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I say go to the trilithon, for one simple reason: if I recall correctly, green glowing magic is Bad.
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# ? Sep 23, 2015 04:02 |
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# ? Jun 8, 2024 02:28 |
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inflatablefish posted:Let's check out the ring fort first, since the trilithon has the obvious "go through the doorway and be lost forever" trap going on. This sums up my thoughts too. Fort.
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# ? Sep 23, 2015 06:08 |
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Green is good and blue is bad, but either way, I like trilithons more.
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# ? Sep 23, 2015 15:35 |
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We have a split vote once again, but since we're three votes for the trilithon and three for the fort I'd feel bad flipping a coin for this. Going to wait a little bit more to see if we manage to get a tiebreaker vote.
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# ? Sep 23, 2015 17:22 |
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Ring fort!
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# ? Sep 23, 2015 17:23 |
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Then to the fort we shall go!Section 179 posted:Trouble, with, as they say, a capital 'T' (or in this case, a capital 'H' since there is a Hydra lurking in the ring fort). The huge seven-headed snake appears to be guarding a very small casket, which may or may not contain something of value. This will be risky. We must be cautious in our approach, use all the weapons we have, and... Waaaaaait a second... quote:EMPLOYEES: Gopi Krishna (automatically kills "any sort of snake or serpent", costs 10 Gold Pieces per Section visited) Say, that Hydra does look quite serpent-like to me. The description even says it's a "huge seven-headed snake." Gopi, do your thing (Aren't you glad we brought him along?) Section 168 posted:There's nothing in the casket except a very tiny key; and though it is gold, it's really too small to be of much value. Being a bit of a magpie, however, you stow it away carefully with the rest of your possessions. Since there were quite a few people who wanted to check out the trilithon, let's go do that now. Section 91 posted:As you approach the trilithon, you can see the blue light was no illusion: it dances over the entire structure, forming a sheet of light between the two uprights. The only thing is, are you prepared to enter that blue light by passing through the structure itself? Inflatablefish was spot-on with this one. Well, hopefully not "be lost forever" part. Should we go into the light, or move on to the next island? Pip's Stat Block posted:LIFE POINTS: 11 / 48+1
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# ? Sep 23, 2015 18:09 |
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Go into the light, Carrie-Ann!
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# ? Sep 23, 2015 21:56 |
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Be one with the light
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# ? Sep 23, 2015 21:58 |
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Section 185 posted:You've been teleported! No doubt about it, you're back aboard the Argo, surrounded by a bemused crowd of Argonauts. Good thing we finished exploring that island, eh? Let's move on to the next island in this chain, at 147. Cross-Eyed Navigation roll: 5 + 5 = 10, once again we get there without trouble. Section 147 posted:Your rowboat beaches gently and you step out on to the little island, pausing only to give a cheery wave to the crew of the Argo which is standing to offshore. Almost at once you hear a distinct call for help from somewhere inland. Pip's Stat Block posted:LIFE POINTS: 11 / 48+1
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# ? Sep 25, 2015 07:09 |
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Free him. And then marry him for the sake of his muscles.
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# ? Sep 25, 2015 08:45 |
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Free him. I'm sure this won't go badly.
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# ? Sep 25, 2015 09:07 |
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Use four of our healing salves just in case and then free him.
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# ? Sep 25, 2015 09:38 |
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Jazzimus Prime posted:Use four of our healing salves just in case and then free him. Makes sense to me.
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# ? Sep 25, 2015 10:42 |
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Two votes for each option. Luckily, the options aren't mutually exclusive The salves give us twelve LIFE POINTS, bringing us to 23 (as a reminder, our maximum right now is 25 thanks to the beetle's sting). Now let's untie this guy. Section 165 posted:You move (a little reluctantly) to the stake and begin to unknot the warrior's bonds. Pip's Stat Block posted:LIFE POINTS: 23 / 48+1 Mikl fucked around with this message at 11:00 on Sep 26, 2015 |
# ? Sep 25, 2015 18:54 |
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Hah! We aren't afraid of beautiful young women! Unless we have to, y'know, strike up a conversation with them or something. Free Mister Muscles!
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# ? Sep 25, 2015 19:09 |
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Swashbuckle away! (155)
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# ? Sep 25, 2015 20:14 |
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Defeat the fair maiden and rescue the poor mansel.
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# ? Sep 26, 2015 07:10 |
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Section 155 posted:Quickly you jerk the knots on the principle that if you're into a fight, it will do no harm to have an ally - even a great, ugly, musclebound ally like the warrior. But no sooner has he been freed than the man races away as fast as his huge legs can carry him, leaving you to face the beautiful young princess alone. You fucker Section 155 posted:'Now you've really made me mad!' she hisses, raising one slim hand and pointing a finger in your direction. Hurriedly you dive aside as a flare of brilliant purple light erupts from her finger and sweeps towards you. First roll: 4 Second roll: 5 Section 200 posted:Well done - she missed you with that purple light. But now she's racing towards you, determined to do you mischief. I think you can guess what would have happened had she hit us with her spell. Hecate's initiative roll: 3 + 5 = 8 Pip's initiative roll: 4 + 6 = 10 Pip attacks! 3 + 5 = 8, Hecate is hit for 1 + 3 = 4 LIFE POINTS and is down to 21. Hecate attacks! 6 + 2 = 8, Pip is hit for 2 + 3 = 5 LIFE POINTS and is down to 18. Pip attacks! 4 + 4 = 8, Hecate is hit for 1 + 3 = 4 LIFE POINTS and is down to 17. Hecate attacks! 6 + 5 = 11, Pip would be hit but Hecate is dazzled by Pip's multicoloured skin and misses. Pip attacks! 1 + 6 = 7, Hecate is hit for 0 + 3 = 3 LIFE POINTS and is down to 14. Hecate attacks! 6 + 1 = 7, Pip is hit for 1 + 3 = 4 LIFE POINTS and is down to 14. Pip attacks! 3 + 1 = 4, a miss. Hecate attacks! 2 + 6 = 8, Pip is missed thanks to his fabulous colourization. Pip attacks! 2 + 1 = 3, another miss. Hecate attacks! 5 + 2 = 7, Pip is hit for 1 + 3 = 4 LIFE POINTS and is down to 10. Pip attacks! 4 + 1 = 5, yet another miss. Hecate attacks! 1 + 6 = 7, a miss thanks to the Beetle's status effect. Pip attacks! 5 + 6 = 11, Hecate is hit for 4 + 3 = 7 LIFE POINTS and is down to 7. Hecate attacks! 3 + 2 = 5, missed. Pip attacks! 2 + 1 = 3, diceeeeee Hecate attacks! 3 + 5 = 8, multicoloured miss. Pip attacks! 2 + 2 = 4 Hecate attacks! 5 + 1 = 6, Pip is hit for 0 + 3 = 3 LIFE POINTS and is down to 7. Pip attacks! 4 + 6 = 10, Hecate is hit for 3 + 3 = 6 LIFE POINTS, is down to 1 and is knocked out. That was way too close for comfort. Maybe I need a new set of dice? Either way we made it, so let's gather the spoils and head to the final island on the Five Fingers, at 142. Section 142 posted:You step from the rowboat alone, since the island is so small you have decided to explore it by yourself, thus hogging any loot or glory that might be going here. This is somehow Merlin's fault, I just know it. Section 142 posted:'But this isn't Treasure Island, Captain Silver,' you say, considerably bemused. 'It's an entirely different adventure in an entirely different Time.' On one hand, . On the other hand, Silver is a nice guy and I'd feel terrible stabbing him in the back. On the other other hand, . On the other other other hand, we only have 7 LIFE POINTS (though we can get those back through a potion, a salve, or through Sleep), and we don't know how hard a fight this would be. What says ye, me hearties? Pip's Stat Block posted:LIFE POINTS: 7 / 48+1
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# ? Sep 26, 2015 11:28 |
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Gold doesn't seem that useful. We've got enough to pay the Mongoose. So let's not molest the pleasant pirate.
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# ? Sep 26, 2015 12:52 |
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I'm not so much bothered by the gold as by the likelihood that he might have another one of those keys we've been collecting. But no, let's act like a knight and not murder the guy. By the way, are we planning on keeping our mongoose sidekick around until we run out of cash? Surely there can only be so many snakes in the book!
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# ? Sep 26, 2015 13:07 |
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Sorry Long John, we need those silvers. FIGHT. And take some salves first.
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# ? Sep 26, 2015 14:26 |
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Spare him, a knight never says no to a request for help.
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# ? Sep 26, 2015 17:15 |
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"He's a good guy. We don't kill good guys, we kill bad guys". Help a brother out and don't attack him..
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# ? Sep 26, 2015 18:00 |
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Section 163 posted:Captain Silver carefully counts out 100 golden pieces and hands them up to you. 'There ye go, me hearty!' he says cheerfully. 'Use that to bribe the blackguard Merlin and tell 'e to send old John back to his rightful place with Jim-lad and his shipmates. And for your trouble, young 'un, take 'e this little present from the Cap'n...' With which he draws from a pocket of his tattered frockcoat a bottle of grog and a tiny golden key. 'Stole these from Blind Pew,' he murmurs. 'Old fool never saw them go.' What a nice fella With this, we've explored all five of the Five Fingers, so take a look at the Sea Chart and decide where to go next: (As a reminder, besides the Five Fingers we've also explored Skull Island.) Also, I realized I forgot to roll for Cross-Eyed Navigation the last time, so let's do it now: 2 + 6 = 8, it didn't matter anyway. (Don't worry, even if we manage to roll well every time I'll show you all the Cross-Eyed Navigation Sections in the post-book.) Pip's Stat Block posted:LIFE POINTS: 7 / 48+1
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# ? Sep 26, 2015 18:32 |
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Merlin's message said to head to Lost Island right away, so we should definitely hold off on going there for as long as possible. How about Dragon Island? Dragons are basically big snakes, right?
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# ? Sep 26, 2015 18:43 |
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idonotlikepeas posted:How about Dragon Island Works for me.
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# ? Sep 26, 2015 18:46 |
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Dragon Island sounds good to me... but first let's use the healing salve and then sleep a bit to see if we can
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# ? Sep 26, 2015 18:47 |
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Yeah, let's do the dreamtime. We haven't died to something stupid in a while.
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# ? Sep 26, 2015 18:49 |
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Salve, sleep and shave. Then head to Ehrmagerd, wur mah Durgans island.
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# ? Sep 26, 2015 19:18 |
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The salve brings us to 10 LIFE POINTS. To recover more LIFE POINTS, let's Sleep. Sleep roll: 1 We're headed for the Dreamtime, landing in section (roll: 4 + 4) eight. Dreamtime Section 8 posted:You have fallen into a gigantic bowl of sago (which presumably means you've shrunk in size alarmingly, or that you should stop eating cheese butties before you go asleep). Although the goo is so thick there is little chance of your drowning, you do notice a fin approaching across the surface. Throw a dice quickly. Score 1 to 4 and you're safe: the fin is only a floating cornflake. Throw 5 or 6 and it's a floating cornflake with a shark underneath. The shark has 20 LIFE POINTS and does +4 damage each time it bites you. Good luck with the encounter. Roll: 4, just barely but we're safe this time. But you guys wanted to heal up, so let's try Sleeping again! Roll: 6, this time we don't fall into the Dreamtime and instead heal (roll) 6 + 4 = 10 LIFE POINTS, bringing us up to 20 (out of 25 maximum). I'd say this is good enough for now. Next stop... (roll: 3 + 1) Dragon Island! ...After we visit the Cross-Eyed Navigation Sections, that is. Cross-Eyed Navigation posted:Welcome to the Cross-Eyed Navigation Section. The fact that you're here shows that (once again, perhaps) you have made a complete mess of guiding your ship where you want it to go. Alright, let's roll.6. Cross-Eyed Navigation Section 6 posted:Just beyond the beach on this island is a patch of the extremely rare purple spinach (which, if eaten with a Cricri bird's egg will cure poison). Between you and the patch is an equally rare specimen of Zebra-Striped Kimono Dragon with 30 LIFE POINTS and +4 talons. The dragon will remain immobile until you deliver the first blow, but thereafter will fight very efficiently since it requires only 4 or better to hit. Dragons of this species never give a Friendly Reaction, but they can sometimes be bribed with Cricri bird eggs. If you have any to spare, roll two dice to see how many the dragon will accept. This is one of the few Cross-Eyed Navigation Sections that gives us an out: if we don't attack the Dragon, it will leave us alone. On the other hand, if we do attack it, we can gather some purple spinach (tastes awful, but with some eggs - which we currently don't have, mind you - will heal us of poison). What do we do? Pip's Stat Block posted:LIFE POINTS: 20 / 48+1
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# ? Sep 26, 2015 19:38 |
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Dragon looks lethal. BRAVELY RUN AWAY!
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# ? Sep 26, 2015 20:14 |
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When we said we wanted to go to Dragon Island, we didn't mean just pick any island with a dragon on it! Let's run away, there's no point causing trouble when we don't even have any of the eggs.
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# ? Sep 26, 2015 20:36 |
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'Kimono' Dragon. Heh, I like that one. Yeah, retreat. Not through fear, we just don't want to kill a member of what is probably an endangered species.
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# ? Sep 26, 2015 21:11 |
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Alright, then as per The Rules we manage to find our way to our destination without any more hassles. Welcome to Dragon Island!Section 128 posted:Since the name of this island strikes terror into the hearts of the Argonauts, you decide to explore it alone. And as the great ship sails into the natural harbour at the south of the island, you can scarcely blame your crew for their trepidation. Dragon Isle is a volcanic husk rising out of the waters, without a single hint of vegetation. The vast, contorted rock is honeycombed with caves and fissures, clearly discernable even before you dock. Bunch of cowards, these Argonauts. They will find any excuse they can to avoid taking risks. Oh well, let's move on. Section 199 posted:This is interesting. You have entered what appears at first glance to be a natural cavern, but strewn across the floor here are scores of broken and rusted mining tools - spades, picks, chisels, baskets and so forth. And scattered among them are the shattered remnants of close on a hundred dwarven skeletons. Pip's Stat Block posted:LIFE POINTS: 20 / 48+1
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# ? Sep 26, 2015 21:58 |
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Uhh....NW I guess.
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# ? Sep 26, 2015 23:17 |
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Leaving is for chumps, there's obviously not death on both of these different pages*! Northwest to 169! *Of course there's probably at least a chance of death on both of these different pages.
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# ? Sep 26, 2015 23:20 |
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..Did we stumble into Moria?
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# ? Sep 27, 2015 00:10 |
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Carbon dioxide posted:..Did we stumble into Moria? Goon that I am, my first thought was Boatmurdered.
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# ? Sep 27, 2015 01:01 |
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Lettuce go left. And by left I mean northwest.
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# ? Sep 27, 2015 01:11 |
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# ? Jun 8, 2024 02:28 |
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Section 169 posted:You reach another cavern with all the signs of having been cut out from the volcanic rock, or at least artificially enlarged. The floor of the cavern is strewn with rubble and rotting wooden props support the ceiling in half a dozen places. It does not, frankly, look terribly safe to cross. Well, at least we found what killed the dwarves. I hope. (There can't be worse thing than this in here, can there?) Doing some quick math: we hit on a 7 with +3 damage (thanks to out sword), so we need to roll at least an eleven to do any sort of damage to the Thern because of its natural armour. So the best choice for this one is to use the Stiletto, poison it, and then let the poison kill this thing. Let's get rolling. Thern's Initiative Roll: 4 + 1 = 5 Pip's initiative roll: 6 + 2 = 8 Pip attacks! 3 + 3 = 6, a miss. Pip attacks again! 1 + 2 = 3, another miss. Rock Thern attacks! 3 + 5 = 8, Pip is hit for 3 + 5 - 3 = 5 LIFE POINTS and is down to 15. The roof (roll: 5 + 5 = 10) holds. Pip attacks! 4 + 1 = 5, miss. Pip attacks again! 5 + 4 = 9, Rock Thern is hit for 2 + 1 - 6 = NO LIFE POINTS and is poisoned (2 LIFE POINTS per round). The roof (roll: 4 + 6 = 10) holds. Rock Thern attacks! 2 + 5 = 7, Pip would be hit but is missed because of the Beetle's status effect. Rock Thern is hurt by poison and is down to 13 LIFE POINTS. Pip attacks! 1 + 3 = 4, miss. Pip attacks again! 2 + 5 = 7, Rock Thern is hit for 0 + 1 - 6 = NO LIFE POINTS and is double poisoned (4 LIFE POINTS per round). The roof (roll: 4 + 6 = 10) holds. Rock Thern attacks! 6 + 6 = 12, welp, Pip is hit for 7 + 5 - 3 = 9 LIFE POINTS and is down to 6. Rock Thern is hurt by poison and is down to 9 LIFE POINTS. The roof (roll: 3 + 2 = 5) holds. Pip attacks! 1 + 2 = 3, yet another miss. Pip attacks again! 5 + 3 = 8, Rock Thern is hit for 1 + 1 - 6 = NO LIFE POINTS and is triple poisoned (6 LIFE POINTS per round). The roof (roll: 2 + 6 = 8) holds. Rock Thern Attacks! 2 + 4 = 6, fabulous miss. Rock Thern is hurt by poison, is down to 3 LIFE POINTS, and falls unconcious. This could have gone better, I think. But we're still alive! Now we obviously need to heal. Do we drink one of our two potions, or chance Sleeping again? And after that, do we keep going in this direction to 191 or turn back and try the other passage? Pip's Stat Block posted:LIFE POINTS: 6 / 48+1 Mikl fucked around with this message at 12:14 on Sep 27, 2015 |
# ? Sep 27, 2015 11:25 |