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http://bethesda.net/#en/events/game/fallout-4-behind-the-score-with-inon-zur/2015/09/22/30 This feature has two tracks from the game. An official version of the main theme and a new track "The Last Mariner".
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# ? Sep 23, 2015 15:58 |
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# ? May 17, 2024 11:28 |
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I remember New Vegas had XP challenges for restoring HP with food only. The recipies you got from the survival skill helped with that a lot.
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# ? Sep 23, 2015 16:38 |
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Magmarashi posted:It is interesting how people drag Morrowind's brokenness out as some amazing, intentional design choice to be praised upon an alter, but Skyrim is a terrible mess made by lazy hacks for the exact same reason. It is definitely a fair point. My post aside I actually played the poo poo out of Skyrim and it only really became a problem for me on my later characters. I got several hundred hours out of the game so I can't really complain.
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# ? Sep 23, 2015 18:11 |
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Magmarashi posted:It is interesting how people drag Morrowind's brokenness out as some amazing, intentional design choice to be praised upon an alter, but Skyrim is a terrible mess made by lazy hacks for the exact same reason. Yeah I dunno why people love that you can stack pots in Morrowind and go godmode but poo poo on Skyrim nonstop for the Alchemy/Blacksmithing/Enchanting thing. Although 'a terrible mess made by lazy hacks' is a pretty huge exaggeration imo. It's a huge game with a lot of moving parts and I think they genuinely worked on making a good game instead of just going 'eh gently caress it' and making GBS threads out whatever. We tend to ignore all the good stuff and ignore all the thousands of hours that goes into making one of these games and laser focus on poo poo we don't like.
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# ? Sep 23, 2015 18:15 |
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sector_corrector posted:Huh. It seems like athletics might be making a comeback. Also, since when has anything swimming related ever actually proved useful in a stat-based ARPG?
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# ? Sep 23, 2015 18:16 |
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Rabidredneck posted:I remember New Vegas had XP challenges for restoring HP with food only. The recipies you got from the survival skill helped with that a lot. Oh yeah, Food's likely going to become useless again depending on if they make any recipes that could give using stimpacks a run for their money. I guess if we can break down plates and pitchers into base crafting components it won't be too bad, but I did like mass purifying all the dirty water you'd find into something better.
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# ? Sep 23, 2015 18:17 |
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Crabtree posted:Oh yeah, Food's likely going to become useless again depending on if they make any recipes that could give using stimpacks a run for their money. I guess if we can break down plates and pitchers into base crafting components it won't be too bad, but I did like mass purifying all the dirty water you'd find into something better. Well, the Endurance video talked about food a lot, so higher endurance might mean more healing from food and water items. Maybe even give a buff to whatever skill lets you cook meals as well.
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# ? Sep 23, 2015 18:27 |
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Moridin920 posted:Yeah I dunno why people love that you can stack pots in Morrowind and go godmode but poo poo on Skyrim nonstop for the Alchemy/Blacksmithing/Enchanting thing. Honestly I've started reading usage of 'lazy devs' as a sort of shorthand for 'I have nothing of solid value to say', which has been accurate about 98% of the time.
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# ? Sep 23, 2015 18:35 |
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there's a cost to giving every item a potentially infinitely expanding amount of properties combine that with people being not that skilled at putting together engines and you get taking 3 minutes to load a container. it really doesn't seem to be laziness as much as it is they don't have people good enough to handle the scope of the project efficiently which is something I appreciate more than people trying to make a good engine and developing literally nothing of value, like crytek Anime Schoolgirl fucked around with this message at 18:42 on Sep 23, 2015 |
# ? Sep 23, 2015 18:40 |
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Alkydere posted:Well, the Endurance video talked about food a lot, so higher endurance might mean more healing from food and water items. Maybe even give a buff to whatever skill lets you cook meals as well. Whether that makes food worth eating in FO4 remains to be seen.
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# ? Sep 23, 2015 18:44 |
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I've never done a survival run, but from what I understand food starts off as fairly weak, and then becomes easily the best way to restore health late into the game for NV. It's largely because Stims only ever heal you, but food also provides massive boosts in other areas without the danger of addiction. Even more so when you install jsawyer, which reconfigures how both systems work. Unfortunately, even in NV, rads are largely meaningless, the hunger/thirst systems are mostly just an inconvenience, stims are abundant, and even addiction doesn't matter that much. I can't see FO4 changing any of that considerably.
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# ? Sep 23, 2015 18:54 |
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Just keep what little Wasteland Gourmet cooking there is and maybe add 10-30 new things to make with the local wildlife. It'd be a waste of a good joke to let Android Cannibalism or Molerat/Mirelurk Queen Roast not happen.
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# ? Sep 23, 2015 19:11 |
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no one posted this yet? https://www.youtube.com/watch?v=paYU1neP3xM
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# ? Sep 23, 2015 19:12 |
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Gibberish posted:no one posted this yet? Top of the page.
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# ? Sep 23, 2015 19:20 |
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Moridin920 posted:Yeah I dunno why people love that you can stack pots in Morrowind and go godmode but poo poo on Skyrim nonstop for the Alchemy/Blacksmithing/Enchanting thing. It's pretty obvious to me. Skyrim's brokenness is just numbers whereas Morrowind's brokenness is visual/active stuff like you being able to moon jump or hover or use telekinesis, etc. Morrowind has some "just numbers going up" stuff and numbers going up is part of the path to godmode, but that's all Skyrim has. They are two very different types of godmodes. One is you using a godmode cheat in legend of zelda and making the master sword OHKO everything, the other is you using a godmode cheat in Saints Row 4. You'll get bored with both and both are broken as poo poo, but the latter will hold your interest slightly longer. People aren't making GBS threads on Skyrim non-stop for alchemy/blacksmithing/enchanting for leveling/making absurb gear. They are making GBS threads on Skyrim non-stop for leveling up and gear not offering interesting options beyond numbers going up.
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# ? Sep 23, 2015 19:31 |
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Are you sure you're not describing Morrowind? Everything was locked behind numbers going up, even hitting an enemy was a dice roll. There was nothing interesting in Morrowind, just give yourself 100% chameleon within the first five minutes and win the game. Skyrim requires skill, Morrowind requires the RNG to be nice to you.
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# ? Sep 23, 2015 19:36 |
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Am I allowed to say that I just liked the setting of Morrowind at least? It skewed pretty far from Generic European Fantasy World with its architecture, alien wildlife and so on.
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# ? Sep 23, 2015 19:38 |
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Morrowind had cool stuff like that hat that made you sprint a couple times faster but at the cost of effectively blinding you. Its magic system was robust enough (or broken? may have been an exploit) where you could nullify the vision penalty. Or that jump scroll that killed the user from the fall because of the height involved.
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# ? Sep 23, 2015 19:44 |
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Rinkles posted:Morrowind had cool stuff like that hat that made you sprint a couple times faster but at the cost of effectively blinding you. Its magic system was robust enough (or broken? may have been an exploit) where you could nullify the vision penalty. Boots of Blinding Speed (loving plebe) I will grant that Morrowind had some interesting poo poo like chug 50 Skoomas and moonjump over mountains before dying of an OD but there was plenty of poo poo that was hosed that we look at through rose tinted glasses. Those bugs/features are endearing to us but meanwhile similar bugs/features in more recent games get criticized like hell for them. Although Morrowind is still probably my favorite, even though I enjoy Oblivion and Skyrim a lot. It is true that there were more interesting quirky things (like those scrolls of Icarian Flight) and that the magic system let you do more fuckery-wise than the others. I do think if it was released today as is but with updated graphics and whatever people would ream the gently caress out of it for certain things we fondly remember. \/\/\/ Yeah out of all the games I felt like completing the main quest in Morrowind was the most satisfying, followed by Oblivion (at least those drat gates disappear), followed by Skyrim (I guess the dragons are gone? I don't even know the impact is negligible even though you just saved the world from a dragon god). Moridin920 fucked around with this message at 20:04 on Sep 23, 2015 |
# ? Sep 23, 2015 20:01 |
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One thing that was NOT BS about Morrowind was that completing the main story quest caused an entire class of enemies around the world to die. I liked that.
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# ? Sep 23, 2015 20:03 |
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However Skyrim lets you put a bucket on an NPC's head and rob the poo poo out of them because they can't see you anymore and that is hilarious and brilliant emergent systems imo. Like I don't think that was intentional, but it was just an emergent feature coming from the line of sight sneaking and the physics engine. Much better than spending time slowly blocking an NPC into a corner like in Morrowind and running around them until they finally face away from whatever you're trying to steal.
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# ? Sep 23, 2015 20:06 |
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Moridin920 posted:However Skyrim lets you put a bucket on an NPC's head and rob the poo poo out of them because they can't see you anymore and that is hilarious and brilliant emergent systems imo. Like I don't think that was intentional, but it was just an emergent feature coming from the line of sight sneaking and the physics engine. I liked lifting something up with V (grab), then walking out of view of the shopkeeper, THEN steeling it.
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# ? Sep 23, 2015 20:17 |
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Thievery in Morrowind was ace, crouch out of site of the npc, around the corner. Or my favorite first move of a fresh start, robbing the guard towers in Balmora blocking vision with the stability beams. Morrowind was definitely one of my favorite games on the xbox, got so many items in the house I used that the game had to make an overflow bag where it started dumping stuff. Remember that the game was made in 2002 when you compare it with games made 10 years later, plenty of games from that era and before went on rng number throws in different terms. IE games like dungeon siege with weapon skill, dodging and that kind of junk.
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# ? Sep 23, 2015 20:42 |
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The Fallout 4 loot crate has both been released for preorder and sold out. It was over $100. I don't regret missing it.
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# ? Sep 23, 2015 21:36 |
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Everything Loot Crate sells looks like a waste of money
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# ? Sep 23, 2015 21:49 |
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Geoff Zahn posted:Everything Loot Crate sells looks like a waste of money Isn't it just that old 'mystery box' scam? Sell loads of boxes of worthless junk with the promise that one will have something valuable in it?
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# ? Sep 23, 2015 21:56 |
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7c Nickel posted:http://bethesda.net/#en/events/game/fallout-4-behind-the-score-with-inon-zur/2015/09/22/30 These songs are pretty cool, even if I'll probably never hear them in-game because I'll just have the radio on all the time.
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# ? Sep 23, 2015 21:56 |
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Geoff Zahn posted:Everything Loot Crate sells looks like a waste of money It's literally just a scheme to make people pay huge mark-up for items that would be laughed out of Dollar Tree.
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# ? Sep 23, 2015 22:08 |
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My friend got loot crate for a while. I think he paid $20/mo and was pretty happy with everything he got so w/e. Don't expect a return on investment or something but if you like nerdy poo poo like that it's not all bad.
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# ? Sep 23, 2015 22:33 |
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So you pay $20 to get sent a random assortment of plastic tat every month in a box. Why let this company decide what lovely merchandise you buy? If you are an adult who likes to play with childrens toys why wouldn't you just use that $20 to buy the specific childrens toys you actually want?
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# ? Sep 23, 2015 22:44 |
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marktheando posted:So you pay $20 to get sent a random assortment of plastic tat every month in a box. Why let this company decide what lovely merchandise you buy? If you are an adult who likes to play with childrens toys why wouldn't you just use that $20 to buy the specific childrens toys you actually want? Well, they don't make Fallout toys of any description, so you either have to get themed poo poo off Etsy, through official promotion poo poo, or self craft.
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# ? Sep 23, 2015 23:09 |
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I have a hunch that stimpacks will be much more effective and much rarer/more effecfive in this game, and you'll need to save them for OH poo poo scenarios. Maybe like a full heal or something. This would make scrounged and crafted food much more important. Just a feeling I have.
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# ? Sep 24, 2015 00:20 |
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That or the fact that every piece of random loot can be used in crafting means that Stimpacks will be more useful for barter, as you'll be using up every other drat fool thing in making poo poo.
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# ? Sep 24, 2015 00:49 |
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Speedball posted:Am I allowed to say that I just liked the setting of Morrowind at least? It skewed pretty far from Generic European Fantasy World with its architecture, alien wildlife and so on. Sure, although I can't really think of games with Skyrim's setting (if you want generic fantasy world, look at Oblivion).
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# ? Sep 24, 2015 02:26 |
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I actually kind of hope that there's some fanfare of you deconstructing pieces of the environment to harvest components like metal from rusted cars that haven't exploded yet or landfills that you take out a welding mask and just go to town on. Extra points if after getting a vertabird you can call it in to haul poo poo so you don't have to wander all the way back to a base and can airdrop poo poo to and from you. Probably too convenient to not need to be modded in.
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# ? Sep 24, 2015 02:52 |
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Rabidredneck posted:Inon Zur plays the Fallout 4 them on his piano All I hear is Melon Collie and the Infinite Sadness.
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# ? Sep 24, 2015 03:09 |
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computer parts posted:Sure, although I can't really think of games with Skyrim's setting (if you want generic fantasy world, look at Oblivion). Morrowind's setting was way more unique than Skyrim's imo. Skyrim's is hella viking/north fantasy generic.
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# ? Sep 24, 2015 03:19 |
Magmarashi posted:It is interesting how people drag Morrowind's brokenness out as some amazing, intentional design choice to be praised upon an alter, but Skyrim is a terrible mess made by lazy hacks for the exact same reason. Morrowind was broken in interesting ways, while a broken buggy game it was open for you to do pretty much anything you wanted. You could raise an army of the dead, you could fly through the skies raining fire on the land or you could just run around at super speeds stealing everything. Skyrim by comparison doesn't really let you do anything like that. You can't make your own magic anymore, your enchantments are severely limited to just increasing the strength of your spells in specific ways. You can't even make yourself run faster or jump better and the novelty of being the terminator wears thin when you realize you can't just go on a murder spree or something because almost every NPC with a name is immortal. Even exploring skyrim gets old fast because most of the landscape is incredibly samey and there's almost nothing interesting out there. You'll find a thousand torches, apples and sets of iron armor in boxes and chests but you probably won't find anything too interesting, especially once you level up and common enemies start wearing stuff that far outclasses anything you find even in boss chests. Even quests in skyrim offer very little intrigue because they're designed for you to follow the quest marker and trying to do one without it is near impossible in some cases because the journal entries don't actually tell you anything they just say things like "Find the thing" and your marker points directly to where it is and no NPCs will tell you where it is either. Maybe calling Bethesda lazy is unfair or something, but it feels like they designed Skyrim for people who didn't actually like playing the games.
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# ? Sep 24, 2015 03:29 |
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Following the vague, sometimes slightly incorrect journal entries to a quest objective in Morrowind was a goddamn nightmare of aimless wandering and quadruple checking poo poo then staring at rocks, especially with how the journal was arranged like a real loving journal. You can't even pretend that it was a better way of doing things. Chests and crates in Morrowind were 90% candles, silverware, 1 gold coin and pillows with a chest occasionally of something really good but it was placed there intentionally, which it shares in common with Oblivion and Skyrim. A great deal of 'It was SO MUCH better!' is straight up rose-tinting. The only things that really set it apart were the crazy setting and the drug-tripped story, without those it has all the same pitfalls and shortcomings of the others.
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# ? Sep 24, 2015 03:43 |
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# ? May 17, 2024 11:28 |
Nuebot posted:Even quests in skyrim offer very little intrigue because they're designed for you to follow the quest marker and trying to do one without it is near impossible in some cases because the journal entries don't actually tell you anything they just say things like "Find the thing" and your marker points directly to where it is and no NPCs will tell you where it is either. Maybe calling Bethesda lazy is unfair or something, but it feels like they designed Skyrim for people who didn't actually like playing the games.
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# ? Sep 24, 2015 03:58 |