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Jst0rm posted:yeah. I already have full time work (pension, health, 401). I think I'm looking to work with more indie developers in my downtime. In that case you're going to need to network pretty heavily, joining the groups that indies are involved in on facebook and forums and whatnot, because indie teams are put together largely through networking and connections and bad posts on the internet.
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# ? Sep 23, 2015 00:48 |
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# ? May 31, 2024 16:44 |
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Sigma-X posted:and bad posts on the internet. hey I can do that.
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# ? Sep 23, 2015 01:03 |
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A few of you guys sound really stressed out. Are a lot of games companies really that nuts?
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# ? Sep 23, 2015 01:25 |
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Buckwheat Sings posted:A few of you guys sound really stressed out. Are a lot of games companies really that nuts? Things are pretty chill here Jst0rm posted:hey I can do that. I mean literally terrible recruitment posts or volunteer posts that are largely seen and interacted with by terribly bad people. Here's my favorite bad-post mecca: https://www.facebook.com/groups/IndieGameDevs/ The second post at the moment is some guy asking how he should arrange profit sharing to fund his indie game
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# ? Sep 23, 2015 01:33 |
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Sigma-X posted:Things are pretty chill here yeah no. If I'm not getting paid I'm playing video games and drinking Bourbon. If someone with a trackrecord of excellence wants to give me points that one thing but I dont need craigslist - do it for your portfolio level of work.
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# ? Sep 23, 2015 01:42 |
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Frown Town posted:But yeah, my biggest fear as an artist is carpal tunnel. I had a terrible scare the other night... ironically I think it was updating my portfolio for several nights on end that induced carpal-tunnel-like symptoms for the entire night. I don't know if it passes medical muster but I came across this a ways back, and it makes my hands feel pretty darn good. It seems to work the tendons a lot more than the stuff that pops up when googling hand/wrist exercises. http://i.imgur.com/i6gaRmf.jpg Best part is it takes like 20 seconds so just do it whenever you pause in your work.
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# ? Sep 23, 2015 02:19 |
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xzzy posted:I don't know if it passes medical muster but I came across this a ways back, and it makes my hands feel pretty darn good. It seems to work the tendons a lot more than the stuff that pops up when googling hand/wrist exercises. thats cool. Bookmarked. Another cool one for your eyes is to cup your hands over your eyes but not pressing on them and open your eyes in the "dark" . This helps relax your focus muscles.
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# ? Sep 23, 2015 02:42 |
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I get "active release technique" therapy and I really like it but nobody online ever trusts me about it. Yoga really helps me too. It might seem counter productive and painful to put all of your weight in your wrists but it can actually help a lot.
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# ? Sep 23, 2015 02:45 |
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baby puzzle posted:I get "active release technique" therapy and I really like it but nobody online ever trusts me about it. this sounds like a sex move
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# ? Sep 23, 2015 02:46 |
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Jst0rm posted:thats cool. Bookmarked. Another cool one for your eyes is to cup your hands over your eyes but not pressing on them and open your eyes in the "dark" . This helps relax your focus muscles. I just drink a lot of Scotch, this also relaxes my focus.
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# ? Sep 23, 2015 03:13 |
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Buckwheat Sings posted:A few of you guys sound really stressed out. Are a lot of games companies really that nuts? Avalanche Software (Disney) is pretty good. They have their crunchy times, but for now they are temporary and they at least cater dinners when it happens. The company is in a good spot for now with Infinity. There are plenty of people who have been there 10 or 15 or more years. In fact, we just had a big 20 year anniversary party. Disney benefits are pretty good. Insurance is pricey but quality. Free cereal and soda and fruit in the break room.
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# ? Sep 23, 2015 03:42 |
Buckwheat Sings posted:A few of you guys sound really stressed out. Are a lot of games companies really that nuts? It's really not as bad as I make it sound in my post. I'm just the weird kinda person that can't imagine spending 10-15 years in front of a computer for my job. I'd much rather be seeing new places, meeting new people, working on new projects constantly (actually, this describes what the founders of my studio do on a regular basis lol)...but financially it'll be a long rear end time before I can get there if I just stay at an established games studio. But yeah, my end goal is to probably get out of games, start my own business whether it's related to the industry or not (probably not) and find a way to make a living doing something other than sitting in front of a computer. That's my biggest gripe, with any entertainment job really. It entirely evolves around you sitting in front of a computer for at least 30-40 hours a week. The studio I'm at is really nice, and the people are super cool, but I'm not thinking studios specifically I'm talking about games as a career in general. I've worked a ton of different jobs since I was 15, and while games is definitely my favorite so far, I'm not about to persist at a single career until I retire. Even if I worked at the absolute best studio ever, I'm still a desk jockey. plus us artists never get sent to any cool events across the globe, drat producers and community managers/marketing...wah ceebee fucked around with this message at 04:25 on Sep 23, 2015 |
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# ? Sep 23, 2015 04:18 |
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baby puzzle posted:Yoga really helps me too. It might seem counter productive and painful to put all of your weight in your wrists but it can actually help a lot.
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# ? Sep 23, 2015 05:59 |
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baby puzzle posted:I get "active release technique" therapy and I really like it but nobody online ever trusts me about it. Yeah, so when someone is selling 'training' so you, someone with no medical background, can become certified to literally practice their medical techniques on other people for the low low price of a couple thousand dollars per course, it's probably bullshit. In fact, their entire site looks like a crock of poo poo I'd put up with homeopathy and crystal healing. I mean, do whatever you feel is best, but 'feels good' does not equal 'actually fixing a problem' (except when it does, because placebo and that complicated mess...). If you are having wrist pain, talk to a doctor, not someone who took 5 courses via interactive DVD and got 'certified' that way.
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# ? Sep 23, 2015 07:13 |
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mutata posted:Avalanche Software (Disney) is pretty good. They have their crunchy times, but for now they are temporary and they at least cater dinners when it happens. The company is in a good spot for now with Infinity. There are plenty of people who have been there 10 or 15 or more years. In fact, we just had a big 20 year anniversary party. Disney benefits are pretty good. Insurance is pricey but quality. Free cereal and soda and fruit in the break room. Are there any studios these days that go into permanent crunch mode? I remember hearing a lot of horror stories about that; then there was John Romero's team for Daikatana that was having competitions to see who could work the most insane hours. We all saw how well that went.
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# ? Sep 23, 2015 07:57 |
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Our lead engineer uses this keyboard: It's older than dirt, and I don't even think the connectors for it are made anymore. He had to re-wire it to get it to work with converters, because it apparently predates PS/2 ports. But, apparently it is gold for RSIs from long-term keyboard use.
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# ? Sep 23, 2015 08:07 |
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ToxicSlurpee posted:Are there any studios these days that go into permanent crunch mode? I remember hearing a lot of horror stories about that; then there was John Romero's team for Daikatana that was having competitions to see who could work the most insane hours. We all saw how well that went. No, not really. There are places like Epic that the rumors say are unapologetic about it, but you still hear horror stories of death march projects. I think a couple months of "let's get this thing in the can" is fine. At my place you at least get comp time afterward. I got 3 weeks off after my work on Infinity 3 wrapped, for example. There's crunch, there's company cultures of imbalance that I'm not interested in, and then there's abuse, I guess.
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# ? Sep 23, 2015 08:29 |
Canine Blues Arooo posted:Yeah, so when someone is selling 'training' so you, someone with no medical background, can become certified to literally practice their medical techniques on other people for the low low price of a couple thousand dollars per course, it's probably bullshit. In fact, their entire site looks like a crock of poo poo I'd put up with homeopathy and crystal healing. It actually depends on who you get. The chiropractic profession has a bad rap because (iirc) it's completely unregulated, and so anyone can say "I'm a chiropractor!" and then go about snapping your neck at $50 a visit. However, if you get a good chriopractor with actual medical credentials, it is legitimately helpful. For example, I visit a chiropractor regularly with a medical degree specializing in the musculoskeletal system (i.e. the focus of a chiropractic visit) from an actual real school and a further chiropractic degree from another actual real school. He knows his poo poo about your body and is trained to keep you running well, as well as giving actual legitimate medical advice.
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# ? Sep 23, 2015 13:40 |
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Leif. posted:Our lead engineer uses this keyboard: This looks like it was pulled out of a universe that has no concept of euclidean space
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# ? Sep 23, 2015 13:48 |
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"Why back in my day..." When I was in school, I had tendonitis in both arms and carpal tunnel in my right. I was only 20 years old and the doctor was like "well, we can operate, but it'll just come back if you keep doing what you're doing." so I started taking ergonomics all seriously but they made me really uncomfortable. I ended up being REALLY weird and lying down with a keyboard on my lap and my arms supported. Everything got better! Now I'm just super lazy and in management so I don't do work anymore. Problem solved! Also the best keyboard of the FUTURE (that's no longer made): https://en.wikipedia.org/wiki/DataHand
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# ? Sep 23, 2015 14:21 |
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I've never had any issues but then again I'm constantly stretching and standing to walk around.
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# ? Sep 23, 2015 15:07 |
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mutata posted:No, not really. There are places like Epic that the rumors say are unapologetic about it, but you still hear horror stories of death march projects. I think a couple months of "let's get this thing in the can" is fine. At my place you at least get comp time afterward. I got 3 weeks off after my work on Infinity 3 wrapped, for example. There's crunch, there's company cultures of imbalance that I'm not interested in, and then there's abuse, I guess. That makes sense. Yeah I figured it wouldn't last after I had heard about it; you can only work 90 hours a week for so long before it wears a person down. What I had heard about was companies that had a crunch time policy that was "only to be used when necessary" but then deciding all the time was necessary. I think EA was the worst I had heard about for long-term crunch. Studios would expect everybody to work 60 hours minimum all the time forever for no extra compensation. They'd be "well we need to get this out!!!" but then rotate to the next project and crunch time that as well. As much as I like games and think game programming is interesting I have no desire to pull those kinds of hours long term ever again. But then this is America where some companies won't hire you if your response to "are you willing to literally work yourself to death to make somebody else rich?" is "no." Maybe I'm just cynical after a lot of retail and food service.
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# ? Sep 23, 2015 16:18 |
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mutata posted:No, not really. There are places like Epic that the rumors say are unapologetic about it, but you still hear horror stories of death march projects. I think a couple months of "let's get this thing in the can" is fine. At my place you at least get comp time afterward. I got 3 weeks off after my work on Infinity 3 wrapped, for example. There's crunch, there's company cultures of imbalance that I'm not interested in, and then there's abuse, I guess. I could name half a dozen companies that I know have crunched the better part of this year so far, and I have to imagine there is more. I do feel like there is a shift happening away from that, but I know plenty of people that still work at places that wear crunch like a badge of honor.
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# ? Sep 23, 2015 16:25 |
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ToxicSlurpee posted:But then this is America where some companies won't hire you if your response to "are you willing to literally work yourself to death to make somebody else rich?" is "no." Things like that happen in Poland too, sadly
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# ? Sep 23, 2015 16:29 |
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xzzy posted:I don't know if it passes medical muster but I came across this a ways back, and it makes my hands feel pretty darn good. It seems to work the tendons a lot more than the stuff that pops up when googling hand/wrist exercises. Excellent! Thank you for this - will give it a shot. Hoping it may also reduce some joint pain flair ups during climbs.
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# ? Sep 23, 2015 18:57 |
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Your daily reminder that 'general bugfixes' is not an acceptable changelist description
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# ? Sep 23, 2015 20:02 |
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Sion posted:Your daily reminder that 'general bugfixes' is not an acceptable changelist description Assorted? Various? Additional? Further?
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# ? Sep 23, 2015 20:08 |
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# ? Sep 23, 2015 20:12 |
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baldurk posted:Assorted? Various? Additional? Further? The only time that 'general bugfixes' is an acceptable changelist is when you are the narrative designer and you are adding a character called 'general bugfixes' who is a commander of an intergalactic army dedicated to wiping out the bugs, ala Troopers. you hitler
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# ? Sep 23, 2015 20:12 |
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Dear Design, At this time, we cannot afford new assets to support "Design Request". Given that we have approximately 23,000 extant, functional assets in the asset database, you need to design within the constraints of our existing assets for this encounter. The alternative is identifying which cinematic or feature you would like to cut from the game to support "Design Request." Design: Understood. I think we can make this work. *Requests a dozen loving new assets, which is like 3 more than their original Design Request had scoped*
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# ? Sep 23, 2015 23:57 |
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Who gave you access to our Perforce????
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# ? Sep 23, 2015 23:59 |
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This is way less cursing than I'm used to in a push-log.
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# ? Sep 24, 2015 00:19 |
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Sion posted:Your daily reminder that 'general bugfixes' is not an acceptable changelist description What about many, small "fixed a bug" pushes where there's only one file in each push?
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# ? Sep 24, 2015 00:47 |
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Sion posted:Your daily reminder that 'general bugfixes' is not an acceptable changelist description Hey, you wanted me to implement General Bugfixes in our game, and he's the best commander our space marines have ever seen.
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# ? Sep 24, 2015 00:54 |
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Serenade posted:What about many, small "fixed a bug" pushes where there's only one file in each push? If I ever get a programming job I'm just going to type nothing but "i did things today" forever.
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# ? Sep 24, 2015 01:05 |
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ToxicSlurpee posted:If I ever get a programming job I'm just going to type nothing but "i did things today" forever. "All work and no play make ToxicSlurpee a dull boy" I will admit that on typo bugs I just say 'typo corrected' rather than spelling out the translation. What it should be is right there in the bug.
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# ? Sep 24, 2015 01:08 |
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As I've said before, if I ruled the world uninformative commits would cost you a percentage of your salary, and empty ones would be a digit. I'd probably be nice and start with toes first.
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# ? Sep 24, 2015 02:27 |
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git commit -am stuff
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# ? Sep 24, 2015 02:29 |
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Serenade posted:What about many, small "fixed a bug" pushes where there's only one file in each push? Or a dozen "fixed $Menu$ mouse bugs"
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# ? Sep 24, 2015 02:35 |
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# ? May 31, 2024 16:44 |
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Who would do such a thing? I, for one, have never been contacted by a former employer to find out what "XXX THIS HAPPENED" meant in the debug logs, that would be silly...
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# ? Sep 24, 2015 02:35 |