggle wiggle




I like that Alcohol Tolerance is a basic attribute. You can make a guy that is puny, clumsy and stupid, but can drink anyone in town under the table.

Orv
May 4, 2011
No anal circumference stat no sale.

oTHi
Feb 28, 2011

This post is brought to you by Molten Boron.
Nobody doesn't like Molten Boron!.
Lipstick Apathy
How are they going to be cagey around Skills and Abilities after launch. Don't people need to know about those, to, you know, play the game?

Facebook Aunt
Oct 4, 2008

wiggle wiggle




oTHi posted:

How are they going to be cagey around Skills and Abilities after launch. Don't people need to know about those, to, you know, play the game?

I don't see why you'd need skills to play Medieval Housing Simulator. :colbert:


Seriously though, I think they are talking about a few skills being hidden until they are discovered. Everyone knows carpentry is a skill, so even without help anyone can get some wood and some tools and start fooling around trying to figure out carpentry. Other skills may be unknown, so you can't even start trying to learn them unless you can find someone or something to teach you.

For example, while exploring a dusty old ruin you discover the dread Cheesonomicon. Reading the uncanny tome gives knowledge of cheese making (an art lost for centuries in post-apocalyptic thelston). It also includes several starting recipes and warns against the dangers of cheesegaunts. *ding* You now have 10 points in Cheese Making, a skill you had no idea existed. Others can learn Cheese Making is a skill either because you teach them or from studying your finished cheeses, but without reading the dread Cheesonmicon themselves they won't get that 10 point boost or all your recipes. Maybe Monterrey Jack is a starting recipe anyone can try, but they'll have to figure out Pepper Jack themselves.

Hidden skills will probably be a bit more arcane than cheese tho.

oTHi
Feb 28, 2011

This post is brought to you by Molten Boron.
Nobody doesn't like Molten Boron!.
Lipstick Apathy

That makes sense, although it would have been simpler to just say "there will be skills that need to be discovered", instead of being obtuse. :v:

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Angela Christine posted:

One of the devs made an interesting post about character stats yesterday. Not very funny though.

https://www.revivalgame.com/forum#/discussion/875/skills-abilities-and-professions


200 skills, and each character can master at most 2 or 3, lol.

200 skills and each one is supposed to be as in depth as planeswalking or fishing or alchemy or blacksmithing?

loving lol. This game as advertised would cost over a billion dollars to make.

Angela Christine posted:

Maybe Monterrey Jack is a starting recipe anyone can try, but they'll have to figure out Pepper Jack themselves.

:allears:

randombattle
Oct 16, 2008

This hand of mine shines and roars! It's bright cry tells me to grasp victory!

Angela Christine posted:

I like that Alcohol Tolerance is a basic attribute. You can make a guy that is puny, clumsy and stupid, but can drink anyone in town under the table.

If age of wushu taught me anything it's that don't underestimate alcohol tolerance.

Defenestrategy
Oct 24, 2010

I don't know how to put this, but I like that pie in the sky game projects like these exist, because some of the ideas in them make me go "man thatd be cool" and hopefully someone who actually has resources and skill can look at the projects take maybe one really cool idea and implement it in a game which will exist and be fun to play.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

KildarX posted:

I don't know how to put this, but I like that pie in the sky game projects like these exist, because some of the ideas in them make me go "man thatd be cool" and hopefully someone who actually has resources and skill can look at the projects take maybe one really cool idea and implement it in a game which will exist and be fun to play.

Eh, I don't. It just sets up unrealistic expectations and makes people believe in bullshit, unless they get really crushed in which case they doubt that anybody could later pull off what was bullshit before.

I mean even if you had the billion dollars to invest that it would cost to do all that, it still probably wouldn't be that great of a game. Its a mess of design. Its too big. You'd be better off breaking that into 200 different individual games that do one thing really well than one god-game that does EVERYTHING.

Pb and Jellyfish
Oct 30, 2011

KildarX posted:

I don't know how to put this, but I like that pie in the sky game projects like these exist, because some of the ideas in them make me go "man thatd be cool" and hopefully someone who actually has resources and skill can look at the projects take maybe one really cool idea and implement it in a game which will exist and be fun to play.

Yeah, the description of the whale hunt sounds pretty fun, and while there is no way in hell any of that will ever happen in this game, if someone decided to make just that game it could be great. Think of how fantastic a whaling game could be if that was all they were trying to do?

Facebook Aunt
Oct 4, 2008

wiggle wiggle




I haven't been able to find anything about poop mechanics, but the need to do laundry is confirmed!

quote:

Will clothing and/or armor degrade from use? Not combat damage, just wear and tear so if you wear the same jacket for 3 years it won't still look brand new.

Will it get dirty/smelly and need to be cleaned periodically?

Is there anything at all to separate a fastidious tidy person from a lazy bum?

one of the devs posted:

Yep, yep, and yep.

there's a hygiene system in the design of the game. It's not implemented yet so things could change between now and when it is, but generally speaking the idea is that the dirtier and grimier you and what you're wearing gets, the more you'll offend NPCs and the like, affecting your reputation and the way they regard you. This will play into the overall decay of the item, as well, hasting the rate at which it occurs.

(Generally speaking, all items decay over time, however slowly. There are exceptions here and there, but in broad terms that's a truth of the game.)

Hope that helps!

Yes, what I've always wanted in a game is the need to wash horse poo poo off my shoes to avoid offending NPCs!

Rough Lobster
May 27, 2009

Don't be such a squid, bro

Angela Christine posted:

I haven't been able to find anything about poop mechanics, but the need to do laundry is confirmed!

Yes, what I've always wanted in a game is the need to wash horse poo poo off my shoes to avoid offending NPCs!
[/quote]

gently caress now I legitimately hope they make this game. That way I can get the mental image of slovenly minmaxers spending 1000% more time carefully bathing, scrubbing, and combing their avatars than they spend on themselves IRL.

Adventure Pigeon
Nov 8, 2005

I am a master storyteller.

Angela Christine posted:

I haven't been able to find anything about poop mechanics, but the need to do laundry is confirmed!

Yes, what I've always wanted in a game is the need to wash horse poo poo off my shoes to avoid offending NPCs!

Isn't this supposed to be in the middle ages? NPCs should think you're uppity if you're not completely covered in your own poo poo.

Adventure Pigeon fucked around with this message at 19:18 on Sep 24, 2015

hakimashou
Jul 15, 2002
Upset Trowel

Zaphod42 posted:

200 skills and each one is supposed to be as in depth as planeswalking or fishing or alchemy or blacksmithing?

loving lol. This game as advertised would cost over a billion dollars to make.


:allears:

You do understand that these people worked on star citizen and learned Chris Roberts lesson and are literally just copying his business model but "Middle Ages and magic" instead of "space life" right?

Promise everything you can possibly imagine, every dream will come true, buy our ships, err -houses- now to pledge benefit great development best game all fantasies reality soon!

It's literally a scam, promise people the best game they can possibly think of, get their money, write yourself checks, let them whine in two years when it doesn't live up to their wildest dreams- money's all spent, TOS says no refunds.

This is literally people copying star citizen. Grimy lovely people, if you've seen their videos.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

hakimashou posted:

You do understand that these people worked on star citizen

Yes, I am fully aware. You don't need to explain any of this to me. Look at my post history in this thread dude.

What part of "loving lol this would cost a billion dollars to make" makes you think I'm taking this seriously? Its Star Citizen x10, without the goons trying to defend their purchases.

hakimashou
Jul 15, 2002
Upset Trowel

Zaphod42 posted:

Yes, I am fully aware. You don't need to explain any of this to me. Look at my post history in this thread dude.

What part of "loving lol this would cost a billion dollars to make" makes you think I'm taking this seriously? Its Star Citizen x10, without the goons trying to defend their purchases.

Yet!

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Haha, yeah. I'm not sure if having some true believers in the thread would be more entertaining or disruptive.

Facebook Aunt
Oct 4, 2008

wiggle wiggle




Might get some fans in a year or two, if all goes well. It's hard to get too worked up over design documents and dev fan fiction. I was sad when CCP's World of Darkness MMO was finally shitcanned, so I'd be really excited if this game had any . . . game. Once the character creator and the first town exist it might be worth it, but it's hard to justify buying into a beta that involves walking around an empty house. Especially when the cheapest buy in is a $40 crap shack.



Look at that thing. At least star citizen's imaginary spaceships are shiny. It's harder to pin your hopes and dreams on a dilapidated hovel.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
Where is the Locate G-Spot/Prostate skill ??

Facebook Aunt
Oct 4, 2008

wiggle wiggle




Weekly Blog Update #46: In The Shadows

quote:

This week the team has been crazy busy trying to get the house decoration tools up and running. It’s a significant challenge that the engineers are really hacking away at. On top of that, all the items in the prop kits are getting IDs and properties. We tried to get this done this week, but were unable due to some more lingering issues that are taking longer than expected.


Darkness can be dangerous (dat woood floor tho)

Great Minds of Theleston
Sneaking is one of the most critical skills that you can use in an adventure style game. If you are a thief sneaking around a player's house, hunting prey, or even evading baddies - sneaking is a crucial element in your game world.

At it’s core, sneaking in Revival is almost entirely a physical skill system. Are you in light, are you making a lot of noise, are you moving slowly? These are the elements that determine if you are hidden. Pretty simple, right?

Unfortunately, there are people out there that abuse game systems and we also need to make sure AI reacts to this properly too. First, let’s talk about what affects a player to player interaction with hiding.

A lot of games that use darkness as an element in multiplayer games have players that abuse brightness. They crank up gamma so shadows are non-existent. Much like how we are going to determine if a player is hidden in thick vegetation from a distance, we will also be testing actual color values on a model to know if your character is in a dark area. We will essentially make you fade out based on the returning result of that. So even if a player is being an rear end in a top hat with their brightness cranked, they won’t see you as we know that you are in shadows.

This is a touchy area as a lot of monitors have broad color ranges, so we are making the system loose so it has some flexibility. It’s important for us to remember how materials are different in new games too. If you are wearing armor with black metals - you better hope your material is roughed up and not shiny. That shiny material will reflect light and you will still be able to be identified in dark areas.

Another thing we are doing to help with sneaking is ensuring that your third person experience is no different than your first person. If you are in third person, you cannot see characters unless your character can physically see them. In other words, if you are behind a corner and swinging the camera around to try to see enemies down the hall - you won’t see anything until your character is actually able to see it. We’ll still render the world, but will always hide crucial game information that could break the game for others.

Second, NPCs will use this same system as mentioned above. If a sound is determined to be ‘loud enough’ and louder than the atmospheric sound, they will hear you - just like what other players hear. The only big difference is they won’t be testing against music - so it’s not necessarily an even playing field. Another big thing we’ll be implementing is a ‘soft’ view cone around an NPCs primary view cone. This is to simulate the feeling of seeing things in the corner of your eye. A soft view cone will be rather large (probably 200+ degrees) and will fire based on rapid movements vs. the brightness of the target.

Other than the regular hiding, players will have the ability to hide in broad daylight - primarily with the use of magic and gear. This gear always has a counter, of course. Skills like study, investigate and tracking will all tie into the ability to detect people who use gear more easily.

Just always remember, sneaking in Revival is very real skill based - so it will be extremely hard to utilize properly, gear or not.

I wonder if all that is going to be server or client based? Client based is prone to abuse, but server based seems like it would be a lot of load to be checking what every single character (PC and NPC) is seeing every second.

midnightclimax
Dec 3, 2011

by XyloJW

Angela Christine posted:

Might get some fans in a year or two, if all goes well. It's hard to get too worked up over design documents and dev fan fiction. I was sad when CCP's World of Darkness MMO was finally shitcanned, so I'd be really excited if this game had any . . . game. Once the character creator and the first town exist it might be worth it, but it's hard to justify buying into a beta that involves walking around an empty house. Especially when the cheapest buy in is a $40 crap shack.



Look at that thing. At least star citizen's imaginary spaceships are shiny. It's harder to pin your hopes and dreams on a dilapidated hovel.

Wanna gently caress that hole in the wall.

Neltharak
Jun 7, 2013

FATAL : The MMO

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YOTC
Nov 18, 2005
Damn stupid newbie
I have a feeling they've done NOTHING but build the sims for the last few months and have not even poked core gameplay. But hey, houses and buttsex.

This thread is amazing and it always brightens my day.

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